APE ESCAPE
:''This article is about the first game in the Ape Escape series. For other titles and spinoffs in the series, see Ape Escape series.
'''Ape Escape''' is a platform game for the PlayStation, which launched a video game series of the same name.
''Ape Escape'' was first released in North America on May 31, 1999, and shortly after Japan under the name , on June 24, 1999. Ape Escape was created and found by Kenkichi Shimooko. The Pipo Monkeys are also mascots of Sony; Ape Escape was the first game on the PlayStation to require use of the DualShock controller.
''Ape Escape'' tells the story of a monkey by the name of Specter that comes into ownership of a Peak Point Helmet (Pipo Helmet), which greatly increased his intelligence but also gave him evil intentions. He obtains helmets for the less intelligent monkeys identical to his own to assist him in his plan for world domination by travelling through time, and it's up to an young boy named Spike, with the aid of the Professor - the original inventor of the Peak Point Helmet - and his granddaughter (known as Natalie in the U.S. version, Katie in the UK version, and Natsumi in the Japanese version), to chase them through time and capture them all. He must also rescue his friend (known as Jake in the U.S. version, Buzz in the UK version, and Hiroki in the Japanese version), who has been brainwashed into being Specter's slave.
Spike travels through various places in time, from the Dinosaur Ages to the Age of the Celestial Empire, in order to catch Specter's legion of apes. He also runs into the hypnotised Jake during his adventures, and must defeat him in bonus levels that involve racing to complete an obstacle course.
Spike soon comes to the Present Day, where Specter and his monkey army have retreated due to their failed attempts to rewrite history. After defeating him at his factory, where he is trying to create more Peak Point Helmets, and the TV Tower, Specter creates a malevolent theme park, where he challenges Spike to find his imprisoned friends, the Professor and Natalie. Spike finds Jake along the way and defeats him in a final battle, then races to a large castle, which takes off into space. In a final effort, he traverses through the castle and Spike finds Specter, who before the fight, tries to persuade Spike into being his slave, now that Jake has been turned to normal. He shoots a blue ray at him, delivering the boy pain, and tells him that if he doesn't surrender,"this pain shall last into eternity." However, Spike disobliges, and destroys the barrier surrounding him, making Specter flip out of his chair. Spike then tells Specter that "power alone cannot be strength " as he tries to regain himself, meaning that it takes more than power to win the fight. Specter, however, is furious with Spike, and then hops into a large robot to destroy him. (The robot would later be known as the Goliath Armor.) Spike destroys the robot, but Specter escapes. The castle floats back down to Earth, where Spike is reunited with his friends...
...but the battle is not over yet. Specter is found again, hiding in a mysterious dimension called the Peak Point Matrix. After rounding up all the remaining monkeys, Spike travels there and engages Specter in a one-on-one final battle. Spike finishes the battle by catching the villain in the Time Net, ending his evil crusade.
''Ape Escape'' was the first PlayStation game to fully require the use of both control sticks to play (one needed to purchase a DualShock controller to play this game, as the original PlayStation controller would not work). The right stick is used in many different ways, such as aiming and swinging weapons. Players can have four items equipped at once, on the X, Square, Circle and Triangle face buttons. Unlike some platformers, ''Ape Escape'' uses the R buttons to jump.
At the very beginning of the game, Spike is hurled into a level set in the dinosaur age. After completing this level, where Spike learns the basics of the two primary gadgets and catches a handful of monkeys, he is transported to the Time Station, the hub of the game. There are four sections in the station:
★ The Warp Screen: Players choose the level to play from here.
★ Load/Save Screen: Players can save their progress or load a separate game from here. They can also access the Monkey Book, which records all the monkeys that players have captured.
★ Training Room: Here, players can access previously completed training levels for each specific gadget that they have obtained.
★ Minigame Room: Players can play minigames they have unlocked by collecting Specter coins here (see Minigames section).
''Ape Escape'' has several gadgets, which each have their own unique function. Spike's primary gadgets are the Stun Club and the Time Net, which are often used to subdue and catch apes, respectively. Throughout the game, Spike will acquire more gadgets that will be useful to him in the next world, and are often needed to get some of the apes in earlier levels. When a new gadget is obtained, players are dropped into a training level, where the basics of controlling the gadget are learned and practised. These levels can be revisited in the Training Room (see above). A complete list of all the gadgets follows:
★ Time Net — The most important gadget; used to catch monkeys.
★ Stun Club — Used to hit monkeys and enemies with a regular mêlée attack. The Stun Club will be used more than any other gadget next to the Sling Shot, the Dash Hoop, the Propeller and Time Net.
★ Water Net — Used to catch monkeys swimming in water. It is automatically switched to when Spike dives into water, and does not need to be assigned to a button; no other gadget can be used underwater.
★ Monkey Radar — Locates monkeys in the level. Turning the right analog stick will turn the radar. When it is turned toward a monkey, it makes a high-pitched noise and turns red. The closer Spike is to a monkey, the higher pitched the sound will be. You can use this to see its name and other statistics (see Monkeys section).
★ Sling Back Shooter (Sling Shot) — Used to hit monkeys, enemies and buttons that are out of range. Spike can shoot normal, explosive, or guided bullets.
★ Super Hoop (Dash Hoop) — Spike must spin this around his waist to achieve a supercharged burst of speed. It is used to hit particularly fast enemies and monkeys, and to solve puzzles.
★ Sky Flyer (Propeller) — Enables Spike to rise up into the air and reach high-up places, or glide across large canyons. Continuously rotating it will keep Spike up longer, but he will eventually float back down to the ground.
★ RC Car — Spike can direct this through small gaps to subdue monkeys and press buttons in a location out of accessibility. It constantly regenerates if it is accidentally destroyed.
★ Magic Punch — Only found after defeating Specter, this can be used as a much stronger melee attack, as opposed to the Stun Club. It can break strong boxes and walls that the Stun Club cannot.
Each monkey in ''Ape Escape'' has a unique personality, with a name and description, seen as a "Data File". Players can view this on "Monkey Cam", a feature of the Monkey Radar gadget that is used in-game by pressing the L2 button when pointing the radar towards a monkey. After the monkey is caught, its Data File can be read in a log book, called the Monkey Book, accessed from the main hub of the game. These names often hold many humorous jokes and pop culture references. For example, a monkey named Kubrick is described as one who "enjoys thrillers". Each monkey also has three fields of skill: Speed, Attack and Alertness, all of which are ranked out of five. This combines to a level of difficulty, which is also denoted on the File.
An amusing yet useful feature of the monkeys is that their pants can tell the player the main traits of their personality by use of a color code. For example, a monkey with red pants would be a strong attacker. Players can use this to employ the best strategy to use in order to catch the monkey. The complete code is shown here:
★ Yellow — Average monkey. It usually attacks with its fist, but sometimes fiddles around with a laser gun.
★ Red — Strong attacker, so avoid close combat. Besides using its fists, it carries weapons and is an excellent shot. Specter wears red pants.
★ Blue — Incredibly fast runner.
★ White — Same as yellow, but is very attentive and difficult to sneak up on.
★ Green — Sharp vision; Can spot Spike from a long distance and shoot homing missiles.
★ Black — Extremely dangerous; wields a gun and is very hostile.
★ Light Blue — Gentle and very sensitive. It can stalk and attack Spike if it is hurt too much.
In accordance with the storyline, each monkey wears a Peak Point Helmet that boosts its intelligence. The flashing light on top of the headgear actually tells the player the current mood of the monkey. A blue light means that it is calm, a yellow light means that it is on alert, and red means that it has spotted Spike and has become aggressive. If the helmet on the monkey is flashing he/they know that Spike is in the area, but don't know exactly where.
Throughout the game Spike collects Specter coins, large treasures with the antagonist's likeness printed on them. When he collects a certain number of these, he can unlock minigames to play in the Minigame Room. They are:
★ 'Ski-Kidz Racing:' (Requires 10 tokens) Players use a unique control scheme to compete in skiing races, either against AI or another player. They are able to choose from main characters of the story to play as. The left and right analog sticks are designated to corresponding skis.
★ 'Specter Boxing:' (Requires 20 tokens) Players compete in tournament, training or 2-player modes using a similar control scheme to Ski-Kidz Racing, using both sticks to control the fists of a monkey-boxer.
★ 'Galaxy Monkey:' (Requires 40 tokens) An arcade game very similar to the hit arcade game ''Asteroids'', players control a UFO (with a monkey in the cockpit) to destroy enemies. The left analog stick controls movement and the right stick directs and shoots lasers.
★ 'PocketStation Minigame:' Ape Escape was one of the few games for the Sony PlayStation that was compatible with the PocketStation (available only in Japan). Players could access this minigame by inserting a PocketStation into the PlayStation's memory card slot. This only worked in the Japanese version of the game (Saru! Gettchu!).
★ Ape Escape series
★ Ape Escape (TV series), an animated series
★ Official ''Ape Escape'' website
★
'''Ape Escape''' is a platform game for the PlayStation, which launched a video game series of the same name.
''Ape Escape'' was first released in North America on May 31, 1999, and shortly after Japan under the name , on June 24, 1999. Ape Escape was created and found by Kenkichi Shimooko. The Pipo Monkeys are also mascots of Sony; Ape Escape was the first game on the PlayStation to require use of the DualShock controller.
''Ape Escape'' tells the story of a monkey by the name of Specter that comes into ownership of a Peak Point Helmet (Pipo Helmet), which greatly increased his intelligence but also gave him evil intentions. He obtains helmets for the less intelligent monkeys identical to his own to assist him in his plan for world domination by travelling through time, and it's up to an young boy named Spike, with the aid of the Professor - the original inventor of the Peak Point Helmet - and his granddaughter (known as Natalie in the U.S. version, Katie in the UK version, and Natsumi in the Japanese version), to chase them through time and capture them all. He must also rescue his friend (known as Jake in the U.S. version, Buzz in the UK version, and Hiroki in the Japanese version), who has been brainwashed into being Specter's slave.
| Contents |
| Plot |
| Characters |
| Gameplay |
| Gadgets |
| Monkeys |
| Minigames |
| See also |
| External links |
Plot
Spike travels through various places in time, from the Dinosaur Ages to the Age of the Celestial Empire, in order to catch Specter's legion of apes. He also runs into the hypnotised Jake during his adventures, and must defeat him in bonus levels that involve racing to complete an obstacle course.
Spike soon comes to the Present Day, where Specter and his monkey army have retreated due to their failed attempts to rewrite history. After defeating him at his factory, where he is trying to create more Peak Point Helmets, and the TV Tower, Specter creates a malevolent theme park, where he challenges Spike to find his imprisoned friends, the Professor and Natalie. Spike finds Jake along the way and defeats him in a final battle, then races to a large castle, which takes off into space. In a final effort, he traverses through the castle and Spike finds Specter, who before the fight, tries to persuade Spike into being his slave, now that Jake has been turned to normal. He shoots a blue ray at him, delivering the boy pain, and tells him that if he doesn't surrender,"this pain shall last into eternity." However, Spike disobliges, and destroys the barrier surrounding him, making Specter flip out of his chair. Spike then tells Specter that "power alone cannot be strength " as he tries to regain himself, meaning that it takes more than power to win the fight. Specter, however, is furious with Spike, and then hops into a large robot to destroy him. (The robot would later be known as the Goliath Armor.) Spike destroys the robot, but Specter escapes. The castle floats back down to Earth, where Spike is reunited with his friends...
...but the battle is not over yet. Specter is found again, hiding in a mysterious dimension called the Peak Point Matrix. After rounding up all the remaining monkeys, Spike travels there and engages Specter in a one-on-one final battle. Spike finishes the battle by catching the villain in the Time Net, ending his evil crusade.
Characters
Gameplay
''Ape Escape'' was the first PlayStation game to fully require the use of both control sticks to play (one needed to purchase a DualShock controller to play this game, as the original PlayStation controller would not work). The right stick is used in many different ways, such as aiming and swinging weapons. Players can have four items equipped at once, on the X, Square, Circle and Triangle face buttons. Unlike some platformers, ''Ape Escape'' uses the R buttons to jump.
At the very beginning of the game, Spike is hurled into a level set in the dinosaur age. After completing this level, where Spike learns the basics of the two primary gadgets and catches a handful of monkeys, he is transported to the Time Station, the hub of the game. There are four sections in the station:
★ The Warp Screen: Players choose the level to play from here.
★ Load/Save Screen: Players can save their progress or load a separate game from here. They can also access the Monkey Book, which records all the monkeys that players have captured.
★ Training Room: Here, players can access previously completed training levels for each specific gadget that they have obtained.
★ Minigame Room: Players can play minigames they have unlocked by collecting Specter coins here (see Minigames section).
Gadgets
''Ape Escape'' has several gadgets, which each have their own unique function. Spike's primary gadgets are the Stun Club and the Time Net, which are often used to subdue and catch apes, respectively. Throughout the game, Spike will acquire more gadgets that will be useful to him in the next world, and are often needed to get some of the apes in earlier levels. When a new gadget is obtained, players are dropped into a training level, where the basics of controlling the gadget are learned and practised. These levels can be revisited in the Training Room (see above). A complete list of all the gadgets follows:
★ Time Net — The most important gadget; used to catch monkeys.
★ Stun Club — Used to hit monkeys and enemies with a regular mêlée attack. The Stun Club will be used more than any other gadget next to the Sling Shot, the Dash Hoop, the Propeller and Time Net.
★ Water Net — Used to catch monkeys swimming in water. It is automatically switched to when Spike dives into water, and does not need to be assigned to a button; no other gadget can be used underwater.
★ Monkey Radar — Locates monkeys in the level. Turning the right analog stick will turn the radar. When it is turned toward a monkey, it makes a high-pitched noise and turns red. The closer Spike is to a monkey, the higher pitched the sound will be. You can use this to see its name and other statistics (see Monkeys section).
★ Sling Back Shooter (Sling Shot) — Used to hit monkeys, enemies and buttons that are out of range. Spike can shoot normal, explosive, or guided bullets.
★ Super Hoop (Dash Hoop) — Spike must spin this around his waist to achieve a supercharged burst of speed. It is used to hit particularly fast enemies and monkeys, and to solve puzzles.
★ Sky Flyer (Propeller) — Enables Spike to rise up into the air and reach high-up places, or glide across large canyons. Continuously rotating it will keep Spike up longer, but he will eventually float back down to the ground.
★ RC Car — Spike can direct this through small gaps to subdue monkeys and press buttons in a location out of accessibility. It constantly regenerates if it is accidentally destroyed.
★ Magic Punch — Only found after defeating Specter, this can be used as a much stronger melee attack, as opposed to the Stun Club. It can break strong boxes and walls that the Stun Club cannot.
Monkeys
Each monkey in ''Ape Escape'' has a unique personality, with a name and description, seen as a "Data File". Players can view this on "Monkey Cam", a feature of the Monkey Radar gadget that is used in-game by pressing the L2 button when pointing the radar towards a monkey. After the monkey is caught, its Data File can be read in a log book, called the Monkey Book, accessed from the main hub of the game. These names often hold many humorous jokes and pop culture references. For example, a monkey named Kubrick is described as one who "enjoys thrillers". Each monkey also has three fields of skill: Speed, Attack and Alertness, all of which are ranked out of five. This combines to a level of difficulty, which is also denoted on the File.
An amusing yet useful feature of the monkeys is that their pants can tell the player the main traits of their personality by use of a color code. For example, a monkey with red pants would be a strong attacker. Players can use this to employ the best strategy to use in order to catch the monkey. The complete code is shown here:
★ Yellow — Average monkey. It usually attacks with its fist, but sometimes fiddles around with a laser gun.
★ Red — Strong attacker, so avoid close combat. Besides using its fists, it carries weapons and is an excellent shot. Specter wears red pants.
★ Blue — Incredibly fast runner.
★ White — Same as yellow, but is very attentive and difficult to sneak up on.
★ Green — Sharp vision; Can spot Spike from a long distance and shoot homing missiles.
★ Black — Extremely dangerous; wields a gun and is very hostile.
★ Light Blue — Gentle and very sensitive. It can stalk and attack Spike if it is hurt too much.
In accordance with the storyline, each monkey wears a Peak Point Helmet that boosts its intelligence. The flashing light on top of the headgear actually tells the player the current mood of the monkey. A blue light means that it is calm, a yellow light means that it is on alert, and red means that it has spotted Spike and has become aggressive. If the helmet on the monkey is flashing he/they know that Spike is in the area, but don't know exactly where.
Minigames
Throughout the game Spike collects Specter coins, large treasures with the antagonist's likeness printed on them. When he collects a certain number of these, he can unlock minigames to play in the Minigame Room. They are:
★ 'Ski-Kidz Racing:' (Requires 10 tokens) Players use a unique control scheme to compete in skiing races, either against AI or another player. They are able to choose from main characters of the story to play as. The left and right analog sticks are designated to corresponding skis.
★ 'Specter Boxing:' (Requires 20 tokens) Players compete in tournament, training or 2-player modes using a similar control scheme to Ski-Kidz Racing, using both sticks to control the fists of a monkey-boxer.
★ 'Galaxy Monkey:' (Requires 40 tokens) An arcade game very similar to the hit arcade game ''Asteroids'', players control a UFO (with a monkey in the cockpit) to destroy enemies. The left analog stick controls movement and the right stick directs and shoots lasers.
★ 'PocketStation Minigame:' Ape Escape was one of the few games for the Sony PlayStation that was compatible with the PocketStation (available only in Japan). Players could access this minigame by inserting a PocketStation into the PlayStation's memory card slot. This only worked in the Japanese version of the game (Saru! Gettchu!).
See also
★ Ape Escape series
★ Ape Escape (TV series), an animated series
External links
★ Official ''Ape Escape'' website
★
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