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'''Asteroids''' is a
vector-based video
arcade game released in
1979 by
Atari Inc. The object of the game is for the player to shoot and destroy
asteroids and
UFOs without being hit by the fragments. It was one of the most popular and influential games of the
Golden Age of Arcade Games.
Description
''Asteroids'' was inspired, in a roundabout way, by the seminal ''
Spacewar!'', the first computer-based video game. In 1977 a stand-up arcade game version was produced as ''
Space Wars'', which included a number of optional versions and added a floating asteroid as a visual device. ''Asteroids'' is essentially a one-player version of Spacewar!, featuring the "wedge" ship from the original and promoting the asteroids to be the main opponent.
The game was conceived by
Lyle Rains and programmed and designed by
Ed Logg. ''Asteroids'' was a hit in the
United States and became Atari's best selling game of all time. Atari had been in the process of releasing another vector game, ''
Lunar Lander'', but demand for ''Asteroids'' was so high they stopped further production of ''Lunar Lander'' so they could begin building ''Asteroids''. The first 200 ''Asteroids'' machines were sent out in ''Lunar Lander'' cabinets. ''Asteroids'' was so popular that
video arcade owners usually had to install larger boxes to hold all the coins this machine raked in.
''Asteroids'' is the first game to allow players to record their initials in a list of
high scores, an innovation that would become standard in nearly all arcade games to this day. ''Asteroids'' is also the first game to use Atari's "QuadraScan" vector-refresh system. (A full-color version known as "Color-QuadraScan" was later developed for games such as ''
Space Duel'' and ''
Tempest''.)
Gameplay
The objective of ''Asteroids'' is to score as many points as possible by destroying asteroids and flying saucers. The player controls a
ship that can rotate left and right, fire shots straight forward, and thrust forward. As the ship moves,
momentum is not conserved — the ship eventually comes to a stop again when not thrusting. The player can also send their ship into
hyperspace, causing it to disappear and reappear in a random location on the screen (with the risk of self-destructing or appearing on top of an asteroid).
Each stage starts with several asteroids drifting in random directions on the screen. Objects wrap around screen edges — for instance, an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. As the player shoots asteroids, they break into smaller asteroids that frequently move faster and are more difficult to hit. Smaller asteroids also score higher points. Periodically, a
flying saucer appears on one side of the screen and moves across to the other before disappearing again. Large saucers fire in random directions, while small saucers take direct aim at the player.
The minimalist soundtrack features a memorable deep-toned electronic "heartbeat", which quickens as the asteroid density is reduced by the player's fire.
Once the screen has been cleared of all asteroids and flying saucers, a new set of large asteroids appears. The number of asteroids increases each round up to a maximum of twelve. The game is over when the player has lost all of his/her lives.
Like many games of its time, ''Asteroids'' contains several bugs that were mostly the result of the original programmers underestimating the game's popularity or the skill of its players. The maximum possible score in this game is 99,990 points, after which it "
rolls over" back to zero. Also, an oversight in the small saucer's programming gave rise to a popular strategy known as "lurking" — because the saucer could only shoot directly at the player's position on the screen, the player could "hide" at the opposite end of the screen and shoot across the screen boundary, while remaining relatively safe. This led to experienced players being able to play indefinitely on a single credit.
[1] This oversight was addressed in the game's sequel, ''
Asteroids Deluxe'', and led to significant changes in the way game developers designed and tested their games in the future.
On some early versions of the game, it was also possible to hide the ship in the score area indefinitely without being hit by asteroids.
Technical description
The ''Asteroids'' arcade machine is a
vector game. This means that the game graphics are composed entirely of lines which are drawn on a
vector monitor. The hardware consists primarily of a standard
MOS 6502 CPU, which executes the game program, and the
Digital Vector Generator (DVG), vector processing
circuitry developed by
Atari themselves. As the 6502 by itself was too slow to control both the game play and the vector hardware at the same time, the latter task was delegated to the DVG.
The original design concepts of the DVG came out of Atari's off-campus research lab in Grass Valley, CA, in 1978. The prototype was given to engineer Howard Delman, who refined it, produced it, and then added additional features for Atari's first vector game, ''
Lunar Lander''. When it was decided that ''Asteroids'' would be a
vector game as well, Delman modified a Lunar Lander circuit board for Ed Logg. More memory was added, as was the circuitry for the many sounds in the game. That original Asteroids prototype board still exists, and is currently in Delman's personal collection.
For each picture frame, the 6502 writes graphics commands for the DVG into a defined area of
RAM (the vector RAM), and then asks the DVG to draw the corresponding vector image on the screen. The DVG reads the commands and generates appropriate signals for the vector monitor. There are DVG commands for positioning the cathode ray, for drawing a line to a specified destination, calling a subroutine with further commands, and so on.
''Asteroids'' also features various sound effects, each of which is implemented by its own
circuitry. There are seven distinct audio circuits, designed by Howard Delman. The CPU activates these audio
circuits (and other hardware components) by writing to special memory addresses (memory mapped ports). The inputs from the player's controls (buttons) are also mapped into the CPU
address space
The main ''Asteroids'' game program uses only 6
KB of
ROM code. Another 2 KB of vector ROM contains the descriptions of the main graphical elements (rocks, saucer, player's ship, explosion pictures, letters, and digits) in the form of DVG commands.
Legacy
Due to its success, ''Asteroids'' was followed by three sequels:
★ ''
Asteroids Deluxe'' (1980)
★ ''
Space Duel'' (1982)
★ ''
Blasteroids'' (1987)
The
Killer List of Videogames (KLOV) credits this game as one of the "Top 100 Videogames." Readers of the KLOV credit it as the seventh most popular game.
The gameplay in ''Asteroids'' was imitated by many games that followed. For example, one of the objects of ''
Sinistar'' is to shoot asteroids in order to get them to release resources which the player needs to collect.
Games featuring Asteroids
''This list is incomplete; you can help by expanding it.''
★ A single player level for ''
Descent 3'' was created as a tribute to ''Asteroids'',
Asteroids.
★ Microsoft Office 2004 for the Mac, and possibly earlier versions of Microsoft Office for the Mac, include a playable version of Asteroids as an Easter Egg in the included Microsoft Office Notifications application.
[1]
★ In
Space Quest V, a sentry can be seen playing ''Asteroids'' on his security monitor.
Ports
''Asteroids'' has been ported to multiple systems, including many of
Atari's systems (
Atari 2600,
7800,
Atari Lynx) and many others. The 2600 port was the first game to utilize a bank-switched cartridge, doubling available ROM space. A port was in development for the
5200 and advertised as a launch title but never officially released, although an unofficial release was produced by
AtariAge. Also, a new version of ''Asteroids'' was developed for
PlayStation,
Nintendo 64,
Windows, and the
Game Boy Color in the late 1990s. A port was also included on Atari's
Cosmos system, but the system never saw release. Many of the recent
TV Games series of old Atari games have included either the 2600 or arcade versions of ''Asteroids''. Atari has also used the game for its other late '90s anthology series. Essentially, if one looks for this game, one will be able to find it somewhere.
In 2005, ''Asteroids'' (Including both the
Atari 2600 port and the arcade original, along with
Asteroids Deluxe) were included as part of ''
Atari Anthology'' for both
Xbox and
Playstation 2, using Digital Eclipse's emulation technology..
Asteroids is scheduled for release via Xbox Live Arcade for the Xbox 360 in 2007.
Clones and bootlegs
There have been countless unofficial ports of ''Asteroids'' produced. These include near-copies such as
Acornsoft's ''
Meteors'', as well as those with expanded gameplay and background, such as ''
Astrogeddon'', ''
Stardust'', and Astro Fire.
Record breaking gameplay
Main articles: Scott Safran
On November 13, 1982, 15-year-old Scott Safran, of Cherry Hill, NJ, set a world record of 41,336,440 points on the classic arcade game Asteroids. He beat the 40,101,910 point score set by Leo Daniels of Carolina Beach on February 6, 1982. To congratulate Safran on his accomplishment, the
Twin Galaxies Intergalactic Scoreboard searched for him for more than fifteen years, until 2002, when it was discovered that he had died in an accident in 1989. In a special ceremony in Philadelphia on April 27, 2002, Walter Day of
Twin Galaxies presented a special award to the surviving members of Scott Safran's family, commemorating the Asteroid Champion's achievement.
In March 2004,
Portland, Oregon resident Bill Carlton attempted to break the world record for playing an arcade version of ''Asteroids'', playing over 27 hours before his machine malfunctioned, ending his record run. He scored 12.7 million points, putting him in 5th place in the all-time ''Asteroids'' rankings.
Comedian
Jim Norton (Frunkus) once got the record score for the game Asteroids. This led him to have his picture on a local
New Jersey paper.
In July of 1982, two men in Hyde Park, NY played on one quarter and got a score of 48,830,930. They actually quit the game because they were just too run down. Matthew Collier and John Denver both of Hyde Park at the time, alternated every 100,000 pts which took about 12 minutes, trying to briefly nap on their off time. The lengthy session took 84 hours, as they played in a laundry mat after convincing the owner to allow them to lock themselves in at night. Both men were only 17 at the time, and tried to contact
Guinness, but they seemed uninterested at the time, because so many records were falling so often in the video game field. They did make the local radio and newspapers, but that was the extent of their 15 minutes of fame. Although John did not master many other games at the time, Matt had mastered almost all of them, spending almost every quarter he earned on video games.
In 1974 Two U of W Students from Kitchener - Waterloo played for two days and beat the world record with a score of 52,423,980. The Two had so many lives that they could go home and just let the game run.
''Asteroids'' in popular culture
Song
In 1982,
Buckner and Garcia recorded a song titled "Hyperspace", using sound effects from the game, and released it on the album ''
Pac-Man Fever''.
External links
★
Asteroids Play the famous arcade game.
★
Atari's official online version of Asteroids
★
Twin Galaxies Scoreboard for Asteroids High Scores
★
★
★
★
Atari Times: All About ''Asteroids''
★
Article at The Dot Eaters, featuring a history of Asteroids
★
Asteroids used to explain the topological classification of
2-manifolds at
Everything2
★
Wii60.com's Hall of Fame entry for Asteroids.
★ http://gls1electronics.com/atari/asteroids/asteroids_troubleshooting_notes.htm Troubleshooting notes for the game board
Asteroids in the news
★
Missing Asteroids Champion to receive Posthumous Award
★
Missing 'Asteroids' champ found dead in California, CNN.COM, March 19, 2002
★
The Disappearing Asteroids Ace -- Newsweek.com, April 22, 2002
★
After 20 Years, Master gamester Finally honored - Philadelphia Inquirer, Philadelphia, PA, April 28, 2002
References
1. GameArchive article on "Lurking" strategy