CASTLING

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'Castling' is a special move in the game of chess involving the king and either of the original rooks of the same color. Castling consists of moving the king two squares towards a rook, then moving the rook onto the square over which the king crossed.
The notation for castling, in both the descriptive and the algebraic systems, is 0-0 with the kingside rook and 0-0-0 with the queenside rook. Castling on the kingside is sometimes called ''castling short'' and castling on the queenside is called ''castling long''; the difference being based on whether the rook moves a short distance (two squares) or a long distance (three squares).
Castling is in most non-English speaking nations known as 'Rochieren/Rochada/Roque', while 'long/short castling' are used in those countries to refer to 'queenside/kingside castling'. Castling is a relatively recent European innovation in chess, dating from the 14th or 15th century. Thus, the Asian versions of chess do not have such a move.

Contents
Requirements
Strategy
Technical rules
Exceptions
Notable castling
Footnotes
External links

Requirements


Castling is permissible only if all of the following conditions hold:
# The king must never have moved;
# The chosen rook must never have moved;
# There must be no pieces between the king and the chosen rook;
# The king may not currently be in check.
# The king cannot pass through squares that are under attack by enemy pieces.
# As with any move, castling is illegal if it would place the king in check.
# The king and the chosen rook must be on the same rank.[1]
It is a common mistake to think that the requirements for castling are even more stringent than the above. To clarify:
# The king may have been in check previously, as long as it isn't in check at the time of castling.
# The rook involved in castling may be under attack.
# The rook involved in castling may move over an attacked square (a situation possible only with queenside castling).

Strategy


Castling is an important goal in the early part of a game, because it serves two valuable purposes: it moves the king into a safer position away from the center of the board, and it moves the rook to a more active position in the center of the board.
The choice as to which side to castle often hinges on an assessment of the tradeoff between king safety and activity of the rook. Kingside castling is generally slightly safer, because the king ends up closer to the edge of the board and all the pawns on the castled side are defended by the king. In queenside castling, the king is placed closer to the center and the pawn on the a-file is undefended; the king is thus often moved to the b-file to defend the a-pawn and to move the king away from the center of the board. In addition, queenside castling requires moving the queen; therefore, it may take slightly longer to achieve than kingside castling. On the other hand, queenside castling places the rook more effectively — on the central d-file. It is often immediately active, whereas with kingside castling a tempo may be required to move the rook to a more effective square.
It is common for both players to castle kingside, and rare for both players to castle queenside. If one player castles kingside and the other queenside, it is called ''opposite castling''. Castling on opposite sides usually results in a fierce fight as both players' pawns are free to advance to attack the opposing king's castled position without exposing the player's own castled king. An example is the Dragon Variation of the Sicilian Defense.
If the king is forced to move before it has the opportunity to castle, the player may still wish to maneuver the king towards the edge of the board and the corresponding rook towards the center. When a player takes three or four moves to accomplish what castling would have accomplished in one move, it is sometimes called artificial castling, or castling by hand.

Technical rules


Under the strict touch-move rules enforced in most tournaments, castling is considered a king move. This is important because when a player touches a piece that can be legally moved, he is committed to make a move with that piece. If a player intends to castle but touches the rook first, he is committed to make a rook move, and will not be permitted to perform the castling. Therefore, the correct way to castle is to first move the king. As usual, the player may change his mind between all legal destination squares for the king until it is released. When the two-square king move is completed however, the player has formally chosen to castle (if it is legal), and the rook must be moved accordingly.
It is also required by the official rules that the entire move is completed using only a single hand. Neither of these rules is commonly enforced in casual play, nor commonly known by non-competitive players.
A player who performs a forbidden castling must return the king and the rook to their original places and then move the king, if there is another legal king move.

Exceptions


Some chess variants, for example Chess960, have modified castling rules to handle modified starting positions. Castling can also be adapted to large chess variants, like Capablanca chess, which is played on 10x8 board.
In chess problems, castling is assumed to be allowed if king and rook stand on their initial squares, unless it can be proved by retrograde analysis that one or both of them must have previously moved.

Notable castling



Viktor Korchnoi, in his 1974 Candidates final match with Anatoly Karpov, famously asked the arbiter if castling was legal when the castling rook was under attack. The answer was in the affirmative, and Korchnoi ended up winning the game.

★ Three castlings occurred in the game between Wolfgang Heidenfeld and Nick Kerins, in Dublin in 1973. Of course, the third one was illegal. See this link, "Greatest number of castlings".

Footnotes


1. Without this additional restriction, which was added to the FIDE rules in 1972, it would be possible to promote a pawn on the ''e'' file to a rook and then castle vertically across the board (as long as the other conditions are met). This way of castling was "discovered" by Max Pam and used by Tim Krabbé in a chess puzzle before the rules were amended to disallow it. See ''Chess Curiosities'' by Krabbé, see also for the diagrams online.

External links



FIDE rules (Castling is rule 3.8, part ii)

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