CHOCOBO


A is a fictional large, normally flightless galliforme/ratite bird capable of being ridden and is a staple of the ''Final Fantasy'' series. While ordinary Chocobos are yellow, certain rare breeds are of different colors and have special abilities, such as crossing mountains or flight. An even rarer, more extreme variant is the ''Fat Chocobo'' (or ''Chubby Chocobo''), which resembles a morbidly obese yellow or white chocobo and can humorously stock the party's items in its stomach or appear randomly when summoning a chocobo in battle. Chocobos have occasionally been sighted as lightly armored war mounts in which case they can assist their riders with beak and claw. Overall, the species is a very versatile and useful bird, which comes in handy as horses are untamed or non-existent in ''Final Fantasy'' games. The onomatopoeia for a chocobo's call is and is sometimes replaced with "Wark" in the English translation.
Chocobos first appeared in ''Final Fantasy II'', and have been featured in almost all subsequent ''Final Fantasy'' games, as well as making cameo appearances in numerous non-''Final Fantasy'' Square Enix games. Chocobos also have a spin-off series dedicated to them.

Contents
Creation and influence
''Final Fantasy'' series
''Chocobo'' series
''Chocobo no Fushigina Dungeon''
''Chocobo's Dungeon 2''
''Chocobo World''
''Chocobo Collection''
''Hataraku Chocobo''
''Chocobo Land''
''Choco-Mate''
''Chocobo de Mobile''
''Final Fantasy Fables''
''Chocobo's Dungeon: Toki-Wasure no Meikyuu''
Other appearances
Reception and legacy
References
External links

Creation and influence


The chocobo was created by Koichi Ishii, a video game director who worked on various ''Final Fantasy'' titles. A basis for Chocobos was Kyoro-chan, a character in TV advertisements for Morinaga & Company's chocolate candy (who also has its own anime series), , having in common with the Chocobo that it is a bird with the call of "Kweh". Morinaga has also released a tie-in product ''Chocobo no Chocoball'' (Chocobo's Chocoball). The Chocobo design is said to be based off of Hayao Miyazaki's Horseclaws, which appear in
''Nausicaä of the Valley of the Wind''.[1]
The Chocobo signature theme is an immediately recognizable upbeat ditty that is present in one form or another in all ''Final Fantasy'' games since ''Final Fantasy II'', frequently as variants or remixes: for instance, the ''Final Fantasy VII'' Chocobo races have a frantic version, while the futuristic and relatively realistic ''Final Fantasy VIII'' has a more modern one. It is titled with the suffix "de Chocobo," and is prefixed by the name of the style it is played in. For example "Techno de Chocobo" from ''Final Fantasy VI'' features a dance remix, while "Cinco de Chocobo" from ''Final Fantasy VII'' features a cool jazz remix (in 5/4 time, 'Cinco' being Spanish for the number 5). A new version of the theme titled "Swing de Chocobo" was created by Nobuo Uematsu for the concerts titled VOICES and Play! and was performed by a number of different orchestras between 2005 and 2007.

''Final Fantasy'' series


Most Chocobos dwell in forests (although those from ''Final Fantasy VII'' quite conspicuously live in grasslands). While timid in the wild, and vicious if threatened, they tame rather easily and make good transports. In this role they tend to be capable of crossing shallow water and are noted for their high speeds. Most often they can be caught in the wild and ridden without fear of random encounters, escaping after the player dismounts. A frequently occurring food for Chocobos, ''Gysahl Greens'', are named after a town in ''Final Fantasy III'' and go on to feature in subsequent titles, although occasionally incorrectly translated as "Gishal". ''Final Fantasy V'' was the first installment to have Chocobos play a role in the plot. Boco (sometimes translated as Boko) went on to become a recurring Chocobo name in later installments.
Chocobos have appeared in all numbered installments except the first, in addition to ''Final Fantasy Tactics'' and ''Final Fantasy Tactics Advance''. Chocobos appear as a summon in ''Final Fantasy III'', ''Final Fantasy IV'', ''Final Fantasy V'', ''Final Fantasy VII'' and ''Final Fantasy VIII''. Fat Chocobo appears in ''Final Fantasy III'', ''Final Fantasy IV'', ''Final Fantasy V'', ''Final Fantasy VII'' and ''Final Fantasy IX''. A chocobo by the name of "Boco" appears in ''Final Fantasy V'', ''Final Fantasy VIII'', and ''Final Fantasy Tactics''.
''Final Fantasy Mystic Quest'' features several chocobo-shaped weather vanes in the town of Windia. In ''Final Fantasy Crystal Chronicles'' one can obtain the ''Chocobo Shield'' and the ''Chocobo Pocket'' items. In the animated sequel to ''Final Fantasy V'', '', one of the main characters can summon pink, feather-less Chocobos.
Chocobos are common in the anime series '', and one named Chobi joins the cast in their adventure. '' and ''Final Fantasy VII Advent Children'' both have a couple of visual references to Chocobos.[2]

''Chocobo'' series


''Chocobo no Fushigina Dungeon''

The ''Chocobo no Fushigina Dungeon'' box art.

is a video game made for the Sony PlayStation and Bandai WonderSwan and released only in Japan. The game is vaguely linked to the ''Final Fantasy'' series of adventures with the series' trademark mascot, the chocobo. The game is a roguelike dungeon crawl (similar to ''Rogue'' or ''Nethack''), and part of the ''Fushigi no Dungeon'' series. The game consists of a chocobo wandering through randomly generated dungeons, picking up items and battling enemies. The PlayStation version is almost all sprite-based, with some polygon-based objects.
The title character in ''Chocobo no Fushigina Dungeon'' is a yellow chocobo named , but the player can rename him. The layout of the game consists of 3 dungeons: A ten level dungeon, a 30 level dungeon, and an infinite dungeon which recycles enemy types every 100 levels.
The game received a large fanbase due to its tie-in to the Final Fantasy franchise as well as some animation and effects such as summoning the mainstay creatures of the series, including Ifrit and Bahamut in super deformed style. This game marks the solo composing debut of Masashi Hamauzu, who prepared both the soundtrack and an arrangement album named ''Coi Vanni Gialli''.
''Chocobo's Dungeon 2''

Main articles: Chocobo's Dungeon 2

'''Chocobo's Dungeon 2''' is a sequel to ''Chocobo no Fushigina Dungeon'' released on the PlayStation.
''Chocobo World''

Main articles: Chocobo World

'''Chocobo World''' is a PocketStation minigame released as part of ''Final Fantasy VIII''.
''Chocobo Collection''

The ''Chocobo Collection'' box art.

is a compilation release of three games released for the PlayStation in 1999. It was released as a 10th anniversary to the first appearance of the ''Final Fantasy'' series chocobo mascot in 1988's ''Final Fantasy II''. Although one of the games had received a stand-alone release in North America, the collection was only released in Japan. The games in the collection include:

★ ''Chocobo Racing'' — a racing game similar to the ''Mario Kart'' series

★ ''Chocobo Stallion'' — an expanded version of the chocobo raising and racing element found in ''Final Fantasy VII''. It was developed by ParityBit with a staff that included the character illustrator for ''Legend of Mana'', Shinichi Kameoka.

★ ''Dice de Chocobo'' — a board game developed by Denyusha Co..
''Hataraku Chocobo''

The ''Hataraku Chocobo'' box art.

'''Hataraku Chocobo''' is a WonderSwan occupation simulation game developed by Square Co., Ltd. in 2000. はたらく (usually: 働く, romanized: hataraku) means work, labour, or practise. So an accurate translation of the title would be "Chocobo on the Job." It was not released outside of Japan.
''Chocobo Land''

The ''Chocobo Land'' box art.

, is a board game-based video game and spin-off title in the ''Final Fantasy'' series for the Game Boy Advance. It was released in Japan in 2002.
The player acts the role of Chocobo, who is trying to beat this board game world in order to return his friends and himself to the real world. From the overworld map, the player can select the region to play in. Each region has its own board design and opponent; as the player progresses through the game, they will face more (up to three) computer controlled opponents at a time. Replaying a region after completing it for the story earns the player more playing pieces.
The style of play for Chocoboland is very reminscient of Monopoly. The player begins each match on Start, which is a round space with a rainbow-colored border. They are given a certain amount of Crystals and the option of buying the pieces they would like to start with (in the first match, the player will only be able to buy Carbuncles).
Chocobo Land is notable for being the first Square game developed for a Nintendo system since Treasure Hunter G in 1996.
''Choco-Mate''

A mobile game titled ''Choco-Mate'' was released sometime before 2003. Square Enix IR Roadshow Document Square Enix staff
''Chocobo de Mobile''

is a mobile game released on December 14, 2006. This title is only released in Japan, and features mini-games such as baseball and racing.[4][5]
''Final Fantasy Fables''

Main articles: Final Fantasy Fables: Chocobo Tales

'''Final Fantasy Fables: Chocobo Tales''' was released on the Nintendo DS.
''Chocobo's Dungeon: Toki-Wasure no Meikyuu''

In May 2007, Square Enix announced the development of a new Chocobo game, tentatively named ''Chocobo's Dungeon: Toki-Wasure no Meikyuu'', to be released on the Wii.[6]
The gameploy involves randomly generated dungeons and turn-based battles of the Chocobo's Mysterious Dungeon title, though new elements have also been incorporated into the gameplay, such as the Job system. The player uses the Wii Remote to control characters, though the use of the Nunchuk is unnecessary. New Details on Chocobo's Dungeon Wii Sato, Yoshi
Set in the world of Ville in the City of Forgotten Time, the plot revolves around ''Final Fantasy'' characters Chocobo and Cid. With the help of a character named Raphael who is able to create the Labyrinth of Memories, the duo attempts to recover the lost memories of the City's residents.[7]

Other appearances


Chocobos are also a common sight in other Squaresoft and Square Enix games, notably in the ''Mana'' series. A Chocobo serves as a mount in ''Seiken Densetsu'', and is later changed into a 'Chocobot'. It was removed from the 2003 remake ''Sword of Mana'' in favor of the 'Cannon Ball Travel' which originated in ''Secret of Mana''; however, a Chocobo can be seen in ''Sword of Mana'' by waiting for a certain period of time after the completion of the game. Wild black Chocobos appear as monsters in ''Legend of Mana'', while tame yellow Chocobos can be hatched by the player from eggs to assist them in battle. Chocobos also appear in ''.
In ''Secret of Evermore'' a Chocobo Egg is a rare item. In ''Kingdom Hearts'' there is a keyblade and a Gummi Ship that are both named and modeled after a Chocobo; there is also a drawing of a Chocobo in the cave on Destiny Island. In ''Parasite Eve'', a banner picturing a Chocobo hangs over the entrance to the American Museum of Natural History, while a Chocobo skeleton can be found nearby. In ''Tobal 2'', a Chocobo is obtainable as a combatant.
References to the Chocobo have also been made in non Square Enix video games and fictions. In '', a blue Chocobo-like creature drives the wagons of the traveling circus Carivan. The red dragon Ruby mentions it was a Chocobo, but quickly changes it into "Chuckoboo". ''Battle for Wesnoth'' features a skeletal "Chocobone" unit. In ''World of Warcraft'', two racial mounts, the Blood Elf Hawkstrider and the Gnome Mechanostrider, both bear close resemblance to chocobos. The browser-based game ''Kingdom of Loathing'' features the Cocoabo familiar, a Chocobo-shaped creature apparently made of cocoa. Chocobos have been parodied in several webcomics including ''VG Cats'',[8][9][10] ''RPG World'' as Dragobos, ''8-bit Theatre'' and ''Weebl and Bob''.[11]

Reception and legacy


Rules for using Yellow and Black Chocobos in ''Dungeons & Dragons'' were published in the September 2004 issue of ''Dragon'' magazine.

References


1. Rogers, Tim (March 27, 2006). "In Defense of Final Fantasy XII". ''Next Generation''. "Okay, so the Chocobos -- big, yellow riding birds -- were actually stolen from Hayao Miyazaki's movie 'Nausicaa and the Valley of the Wind', and Hironobu Sakaguchi freely admitted that way back when."
2. http://www.eeggs.com/items/30441.html
3. Denyusha Co.,Ltd Denyusha staff
4. ケータイで「チョコボ」のミニゲームもりだくさん♪ Square Enix staff
5. Chocobo de Mobile shows that chocobos can do anything Spencer
6. Chocobo's Dungeon débarque sur Wii (MàJ) KujaFFman
7. Chocobo's Dungeon: Toki-Wasure no Meikyuu Harris, Craig
8. http://www.vgcats.com/comics/?strip_id=72
9. http://www.vgcats.com/comics/?strip_id=97
10. http://www.vgcats.com/comics/?strip_id=101
11. http://www.weebls-stuff.com/wab/ff7/

External links



Official ''Chocobo'' game series website for Japan



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