COMPARISON OF NVIDIA GRAPHICS PROCESSING UNITS
This table contains general information about NVIDIA's GPUs and videocards based on official NVIDIA specifications.
DirectX version indicates which graphics acceleration operations the card supports.
★ DirectX 6.0 - Multitexturing
★ DirectX 7.0 - Hardware Transformation, Clipping and Lighting (TCL/T&L)
★ DirectX 8.0 - Shader Model 1.1
★ DirectX 8.1 - Pixel Shader 1.3/1.4 & Vertex Shader 1.1
★ DirectX 9.0/a - Shader Model 2.0 or Shader Model 2.0 extended
★ DirectX 9.0b - Pixel Shader 2.0a/b & Vertex Shader 2.0a/b
★ DirectX 9.0c - Shader Model 3.0, GPGPU
★ DirectX 9.0L - Windows Vista only, Vista version of DirectX 9.0c, Shader Model 3.0, Windows Graphic Foundation 1.0, DXVA 1.0, GPGPU
★ Direct3D 10 - Windows Vista only, Shader Model 4.0, Windows Graphic Foundation 2.0, DXVA 2.0, GPGPU
★ Direct3D 10.1 - Windows Vista only, Shader Model 4.1, Windows Graphic Foundation 2.1, DXVA 2.1, GPGPU
OpenGL version indicates which graphics acceleration operations the card supports.
★ OpenGL 1.4 nv_register_combiners2
★ OpenGL 1.5
★ OpenGL 2.0 - GLSL
★ OpenGL 2.1 - GLSL with improved capabilities
The fields in the table listed below describe the following:
★ 'Model' - The Marketing name for the processor assigned by NVIDIA.
★ 'Year' - Year of release for the processor.
★ 'Code Name' - The internal engineering codename for the processor (typically designated by a NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation.
★ 'Fabrication Process' - Average feature size of components of the processor.
★ 'Bus Interface' - Bus by which the Graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express).
★ 'Memory Max' - The maximum amount of memory used by the processor.
★ 'Core Clock' - The maximum factory core clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by NVIDIA).
★ 'Memory Clock' - The maximum factory memory clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by NVIDIA).
★ 'Config Core' - The layout of the graphics pipeline, in terms of functional units. Over time the number, type and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, Shaders are integrated into a Unified Shader Architecture, where any one shader can perform any of the functions listed.
★ 'Fillrate' - Maximum theoretical fillrate in Textured Pixels per second. This number is generally used as a "maximum throughput number" for the GPU and generally, a higher fillrate corresponds to a more powerful (and faster) GPU.
★ 'Memory Subsection'
★
★ 'Memory Bandwidth' - Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes.
★
★ 'Memory Bus Type' - Type of memory bus or buses utilized.
★
★ 'Memory Bus Width' - Maximum Bit width of the memory bus or buses utilized. This will always be a factory bus width.
★ 'Graphics Library Support Section'
★
★ 'Direct X' - Maximum version of Direct3D fully supported.
★
★ 'Open GL' - Maximum version of OpenGL fully supported.
★ 'Features' - Additional features that are not standard as a part of the two Graphics libraries.
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
Main articles: GeForce 256
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
Main articles: GeForce 2 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
★ 2 GeForce2 Ti VX has never been presented officially, though it is nothing but frequency-reduced GeForce2 Ti.
Main articles: GeForce 3 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
Main articles: GeForce 4 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
AGP 3.0 denotes a voltage reduction and increased maximum theoretical bandwidth (available speeds are 4X and 8X, instead of 2X and 4X); the cores themselves saw little to no changes (from NV17 to NV18 or NV25 to NV28). Apart from an increased clock speed and a reduced signal swing voltage (from 1.5V to 0.8V) , AGP 3.0 still supports sideband addressing (added late to AGP 1.0 specifications, increased practical data throughput) and fast writes (AGP 2.0 specifications, direct data writes to graphic card's memory). Strangely, the 4200's name change doesn't reflect the increased core clock, while the 4800 still has the same clock rates as the 4600.
Main articles: GeForce FX Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
★ NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x4 pipeline designs.
★ GeForce FX series has limited OpenGL 2.0 support.
Main articles: GeForce 6 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
Main articles: GeForce 7 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
Main articles: GeForce 8 Series
★ 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
The GeForce Go 7 series for notebooks architecture.
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
The GeForce 8M series for notebooks architecture.
★ 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
Main articles: NVIDIA Quadro
★ 1 For NV and G70 based cores Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
★ 2 For G80 based cores Unified Shaders : Texture mapping unit : Render Output unit
★ 1 Thread Processors
★ Due to Tesla's non-output nature, Fillrate and Graphics API compatibility are not applicable.
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
★ Comparison of AMD Processors
★ Comparison of ATI Graphics Processing Units
★ Comparison of Intel processors
★ Graphics card
★ Graphics processing unit
★ Quadro
★ SLI
★ TurboCache
★ CUDA
★ NVIDIA homepage
★ Directx homepage
★ NVIDIA factsheet for 8800 series cards
★ techPowerUp! GPU Database
★ NVIDIA Cards @ GPUReview
★ Benchmarks and comparisons nearly all consumer graphics cards
★ OpenGL 2.0 support on NVIDIA GPUs (PDF document)
★ Beyond3D 7300 GS Review
★ AnandTech Comparison of PureVideo HD with VP1 and VP2
★ AnandTech GeForce 8M Features
★ nVidia GeForce 8700M GT Existence
★ nVidia GeForce 8700M GT Details
★ nVidia adapters sorted by popularity
DirectX version note
DirectX version indicates which graphics acceleration operations the card supports.
★ DirectX 6.0 - Multitexturing
★ DirectX 7.0 - Hardware Transformation, Clipping and Lighting (TCL/T&L)
★ DirectX 8.0 - Shader Model 1.1
★ DirectX 8.1 - Pixel Shader 1.3/1.4 & Vertex Shader 1.1
★ DirectX 9.0/a - Shader Model 2.0 or Shader Model 2.0 extended
★ DirectX 9.0b - Pixel Shader 2.0a/b & Vertex Shader 2.0a/b
★ DirectX 9.0c - Shader Model 3.0, GPGPU
★ DirectX 9.0L - Windows Vista only, Vista version of DirectX 9.0c, Shader Model 3.0, Windows Graphic Foundation 1.0, DXVA 1.0, GPGPU
★ Direct3D 10 - Windows Vista only, Shader Model 4.0, Windows Graphic Foundation 2.0, DXVA 2.0, GPGPU
★ Direct3D 10.1 - Windows Vista only, Shader Model 4.1, Windows Graphic Foundation 2.1, DXVA 2.1, GPGPU
OpenGL version note
OpenGL version indicates which graphics acceleration operations the card supports.
★ OpenGL 1.4 nv_register_combiners2
★ OpenGL 1.5
★ OpenGL 2.0 - GLSL
★ OpenGL 2.1 - GLSL with improved capabilities
Field Explanations
The fields in the table listed below describe the following:
★ 'Model' - The Marketing name for the processor assigned by NVIDIA.
★ 'Year' - Year of release for the processor.
★ 'Code Name' - The internal engineering codename for the processor (typically designated by a NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation.
★ 'Fabrication Process' - Average feature size of components of the processor.
★ 'Bus Interface' - Bus by which the Graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express).
★ 'Memory Max' - The maximum amount of memory used by the processor.
★ 'Core Clock' - The maximum factory core clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by NVIDIA).
★ 'Memory Clock' - The maximum factory memory clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by NVIDIA).
★ 'Config Core' - The layout of the graphics pipeline, in terms of functional units. Over time the number, type and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, Shaders are integrated into a Unified Shader Architecture, where any one shader can perform any of the functions listed.
★ 'Fillrate' - Maximum theoretical fillrate in Textured Pixels per second. This number is generally used as a "maximum throughput number" for the GPU and generally, a higher fillrate corresponds to a more powerful (and faster) GPU.
★ 'Memory Subsection'
★
★ 'Memory Bandwidth' - Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes.
★
★ 'Memory Bus Type' - Type of memory bus or buses utilized.
★
★ 'Memory Bus Width' - Maximum Bit width of the memory bus or buses utilized. This will always be a factory bus width.
★ 'Graphics Library Support Section'
★
★ 'Direct X' - Maximum version of Direct3D fully supported.
★
★ 'Open GL' - Maximum version of OpenGL fully supported.
★ 'Features' - Additional features that are not standard as a part of the two Graphics libraries.
Comparison table
Pre-GeForce
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||||
| Diamond Edge | Sep 1995 | NV1 | ? | PCI | 2/4 | ? | ? | ? | 12 | ? | EDO/VRAM | 64 | n/a | n/a | 2D, 3D (NURBS), Game Port, AV playback |
| Riva 128 | Apr 1997 | NV3 | 350 | AGP 1x, PCI | 4 | 100 | 100 | 0:1:1:1 | 100 | 1.6 | SDR | 128 | 5 | ? | First DirectX compatible |
| Riva 128 ZX | Mar 1998 | NV3 | 350 | AGP 2x, PCI | 8 | 100 | 100 | 0:1:1:1 | 100 | 1.6 | SDR | 128 | 5 | 1.0 | |
| Riva TNT | 1998? | NV4 | 350 | AGP 2x, PCI | 8/16 | 90 | 110 | 0:2:2:2 | 180 | 1.7 | SDR/SG | 128 | 6 | 1.1 | AGP sideband (rev.4) |
| Vanta | 1999? | NV6 | 250 | AGP 4x, PCI | 16 | 100 | 110 | 0:2:2:2 | 200 | 1.0 | SDR | 64 | 6 | 1.1 | RAMDAC 250 MHz |
| Vanta LT | 1999? | NV6 | 250 | AGP 4x | 8 | 80 | 100 | 0:2:2:2 | 160 | 0.8 | SDR | 64 | 6 | 1.1 | ? |
| Riva TNT2 M64 | Jul 1999 | NV6 | 220 | AGP 4x, PCI | 32 | 125 | 135 | 0:2:2:2 | 250 | 1.2 | SDR | 64 | 6 | 1.1 | RAMDAC 300 MHz |
| Riva TNT2 | Mar 1999 | NV5 | 250 | AGP 4x, PCI | 32 | 125 | 150 | 0:2:2:2 | 250 | 2.4 | SDR | 128 | 6 | 1.1 | |
| Riva TNT2 Pro | 1999? | NV5 | 250 | AGP 4x, PCI | 32 | 143 | 166 | 0:2:2:2 | 286 | 2.7 | SDR | 128 | 6 | 1.1 | |
| Riva TNT2 Ultra | May 1999 | NV5 | 250 | AGP 4x, PCI | 32 | 150 | 183 | 0:2:2:2 | 300 | 2.9 | SDR | 128 | 6 | 1.1 | |
GeForce series
Main articles: GeForce 256
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||||
| GeForce 256 (SDR) | Oct 1999 | NV10 | 220 | AGP 4x | 32 | 120 | 166 | 0:4:4:4 | 480 | 2.7 | SDR | 128 | 7 | 1.2 | Hardware Transform & Lighting |
| GeForce 256 (DDR) | Jan 2000 | NV10 | 220 | AGP 4x | 32/64 | 120 | 300 | 0:4:4:4 | 480 | 4.8 | DDR | 128 | 7 | 1.2 | Hardware Transform & Lighting |
GeForce 2 series
Main articles: GeForce 2 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
★ 2 GeForce2 Ti VX has never been presented officially, though it is nothing but frequency-reduced GeForce2 Ti.
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||||
| GeForce2 MX 100 | 2001? | NV11 | 180 | AGP 4x | 32 | 143 | 166 | 0:2:4:4 | 572 | 0.6 | SDR | 32 | 7 | 1.2 | |
| GeForce2 MX 200 | Mar 2001 | NV11 | 180 | AGP 4x | 64 | 175 | 166 | 0:2:4:4 | 700 | 1.2 | SDR/ DDR | 64 | 7 | 1.2 | |
| GeForce2 MX | Jun 2000 | NV11 | 180 | AGP 4x | 64 | 175 | 166 | 0:2:4:4 | 700 | 2.7 | SDR | 128 | 7 | 1.2 | +TwinView +Shaders (NVIDIA Shading Rasterizer, OpenGL only) |
| GeForce2 MX 400 | Mar 2001 | NV11 | 180 | AGP 4x, PCI | 32/64 | 200 | 183 | 0:2:4:4 | 800 | 2.9 | SDR/ DDR | 128/64 | 7 | 1.2 | |
| GeForce2 GTS | Apr 2000 | NV15 | 180 | AGP 4x | 32/64 | 200 | 333 | 0:4:8:8 | 1600 | 5.3 | DDR | 128 | 7 | 1.2 | -TwinView |
| GeForce2 Pro | 2000? | NV15 | 180 | AGP 4x | 32/64 | 200 | 400 | 0:4:8:8 | 1600 | 6.4 | DDR | 128 | 7 | 1.2 | |
| GeForce2 Ti VX 2 | 2001? | NV15 | 150 | AGP 4x | 64 | 225 | 400 | 0:4:8:8 | 1800 | 6.4 | DDR | 128 | 7 | 1.2 | |
| GeForce2 Ti | Oct 2001 | NV15 | 150 | AGP 4x | 64 | 250 | 400 | 0:4:8:8 | 2000 | 6.4 | DDR | 128 | 7 | 1.2 | |
| GeForce2 Ultra | Aug 2000 | NV16 | 180 | AGP 4x | 64 | 250 | 460 | 0:4:8:8 | 2000 | 7.4 | DDR | 128 | 7 | 1.2 | |
GeForce 3 series
Main articles: GeForce 3 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||||
| GeForce3 | Feb 2001 | NV20 | 180 | AGP 4x | 128 | 200 | 460 | 1:4:8:8 | 1600 | 7.4 | DDR | 128 | 8.0 | 1.4 | +Shaders (v1.1) +LMA -TwinView |
| GeForce3 Ti 200 | Oct 2001 | NV20 | 150 | AGP 4x | 128 | 175 | 400 | 1:4:8:8 | 1400 | 6.4 | DDR | 128 | 8.0 | 1.4 | |
| GeForce3 Ti 500 | Oct 2001 | NV20 | 150 | AGP 4x | 128 | 240 | 500 | 1:4:8:8 | 1920 | 8.0 | DDR | 128 | 8.0 | 1.4 | |
GeForce 4 series
Main articles: GeForce 4 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
AGP 3.0 denotes a voltage reduction and increased maximum theoretical bandwidth (available speeds are 4X and 8X, instead of 2X and 4X); the cores themselves saw little to no changes (from NV17 to NV18 or NV25 to NV28). Apart from an increased clock speed and a reduced signal swing voltage (from 1.5V to 0.8V) , AGP 3.0 still supports sideband addressing (added late to AGP 1.0 specifications, increased practical data throughput) and fast writes (AGP 2.0 specifications, direct data writes to graphic card's memory). Strangely, the 4200's name change doesn't reflect the increased core clock, while the 4800 still has the same clock rates as the 4600.
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||||
| GeForce4 MX 420 | Feb 2002 | NV17 | 150 | AGP 4x | 128 | 250 | 166 | 0.5:2:4:4 | 1000 | 2.7 | SDR | 128 | 7 | 1.2 | -Shaders +TwinView +LMA2 |
| GeForce4 MX 440SE | 2002 | NV18 | 150 | AGP 4x, PCI | 128 | 250 | 333 | 0.5:2:4:4 | 1000 | 2.7,5.3 | SDR, DDR | 64,128 | 7 | 1.2 | |
| GeForce4 MX 440 | Feb 2002 | NV17 | 150 | AGP 4x, PCI | 128 | 270 | 400 | 0.5:2:4:4 | 1080 | 6.4 | DDR | 128 | 7 | 1.2 | |
| GeForce4 MX 440 8x | Oct 2002 | NV18 | 150 | AGP 8x | 128 | 275 | 513 | 0.5:2:4:4 | 1100 | 8.2 | DDR | 128 | 7 | 1.2 | AGP 3.0 |
| GeForce4 MX 460 | Feb 2002 | NV17 | 150 | AGP 4x | 128 | 300 | 550 | 0.5:2:4:4 | 1200 | 8.8 | DDR | 128 | 7 | 1.2 | |
| GeForce4 MX 4000 | 2003? | NV18B | 150 | AGP 8x, PCI | 64, 128 | 250, 275 | 266, 333, 400 | 0.5:2:4:4 | 1100 | 1.1, 3.2, 5.3 | DDR | 32, 64, 128 | 7 | 1.2 | |
| GeForce4 Ti 4200 | Apr 2002 | NV25 | 150 | AGP 4x | 64, 128 | 250 | 500/ 444 | 2:4:8:8 | 2000 | 8.0/ 7.1 | DDR | 128 | 8.1 | 1.4 | +Shaders (v1.1 vertex, v1.3 pixel) +1 Vertex unit |
| GeForce4 Ti 4200 8x | Oct 2002 | NV28 | 150 | AGP 8x | 128 | 250 | 513 | 2:4:8:8 | 2000 | 8.2 | DDR | 128 | 8.1 | 1.4 | AGP 3.0 |
| GeForce4 Ti 4400 | Feb 2002 | NV25 | 150 | AGP 4x | 128 | 275 | 550 | 2:4:8:8 | 2200 | 8.8 | DDR | 128 | 8.1 | 1.4 | |
| GeForce4 Ti 4800 SE | Feb 2003 | NV28 | 150 | AGP 8x | 128 | 275 | 550 | 2:4:8:8 | 2200 | 8.8 | DDR | 128 | 8.1 | 1.4 | AGP 3.0 |
| GeForce4 Ti 4600 | Feb 2002 | NV25 | 150 | AGP 4x | 128 | 300 | 650 | 2:4:8:8 | 2400 | 10.4 | DDR | 128 | 8.1 | 1.4 | |
| GeForce4 Ti 4800 | Feb 2003 | NV28 | 150 | AGP 8x | 128 | 300 | 650 | 2:4:8:8 | 2400 | 10.4 | DDR | 128 | 8.1 | 1.4 | AGP 3.0 |
GeForce FX series
Main articles: GeForce FX Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
★ NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x4 pipeline designs.
★ GeForce FX series has limited OpenGL 2.0 support.
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||||
| GeForce FX 5200 | Mar 2003 | NV34 | 150 | AGP 8x,PCI | 256 | 250 | 333,400 | 1:2:2:2 ★ :4:4:4 | 1000 | 2.7,6.4 | DDR | 64,128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5200 Ultra | Mar 2003 | NV34 | 150 | AGP 8x | 256 | 325 | 650 | 1:2:2:2 ★ :4:4:4 | 1300 | 10.4 | DDR | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5500 | Mar 2004 | NV34 | 150 | AGP 8x,PCI | 128, 256 | 270 | 400 | 1:2:2:2 ★ :4:4:4 | 1080 | 3.2, 6.4 | DDR | 64, 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5600 XT | 2003 | NV31 | 130 | AGP 8x | 128, 256 | 235 | 400 | 1:2:2:2 ★ :4:4:4 | 940 | 6.4 | DDR | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5600 | 2003 | NV31 | 130 | AGP 8x | 256 | 325 | 550 | 1:2:2:2 ★ :4:4:4 | 1300 | 8.8 | DDR | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5600 Ultra | Mar 2003 | NV31 | 130 | AGP 8x | 256 | 350 | 700 | 1:2:2:2 ★ :4:4:4 | 1400 | 11.2 | DDR | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5600 Ultra Rev.2 | Aug 2003 | NV31 | 130 | AGP 8x | 256 | 400 | 800 | 1:2:2:2 ★ :4:4:4 | 1600 | 12.8 | DDR | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5700 VE | 2003 | NV36 | 130 | AGP 8x | 128, 256 | 300 | 500 | 3:2:2:2 ★ :4:4:4 | 1200 | 8.0 | DDR | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5700 LE | 2003 | NV36 | 130 | AGP 8x, PCI | 256 | 250 | 400 | 3:2:2:2 ★ :4:4:4 | 1000 | 6.4 | DDR | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5700 | 2003 | NV36 | 130 | AGP 8x | 256 | 425 | 550 | 3:2:2:2 ★ :4:4:4 | 1700 | 8.8 | DDR | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5700 Ultra | Oct 2003 | NV36 | 130 | AGP 8x | 256 | 475 | 900 | 3:2:2:2 ★ :4:4:4 | 1900 | 14.4 | DDR2 | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5700 Ultra DDR3 | Mar 2004 | NV36 | 130 | AGP 8x | 256 | 475 | 950 | 3:2:2:2 ★ :4:4:4 | 1900 | 15.2 | GDDR3 | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5800 | Jan 2003 | NV30 | 130 | AGP 8x | 256 | 400 | 800 | 2:4:8:8 | 3200 | 12.8 | DDR2 | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5800 Ultra | Jan 2003 | NV30 | 130 | AGP 8x | 256 | 500 | 1000 | 2:4:8:8 | 4000 | 16.0 | DDR2 | 128 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5900 XT | Dec 2003 | NV35 | 130 | AGP 8x | 256 | 400 | 700 | 3:4:8:8 | 3200 | 22.4 | DDR | 256 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5900 | May 2003 | NV35 | 130 | AGP 8x | 256 | 400 | 850 | 3:4:8:8 | 3200 | 27.2 | DDR | 256 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5900 Ultra | May 2003 | NV35 | 130 | AGP 8x | 256 | 450 | 850 | 3:4:8:8 | 3600 | 27.2 | DDR | 256 | 9.0 | 1.5/2.0 ★ ★ | |
| GeForce FX 5950 Ultra | Oct 2003 | NV38 | 130 | AGP 8x | 256 | 475 | 950 | 3:4:8:8 | 3800 | 30.4 | DDR | 256 | 9.0 | 1.5/2.0 ★ ★ | |
GeForce 6 series
Main articles: GeForce 6 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||||
| GeForce 6100 | Nov 2005 | C51G | 90 | Hyper Transport | 256 (Shared) | 425 | System Memory | 1:2:2:1 | 850 | System Memory | System Memory | 64, 128 | 9.0c | 2.0 | Integrated graphics, Transparency Anti-Aliasing (FW 91.47+) |
| GeForce 6150 LE | Jun 2006 | C51PVG | 90 | Hyper Transport | 128 (Shared), 256 | 425 | System Memory | 1:2:2:1 | 850 | System Memory | System Memory | 64, 128 | 9.0c | 2.0 | Integrated graphics, HD Playback, Transparency Anti-Aliasing (FW 91.47+) |
| GeForce 6150 | Nov 2005 | C51PV | 90 | Hyper Transport | 128 (Shared) | 475 | System Memory | 1:2:2:1 | 950 | System Memory | System Memory | 64, 128 | 9.0c | 2.0 | Integrated graphics, HD Playback, Transparency Anti-Aliasing (FW 91.47+) |
| GeForce 6200 | 2004 | NV43 | 110 | PCIe x16, AGP 8X, PCI | 128, 256, | 300 | 400 | 3:4:4:2 | 1200 | 3.2, 6.4 | DDR | 64, 128 | 9.0c | 2.0 | Multi Display, Transparency Anti-Aliasing (FW 91.47+), TurboCache Technology |
| GeForce 6200 TC | 2005 | NV44 | 110 | PCIe x16 | 16, 32, 64 supporting 128 or 256 | 350 | 700, 550 | 3:4:4:2 | 1400 | 2.8, 5.6, 4.4 | DDR | 32, 64 | 9.0c | 2.0 | Multi Display, HD Playback, Transparency Anti-Aliasing (FW 91.47+), TurboCache Technology |
| GeForce 6200 | 2005 | NV44 | 110 | PCI | 128, 256 | 350 | 400 | 3:4:4:2 | 1400 | 3.2 | DDR | 64 | 9.0c | 2.0 | Multi Display, Transparency Anti-Aliasing (FW 91.47+) |
| GeForce 6200 | 2005 | NV43, NV44a | 110 | AGP 8X | 128, 256, 512 | 350 | 533 | 3:4:4:2 | 1400 | 4.3, 8.5 | DDR, DDR2 | 64, 128 | 9.0c | 2.0 | Multi Display, HD Playback, Transparency Anti-Aliasing (FW 91.47+) |
| GeForce 6500 | 2005 | NV43, NV44 | 110 | PCIe x16 | 128, 256 | 350 | 550 | 3:4:4:4 | 1400 | 4.2 | DDR2 | 64 | 9.0c | 2.0 | Transparency Anti-Aliasing (FW 91.47+), TurboCache Technology |
| GeForce 6600LE | 2005 | NV43 | 110 | PCIe x16, AGP-8x | 128, 256 | 300 | 500 | 3:4:4:4 | 1200 | 8.8 | DDR | 128 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6600 | 2004 | NV43 | 110 | PCIe x16, AGP 8x | 128, 256, 512 | 300 | 500 | 3:8:8:4 | 2400 | 8.8 | DDR | 128 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6600 DDR2 | Nov 2005 | NV43 | 110 | PCIe x16, AGP 8x | 256, 512 | 350 | 800 | 3:8:8:4 | 2800 | 12.8 | DDR2 | 128 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6600 GT | Nov 2004 | NV43 | 110 | AGP 8X | 128 | 500 | 900 | 3:8:8:4 | 4000 | 14.4 | GDDR3 | 128 | 9.0c | 2.0 | Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6600 GT | Aug 2004, 2005 | NV43 | 110 | PCIe x16 | 128, 256 | 500 | 1000 | 3:8:8:4 | 4000 | 16.0 | GDDR3 | 128 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 LE | 2004 | NV40 | 130 | AGP 8X | 256 | 325 | 700 | 4:8:8:8 | 2600 | 22.4 | DDR | 256 | 9.0c | 2.0 | Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 XT | 2005 | NV40, NV41, NV42 | 110 | PCIe x16, AGP 8x | 256 | 325 | 700 | 4:8:8:8 | 2600 | 22.4 | DDR | 256/128 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 | 2004 | NV40 | 130 | AGP 8X | 256 | 325 | 700 | 5:12:12:8 | 3900 | 22.4 | DDR | 256 | 9.0c | 2.0 | Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 | 2004 | NV41, NV42 | 130, 110 | PCIe x16 | 256 | 325 | 600 | 5:12:12:12 5:12:12:8 | 3900 | 19.2 | DDR | 256 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 GTO | 2004 (OEM only) | NV41, NV45 | 130 | PCIe x16 | 256 | 350 | 900 | 5:12:12:12 5:12:12:12 | 4200 | 28.8 | GDDR3 | 256 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 GS | Dec 2005 | NV40 | 130 | AGP 8X | 256 | 350 | 1000 | 5:12:12:12 | 4200 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 GS | Nov 2005 | NV42 | 110 | PCIe x16 | 256 | 425 | 1000 | 5:12:12:8 | 5100 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 GT | May 2004 | NV40 | 130 | AGP 8X | 256 | 350 | 1000 | 6:16:16:16 | 5600 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 GT | 2004 | NV45 | 130 | PCIe x16 | 256, 512 | 350 | 1000 | 6:16:16:16 | 5600 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 Ultra | Apr 2004 | NV40 | 130 | AGP 8X | 256 | 400 | 1100 | 6:16:16:16 | 6400 | 35.2 | GDDR3 | 256 | 9.0c | 2.0 | Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 Ultra | Jun 2004 | NV45 | 130 | PCIe x16 | 256 | 400 | 1100 | 6:16:16:16 | 6400 | 35.2 | GDDR3 | 256 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 Ultra Extreme | June 2004 | NV45 | 130 | PCIe x16 | 256 | 450 | 1200 | 6:16:16:16 | 6800 | 38.4 | GDDR3 | 256 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
| GeForce 6800 Ultra | Mar 2005 | NV45 | 130 | PCIe x16 | 512 | 400 | 1050 | 6:16:16:16 | 6400 | 33.6 | GDDR3 | 256 | 9.0c | 2.0 | SLI, Transparency Anti-Aliasing (FW 91.47+), OpenEXR HDR |
GeForce 7 series
Main articles: GeForce 7 Series
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate | Memory | Graphics library support (version) | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pixel (MP/s) | Vertex (MV/s) | Texture (MT/s) | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||
| GeForce 7025 | Jul 2007 | Hyper Transport | 256 (Shared) | 425 | System Memory | 1:2:2:1 | 425 | 106.3 | 850 | System Memory | System Memory | 64, 128 | 9.0c | 2.0 | ||
| GeForce 7050 PV/SE | Jul 2007 | Hyper Transport | 256 (Shared) | 425 | System Memory | 1:2:2:1 | 425 | 106.3 | 850 | System Memory | System Memory | 64, 128 | 9.0c | 2.0 | ||
| GeForce 7100 GS | Sep 2006 | NV44 | 110 | PCIe x16 | 128 | 350 | 667 | 3:4:4:2 | 700 | 262.5 | 1400 | 5.33 | DDR | 64 | 9.0c | 2.0 |
| GeForce 7200 GS | Apr 2007 | G72 | 90 | PCIe x16 | 64, 128, 256 | 450 | 800, 667 | 2:2:2:2 | 900 | 225 | 900 | 5.33, 6.4 | DDR2 | 64 | 9.0c | 2.0 |
| GeForce 7300 SE | Mar 2006 | G72 | 90 | PCIe x16 | 128, 256, 512 | 450 | 667 | 2:2:2:2 | 900 | 225 | 900 | 5.33 | DDR | 64 | 9.0c | 2.0 |
| GeForce 7300 LE | Mar 2006 | G72 | 90 | PCIe x16 | 128, 256, 512 | 450 | 667 | 3:4:4:2 | 900 | 337.5 | 1800 | 5.33 | DDR | 64 | 9.0c | 2.0 |
| GeForce 7300 GS | Jan 2006 | G72 | 90 | PCIe x16, AGP 8x | 128, 256, 512 | 550 | 810 | 3:4:4:2 | 1100 | 412.5 | 2200 | 6.48 | DDR2 | 64 | 9.0c | 2.0 |
| GeForce 7300 GT | May 2006 | G73 | 90 | PCIe x16, AGP 8x | 256 | 350, 400, 500 | 667, 800, 1400 | 4:8:8:8 | 1400 | 350 | 2800 | 10.67-22.4 | DDR2, DDR3 | 128 | 9.0c | 2.0 |
| GeForce 7600 GS | Mar 2006 | G73 | 90 | PCIe x16, AGP 8x | 256, 512 | 400, 560 | 800, 540 | 5:12:12:8 | 3200 | 500 | 4800 | 12.8, 8.64 | DDR2, DDR3 | 128 | 9.0c | 2.0 |
| GeForce 7600 GT | Mar 2006 | G73 | 90 | PCIe x16, AGP 8x | 256 | 560 | 1400 | 5:12:12:8 | 4480 | 700 | 6720 | 22.4 | GDDR3 | 128 | 9.0c | 2.0 |
| GeForce 7600 GT 80nm | Jan 2007 | G73-B1 (80nm) | 80 | PCIe x16, AGP 8x | 256 | 650 | 1600 | 5:12:12:8 | 5200 | 812.5 | 7800 | 25.6 | GDDR3 | 128 | 9.0c | 2.0 |
| GeForce 7800 GS | Feb 2006 | G70 | 110 | AGP 8x | 256 | 375 | 1200 | 6:16:16:8 | 3000 | 562.5 | 6000 | 38.4 | GDDR3 | 256 | 9.0c | 2.0 |
| GeForce 7800 GT | Aug 2005 | G70 | 110 | PCIe x16 | 256 | 400 | 1000 | 7:20:20:16 | 6400 | 700 | 8000 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 |
| GeForce 7800 GTX | Jun 2005 | G70 | 110 | PCIe x16 | 256 | 430 | 1200 | 8:24:24:16 | 6880 | 940 | 10320 | 38.4 | GDDR3 | 256 | 9.0c | 2.0 |
| GeForce 7800 GTX 512 | Nov 2005 | G70 | 110 | PCIe x16 | 512 | 550 | 1700 | 8:24:24:16 | 8800 | 1100 | 13200 | 54.4 | GDDR3 | 256 | 9.0c | 2.0 |
| GeForce 7900 GS | May 2006 (OEM only)Sept 2006 (Retail) | G71 | 90 | PCIe x16 | 256 | 450 | 1320 | 7:20:20:16 | 7200 | 822.5 | 9000 | 42.2 | GDDR3 | 256 | 9.0c | 2.0 |
| GeForce 7900 GT | Mar 2006 | G71 | 90 | PCIe x16 | 256 | 450 | 1320 | 8:24:24:16 | 7200 | 940 | 10800 | 42.2 | GDDR3 | 256 | 9.0c | 2.0 |
| GeForce 7900 GTO | Sept 2006 | G71 | 90 | PCIe x16 | 512 | 650 | 1320 | 8:24:24:16 | 10400 | 1300 | 15600 | 42.2 | GDDR3 | 256 | 9.0c | 2.0 |
| GeForce 7900 GTX | Mar 2006 | G71 | 90 | PCIe x16 | 512 | 650 | 1600 | 8:24:24:16 | 10400 | 1400 | 15600 | 51.2 | GDDR3 | 256 | 9.0c | 2.0 |
| GeForce 7900 GX2 | Mar 2006 (OEM only) | '2x' G71 | 90 | PCIe x16 | '2x' 512 | 500 | 1200 | 16:48:48:32 | 16000 | 2000 | 24000 | 76.8 | GDDR3 | '2x' 256 | 9.0c | 2.0 |
| GeForce 7950 GT | Q1 2007 (256) Sept 2006 (512) | G71 | 90 | PCIe x16, AGP 8x | 256, 512 | 550 | 1400 | 8:24:24:16 | 8800 | 1100 | 13200 | 44.8 | GDDR3 | 256 | 9.0c | 2.0 |
| GeForce 7950 GX2 | June 2006 (Retail) | '2x' G71 | 90 | PCIe x16 | '2x' 512 | 500 | 1200 | 16:48:48:32 | 16000 | 2000 | 24000 | 76.8 | GDDR3 | '2x' 256 | 9.0c | 2.0 |
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Pixel (MP/s) | Vertex (MV/s) | Texture (MT/s) | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL |
| Fillrate | Memory | Graphics library support (version) | ||||||||||||||
Features
| Model | Features | ||||
|---|---|---|---|---|---|
| Transparency Anti-Aliasing | OpenEXR HDR | Scalable Link Interface (SLI) | TurboCache Technology | Dual Link DVI | |
| GeForce 7100 GS | |||||
| GeForce 7200 GS | |||||
| GeForce 7300 SE | |||||
| GeForce 7300 LE | |||||
| GeForce 7300 GS | (PCI-E only) (No SLI bridge) | ||||
| GeForce 7300 GT | (PCI-E only) (No SLI bridge) | 1 | |||
| GeForce 7600 GS | (PCI-E only) | 1 | |||
| GeForce 7600 GT | (PCI-E only) | 1 | |||
| GeForce 7600 GT (80 nm) | 1 | ||||
| GeForce 7800 GS | |||||
| GeForce 7800 GT | 1 | ||||
| GeForce 7800 GTX | 1 | ||||
| GeForce 7800 GTX 512 | 1 | ||||
| GeForce 7900 GS | (PCI-E only) | 2 | |||
| GeForce 7900 GT | 2 | ||||
| GeForce 7900 GTO | 2 | ||||
| GeForce 7900 GTX | 2 | ||||
| GeForce 7900 GX2 | 4? | ||||
| GeForce 7950 GT | (PCI-E only) | 2 | |||
| GeForce 7950 GX2 | 4? | ||||
GeForce 8 series
Main articles: GeForce 8 Series
★ 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
| Model | Year | Code name | Fab (nm) | Bus interface | Memory min (MiB) | Config core1 | Reference clock rate | Fillrate | Memory | Graphics library support (version) | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Core (MHz) | Shader (MHz) | Memory (MHz) | Pixel (MP/s) | Texture (MT/s) | Bandwidth reference (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||
| GeForce 8400 GS | June 2007 | G86 | 80 | PCIe x16 | 256 | 161:8:4 | 450 | 900 | 800 | 1800 | 3600 | 6.4 | DDR2 | 64 | 10 | 2.1 |
| GeForce 8500 GT | April 2007 | G86 | 80 | PCIe x16 | 256, 512 | 161:8:4 | 450 | 900 | 800 | 1800 | 3600 | 12.8 | DDR2 | 128 | 10 | 2.1 |
| GeForce 8600 GT | April 2007 | G84 | 80 | PCIe x16 | 256 | 321:16:8 | 540 | 1180 | 1400 | 4320 | 8640 | 22.4 | GDDR3 | 128 | 10 | 2.1 |
| GeForce 8600 GTS | April 2007 | G84 | 80 | PCIe x16 | 256 | 321:16:8 | 675 | 1450 | 2000 | 5400 | 10800 | 32.0 | GDDR3 | 128 | 10 | 2.1 |
| GeForce 8800 GTS | Feb 2007 (320) Nov 2006 (640) | G80 | 90 | PCIe x16 | 320, 640 | 961:24:20 | 500 | 1200 | 1600 | 10000 | 24000 | 64.0 | GDDR3 | 320 | 10 | 2.1 |
| GeForce 8800 GTX | Nov 2006 | G80 | 90 | PCIe x16 | 768 | 1281:32:24 | 575 | 1350 | 1800 | 13800 | 36800 | 86.4 | GDDR3 | 384 | 10 | 2.1 |
| GeForce 8800 Ultra | May 2007 | G80 | 90 | PCIe x16 | 768 | 1281:32:24 | 612 | 1500 | 2160 | 14688 | 39168 | 103.7 | GDDR3 | 384 | 10 | 2.1 |
Features
| Model | Features | ||||
|---|---|---|---|---|---|
| Coverage Sample Anti-Aliasing | Angle Independent Anisotropic Filtering | Scalable Link Interface (SLI) | PureVideo HD with VP1 | PureVideo HD with VP2,BSP Engine, and AES128 Engine | |
| GeForce 8400 GS | |||||
| GeForce 8500 GT | (No SLI Bridge) | ||||
| GeForce 8600 GT | |||||
| GeForce 8600 GTS | |||||
| GeForce 8800 GTS | |||||
| GeForce 8800 GTX | |||||
| GeForce 8800 Ultra | |||||
GeForce Go 7 series
The GeForce Go 7 series for notebooks architecture.
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||||
| GeForce Go 7300 | Jan 2006 | G72M | 90 | PCIe x16 | 128, 256, up to 512 with TurboCache | 350 | 700 | 3:4:4:2 | 1400 | 5.60 | GDDR3 | 64 | 9.0c | 2.0 | Transparency Anti-Aliasing |
| GeForce Go 7400 | Jan 2006 | G72M | 90 | PCIe x16 | 128, 256 and upto384mb with turbocache technology | 450 | 700 | 3:4:4:2 | 1800 | 7.20 | GDDR3 | 64 | 9.0c | 2.0 | Transparency Anti-Aliasing |
| GeForce Go 7600 | Mar 2006 | G73M | 90 | PCIe x16 | 256, 512 | 450 | 800 | 5:8:8:8 | 3600 | 12.8 | GDDR3 | 128 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing |
| GeForce Go 7600 GS | 2006 | G73M | 90 | PCIe x16 | 256 | 400 | 800 | 12.8 | GDDR3 | 128 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing | ||
| GeForce Go 7600 GT | 2006 | G73M | 90 | PCIe x16 | 256 | 500 | 1200 | 5:12:12:8 | 6000 | 19.2 | GDDR3 | 128 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing |
| GeForce Go 7700 | 2006 | 80 | PCIe x16 | 512 | 450 | 1000 | 5:12:12:8 | 5400 | 16.0 | GDDR3 | 128 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing | |
| GeForce Go 7800 | G70M | 110 | PCIe x16 | 256 | 400 | 1100 | 6:16:16:8 | 6400 | 35.2 | GDDR3 | 256 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing | |
| GeForce Go 7800 GTX | Oct 2005 | G70M | 110 | PCIe x16 | 256 | 400 | 1100 | 8:24:24:16 | 9600 | 35.2 | GDDR3 | 256 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing |
| GeForce Go 7900 GS | Apr 2006 | G71M | 90 | PCIe x16 | 256 | 375 | 1000 | 7:20:20:16 | 7500 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing |
| GeForce Go 7900 GTX | Apr 2006 | G71M | 90 | PCIe x16 | 256/512 | 500 | 1200 | 8:24:24:16 | 12000 | 38.4 | GDDR3 | 256 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing |
| GeForce Go 7950 GTX | Oct 2006 | G71M | 90 | PCIe x16 | 512 | 575 | 1400 | 8:24:24:16 | 13800 | 44.8 | GDDR3 | 256 | 9.0c | 2.0 | Scalable Link Interface (SLI), Transparency Anti-Aliasing |
GeForce 8M series
The GeForce 8M series for notebooks architecture.
★ 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Clock speed | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Core (MHz) | Shader (MHz) | Memory (MHz) | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||
| GeForce 8400M G | May 2007 | NB8M | 80 | PCIe x16 | 256 | 400 | 800 | 1200 | 8:?:? | 3200 | 9.6 | 64 | 10 | 2.1 | PureVideo HD with VP2, BSP Engine, and AES128 Engine | |
| GeForce 8400M GS | May 2007 | NB8M | 80 | PCIe x16 | 256 | 400 | 800 | 1200 | 16:?:? | 3200 | 9.6 | 64 | 10 | 2.1 | PureVideo HD with VP2, BSP Engine, and AES128 Engine | |
| GeForce 8400M GT | May 2007 | NB8M | 80 | PCIe x16 | 512 | 450 | 900 | 1200 | 16:?:? | 3600 | 19.2 | 128 | 10 | 2.1 | PureVideo HD with VP2, BSP Engine, and AES128 Engine | |
| GeForce 8600M GS | May 2007 | NB8P | 80 | PCIe x16 | 512 | 600 | 1200 | 1400 | 16:?:? | 4800 | 22.4 | 128 | 10 | 2.1 | PureVideo HD with VP2, BSP Engine, and AES128 Engine | |
| GeForce 8600M GT | May 2007 | NB8P | 80 | PCIe x16 | 512 | 475 | 950 | 800 / 1400 | 32:16:8 | 7600 | 12.8 / 22.4 | GDDR2 / GDDR3 | 128 | 10 | 2.1 | PureVideo HD with VP2, BSP Engine, and AES128 Engine |
| GeForce 8700M GT | June 2007 | ? | 80 | PCIe x16 | 512 | 625 | 1250 | 1600 | 32:16:8 | 10000 | 25.6 | GDDR3 | 128 | 10 | 2.1 | PureVideo HD with VP2, BSP Engine, and AES128 Engine |
Quadro
Main articles: NVIDIA Quadro
★ 1 For NV and G70 based cores Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
★ 2 For G80 based cores Unified Shaders : Texture mapping unit : Render Output unit
| Model | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core12 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | ||||||||||
| Quadro | NV10GL | 220 | AGP 4x | 64 | 135 | 166 | 0.5:4:4:4 | 480 | 2.66 | SDR | 128 | 7 | 1.2 | |
| Quadro2 MXR | NV11GL | 180 | AGP 4x | 64 | 175 | 183 | 0.5:2:4:4 | 800 | 2.93 | SDR | 128 | 7 | 1.2 | |
| Quadro2 EX | NV11GL | 180 | AGP 4x | 64 | 175 | 166 | 0.5:2:4:4 | 700 | 2.7 | SDR | 128 | 7 | 1.2 | |
| Quadro2 PRO | NV15GL | 150 | AGP 4x | 64 | 250 | 400 | 0.5:4:8:8 | 2000 | 6.4 | DDR | 128 | 7 | 1.2 | |
| Quadro DCC | NV20GL | 180 | AGP 4x | 128 | 200 | 460 | 1:4:8:8 | 1600 | 7.4 | DDR | 128 | 8.0 | 1.4 | |
| Quadro4 380XGL | NV18GL | 150 | AGP 8x | 128 | 275 | 513 | 0.5:2:4:4 | 1100 | 8.2 | DDR | 128 | 8 | 1.4 | |
| Quadro4 500XGL | NV17GL | 150 | AGP 4x | 128 | 250 | 166 | 0.5:2:4:4 | 1000 | 2.7 | SDR | 128 | 8 | 1.4 | |
| Quadro4 550XGL | NV17GL | 150 | AGP 4x | 64 | DDR | 128 | 8 | 1.4 | ||||||
| Quadro4 580XGL | NV18GL | 150 | AGP 8x | 64 | DDR | 128 | 8 | 1.4 | ||||||
| Quadro4 700XGL | NV25 | 150 | AGP 4x | 64 | 275 | 550 | 2:4:8:8 | 2200 | 8.8 | DDR | 128 | 8 | 1.4 | |
| Quadro4 750XGL | NV25 | 150 | AGP 4x | 128 | 275 | 550 | 2:4:8:8 | 2200 | 8.8 | DDR | 128 | 8 | 1.4 | Stereo Display |
| Quadro4 900XGL | NV25 | 150 | AGP 4x | 128 | 300 | 650 | 2:4:8:8 | 2400 | 10.4 | DDR | 128 | 8 | 1.4 | Stereo Display |
| Quadro4 980XGL | NV28GL | 150 | AGP 8x | 128 | 300 | 650 | 2:4:8:8 | 2400 | 10.4 | DDR | 128 | 8 | 1.4 | Stereo Display |
| Quadro 600 | NV34GL | 150 | PCI | 256 | 350 | 800 | 1:2:2:2 ★ :4:4:4 | 1000 | 7.8 | DDR | 128 | 9.0 | 2.0 | Stereo Display |
| Quadro FX 500 | NV34GL | 150 | AGP 8x | 128 | 270 | 480 | 1:2:2:2 ★ :4:4:4 | 1080 | 7.687 | DDR | 128 | 9.0 | 2.0 | Stereo Display |
| Quadro FX 500 | NV35GL | 150 | AGP 8x | 128 | 275 | 275 | 1:2:2:2 ★ :4:4:4 | 1100 | 4.4 | DDR | 128 | 9.0 | 2.0 | |
| Quadro FX 1000 | NV30GL | 130 | AGP 8x | 128 | 300 | 300 | 2:4:8:8 | 2400 | 9.6 | DDR2 | 128 | 9.0 | 2.0 | Stereo Display |
| FX 1100 | NV36GL | 130 | AGP 8x | 128 | 425 | 325 | 3:2:2:2 ★ :4:4:4 | 1700 | 5.2 | DDR2 | 128 | 9.0 | 2.0 | |
| Quadro FX 2000 | NV30GL | 130 | AGP 8x | 128 | 400 | 800 | 2:4:8:8 | 3200 | 12.8 | DDR | 128 | 9.0 | 2.0 | Stereo display |
| Quadro FX 3000 | NV35GL | 130 | AGP 8x | 256 | 400 | 850 | 3:4:8:8 | 3200 | 27.2 | DDR | 256 | 9.0 | 2.0 | Stereo display |
| Quadro FX 3000G | NV35GL | 130 | AGP 8x | 256 | 400 | 850 | 3:4:8:8 | 3200 | 27.2 | DDR | 256 | 9.0 | 2.0 | Stereo display, Genlock |
| Quadro FX 4000 | NV40GL | 130 | AGP 8x | 256 | 375 | 500 | 5:12:12:8 | 4500 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | Stereo Display |
| Quadro FX 4000 SDI | NV40GL | 130 | AGP 8x | 256 | 375 | 500 | 5:12:12:8 | 4500 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | Stereo Display, Genlock |
| Quadro FX 350 | G72GL | 90 | PCIe x16 | 128 | 550 | 810 | 3:4:4:2 | 1100 | 6.48 | DDR2 | 128 | 9.0c | 2.0 | |
| Quadro FX 550 | G73GL | 90 | PCIe x16 | 128 | 360 | 800 | 4:8:8:8 | 2880 | 12.8 | GDDR3 | 128 | 9.0c | 2.0 | |
| Quadro FX 560 | G73GL | 90 | PCIe x16 | 128 | 350 | 1200 | 5:12:12:8 | 4200 | 19.2 | GDDR3 | 128 | 9.0c | 2.0 | |
| Quadro FX 1400 | NV41 | 130 | PCIe x16 | 128 | 350 | 600 | 5:12:12:8 | 4200 | 19.2 | DDR | 256 | 9.0c | 2.0 | Stereo Display, SLI |
| Quadro FX 1500 | G71 | 90 | PCIe x16 | 256 | 375 | 800 | 7:20:20:16? | 7500? | 40.0 | GDDR3 | 256 | 9.0c | 2.0 | |
| Quadro FX 3450 | NV41 | 130 | PCIe x16 | 256 | 425 | 1000 | 5:12:12:8 | 5100 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | Stereo display, SLI |
| Quadro FX 3500 | G71GL | 90 | PCIe x16 | 256 | 470 | 1320 | 7:20:20:16 | 3290 | 42.2 | GDDR3 | 256 | 9.0c | 2.0 | Stereo display, SLI |
| Quadro FX 4500 | G70 | 110 | PCIe x16 | 512 | 470 | 1050 | 8:24:24:16 | 11280 | 33.6 | GDDR3 | 256 | 9.0C | 2.0 | Stereo display, SLI, Genlock |
| Quadro FX 4500X2 | G70 | 110 | PCIe x16 | 1024 | 470 | 1050 | 16:48:48:32 | 11280 | 33.6 | GDDR3 | 256 | 9.0C | 2.0 | Stereo display, Genlock |
| Quadro FX 4500 SDI | G70 | 110 | PCIe x16 | 512 | 470 | 1050 | 8:24:24:16 | 11280 | 33.6 | GDDR3 | 256 | 9.0C | 2.0 | Stereo display, Genlock |
| Quadro FX 4600 | G80 | 90 | PCIe x16 | 768 | 500 | 1400 | 128:32:24 | 32000 | 67.2 | GDDR3 | 384 | 10 | 2.0 | Stereo display, SLI, Genlock |
| Quadro FX 5500 | G71 | 90 | PCIe x16 | 1024 | 700 | 1050 | 8:24:24:16 | 16800 | 33.6 | GDDR2 | 256 | 9.0c | 2.0 | Stereo display, SLI, Genlock |
| Quadro FX 5500 SDI | G71 | 90 | PCIe x16 | 1024 | 700 | 1050 | 8:24:24:16 | 16800 | 33.6 | GDDR2 | 256 | 9.0c | 2.0 | Stereo display, SLI, Genlock |
| Quadro FX 5600 | G80 | 90 | PCIe x16 | 1536 | 600 | 1600 | 128:32:24 | 38400 | 76.8 | GDDR3 | 384 | 10 | 2.0 | Stereo display, SLI, Genlock |
| Model | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core12 | Fillrate max (MT/s) | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | Features |
| Memory | Graphics library support (version) | |||||||||||||
Tesla
★ 1 Thread Processors
★ Due to Tesla's non-output nature, Fillrate and Graphics API compatibility are not applicable.
| Model | Code name | Fab (nm) | Bus interface | Memory min (MiB) | Config core1 | Reference clock rate | Memory | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Core (MHz) | Shader (MHz) | Memory (MHz) | Pixel (MP/s) | Bus type | Bus width (bit) | ||||||
| GPU Computing Processor | C870 | 80 | PCIe x16 | 1536 | 128 | 575 | 1350 | 1600 | 76.8 | GDDR3 | 384 |
| Deskside Supercomputer | D870 | 80 | PCIe x16 | 3072 | 256 | 575 | 1350 | 1600 | 76.8 | GDDR3 | 384 |
| GPU Computing Server | S870 | 80 | PCIe x16 | 6144 | 512 | 575 | 1350 | 1600 | 76.8 | GDDR3 | 384 |
Console graphics processors
★ 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
| Model | Year | Code name | Fab (nm) | Bus interface | Memory (MiB) | Core clock (MHz) | Memory clock (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Features | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX ® | OpenGL | |||||||||||
| XGPU (Xbox) | Nov 2001 | NV2A | 150 | Integrated | 64 (Shared) | 233 | 400 | 2:4:8:4 | 1864 | 6.4 | DDR | 128 | 8.0 | N/A | |
| Reality Synthesizer (PS3) | Nov 2006 | RSX | 90 | FlexIO | 256 | 500 | 1300 | 8:24:24:8 | 12000 | 22.4 | GDDR3 | 128 | N/A | 2.0 ES | |
See also
★ Comparison of AMD Processors
★ Comparison of ATI Graphics Processing Units
★ Comparison of Intel processors
★ Graphics card
★ Graphics processing unit
★ Quadro
★ SLI
★ TurboCache
★ CUDA
External links
★ NVIDIA homepage
★ Directx homepage
★ NVIDIA factsheet for 8800 series cards
★ techPowerUp! GPU Database
★ NVIDIA Cards @ GPUReview
★ Benchmarks and comparisons nearly all consumer graphics cards
★ OpenGL 2.0 support on NVIDIA GPUs (PDF document)
★ Beyond3D 7300 GS Review
★ AnandTech Comparison of PureVideo HD with VP1 and VP2
★ AnandTech GeForce 8M Features
★ nVidia GeForce 8700M GT Existence
★ nVidia GeForce 8700M GT Details
★ nVidia adapters sorted by popularity
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