COVENANT (HALO)
The 'Covenant' is a fictional militaristic and theocratic alliance of alien races who serve as the main antagonist body of the ''Halo'' science-fiction video game series. They are composed of a variety of diverse species, The GameSpot Guide to ''Halo: Combat Evolved'' -- The Covenant Requires GameSpot registration. united under the religious worship of the Forerunners and their belief that the Halos will provide a path to salvation. Seen as technically superior to Humans, they are fighting a war of attrition against the human United Nations Space Command; the Hierarchs declared humanity an affront to the Forerunners and ordered their destruction. ''Halo: Combat Evolved'' Instruction Manual - The Story So Far, , , , Microsoft Game Studios, 2001,
The Covenant were first introduced in '' as the protagonist Master Chief and the AI Cortana are escaping from the UNSC ship ''Pillar of Autumn'' in orbit over Halo; the Covenant had disabled the ship and are boarding it via landing craft. On Halo, the player encounters the Covenant in force all over the ring, and they are the primary enemies until the Covenant release the Flood from stasis. The GameSpot Guide to ''Halo: Combat Evolved'' -- The Flood Requires GameSpot registration. The player later encounters new Covenant races and plays as a Covenant character, the Arbiter, during the events of ''Halo 2''.
Game development
Like most of the other characters and species in the ''Halo'' universe, the Covenant were slowly developed during the initial concept phase and refined as ''Halo: Combat Evolved'' progressed. To design the various races of the Covenant, Bungie's artists looked at live animals and movies for inspiration; The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004, as a result, the species within the Covenant bear simian, reptilian, avian and ursine characteristics.
During the course of development of ''Halo'', the designers decided upon three "schools" of architecture, for each of the races represented- the humans, Covenant, and Forerunners. For the Covenant, the team decided on "sleek and shiny", with reflective surfaces, organic shapes, and use of purples.[1] The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004, According to art director Marcus Lehto, the principle designs for the race came from environmental artist Paul Russell.
Like the character designs, Covenant technology, architecture, and design continually changed throughout development, occasionally for practical reasons as well as asthetics.[1] According to Eric Arroyo, the Covenant cruiser ''Truth and Reconciliation'', which plays a major role in ''Halo: Combat Evolved'', was to be boarded by the player by a long ramp. However due to technical considerations of having a fully textured ship so close to the player, the designers came up with a "gravity lift", which allowed the ship to be farther away (thus not requiring as much processing power for detail) as well as adding a "visually interesting" component of Covenant technology.[1]
The art team also spent a large amount of time on Covenant weaponry, in order to make them suitably alien yet still recognizable to players.[1] At the same time, the designers wants all aspects of Covenant technology, especially the vehicles, to act plausibly.[1] The designers ended up looking at movies and other media for inspiration on almost every aspect of the race.[1]
Appearances
The current events in ''Halo 2'' occur during the "Ninth Age of Reclamation." The Covenant's organization of time and dates is not elaborated in detail in the game or during any of the novelizations. Joe Staten, in an interview on halo.bungie.org, stated explicitly that the Covenant's date system is split into seven , detailed as follows:[7] the Age of ''Abandonment'', followed by the ages of Conflict, Discovery, Reconcilation, Conversion, Doubt, and Reclamation. The Ninth Age of Reclamation takes place during the events of the war between the humans and the Covenant.[8] The Covenant efficiently devastate human colonies, sparking the Covenant-Human War.
The Fall of Reach
The Covenant first encounter humanity on the outer colony Harvest, where a lone Covenant ship "glassed" the world, turning its surface into molten glass, and presumably killling all inhabitants. Halo Story Timeline The lone ship, broadcasting the Covenant edict, "Your destruction is the will of the Gods... and we are their instrument", destroys the UNSC ship ''Argo'', as well as several other human ships before being destroyed itself.[9]
Due to the Covenant's superior technology, within four years the Human Outer Colonies have been destroyed entirely; the Covenant begin to destroy the Inner Colonies in short order as well.[9] However their efforts are stymied by the Cole Protocol, which stops UNSC ships from directly traveling to inhabited human worlds and which authorizes destruction of navigational databases by captured ships.
In 2552, the Covenant assault the human colony Sigma Octanus IV[9] in an effort to recover an ancient artifact with Forerunner glyphs on it, but are repelled by a UNSC battlegroup. Victorious, the ''Iroquois'' departs the system; unbeknownst to its crew or the UNSC, a special Covenant object attaches to the ''Iroquois'' and eventually transmits the location of Reach, Earth's best defended colony, to the Covenant.[9]
The Covenant are quick to attack; despite taking heavy losses from Reach's Magnetic Accelerator Cannons, Covenant ground forces destroy the MAC guns' planet-side generators.[9] With the majority of UNSC forces destroyed, the Covenant begin glassing the planet, however do not totally destroy the surface as usual; instead Covenant ground forces look for a space-warping crystal hidden on the surface.[14]
Halo: Combat Evolved
Meanwhile a sizeable detachment of Covenant follow the human vessel ''Pillar of Autumn'' to Halo. Wary of accidentally damaging the sacred ring, which the Covenant recognize as Forerunner,[15] the Covenant are forced to fight the humans on foot. At some point, the Covenant accidentally release the Flood, a virulent parasite, from stasis; the Flood infect many human and Covenant, and board the damaged ''Truth and Reconciliation'', as well as the ''Infinite Succor'', in attempts to escape the ring. The Covenant know of the Flood from their religious texts,[16] and recognize the threat of the parasite. They send in a strike team to retake the ''Truth and Reconciliation'' and divert their attention to stopping the Flood. In the meantime, the Master Chief, whom the Covenant view as a "Demon", detonates the ''Pillar of Autumn''
Halo 2
Despite these setbacks, the Covenant High Prophet of Regret accidentally stumbles upon Earth. With his fleet destroyed, Regret jumps to Delta Halo, where High Charity and the largest Covenant fleet ever seen arrives, although too late for the Covenant to stop Regret's assassination at the hands of the Master Chief. Armed with knowledge procured from the "Oracle", 343 Guilty Spark, the Covenant set out to activate Halo. While the "Sacred Icon" or Index needed to activate Halo is found, the Covenant is torn apart by civil strife and the invasion of ''High Charity'' by the Flood. Meanwhile, back on Earth, the Covenant invasion continues.
Seen as central to the Covenant's beliefs, the "Great Journey" is the spiritual equivalent of a pilgrimage and the ultimate goal of the Covenant. The Covenant believe that their , the Forerunners, used the Sacred Rings to cleanse the universe of all that was unworthy, and led them to salvation. The Covenant wish to wipe out humanity and the Flood, and follow the Forerunners to their mysterious destination. The Covenant's execution of the Great Journey consists of the activation of at least one Halo installation, the "divine wind" of which will sweep all those who are worthy on the path to the beyond.'Mercy': Halo. Its divine wind will rush through the stars, propelling all who are worthy along the path to salvation. -
Such radical devotion is a large portion of dramatic irony in the story's plot. As the plot develops, the player and in-game characters are informed by the AI Cortana that the rings are not the spiritual, transcendent vessels the Covenant seek.[17] The ring network acts as a drastic form of pest control on a galactic scale should the Flood be released from containment. Additionally, the Covenant's belief that the Forerunners transcended is also revealed as false. The Forerunners were forced to activate the ring network to eradicate the Flood, and seemingly wiped themselves out as well.[18] However, the remainder of the Covenant is not privy to this discovery. Upon presentation of the evidence by several protagonists, the Brutes choose to deny the truth offered by those who have discovered the network's secrets.[19] Despite the attempts of the Brute Chieftain Tartarus, the activation of Installation 05 is stopped.
During the progression of the game series, the Hierarchs, using the assasination of Regret by the hands of Master Chief as a to further some hidden agenda and gave the Brutes the Elites' job of protecting the Hierarchs as Honor Guards. The Hierarchs decided the Elites were unable to guarantee their safety.'Truth': Re-commissioning the guard was a radical step, but recent events have made it abundantly clear that the Elites can no longer guarantee our safety. - This sudden displacement severly angered the Elites, who have been in such a position since the founding of the Covenant,[20] and they threaten to resign from the High Council. It also fragmented and damaged the Covenant's holy union. Once there were enough Brutes in place, Truth secretly orders the Brutes to instigate a brutal genocide of the Elites, disguised as a Brute insurrection. This sparks a massive civil war between the Covenant, originally fought to silence the revolts, but after the Elites learned the truth of the Halos is fought for the views of the "Great Journey".
The loyalist forces are those primarily backing the Prophets' continuation of the search and following of the Great Journey; these include all seen Prophets (the Hierarchs and the lesser Prophets), Brutes, Jackals, Drones, and a handful of Grunts. Elites, as well as Hunters and most Grunts, comprise the rebel contingent or separatists.
As of the ending to ''Halo 2'', the separatists on Installation 05 engaged in a truce (if not outright alliance) of opportunity with the UNSC forces on the ring. Despite the peace on Installation 05, battles between the remainder of the UNSC and the entirety of the Covenant still continue on and around the human homeworld of Earth and the Forerunner world of .
The splintering of the Covenant in ''Halo 2'' is not the only mention of strife within the Covenant. During the same period, a group led by Sesa 'Refumee, an Elite, briefly controlls a Forerunner station on the gas giant planet of Threshold (the planet which Installation 04 orbited). 'Refumee planned on turning all Elites to his cause, and was ultimately killed by the Arbiter[21]
Technology
Technologically the Covenant are shown to be mostly imitative rather than innovative — most of the time they weaponize technologies discovered rather than technologies researched.[14] The technology the player is exposed to in-game and while reading mostly centers around the military weapons and deployment (such as guns, ships, and vehicles), while little is known of any commercial- or domestic-use commodities. It has been noted both in game and in the books that the Covenant, not having researched the technologies relied upon, are incapable of utilizing them to their full potential. Repeatedly, UNSC artificial intelligence units (specifically Cortana), have been able to boost the efficiency and output of much of the Covenant's weaponry when given access to it.[14]
Infantry weaponry
The Covenant's arsenal in the games is comprised primarily of plasma- and energy-based projectile weapons. In ''Halo: First Strike'' it is revealed that the weapons are based on Forerunner technology. ''Halo''
Vehicles
Main articles: Covenant Vehicles in Halo
The player encounters numerous Covenant ground and air material throughout ''Halo'' and ''Halo 2''. Several vehicles encountered in ''Halo: Combat Evolved'' became usable in ''Halo 2''.
Vessels
''Truth and Reconciliation'' above Installation 04.
The Covenant's space-faring navy consists of several classes of ships loosely related to wet navies of human origin. Specific ships mentioned in the game and novelizations are classed according to human standards. Important vessels which made appearances in various ''Halo'' media include:
Truth and Reconciliation
The ''Truth and Reconciliation'' was a fully-equipped cruiser capable of anti-ship and anti-ground attacks. It is boarded by the player twice during the campaign of ''Halo: Combat Evolved''; both times in rescue missions to save Captain Jacob Keyes. At some point during the story, the ship is attacked by the Flood and largely disabled.[26] The Covenant send in strike teams to prevent the Flood from leaving the ring by repairing the cruiser, and the last UNSC forces eventually liberate the cruiser, planning on piloting it back to Earth. It is eventually scuttled to prevent a Flood infestation from departing Halo.[15]
Ascendant Justice
The ''Ascendant Justice'' is a Covenant flagship that is captured by the Master Chief and fellow survivors of the events on Halo during the events of ''. The Chief and company use the ship to return to Reach, where they rescue human survivors off the planet.[14] The ship is heavily damaged while fighting Covenant in slipspace. Danforth Whitcomb, along with an Office of Naval Intelligence officer, use the ship as a lure to draw the Covenant towards the ''Unyielding Hierophant''. This ship is destroyed in the following explosion.
Unyielding Hierophant
The ''Unyielding Hierophant'' is a space station used as a staging area for forward deployed forces throughout Covenant space. The station is destroyed by the Master Chief, who with fellow SPARTAN-IIs, rigs the station to blow. Admiral Danforth Whitcomb uses the ''Ascendant Justice'' as a lure, drawing the Covenant towards the station, destroying the armada as the station explodes. , , Eric, Nylund, Ballantine Books, 2003, This action delays the Covenant attack on Earth.
High Charity
''High Charity'' is the Covenant Holy City and also serves as its capital. The ship is powered by a large Forerunner ship in the center of the city, which the Prophet of Mercy takes to Earth. Using the ''In Amber Clad'' as a vector, Gravemind infests the city at the end of ''Halo 2''.
Infinite Succor
The ''Infinite Succor'' is an agricultural support ship present at Installation 04 during ''. It is taken over by Flood, who manage to board it using a Covenant dropship, "Brilliant Gift", scoured from the swamps of Halo. A Covenant strike force later neutralizes the threat by sending the ship into a nearby sun.[29]
Species
Covenant society is a caste system composed of many races, some of which were forcibly incorporated. The races are identified by their common UNSC designation. ''Halo 2'' Instruction Manual: Breakdown of Known Covenant Units, , , , Microsoft Game Studios, 2004,
Prophets
Main articles: Hierarchs (Halo)
'Prophets' (Covenant: San 'Shyuum) are the highest ranking species forming the Covenant, originally from a planet once inhabited by the Forerunner. , , William, Dietz, Ballantine Books, 2003, They form the Covenant's political and spiritual leadership and have absolute control over day-to-day operations. The primary executors of the Covenant's will is a theocratic triumvirate of ''Hierarchs'', the Prophets of ''Truth, Mercy'' and ''Regret.'' Together, they form the core of power for the Covenant government. There are also lower-ranked Prophets who are responsible for individual aspects of Covenant culture, society, and military operations. While only making a very minor appearance, these lower Prophets are discussed in the series' novelizations.
Prophets can be seen in-game as physically frail yet mentally agile. While the Hierarchs are confined to levitating thrones, they are more than capable of defending themselves. Guarding them, depending on the player's progression through the series, are handfuls of Elites and Brutes. Should their guards fail, they also possess a high-powered energy weapon mounted on the underside of their thrones.
The Prophets were primarily designed by Shi Kai Wang and Eric Arroyo. Originally, the Prophets were designed in a more unified way, with their gravity thrones fused with the Prophet's organic structures. The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004, The characters were also designed to be feeble, yet sinister. The three Prophet Hierarchs were each individually designed.[1]
Elites
Main articles: Covenant Elite
The Elites (Covenant: ''Sangheili'', their name for themselves as a species) are the core of the Covenant military. They were the guardians of the prophets and the frontline troops for most of Covenant history.[31] They stand 8'6" and taller, and are excellent soldiers, brilliant tacticians, and disciplined, aggressive fighters. ''Halo: Combat Evolved'' Instruction Manual, , , , Microsoft Game Studios, 2001, Faster, stronger, and tougher than any Human (with the exception of the MJOLNIR-equipped Spartan II's) they fight in relatively small numbers but often lead squads of Grunts. They were the first to join the Covenant when the Prophets discovered evidence of the Forerunners' "Great Journey," and called for a truce. Armor color seems to indicate rank, and it is believed Elites are promoted based on the numbers of casualties they inflict. After the Civil War the Elites following the Arbiter side with Human cause.
The Elite's standout feature is a four-part lower jaw. Early in ''Halo: Combat Evolved''
Brutes
Brutes (Covenant: ''Jiralhanae'', Korean: 지랄하네)[33] have a hairy gorilla-like appearance and possess immense strength. Brutes often travel in packs which can cause a prolonged engagement. Standing 9' tall they are organized tribally and are led by their chieftain, Tartarus. Brutes are the newest addition to the Covenant and the most willing fighters. Brutes appear in a few different fur colors; white colored Brutes are usually in higher ranks, as evidenced by the Brute captains, the Honor Guard Brutes and their chieftain, Tartarus.
They have a long-standing rivalry with the Elites for unknown reasons,[34] which eventually bubbled up into the main thread of the hatred and killing that began the Covenant Civil War in ''Halo 2''. While Brutes do have superior strength , as well as being unquestioningly loyal to the Prophets, Elites hold superior intelligence and discipline and possess superior leadership and management ability. However, unlike Elites the Brutes are normally deployed in packs and are able to work together and fight as such. This "pack mentality" can be compared to a pack of wild wolves, which is very effective in combat as seen in Halo 3. Also as seen in Halo 3, the Brutes now use similar shielding technology as the Elites making them even more deadly. This may account for their move to full fill the Elites roll as ground officers.[35]
After the assassination of the High Prophet of Regret, the Brutes replaced the Elites as the personal bodyguards of the Prophets and commanders of the Covenant military, which caused dissension in the Elite Ranks and stared the Covenant Civil War. Before the Civil War Brutes were normally not deployed for ground engagements, which is why many of the human characters in the series didn't encounter the Brutes until the later events of Halo 2. Presumably they were kept on board the space fleets as Prophet bodyguards; though sometimes used in important ground missions such as when Tartarus collected 343 Guilty Spark from the Arbiter.
Hunters
Hunters (Covenant: ''Lekgolo'') are incredibly dangerous foes, deployed more like equipment than soldiers. ''Halo: Combat Evolved'' Instruction Manual: The Hunters, , , , Microsoft Game Studios, 2001, They stand 12' tall or 8' while contracted. They are brought in for demolition or heavy defense, and always work in pairs, calling each other "bond brothers." Unlike the other Covenant species, which have endoskeletons and central nervous systems, Hunters are actually made up of a conglomerate colony of sentient orange symbiotic eels, held together by their armor.[36] Hunters usually show nothing but opprobrium towards the lesser Covenant races (even purposefully killing them if they become an obstruction during battles) and rarely communicate with any other race (including the Prophets) apart from the Elites. They are believed to have their own religion; it has also been noted that some Hunters even recite poetry and meditate in their spare time.See '' Their massive size, near-impenetrable armor, large shields, and arm-mounted fuel-rod cannons make them essentially walking tanks in combat. Their armor, though quite effective, does not cover them completely, leaving a large spot on the lower back open to attack.
Surprisingly, Hunters seem to be one of the more intelligent species in the Covenant, as they join the Elites in their resistance against the Brutes. It is not known whether or they also join the humans, as the Elites did. However, a small amount remain loyal to the Brutes.
Jackals
'Jackals' (Covenant: ''Kig-Yar'') serve as the Covenant's scouts and snipers. They are higher in status, if not necessarily rank, than the Grunts. ''Halo: Combat Evolved'' Instruction Manual: The Jackals, , , , Microsoft Game Studios, 2001, They have superior senses compared to both humans and other Covenant races and are competent marksmen, equipped with either arm-mounted energy shields and a plasma pistol, or a high-powered particle beam rifle. Their shields are more than capable of deflecting ballistic projectile weapons and Covenant needler rounds, but their strength fades considerably under sustained fire from energy-based weaponry. Their beam rifles are capable of cutting down all but the hardest of targets with very few well-placed rounds. In Halo: Combat Evolved they wore armor and helmets.
Given their small frames, they are typically found in defensive, dug-in positions, firing from cover or sniping from elevations. A Jackal utilizing a shield is nearly invulnerable, yet an accurate, consistent shooter can place rounds in the feet or arms, and a well-placed grenade can bypass its shield entirely. These shots might not kill the opponent directly, but the Jackal will recoil visibly and allow a second well-placed shot to finish the kill. The beam rifle allows Jackals to shoot from under cover or in shadows. Typically, they attack while the player is engaged with other targets, using their fellow Covenant as distraction in order to hit their target without taking fire.
Jackals are the only race of the Covenant confirmed to be mercenaries, paying only occasional lip service to the Covenant religion. This may be why they side with the Prophets and Brutes during the Civil War.
Grunts
'Grunts' (Covenant: ''Unggoy'', in Tagalog: ''Monkey'')[37] serve as the primary infantry of the Covenant's military forces, yet are the lowest creatures in the caste system. Roaming individually or in pairs they pose very little threat to the player, but ''en masse'' and in large hordes, their charged plasma pistols can overwhelm opponents. ''Halo 2'' Instruction Manual, , , , Microsoft Game Studios, 2004, Without leadership and facing forces of equal size, it is common for Grunts to panic and retreat in the face of danger. However, if an Elite is incorporated into their unit, they will rally together to stand and fight.
During the swift Covenant Civil War the Grunt army was split taking both the Elites' and the Brutes' side, however most preferred to take the Elites' cause. Grunts have a mentality to side with whoever seems to have the upper hand at the moment. For example, on the battlefield the Grunts siding with the Brutes will turn on their Brute officers when they feel the tide of battle has turned against the Brutes. It can be assumed that this works vice versa against the Elites. While the Grunts do believe in the 'Great Journey', self preservation seems to be the number one concern on their mind.
They do not breathe the same atmosphere of both humans or the rest of the Covenant species. In order to survive in oxygen-based environments, they must wear an apparatus allowing them to breathe methane gases. Grunts stand at approximately five feet tall.[38] Despite their small stature, they are more than capable of wielding the more powerful Covenant weapons systems, such as plasma turrets and man-portable fuel rod guns.
Drones
Drones (Covenant: ''Yanme'e'') are the only insectoid race within the Covenant. They talk in a chirpy, clicking noise but it is not certain if this is a hive communication or individual conversation. Their exoskeleton is pale green and thick in texture. Because of their mobility, they can sometimes be difficult to kill, often flying in large groups. They were not seen in '', but appeared to be new additions to the Covenant fighting force as of ''Halo 2''.[39]
They are suited to flight and combat in areas like Earth's atmosphere which suggests their home world is much like our own. They prefer to stay at a distance and use long range tactics. However, they are skilled close-range combatants as well if the need arises, utilizing their climbing claws in close-quarters. Drones have been noted to land on vehicles and use their claws for vicious and surprisingly powerful attacks against the occupants.
Drones apparently do not require breathing and can withstand 0 pressure, since they can maintain Covenant warships in space. It is, however, not known if the Covenant can provide space suits for their Drones.
Engineers
Engineers (Forerunner: ''Huragok'') are the scientific engineering backbone of the Covenant and its economy. The name ''Huragok'' was given to them by the Forerunners themselves, inferring the Engineers had direct contact with Forerunners. They float via air sacs and their many tentacles are able to split into many fine cilia, with which they are able to manipulate machinery. Their motivations are unknown, but they appear to draw no distinction between friend and foe, preferring to spend their time inspecting or repairing technology, although they will utter a high pitched keening sound when a Forerunner artifact is under any sort of threat. They are extremely apathetic to any sort of combat, and will just float along with their one desire: to fix things. In one encounter, an Engineer repaired the Master Chief's damaged shield generator and then floated away. This Engineer was later killed due to the risk of it giving the Master Chief's superior shield technology to the Covenant.
Engineers do not appear in either Halo games (though their character models are coded into ''Halo: Combat Evolved'') and are mentioned only in '', '', '' and the ''Halo Graphic Novel''.
See also
★ List of extraterrestrials in fiction
References
1. The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004,
2. The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004,
3. The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004,
4. The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004,
5. The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004,
6. The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004,
7. Interview with Joe Staten HBO
8. [Cinematic] Fade up, to see the broken remnants of the Alpha Halo; a Covenant assault carrier flies into view, and camera tracks with it. A huge Covenant fleet has arrived at the wreckage of Halo, and with them a massive, incredibly complex hemisphere structure. Text reads, "Covenant Holy City, High Charity Ninth Age of Reclamation". -
9. , , Eric, Nylund, Ballantine Books, 2001,
10. , , Eric, Nylund, Ballantine Books, 2001,
11. , , Eric, Nylund, Ballantine Books, 2001,
12. , , Eric, Nylund, Ballantine Books, 2001,
13. , , Eric, Nylund, Ballantine Books, 2001,
14. , , Eric, Nylund, Ballantine Books, 2003,
15. , , William, Dietz, Ballantine Books, 2003,
16. Halo Graphic Novel: Last Voyage of the Infinite Succor, , Lee, Hammock, Marvel Comics, 2006,
17. 'Cortana': You have no idea how this ring works, do you? Why the forerunners built it? Halo doesn't kill flood, it kills their food. Humans, covenant, whatever. We're all equally edible. The only way to stop the flood is to starve them to death. And that's exactly what Halo is designed to do; wipe the galaxy clean of all sentient life. -
18. '343 Guilty Spark': After exhausting every other strategic option, my creators activated the rings. They, and all additional sentient life in three radii of the galactic center, died ...as planned. -
19. 'Arbiter': Tartarus. The Prophets have betrayed us. / 'Tartarus': No, Arbiter! The Great Journey has begun! And the Brutes, not the Elites, shall be the Prophets' escort! -
20. 'Arbiter': (to Prophets) We have always been your protectors. -
21. 'Heretic Leader': The Elites are blind, Arbiter. But I... will make them see. -
22. , , Eric, Nylund, Ballantine Books, 2003,
23. , , Eric, Nylund, Ballantine Books, 2003,
24. ''Halo 2'' Instruction Manual: Covenant Weapons, , , , Microsoft Game Studios, 2004,
25. Frankie discusses the possibilities of the Covenants weaponr O'Conner, Frank
26. 'Cortana': From what I've been able to piece together, their leadership ordered all ships to abandon Halo when they found the Flood, but they were too late. The Flood overwhelmed this cruiser and disabled it. The Covenant are terrified the Flood will repair the ship and use it to escape from Halo. -
27. , , William, Dietz, Ballantine Books, 2003,
28. , , Eric, Nylund, Ballantine Books, 2003,
29. See the ''Halo Graphic Novel'' story, "Last Voyages of the Infinite Succor".
30. The Art of Halo, , Eric, Trautmann, Del Ray Publishing, 2004,
31. 'Spec Ops. Leader': We are the arm of the prophets, Arbiter. And you are the blade. -
32. One Million Years B.X. Bungie
33. ''Halo 2 Collector's Edition'': "Conversations from the Universe" booklet.
34. 'Grunt': You have eyes, Mehmep, you've seen them bicker and fight. And you have ears, you've heard the disrespect the Jiralhanae show the Sangheili. They hate each other. Conversations from the Universe
35. ''Halo: Combat Evolved'' Instruction Manual: The Elites, , , , Microsoft Game Studios, 2001,
36. ''Halo 2'' Instruction Manual:Hunters, , , , Microsoft Game Studios, 2004,
37. "Unggoy" search
38. ''Halo:Combat Evolved'' Instruction Manual: The Covenant, , , , Microsoft Game Studios, 2001,
39. ''Halo 2'' Instruction Manual: Drones, , , , Microsoft Game Studios, 2004,
External links
★ Halopedia - Halo Knowledge center
★ Halo Story Page & Staten, Joe (2005). Joe Staten Interview. Retrieved January 9th, 2005.
This article provided by Wikipedia. To edit the contents of this article, click here for original source.
psst.. try this: add to faves

العربية
中国
Français
Deutsch
Ελληνική
हिन्दी
Italiano
日本語
Português
Русский
Español