(Redirected from Data transfer)'Data transmission' is the conveyance of any kind of
information from one space to another. Historically this could be done by
courier, a chain of bonfires or
semaphores, and later by
Morse code over copper
wires.
In recent computer terms, it means sending a stream of
bits or
bytes from one location to another using any number of technologies, such as
copper wire,
optical fiber,
laser,
radio, or
infra-red light. Practical examples include moving data from one
storage device to another and accessing a
website, which involves data transfer from
web servers to a user's
browser.
A related concept to data transmission is the
data transmission protocol used to make the data transfer legible. Current protocols favor packet based communication.
Types of data transmission
'
Serial transmission' bits are sent over a single wire individually. Whilst only one bit is sent at a time, high transfer rates are possible. This can be used over longer distances as a
check digit or
Parity bit can be sent along it easily.
'
Parallel transmission' Multiple wires are used and transmit bits simultaneously and is much faster than Serial transmission as one
byte can be sent rather than one
bit. This method is used internally within the computer, for example the internal buses, and sometimes externally for such things as printers, however this method of transmission is only available over short distances as the signal will degrade and become unreadable, as there is more interference between many wires than between one.
Asynchronous and synchronous data transmission
'Asynchronous transmission' uses start and stop bits to signify the beginning and end of a transmission. This means that an 8 bit
ASCII character would actually be transmitted using 10 bits e.g.: A "0100 0001" would become "'1' 0100 0001 '0'". The extra one (or zero depending on
parity bit) at the start and end of the transmission tells the receiver first that a character is coming and secondly that the character has ended. This method of transmission is used when data is sent intermittently as opposed to in a solid stream. In the previous example the start and stop bits are in bold. The start and stop bits must be of opposite polarity. This allows the receiver to recognize when the second packet of information is being sent.
'Synchronous transmission' uses no start and stop bits but instead synchronizes transmission speeds at both the receiving and sending end of the transmission using
clock signals built into each component. A continual stream of
data is then sent between the two nodes. Due to there being no start and stop
bits the data transfer rate is quicker although more errors will occur, as the clocks will eventually get out of sync, and the receiving device would have the wrong time that had been agreed in
protocol (computing) for sending/receiving data, so some
bytes could become corrupted (by losing
bits). Ways to get around this problem include re-synchronization of the clocks and use of
check digits to ensure the
byte is correctly interpreted and received.
Protocols and handshaking
'Protocol' A protocol is an agreed-upon format for transmitting data between two devices e.g.: computer and printer. All communications between devices require that the devices agree on the format of the data. The set of rules defining a format is called a protocol.
The protocol determines the following:
★ the type of error checking to be used if any e.g.:
Check digit (and what type/ what formula to be used)
★ data compression method, if any e.g.: Zipped files if the file is large, like transfer across the
Internet,
LANs and
WANs.
★ how the sending device will indicate that it has finished sending a message, e.g.: in a
Communications port a spare wire would be used, for serial (
USB) transfer start and stop digits maybe used.
★ how the receiving device will indicate that it has received a message
★ rate of transmission (in baud or bit rate)
★ whether transmission is to be synchronous or asynchronous
In addition, protocols can include sophisticated techniques for detecting and recovering from transmission errors and for encoding and decoding
data.
'Handshaking' The process by which two devices initiate communications e.g.: a certain
ASCII character or an interrupt signal/ request bus signal to the
processor along the
Control Bus. Handshaking begins when one device sends a message to another device indicating that it wants to establish a communications channel. The two devices then send several messages back and forth that enable them to agree on a communications protocol. Handshaking must occur before data transmission as it allows the protocol to be agreed.