DEVIL MAY CRY 3 (MANGA)
A manga based on the best selling video game '' was released in Japan and later an English translation was released in 2005. The manga is divided into three parts, Code 1: Dante, Code 2: Vergil, and the unreleased Code 3: Lady.[1][2] The plot of the manga centers around the events that happened one year before Devil May Cry 3, it explains how the conflict between Dante and his brother Vergil started and how the game's characters were introduced to each other. Code 1: Dante explores the storyline from Dante's point of view, it introduces the main characters. It explains how Vergil and Arkham meet and how they formed an alliance. Dante is first introduced as a mercenary willing to take any job that offers a good reward, eventually revealing that the reason behind this is a desire to avenge the death of his mother by slaying those that killed her. Code 2: Vergil introduces the Temen-ni-gru a structure that holds the door to the demonic realm and it follows Vergil and Arkham on their quest to unseal the door to it. It illustrates the moment when Dante's demonic powers began awakening.
| Contents |
| Plot |
| Code 1: Dante |
| Code 2: Vergil |
| Main characters |
| Dante |
| Vergil |
| Supporting characters |
| Enzo |
| Arkham |
| Mary (Lady) |
| Alice |
| References |
Plot
Code 1: Dante
The story begins as Enzo enters Dante's still unnamed office, and offers Dante a job of rescuing a girl by the name of "Alice" for a $4,000,000 reward, an uninterested Dante tells Enzo to leave the shop.[3]
Dante then proceeds to look for Enzo to accept this job. Enzo is attacked by a group of demons while in a brothel, and is subsequently rescued by Dante. The scene jumps to a library and the reader is introduced to two new characters, Vergil and Arkham. Arkham approaches Vergil while he was searching through the bookrack for a book. While Arkham tries to gain Vergil’s attention by interpreting the legend of Sparda,[3] Vergil effortlessly proceeds to slay a library attendant revealing her to be a demon. The scene fades as Arkham incites Vergil to tell him the truth behind the legend. Dante is next seen standing outside a seemingly deserted mansion.[3] Dante enters the mansion through the second floor window, in that room he finds Alice sitting in a chair. Alice is afterwards revealed to be a demon as she proceeds to attack him.[6] Dante is next seen as he finds a photo of a young Mary. Meanwhile Vergil walks aimlessly through the rain effortlessly slaying a gang of humans after their leader tried to take hold of his sword.[3] He finds Enzo sitting outside of a building, Enzo mistakes him for Dante, Vergil figures out his brother is present in that town and proceeds to look for him.[3] Rabbi leads Dante to Alice’s location, where she refuses to leave without Rabbi. As a bell tolls Rabbi announces that it’s time for a “tea partyâ€. Here Dante encounters a demon resembling the Mad Hatter and after a discussion between him and Rabbi he decides to go. On his way out he crosses paths with Vergil but neither one acknowledges the other. After encountering a key and defeating a large cat like demon Dante finds himself alone with Rabbi. It is then revealed that the rescue mission was just a plan designed by Rabbi to lure Dante.[3] Alice’s demonic form is subsequently revealed, Dante abandons the mansion without payment. Vergil slays Rabbi and soon after leaves the mansion. Dante is next seen dreaming of the attack that killed his mother and separated him of his brother, soon after awakening a determined Dante is seen leaving the establishment with Rebellion, a sword given to him by Sparda in hand.
Code 2: Vergil
This chapter begins with Vergil and Arkham arriving at the entrance of the Temen-ni-gru. Arkham explained the nature of the structure to Vergil and proceeded to suggest an alliance.[3] Arkham proceeds to explain that the demons sealed by Sparda were bound to the Demon world by one thing, their names. Before Arkham had time to finish his explanation a demon takes hold of Vergil’s conscience. Vergil finds himself in a graveyard as a child surrounded by countless demonic skeletons. After losing hold of Yamato and being injured the demons introduce themselves, each one possessing the name of one of the seven deadly sins.[3] As Vergil realizes their message he regains control of his body and quickly destroys the statue containing the demon's conscience. The action then jumps to Dante’s establishment as he is being attacked by a group of demons. He quickly dispatches them and proceeds to visit a bar, here the bartender informs him of the murders Vergil committed.[3] Soon after he leaves and Mary enters the bar with a unconscious friend, she asks and is granted permission to stay. Meanwhile a frustrated Vergil tries to decipher a book containing ancient accounts of the legend of Sparda. He is summoned by Arkham to the basement of the mansion and there Arkham reveals that he was able to locate one of four seals necessary to open the gate to the demon world.[3] Mary encounters Alice while walking through a street, Alice guides her to Dante’s establishment. When Dante arrives Alice attacked him and stole an amulet that was a gift from Dante’s mother. He follows her to a church where he encounters the demon that he encountered in the mansion. Suddenly the floor crumbles under his feet and he falls to the church’s basement. Here he encounters the same demon that possessed Vergil. The demon tries to convince him to release the seal Sparda placed on them, in the process seriously injuring Dante.[3] He managed to escape its grasp after his demonic powers were awakened.[3] Soon after Vergil departs the mansion and heads to Dante’s location. Vergil arrives and almost instantly releases the third of the four seals. Vergil then reveals his plan of raising the Temen-ni-gru, thus opening the gate of the demon world.[3] He then proceeds to taunt Dante’s by showing him the half of the amulet that Alice stole earlier, prompting him to attack. However Vergil throws his brother’s half back to him claiming that he could retrieve it whenever he wanted. This chapter concludes with Arkham preparing to start the ritual to raise the Temen-ni gru.
Main characters
Dante
Main articles: Dante (Devil May Cry), l1=Dante
Dante is a fictional character that is the main protagonist of the video game franchise Devil May Cry. He is the son of the Legendary Dark Knight Sparda and a mortal woman called Eva. Half human and half demon, Dante possesses amazing powers and superhuman abilities.
Vergil
Main articles: Characters in Devil May Cry#Vergil, l1=Characters in Devil May Cry
Vergil is the twin brother of the heroic Dante and one of the two sons of the Legendary Dark Knight Sparda. Vergil is, like Dante, a hybrid. His lineage is divided between being half devil and half human, which gives him superhuman abilities. Unlike his brother, he is more serious about his training. His personality is also the opposite of Dante's, having a cold and stoic demeanor as opposed to Dante's wild and thrill-seeking nature.
Supporting characters
Enzo
Main articles: Characters in Devil May Cry#Enzo, l1=Characters in Devil May Cry
Enzo is the 'agent' of Dante, finding him work to keep him on his toes, and is the rightful landlord of the yet unnamed 'Devil May Cry' agency.
In "Code 2: Vergil", Enzo states that "I've looked after that kid since he came to this town" which suggests that Dante did not always live in the city where the Devil May Cry agency is located.
Enzo is also quoted as a reference in the ''Devil May Cry'' game manual.
Arkham
Main articles: Characters in Devil May Cry#Arkham, l1=Characters in Devil May Cry
Arkham is a mysterious man with supernatural abilities who is one of the main antagonists in the manga and in ''Devil May Cry 3''.
Arkham appears to be educated in the subject of demonology as well as the legend of Sparda. He is bald and has a scar or other disfigurement covering the left side of his face, which is seen to pulsate in one cutscene.
Mary (Lady)
Main articles: Characters in Devil May Cry#Lady, l1=Characters in Devil May Cry
Arkham's daughter. While still a normal human, she is also an exceptionally skilled firearms expert and extremely acrobatic in close quarters combat.
Alice
Alice is the apparent 'Damsel in Distress' of this manga. Although a child, her vanity and impatience lead her to demonic means to accelerate her growth. Her possessed doll 'Rabi' leads her to a being who resembles the Mad Hatter, and she is used as bait to lure Dante out, with a reward offered for her safe return (the reward is actually put up and paid by Rabi). As a child, she resembles the heroine of Alice's Adventures in Wonderland.
References
1. Amazon.com Listing for Devil May Cry 3 Code 1: Dante
2. Amazon.com Listing for Devil May Cry 3 Code 2: Vergil
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