DI-GATA DEFENDERS


'Di-Gata Defenders' is an Anime themed Canadian action/adventure, fantasy, animated television series created by Greg Collison with Nelvana Entertainment. This show is rated C8 according to the Canadian TV Classification System. The series currently has 27 episodes and is airing the Ethos Saga (Season 2) in Fall 2007. In North America, this show is aired on Teletoon in Canada and FOX network's 4Kids TV block as of July 28, 2007. Internationally, the series airs on the Cartoon Network for Australia and Jetix UK starting August 25, 2007.
The series follows the travels and adventures of four teenage children, part of an organization called the Di-Gata Defenders. Their mission as heroes is to defend RaDos against attacks by anyone who uses the power of RaDos for evil, this includes the defeated Order of Infinis and the upcoming threat of the Ethos.

Contents
Di-Gata Universe
Season 1 (The Megalith Saga)
Season 2 (The Ethos Saga)
Characters
Organizations
Henges and Casts
Offensive Spells using Warrior + Booster Stones
Defensive Spells using Shield Stones
Games
Stones
Power Sigils
Key Technology
Henge/Champion Stones
The Phase Stone
The Nova Stone
The Flawed Stone
Tracking Stone
Transporter Stone
Shaman's Stone
Trivia
External links

Di-Gata Universe


The stories take place in a realm called Rados. Everything in Rados is a combination of mystical energy, which takes nine forms:

★ Ogama

★ Dako

★ Yin

★ Yan

★ Altas

★ Nega

★ Sum

★ Infinis

★ Vitus
The history of the show tells of Primordials who roamed the realm. Their bodies used mystical energies as their life force. As they died, their life force leached into the rocks of Di-Gata Mountains. Man was then able to mine the enchanted rocks found in the Di-Gata Mountains. Many rocks were then carved into dice-like Di-Gata stones, and these were then carved with the sigil their power contained. From this point onward, anyone who used these stones were called stone casters or stone-slingers. It was believed that the first people who used these stones of power were called the Chi'Brek Tribe.
However, these stones contain great power, and some were not using it for the purposes for good.
The Wizards of Yan, a powerful order of RaDos' most powerful wizards and stone-casters formed a group, the Di-Gata Defenders. These Defenders were trained to use these stones to police the realm against those who would use such power for evil purposes.
But amongst their own ranks, a wizard named Nazmul wanted to keep all the power of the realm for himself. So he recruited powerful stone casters of his own and formed the Order of Inifinis. Nazmul's goal was the achieve eternal life by any means necessary and establish his own rule in RaDos.
As the Order continued to flourish, Nazmul managed to find a way to re-create a guardian called the Megalith using a large portion of the Realm's energy. This beast had unparalleled power and virtually made Nazmul invincible. The creation of the Megalith forced the Di-Gata Defenders of the previous generation to engage it. The Wizards of Yan came up with a ritual, the Spell of Binding to counter this unbeatable foe. They hired Brim, a stone-carver to create the four Pure Stones, which were the casting mediums for this spell.
In the final battle, they used the Four Pure stones against the Megalith and sealed him within the Pure Stones using the Machine of Binding. However, the generation of Di-Gata Defenders made the ultimate sacrifice and also destroyed a portion of the land around the Machine. However, Nazmul's first body was destroyed as well.
Four of the five children of the original Defenders were then taken to a secret Dojo, to for go training, to prepare for the day when the Megalith should break free from his seal. After sensing the Megalith was about to come forth, they left their Dojo behind and ventured forth into the realm, to continue where their parents left behind - to seal the Megalith once more and stop anyone who dares to relive their horrifying incident.
However, they do succeed in stopping the Megalith, and crush the Order. However, they had to destroy it instead. For if they proceeded with the seal, it would have brought forth the apocalypse of RaDos. The sealing was ment to be a cycle, to not only keep the Megalith imprisoned, but also the Di-Gata vampires known as the Ethos in check. The Ethos want one thing: to merge thier world with RaDos, so they can have an unlimited supply of Di-gata energy, which when depleted: Could very well bring the end of life to the entire realm. Now with the assistance of Rion, the six Defenders must now stop this ancient evil, as recompence for breaking the cycle and to save RaDos.

Season 1 (The Megalith Saga)


There are currently 26 known episodes in the English version during the Megalith Saga.

★ '1) Trouble In Paradise' - The Defender's secret training is interrupted when an earthquake signals that the monstrously evil Megalith is breaking free. Their mentor, Professor Alnar reveals to them that their training will not be completed. They must immediately embark on a dangerous mission to re-imprison the Megalith by recovering the four Pure Stones. Before the Defenders can leave the Dojo and start on their epic quest they are attacked by a vicious Rock Serpent and must face their first full on Di-Gata Battle!

★ '2) The Road Less Travelled' - On their way to the Monastery of Amos-Yan to recover The Key, a device which will lead them to the four pure stones, Seth and his fellow Di-Gata Defenders are ambushed by a band of thieves. The inexperienced Defenders find themselves trapped and only escape with the aid of the roguish and mysterious Adam. Meanwhile, agents of the dreaded Order of Infinis, an evil organization intent on the release of the Megalith, arrive at the monastery ahead of the Defenders.

★ '3) The Key To Victory' - The Monastery burns as Malco and Flinch tear it apart looking for The Key. With the help of a bizarre creature named Zad, the Defenders sneak into the monastery and make their way up to the Key chamber. The Key is within reach, but the Defenders must face Malco in a Di-Gata battle while the future of Rados hangs in the balance!

★ '4) Snared' - While travelling with Adam (who they met in Episode 2) Seth becomes annoyed at him and challenges him to a duel. While they're away, Mel, Eric, and Kara are attacked and defeated by the bounty hunter, Snare.

★ '5) Ms. Fortune' - The Defenders come across a carnival. The circus misfits end up controlling Erik through an amulet. Mel goes to investigate and it turns out that both the circus members and Erik are being controlled by another creature.

★ '6) Cast-Aways' - For the first time in their lives, the Defenders find themselves on the high seas and discover that their Di-Gata stones don't work over water! When bandits attack the ship they are traveling on, their friendly captain proves to be more than he appears.

★ '7) Escape from Ogama-Gor' - A walled city held in the grasp of a ruthless dictator has a dark secret. Its own citizens are being used as energy for the Dictator's crazed ambitions. For Kara, the situation becomes personal when her Guardian, V-Moth, is taken prisoner.

★ '8) A Flaw in the Ointment' - Seth learns the hard way that looks can be deceiving when the attentions of a pretty girl lead the Defenders to face destruction in a village where, literally, nothing is as it seems.

★ '9) Vitus' - Deep in the bowels of an abandoned mine, the Defenders uncover a secret destined to shake the entire realm of Rados to its foundations: The existence of a Ninth Sigil. And it doesn't take long before the evil Lord Nazmul sends his agents Malco and Flinch to claim it for the Order of Infinis.

★ '10) The Town that Time Forgot' - The Defenders encounter a cocky young Stone Slinger eager to make a name for himself by challenging Seth to a showdown. An unlikely ally (Adam) is discovered inside the stoneslinger's gang.

★ '11) Carved In Stone' - Deep inside a mountain at the roof of the world, the Defenders encounter Brim, the original carver of the pure stones, now living in self imposed exile and under siege by the evil Guardians. The Defenders remind him of the optimism he once held for human life and he gives Seth a rare and precious gift - the Vitus stone.

★ '12) The One' - The Defenders close in on the first pure stone. Their quest takes them to a remote jungle village where Erik is hailed as a Shaman, thereby making an enemy of the tribe's medicine man. As they try to gain information from the tribe about the pure stone, the defenders face a showdown with Malco and Flinch.

★ '13) One Down ' - The Defenders find the way to the pure stone is blocked by the Dakonauts, Lord Nazmul's unstoppable robotic army. A strange psychic connection is revealed between Mel and Kara. And when the first stone is finally achieved it is at a terrible cost. Now the goal is not the rest of the stones, but saving Mel's life.

★ '14) Doom Chase' - Mel and Erik have eluded their Sand Nomad pursuers and are hiding out while Mel recuperates. Seth has struck a deal with Doku - an embittered wizard who promises him the location of Nazmul's secret keep in exchange for Seth's word that he will destroy Brakus. To make sure that Seth holds up his end of the bargain, Doku reveals that he is holding Kara hostage. She has already been infected with poison of the Saviped spider. Only six hours remain before the antidote becomes useless.

★ '15) Warriors' - On the run from Malco and Flinch and the Sand Nomads who have overrun the Dojo, Mel and Erik encounter Bo, a brash young stone slinger who tells them of a warrior cult competition being held in a nearby county. They quickly realize the trophy is nothing other than one of the prized pure stones. As Mel and Erik make their way into the heart of the enemy camp and fight their way to the trophy, Seth carries the gravely ill Kara into the Ban Yo swamp in search of the antidote that will save her life.

★ '16) Knowledge' - Mel dreams of a long lost monastery and a pure stone hidden there. Nazmul is able to read her dream and decides that it is Mel - the possessor of such power - whose body he must have as the host for his incorporeal being. He dispatches Malco and Flinch to kidnap Mel, unaware that Brackus has stolen Nazmul's key and has gone to the monastery for his own purposes - possession of the pure stone. Brackus gets away with the pure stone. But all is not lost. The Defenders now have the key and the realization that their enemies are divided. They may be safe - for a while.

★ '17) Den of Thieves' - Eluding bounty hunters, Adam charms his way into the Defenders’ encampment only to steal away in the night with their pure stones. His trail leads the Defenders to a den of thieves where an arms auction is being held with the main attraction the prized pure stone. After tricking their way into the camp, Mel is captured, and the Defenders are in disarray until Adam steps up to the plate. Using the Phase stone, he frees Mel, helps to destroy the encampment and helps the Defenders escape with the stones.

★ '18) Nexus' - The Defenders head for the legendary Nexus - over the centuries a traditional place of healing for Di-Gata Defenders. But the Nexus is not what it seems. Kali, a shape shifting agent of Nazmul, has been charged with obtaining a body host for Nazmul. Disguising herself as the Keeper of the Nexus, she welcomes them inside. As Kara’s wizard-like powers start to manifest themselves, Kali decides that Kara, not Mel should be the one Nazmul seeks.

★ '19) Replication' - Barely escaping the Nexus with their lives, the Defenders set out for the Pinnacle, an ancient Di-Gata training temple. On the way, they face the Obelisks, an army of war machines created for Nazmul by Flinch. Erik and Kara stay behind to try and stop the destruction, while Seth and Mel head for the Pinnacle to hopefully cure Mel of her wizard attacks. At the Pinnacle Seth must face Omniaxor, his father’s Guardian.

★ '20) Dark Descent' - The Defenders discover The 'Machine of Binding' and Erik devises a plan to re-wire the machine to enable it to draw the pure stones to it. Their plan is foiled by an attack and as Erik lies gravely ill, a strange metamorphosis is taking place within Seth. It’s a change that will affect Seth both physically and psychologically and which may affect the outcome of their mission.

★ '21) The Cycle' - Nazmul has undertaken a secret quest for immortality that sends his team to an underground palace which once housed an ancient King who is rumored to have achieved eternal life. The Defenders arrive at the palace only to unleash an ancient force that may well rival the Megalith in its ferocity. In the process they discover a secret that plants the seeds of doubts as to the rightness of their mission. Is re-binding the Megalith the right thing to do? Do they dare to defy the traditions they have been taught since their training began?

★ '22) What Lies Beneath' - The Defenders stop to help a caravan of refugees fleeing the war ravaged countryside for the safety of the Arboth. Brackus and his Mercenaries also descend on the village of Arboth, having identified it as the source from which the pure stones were carved. Seth deserts the Defenders as they attempt to help the peaceful Arbothians repel the invaders.

★ '23) The Returning' - The Defenders locate the third pure stone; hidden in the sacred floating city of Callisto. Mel detects the presence of the final stone on the outskirts of the city but the presence of almost invincible Guardians makes its capture almost impossible. The Defenders learn that only the Nova Stone will help them, but this stone is not in their possession.

★ '24) Adam and Eve of Destruction' - In a surprise turn of events, Adam shows up at Brackus’ safe house with the four pure stones and Kara in handcuffs. Kara is grabbed and prepared for the host body transfer that will give Nazmul physical form. An enraged Seth leads an all out assault on the castle. Repentant for the error of his ways, Adam risks his life to free Kara. Along the way, he makes a final mistake, he sets Brackus free thinking he is no longer a threat. With Kara safe and the four stones in hand, the Defenders head for the place of binding, unaware that Brackus is already making plans.

★ '25) Perfect Host' - The Defenders have successfully maimed Nazmul and the Order of Infinis is now in wreck. Brackus now commands the army and pursues the Defenders to the Spell Zone. But in a shocking twist, Nazmul finds the perfect host: But it is not Kara. It's Malco. Now the Infinis Civil War and the final battle for control of RaDos rages on. However, in the process: The Megalith is now free and the Pure Stones are now destroyed.

★ '26) Ethos' - The Megalith begins his rampage across the Realm as the Defenders must now seek a way to destroy it once and for all before his energy restores. With the combined efforts of the Di-Gata Defenders and Adam, they successfully bring down the giant and restore order to RaDos, or so they think. Now the rise of a new evil has come, one that can bring forth more destruction than even the Megalith.

Season 2 (The Ethos Saga)



★ '27) Dark Equinox Part One' - It is now after the destruction of the Order of Infinis. Rados has been torn to bits. While the Defenders are trying to repair the realm, they encounter Zad, who ends up sending Kara into the Dark Realm. With Rion at the Defenders' side, the Defenders must pull Kara out of the Dark Realm without the Ethos leaking into Rados. And Kara must learn to work with the banished Brackus; her greatest enemy, to find the Tower of No-Ah and escape.

★ '28) Dark Equinox Part Two'

★ '29) The Healer'

★ '30) Guardians For Sale'

★ '31) The Magnificent Two'

★ '32) Regenesis'

★ '33) Malco Redux'

★ '34) Back Track'

★ '35) We're No Guardian Angels'

★ '36) Von Faustien'

★ '37) Note's From The Underground'

★ '38) R and R'

★ '39) Farewell To Arms'

★ '40) Hunter and Hunted'

★ '41) Romancing With The Di-Gata Stones'

★ '42) Shape Shifted'

★ '43) The Empty Box'

★ '44) The Di-Gata Redemption'

★ '45) Absolution'

★ '46) The Lost Children'

★ '47) The Spell Zone'

★ '48) Mel On My Mind'

★ '49) Complications'
50, 51 Di-gata dawn, and Night Fall
As of August 19th, only Dark Equinox Part I has aired on Teletoon as part of their Spin Cycle lineup. The rest of the episodes will begin airing in Fall 2007.

Characters


Organizations


'Order of Infinis' - The Order was formed by a corrupt Wizard of Yan, Nazmul, who sought power and eternal life. They were they main antagonist of Season 1. In the end, Nazmul was sealed away and Brackus was killed for high treason. And the Order was destroyed in a civil war at the Spell Zone. Flinch is the last remaining servant of the Order until he once again hooked up with Malco.
'Ethos' - Like the Order of Infinis, they are an organization with evil intentions. Long before the formation of the Order of Infinis, the Wizards of Yan imprisoned the Ethos in the Dark Realm. As part of their imprisonment, the Megalith was created as a result. When the Megalith was destroyed, the Ethos were set free and could no longer be contained. Already a number of them are back in Rados. Their plan is to merge both the Dark Realm and RaDos together, giving the Ethos what they desire: The Di-Gata energy they feed on, which will eliminate all life on the planet.
'Wizards of Yan' - The most powerful beings of Rados who hold enormous power. The Wizards were responsible for the creation of the Di-Gata Defenders to protect the Realm from evil. Nowadays, they no longer exist except for a select few. Nazmul, Professor Alnar, Doku and Melosa are the only known Wizards.
'Rougon' - The most hated hunters in all of the Realm. Rougon are human hunters and do anything for profit. Their base is located underwater, a perfect place for buying illegal items and other treasures. Their hide-out was destroyed by the Defenders after the Yinicor was released from its prison.
'Di-Gata Defenders' - The protectors of Rados formed by the Wizards of Yan to protect the realm from those who would use its sigil energy for evil. However, many were killed and some went over to the Order of Infinis. Notable Defenders were Rayald (killed by Malco) and the current Defenders' parents.
'Yin-tos Army' - The subgroup of the Infinis forces. These are mercenaries who are motivated by money and nothing else. They swore alleigeance to Brackus and are under the sub-command of General Rube
'Gatashin Monks' - The group of monks who carried out quite a few tasks involving the Pure Stones. Four monks each carried a Pure Stone and hid it away, and some took the young Defenders to the Dojo, with the exception of Adam. The Key was hidden in the Amos-Yan Monastery, and guarded by the monks.
'The Zad' - The servants of the Ethos carrying out their will.

Henges and Casts


These are the various casts and henges used by the characters and their guardians. Almost each spell has a unique setup, henge and cast animation. But there is no such thing as the most powerful spell, even if the character was to use 3 Boosters and a warrior:


Offensive Spells using Warrior + Booster Stones

Stone Caster 'Attack Name' 'Stones Required' 'Attack Description'
Seth Doom Dart Nega warrior Sends out a spinning knife shaped like Nega. Used to cut or stab enemies.
Spinning Doom Nega warrior, Dako booster Sends out a spinning, energy shuriken. Also used to cut down enemies, but has more control over direction than Doom Dart.
Nega Mass Nega warrior, Dako booster, Dako booster Sends out a tiny ball of condensed Nega energy, its appearance is like a lava rock.
Screaming Pinwheel Nega warrior, Dako booster, Dako booster, Dako booster Sends out a uncontrollable vacuum blast of white energy. It can't do damage by itself. But it can pick up objects and toss them around, like a tornado. It's given the name by the sounds it makes as it moves through the air.
Bedlam Dako warrior Sends out one or a bunch of tiny dark spirits that look like shadow fish, doesn't really do much damage.
Twisted Chaos Dako Warrior, Nega Booster Two effects. Either sends out a black energy worm, or enhances Seth with four tentacles. These tentacles add to his mobility and phyiscal strength by being able to lift largier objects. Can also be released to constrict or squeeze an opponent.
Pandemonium Dako Warrior, Nega Booster, Nega Booster Summons mechanical squids. They wrap and constrict around the opponent and turn into metal strands around the enemy. Can also send out electro-static discharges to pin down the prey.
Dark Anarchy Dako Warrior, Nega Booster, Nega Booster, Nega Booster Summmons a large blade of darkness. Anything enveloped in it takes damage or gets destroyed.
Doom Qauke Kragus summoned, Dako booster, Dako booster Two flaming orbs hit Kragus' back, causing him to send out and earth-shattering roar.
Melosa Chillbane Yan warrior Sends out an ice crystal. The ends are solid and sharp enough to hurt enemies.
Freezing Hail Yan warrior, Yan booster Same Chillbane, but can freeze the target.
Frigid Tempest Yan warrior, Sum booster, Sum booster, Sum booster Calls a medium-sized snowstorm upon the target.
Snow Blast Yan warrior, Sum booster, Sum booster Two Effects. It either sends out a concentrated blast of snow, or enhances Melosa with a snow catsuit. This blue hooded catsuit adds protection from some damage and allows her to move extremely fast. Can sometimes freeze enemies.
Breath of Zephyr Sum warrior, Yan booster Creates a slide made of ice that can pick up a person falling and send them back up to where they fell.
Glacial Flow Sum warrior, Yan booster, Yan booster A large area freeze spell. Its freezing effect moves forward.
Crystal Casket Sum warrior, Yan booster, Yan booster, Yan booster Same as Glacial Flow, but a much slower and deeper freeze effect. Can also freeze energy forms.
Kara Fog Shroud Altas warrior Sends out a shroud of thick fog. Hides anyone who wanders into it.
Tornado Yin warrior, Altas booster Sends out a cyclone of wind. Designed to damage anyone who gets picked up by its power.
Typhoon of Power Altas warrior, Yin booster, Yin booster Calls a thunderstorm above the target that sends down magical lightning.
Bolt of Altus Altas warrior, Yin booster, Yin booster, Yin booster Electrocutes herself to send out bolts of electricity through discharging.
Mantle of Yin Altas warrior, Yin booster Summons a magic carpet, used to fly without the help of V-Moth.
Pillar of Altas Altas warrior, Yin booster Same as Tornado, except non-damaging - designed to lift the Defenders to high places or escape.
Yinn-icane - Effect of this spell is unknown, was mentioned in "Carved in Stone"
Storm Caller - Effect is Unknown
Prison of Yin - Effect is Unknown. When to about cast, knocked out by a Guard in ''Den of Thieves''
Erik Generator Infinis warrior, Ogama booster Summons a large amount of metal. The metal then takes shape of various objects, like metal prisons, to a hammer, to amplifier rings or gauntlets.
Constructor Infinis warrior, Ogama booster Enhances Erik's arms with drills. Used for drilling into rocks and hard-shelled enemies.
Grand Mechanism Infinis warrior, Ogama booster, Ogama booster, Ogama booster Summons a metal ring that generates metallic plates. These metal squares can block attack spells or enemies. The plates can function like Generator's metal prison function when needed.
Forge Fire Ogama warrior, Infinis booster Sends out ball-like grenades. Upon contact, these explosives latch onto the target and explode after a few seconds.
Singeing Spar Ogama warrior, Infinis booster, Infinis booster Sends out a concentrated blade of heat.
Flaming Vortex Ogama warrior, Ogama booster Like above, except sends out a spinning vortex of flame instead of a blade.
Flash Blast Ogama warrior Fires a concentrated blast of light, which has the power of concussion and stunning.
Fabricator Infinis Warrior Had two effects. It either forms a pair of handcuffs and leg fetters. It can also create a laser cage.
Incinerator Ogama Warrior Infinis Booster Infinis Booster Infinis Booster Effect is Unknown, mentioned by Greg Collinson in Di-Gata Online
Adam Assassin yan warrior, Infinis booster Enhances Adam's speed to lightning fast. While in this form, he can make quick and painful physical punches, grapples and kicks.
Black Bola Infinis warrior, Yan booster Fires 2 energy bolas. It has the power of constriction.
Power of the Guild Yan warrior, Yin booster, Yin booster Fires a fragile device that launches towards the target. Once it hits an object, the device explodes and releases knock out or nerve gas.
Deceptor Yan warrior, Yin booster Creates multiple energy clones of Adam, designed to confuse an attacker.
Heart of Yin Firefox summoned, Yin, Yan Turns Firefox into a flame spirit. Upon contact, the enemy is burned by the intense heat of the fire.
Brackus Blazing Fires of Dako Infinis worrrior, Dako booster, Dako booster Ignites Brackus' body to send out flame whips and blasts. Had an animation oddity in '"The Returning"'
Scourge of Infinis Dako warrior, Infinis booster, Infinis booster or Dako warrior Two effects. Either fires energy darts that inflict pain upon contact. Or spreads a poison through the body on contact with the stone. The poison also causes great pain.
Flinch Slithering Worm Infinis warrior, Yin booster Sends out a dark spirit, in the form of a worm.
Psyclone Yin warrior, Infinis booster, Infinis booster Sends out a dark spirit, in the form of a banshee. When amplified, the screams from the spirit can pierce the ears.
Rion Opressor Yin warrior, Nega booster Sends a green substance that Rion has control over.

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Defensive Spells using Shield Stones

'Vanguard Aegis' Summons a shield that can withstand attacks. Requires any amount of shield stones, but attacks get weaker depending on cost. Can also stack or multiple users can form in a way to offer protection on all fronts (eg. Ogama formation in '"The Road Less Travelled"')
'Fortified Front' Summons a shield dome or group of shields that surround the caster, covers attacks from all angles, but not as effective in some cases.
'Barricade Array' Summons mini-shields of the sigil used. These shields can block small attacks, pick up smaller objects, deflect some spells or attack an enemy (Snare used this function against Adam). These shields are controlled by the caster.

Games


There are currently four games available for this show: ATV Racer; Di-Gata Online, which is in production but playable; Battle Arena, which is in production but playable; and the Training Battle Arena.
Di-Gata Online and the ATV Racer game can be accessed through www.digata.com. The ATV is also available on www.teletoon.com. In Di-Gata Online, they have four provinces unlocked, each containing a quest and re-playable mini-game after finishing the quest for that province. The battle arena is currently playable, but it has some bugs in it.
Recently, Di-Gata.com has also released a battle training game based on the trading cards/stones game.
There has also been confirmed talk about a Di-Gata Defenders game being released for Nintendo DS. Information about this release can be found at this page.

Stones


Di-Gata Stones draw upon the mystic energy that simmers below the surface of the realm, and unleash it in the form of pure power. Each warrior has a different arsenal of Di-Gata stones. In battle, a warrior must choose how to use his stones to maximum effect, analyzing and opponent's strengths and weaknesses and deciding when to unleash their most powerful attacks.
There are six types of stones, each having a different role of a Di-Gata battle.
'Warrior Stones' are rare. A Warrior Stone exudes energy in many different forms, from an explosive fireball, to a high-voltage bolt of lightning. In battle, warrior stones are combined with Booster Stones for an additional burst of power. They come in colours of gold. Defenders use these stones to access dojos.
'Booster Stones' are common. These stones are used to enhance and strengthen the effect of a Warrior Stone. More booster stones added to a cast will result in more powerful attacks but will also increase the chance of a miscast. Only the most experienced casters use more than one or two Booster Stones at a time. They come in colours of silver.
'Shield Stones' are common. These defensive stones are used to protect the caster from an opponents attack. The caster must choose wisely how many shield stones to use in a battle. The more shield energy used, the less powerful you will be in attack. They are dark blue in appearance
'Guardian Stones' are ultra-rare. These stones are home to powerful creatures known as Guardians. Each Guardian has different attack and defensive powers. The Guardians vary in size and strength, but even the least powerful among them are a valuable asset to any duel. They come in colours of dark green.
'Henge Stones' (also called 'Champion Stones') are ultra-rare. These enormously powerful stones are extremely hard to come by, and with good reason. They have ready-made henge energy inside them already, so the attack is much more powerful than the same henge with multiple stones.
'Aqua Stones' are rare. They are made from coral found in reefs off the coast and draw on the powers found within large bodies of water. They are used in "Castaways", "Knowledge," and "Den of Thieves." They mostly use them to form magic bubbles around them. This allows them to do 4 things

★ Overcomes one of their weaknesses, they can't swim.

★ If they need to return to the surface with their sigil stormers.

★ Survive underwater with no fear of water pressure and oxygen loss.

★ Manipulate water to attack or imprison foes.
'Pure Stones' The four Di-Gata stones used to bind the Megalith. These stones are necessary to complete the Spell of Binding for entire cycles at time. However, due to some freak accident in not casting the Spell of Binding, the Pure Stones were destroyed, allowing the Megalith and Ethos to escape from their prisons. There are only four engraved with the sigils: Dako, Yan, Yin and Ogama.

Power Sigils


There are currently ten (The ninth one, called 'Vitus' and tenth one unannounced) Power Sigils, each used to tap into a unique aspect of the realm's energy through dice-like Di-Gata Stones. Individually, each Sigil is capable of unleashing a burst of raw energy, but when used in combination with each other, the energy aspects blend together to form a Henge. Not only does this create a far greater concentration of power, it also allows access to other kinds of destructive or helpful powers. These sigils are also inscribed on various locations, objects, articles of clothing and sometimes as birthmarks or tattoos on the people's faces (like Brackus' Infinis tattoo on his forehead).
'OGAMA', the sigil of Order. To study Ogama is to seek control and order in all things, even in chaos.
'INFINIS', the sigli of Eternity. To study Infinis is to learn and understand the universes’ constant circle of life.
'YIN', the sigil of Youth. To study Yin is to see the Realm through fresh eyes everyday and to overturn the past in favour of the new.
'YAN', the sigil of Wisdom. To study Yan is to seek the wisdom of the ancients and knowledge from the past.
'NEGA', the sigil of Force. To study Nega is to learn that destruction and severance are roads to greater things.
'DAKO', the sigil of Chaos. To study Dako is to accept and embrace change.
'SUM', the sigil of Peace. To study Sum is to seek inner peace and to know the undying nature of the Realms energy.
'ALTAS', the sigil of Balance. To study Altas is to know the center, to feel the balance of the sigils.
'VITUS' is the sigal of Renewal. It is a new sigil described in the episode Vitus. Seth had a Vitus stone carved by Brim, but it could only be used once. The stone was used on Melosa after she was taken over by the Megalith in 'One Down', its power then was to purge its presence from her.
'Ethos': This sigil was first introduced by Alnar when he explained to the Defenders about the coming of the Ethos. The Zad and some Ethos emissaries are the only beings in the series so far that use Ethos Stones. It can combine with other sigils to form attacks involving dark sorcery. Also dubbed the "Shadow Stone" by some people.

Key Technology


In the Realm, most technology is carved from stone, or metal and powered by Di-Gata Stones.
'The Key'
:Not necessarily a piece of technology, but still has properties to make it useful. It is a large blue stone engraved with Yan sigils all over it. It is a detector of great energies. If it senses an energy source nearby, it will react by glowing. As it glows brighter, the source is more closer. It is the only tool besides Mel's power that can find the approximate location where the Pure Stone is hiding.
:The Defenders kept it after they defeated Malco in '"The Key to Victory"'. However, they lost it when Signey forked it over to Flinch in exchange for the safe return of her mother. The Order of Infinis used The Key to track the Defender's movements after they collected the Dako Pure Stone. At one point, The Key was broken in half by Anaconduit and Kragus in their little tussle in '"Doom Chase"', the Key was then repaired one episode later. After the key was repaired, Brackus borrowed it to find the Defenders with Malco and Flinch in the sunken Monastery, thinking there would be a Pure Stone and Malco and Flinch may have known where one was. Brackus collects the Ogama Pure Stone in exchance for the return of Melosa. But when Malco and Flinch were going to finish off the Defenders, a sea monster entered the room and attacked them. It grabbed Flinch and tossed him into Brackus as he was leaving. Brackus held on to the Pure Stone, but lost the Key. Seth reclaimed it before they resurfaced from the monastery.
:They didn't have the Key for long when they entered the '"Den of Thieves"'. A man bumped into Erik and swiped it from him. Later, Snare manages to get a hold of it. But things get more strange when Adam is seen holding the Key in '"The Returning"' with the Nova Stone. He used it to find the Yin, Yan and Dako Pure Stones, hoping to find the Defenders. As of that point, the Defenders have held on to the key, even when Adam turned over the pure stones and Kara over to Brackus to "make things right".
'Erik's Guantlet'
:Erik is the only character besides Flinch that uses a device to launch or activate stones. His gauntlet can also do other functions like control Robotus, activate other machines, and bio-scans. In 'Ms. Fortune', it also gave him super strength by using its backup power to operate, however it released a discharge when held on for too long. After this episode ended, this power was inaccessible because the cells that stored this energy were diminished.
'The Machine of Binding'
:This machine was used to activate the power of the Pure Stones to seal the Megalith. However, it had no control over the outside damage the seal would cause. In "Dark Descent", the Defenders tried to reverse the polarity of the machine to draw the Pure stones to it, but they nearly destroyed the realm with a Negastorm. However, they managed to keep their Dako Pure Stone and get the Yan Pure Stone in the process. As of now, the Machine of Binding is now useless, since the Megalith is destroyed and the Pure Stones as well. Even if they could use it again, it was also destroyed by Seth's inhuman strength, because the Spell of Binding would have destroyed RaDos if it was successful.
'The Shift Stone'
:This device is both a timer and a key. Six of the eight sigils are engraved on each face of the stone, and rotate as time goes on. When all the sigils are aligned, the timer reaches 0. At this point, the device can be used as a key to open a portal between the Dark Realm (where the Ethos reside) and RaDos itself. Large amounts of energies are required along with the Shift Stone to open larger portals or for people to get out of the Dark Realm and back to RaDos. The Defenders acquired this stone from one of the Zad.
'Sigil Stormer'
:The main transport for the current Defenders to travel around Rados. It is fueled on Di-Gata stones. Each Defender has one, and extra people hitch rides with them, but usually have their own helmets.

Henge/Champion Stones


The Phase Stone

: The Phase stone was owned by Adam and given to Melosa in '"The Town that Time Forgot"', as a parting gift. The spell on this stone is cast when tossed into an inanimate object or wall. As long as the spell is active, the user can walk through it as if it never existed. The stone can be recovered while shifting.
: Mel only used its power once to get into the shaman's house without breaking the door down. Later on, in '"Den of Thieves"', it was used to release the Yinicor upon the Rougon thieves. The monster smashed open the cage that Melosa and Adam were held prisoner in. However, it was then taken back in '"Adam and Eve of Destruction"' as Adam used it to bust himself and Brackus out of Nazmul's dungeon. It has the henge of Yin and Infinis (The points on Yin are replaced by Infinis, much like Dreadcrow's henge).
The Nova Stone

:The Nova stone was carved by Nazmul and Sari and was owned by Seth's father and then given to Seth after his passing. It is extremely rare and has great power, making it the ultimate last resort weapon against evil. It has its own power source, so that it can be cast even when the caster's stone energy is depleted. When Seth cast it in 'The Key to Victory' in order to defeat Malco, it fired a large beam of light(much like the beam attacks from Dragon Ball Z). But at the time, Seth's control over it was limited, as the recoil from the stone, knocked him back with the other Defenders.
:A portion of its power was later consumed by Brim to construct the Vitus Stone for Seth. Though at the end of the episode, it is shown that Seth was tricked into giving the Nova Stone to Brim.
:The stone was then recovered by Adam (mysteriously) and then was given to Seth to destroy the guardian of the Yin Pure Stone, and also gained complete mastery of its awesome power. However, Brackus then stole it because of its modified prison function was necessary to defeat Nazmul. The function was added on by Brim and Brackus found out about its power through Lizel.
:Adam then gets it back for the Defenders and it is then used by Seth to separate Nazmul from Malco and sealed his spirit. Its power assisted later with the Warrior Henge and Kara to destroy the Megalith.
:The Defenders currently hold onto it and Nazmul's spirit is still sealed within it. The Nova Stone has the Di-Gata (Ogama and Nega) henge on it (also called Nova).
The Flawed Stone

:This stone was only seen in 'Flaw in The Ointment'. It corrupted the villager's minds by creating an illusion of a Paradise, when really the village was corrupted and rotten. The elder didn't see that it was flawed. Mel was the only one who was immune to its effects after she saw through the illusion, and wasn't affected by its mind-altering powers. After she found where the stone was, she pulled the plug on the generator that was amplifying the stone's power. And by accident, Sebastian (the elder's robot servant) ran it over, destroying the stone and breaking the curse on the village.
:Its henge consisted of Altas and two Negas (The Nega's top points are connected to the left and right sides of Altas).
Tracking Stone

: The stone that Adam used so that Brackus could be easily found by the rest of the Order of Infinis. It has only appeared in 'Adam and Eve of Destruction' and it is unknown whether that stone will ever show up again. Its henge was made up of Sum and the Altas-Infinis henges [The line in the centre of Sum was replaced by the Altas-Infinis (The two horizontal Altas bars are repaced by Infinis) henge].
Transporter Stone

:A transport system used in the Bakorian cycle. Brackus discovered it and use the system to transport his entire Yin-Tos army to the Spell Zone. This stone is required to summon and activate its power.
:Its henge consists of Yin, Ogama and Altas (joined in order from top to bottom going middle) engraved on the stone.
Shaman's Stone

:Only seen near the end of 'The One', the shaman used the stone to absorb the attack that was directed at him. He then cast it and a creature somewhat similar to the absorbed attack came out of it which attacked Malco. It was given to him by a Gatashun monk who was carrying the Dako Pure Stone.
:Its henge consists of Yin and Sum (connected in order from top to bottom)

Trivia



★ The sigil of Dako on both the stone and the captions, bears a resemblance to the Greek letter Phi. But only the uppercase version.

★ The sigil of Ogama on both the stone and the captions, almost bears a resemblance to the symbol for Ohm, a unit of measurement to represent electrical resistance. The Ohm, in turn, was taken from the Greek letter, Omega. Ogama and Omega are very similar; rearranging Ogama creates Omaga.

★ The sigils of Yin and Yan have 2 resemblances. First, their sigil appearance looks like the Y and Z from the standard English alphabet. Second, their representations almost relates to Taoism (except its Yin and Yang). Oddly, both Yin and Yan are opposites to each other and require a balance.

★ The sigil of Infinis bears a resemblance to the symbol Infinity.

★ The 'Sigil Stormer', which is a form of transportation that the Defenders use to get around were introduced in '"Snared"' and onward. These stormers are almost a play on the Imperial Speeder Bikes on Endor found in 'Star Wars Episode 6:' The Return of the Jedi. They served as the exact same function, except with a different chassis and faster speeds.

★ Before commercial breaks or before the credits, there would be a caption showing a random sigil or henge and a voice saying what it was. Of all the sigils and henges, Ogama has never been used. With the exception of the 3 episode special. Dako and Di-Gata are the most recurring ones, but in some later ones: Di-Gata is called Nova (since the Nova Stone uses this henge) and the ending is replaced with the Warrior Henge (a combination of all the sigils except Vitus), which is called Di-Gata.

★ The episode name 'Escape from Ogama-Gor' is a play on the title of a 1963 non-fiction novel Escape from Alcatraz.

★ Seth's power change with '"Twisted Chaos"' gives him power to gain four tentacle arms coming from his back. Doctor Octopus, one of the super-villains in the Spider-Man comics, has this exact power. However, Seth's are not made from a metal alloy, don't have claws and can be magically released when necessary.

★ The sigil of Vitus on both the stone and the captions, almost bears a resemblance to the symbol for Aries, in the standard Zodiac. Except for 2 bars on the trunk.

★ In '"Knowledge"', the Defenders assume identities of book deliverers to gain access into the Library of Bakore. When the guards ask what they are carrying, the Defenders tell them various book titles. The first one, "Sigils for Dopes", is a play on the ... For Dummies series published by IDG Books. These books are designed as descriptive self-help manuals for people. The second title, "Tomato Soup for the Blackened Soul" is a play on the Chicken Soup For The ... Soul, a series of themed writings, stories and essays created for motivational purposes.

★ In the episode '"What Lies Beneath"', Ronny aka Gator Boy from '"Ms. Fortune"' can be found in the background of two scenes when the Defenders enter Arboth. He doesn't say anything in either scene.

★ The episode, 'Dark Equinox Part I' was the only episode that was directed by the show's creator: Greg Collison.

★ The use of Oa, in the Tower of Oa; a location in the Dark Realm, is almost a play on the name of a planet found in the DC Comics Universe. Oa in that is used as the home base for the Green Lantern Corps.

External links



Di-Gata Defenders Official Site

Di-Gata Defenders at 4Kids TV

Di-gata Defenders Online

Di-Gata RPG

Di-Gata Defenders Forum



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