![]() | John Hennessy with Paul Saffo [Recorded March 18, 2008] John Hennessy, President of Stanford University and a computer pioneer, joins moderator Paul Saffo in this lively discussion hosted by the Computer History Museum. Saffo interviews Hennessy on a wide range of topics from the beginnings of Hennessey's career, to his work on the RISC architecture to the challenges of leading a major university. In 1977, Dr. Hennessy joined Stanford's faculty as an assistant professor of electrical engineering. He became a full professor in 1986, and was the inaugural Willard R. and Inez Kerr Bell Professor of Electrical Engineering and Computer Science from 1987 to 2004. In 1981, Dr. Hennessy drew together researchers to focus on a computer architecture known as RISC (Reduced Instruction Set Computer), a technology that revolutionized the computer industry by increasing performance while reducing cost. During his sabbatical year in 1984 he co-founded MIPS Computer Systems (now MIPS Technologies) to produce commercial RISC microprocessors. From 1983 to 1993, Dr. Hennessy was director of the Stanford Computer Systems Laboratory. He served as chair of Computer Science Department from 1994 to 1996, and in 1996 was named dean of the School of Engineering. As dean, he launched a five-year plan that laid the groundwork for new activities in bioengineering and biomedical engineering. In 1999 he was named Stanford's provost, the university's chief academic and financial officer. In October 2000 he was inaugurated as Stanford University's 10th president. In addition, Dr. Hennessy is currently a board member of some of Silicon Valley's most innovative companies including Google, Cisco and Atheros. Dr. Hennessey was awarded the Computer History Fellows Award in 2007 for his fundamental contributions to engineering education, advances in computer architecture, and the integration of leading-edge research with education. |
![]() | Kavli Prize The cutting edge of scientific research is coming under the spotlight this month when a new international prize is announced. As we hear from Grant Winter, the award seeks to recognize those who are peering into the future. |
![]() | LIVING ON THE EDGE new video Photographer Haunted by Horror of His Work Obituary: Kevin Carter 1960 - 1994 Johannesburg - Kevin Carter, the South African photographer whose image of a starving Sudanese toddler stalked by a vulture won him a Pulitzer Prize this year, was found dead on Wednesday night, apparently a suicide, police said yesterday. He was 33. The police said Mr Carter's body and several letters to friends and family were discovered in his pick-up truck, parked in a Johannesburg suburb. An inquest showed that he had died of carbon monoxide poisoning. Mr Carter started as a sports photographer in 1983 but soon moved to the front lines of South African political strife, recording images of repression, anti-apartheid protest and fratricidal violence. A few davs after winning his Pulitzer Prize in April, Mr Carter was nearby when one of his closest friends and professional companions, Ken Oosterbroek, was shot dead photographing a gun battle in Tokoza township. Friends said Mr Carter was a man of tumultuous emotions which brought passion to his work but also drove him to extremes of elation and depression. Last year, saying he needed a break from South Africa's turmoil, he paid his own way to the southern Sudan to photograph a civil war and famine that he felt the world was overlooking. His picture of an emaciated girl collapsing on the way to a feeding centre, as a plump vulture lurked in the background, was published first in The New York Times and The Mail & Guardian, a Johannesburg weekly. The reaction to the picture was so strong that The New York Times published an unusual editor's note on the fate of the girl. Mr Carter said she resumed her trek to the feeding centre. He chased away the vulture. Afterwards, he told an interviewer, he sat under a tree for a long time, "smoking cigarettes and crying". His father, Mr Jimmy Carter laid last night: "Kevin always carried around the horror of the work he did." - The New York Times Source: Sydney Morning Herald Saturday 30 July 1994 What are the odds the little girl is alive today? Not very high, I'd say. If she is alive, what quality of life is she likely to have? She almost certainly has permanent damage from her period of starvation during crucial development, both before and after birth. It is easy to criticise Kevin Carter. Why? Because he took a photo of one starving child among thousands? Let those who send all their spare cash to the needy cast the first stone... The Life and Death of Kevin Carter by Scott MacLeod As Time's Johannesburg bureau chief for the past five years, Scott MacLeod has seen more than his share of tragedy. But nothing prepared him for the devastating news in July that a colleague, 33-year-old South African photojournalist Kevin Carter, had killed himself. Carter was famous in South Africa for his fearless coverage of deadly township violence, and he had become internationally known for his Pulitzer prizewinning photo of a vulture coolly eyeing an emaciated Sudanese child struggling toward a feeding station. "Few journalists saw as much violence and trauma as he did," says MacLeod. Shocked by Carter's suicide, MacLeod determined "to understand as best I could the complexities behind his tragic end." The result is this week's unusual tale of a troubled man's life and death. In any given issue of Time, we include, of course, many stories that are driven by news headlines. Occasionally we go back to a seemingly small event of months ago, briefly noted at the time, that strikes us as ripe with human drama and moral implications, worthy of detailed digging and sober reflection. The suicide of Kevin Carter was such an event. In researching the article, MacLeod interviewed Carter's family, close friends and colleagues, as well as experts on suicide; in the process he encountered several other journalists in pursuit of the mystery of Carter's self-destruction. But the subject eluded easy conclusions and assumptions. MacLeod sees Carter's story as representative of a darker side of middle-class white South Africa and as a warning about the lingering effects of apartheid on all of that country's people. "The lives of some whites too were disrupted and even destroyed by the social experiment," he notes. "I wanted to show that side of the apartheid story as well." http://www.flatrock.org.nz/topics/odds_and_oddities/ultimate_in_unfair.htm *** http://www.stopthehunger.com/ *** personal songs & bookings Free: 1-888-KEN-KEN-KEN Phone: 616-534-6571 Fax: 616-534-1113 E-mail: ken@kenmedema.com |
![]() | Greece: Secrets of the Past (IMAX® Trailer) Buy "Greece: Secrets of the Past" on DVD at Amazon! http://astore.amazon.com/macfreefilms-20 Visit the official movie website! http://www.greecefilm.com The Magic of Ancient Greek Civilization comes to life in the Giant Screen Adventure "GREECE: SECRETS OF THE PAST" Academy Award®-Nominated Producers MacGillivray Freeman Films Use Cutting-Edge Computer Imaging Technology To Re-Create the Colossal Parthenon As Film Celebrates the Thrilling Science of Archeology Today's state-of-the-art technology will transport audiences back in time to the dawn of democracy and the birthplace of Western Civilization in MacGillivray Freeman's new adventure of discovery, GREECE: SECRETS OF THE PAST, which premieres in select IMAX® Theatres and other giant screen cinemas beginning February 17, 2006. Experience ancient volcanoes on a sweeping archeological journey back in time, the film sets out on a quest to uncover the buried secrets of one of the world's most enlightened societies -- ancient Greece during the Golden Age -- that for 100 years, from 500 BC to 400 BC, became the center of human thought and creativity and laid many of the foundations for the way we live today. Narrated by Nia Vardalos Now Playing at select IMAX® Theatres worldwide! Presented By Alex G. Spanos In Association With Canadian Museum of Civilization and the Museum Film Network Major Funding Provided By MacGillivray Freeman Films Educational Foundation and National Science Foundation |
![]() | Norco Introduction About NORCO NORCO, founded in 1991, is the top leading high-tech manufacturer of IPC (industrial PC) in China. With 17 years' development, NORCO has become a leading edge company incorporated with R&D, manufacturing, sales and service network in this industry. NORCO products cover a wide range of SBC(picmg1.0/1.3, full size CPU card/half size CPU card), embedded industrial motherboard(EPIC, PC104/+, Mini-ITX,ETX), industrial chassis, passive backplane, industrial power supply, PPC, workstation, firewall, storage array(digital lib) , industrial computer accessories and IO adapters. These products are used widely in the crucial applications such as: military, telecom, mining, industrial automation, energy, traffic, aviation, health care, network, material, AI (artificial intelligence), security, vehicle, banking, entertainment etc. NORCO attributes her success to the sustainable R&D ability adhering to the most-up-to-date computer technology. With a forerunner's R&D of industrial computers, NORCO is enjoying a good popularity in China. Here, NORCO serves a vertical market with over 30 branches in mainland China. NORCO is providing an on-site seamless service to our customers across the nation. On overseas market, NORCO also has affiliated companies in EU, US, Canada and Singapore. After joining Intel ICA in 2004, NORCO has become the top hardware supplier in the communication industry. With this leap, NORCO has achieved 60% annual sales increase in the past 4 years. The overall sales turnover and sales coverage rate has become the top 3 in China, and the export rate has become the highest in China. "Customer oriented, application oriented and product oriented"------with these three principles, NORCO also provides the turnkey custom solutions which are tailored to the applications. Having the future in view, NORCO will adhere to her core value of "make the most reliable IPC in China", and provide the better products and better service to return to the society. Milestones - 2007: Listed in the fifth edition SHENZHEN TOP BRAND; Joined the Shenzhen Federation of Industrial Economics (CFIE); Be selected as the trustee organization of Shenzhen Association For Quality; Obtain the 2008 China Trustworthy Brands of Information Security; FW series network security barebone awarded with "2008 China Information Security Technology Innovation Prize"; Be selected as SHENZHEN Open R&D Base; NORCO is recognized as the preeminent enterprise of Intellectual Property by Shenzhen Baoan Bureau of Science Technology&Information; Listed in the billboard of 2007 Trustworthy Customers of Small to Medium Size Companies - 2006: The construction of new HuiZhou DaYaWan Manufacturing Base, which covers about 16.5 acres, launched. The new base will be accomplished in 4Q of 2008. The new base will accommodate all our current 4 production lines, R&D center, warehouse, 2 strategy sales offices and the headquarters; NORCO is recommended as the fist choice by The Ministry of Science and Technology of the People's Republic of China. - In 2006, supported by Intel, NORCO has introduced the PICMG1.3 mother board to the industry based on Intel945 chipset; - In 2005, supported by Intel, NORCO is the first company that produces CORE Duo CPU card based on Intel852GM chipset in APAC; - In 2004, NORCO announced her P4 industrial motherboard, and become a member of ICA (Intel COMMUNICATION ALLIANCE). NORCO becomes the first Chinese domestic company who designs the reference board for Intel CEG. Intel introduces the incorporated solution to her world wide customers as concept: Digital Home; - In 2002, NORCO becomes the first company which is certificated by ISO9001:2000 in the EIP (embedded intelligence platform) industry; - In 2001, NORCO adopted Pentium III to the embedded computing platform, and successfully introduced this product to USA; - In 2000, NORCO has announced her socket370 CPU card: NORCO-630 and this board is the first socket370 motherboard in Asia. This product is so popular that it almost becomes the standard for industrial applications afterward; - From 1993 to 1999, NORCO built her own brand: NORCO; - From 1991 to 1993, NORCO incorporated, and setup 10 subsidiaries in Shanghai, Chengdu, and Shenyang etc; |
![]() | Radio Advertisement for Lecture of Philip Emeagwali in Trinidad Radio advertisement for the June 8, 2008 lecture of Philip Emeagwali at The University of the West Indies, Port-of-Spain, Trinidad and Tobago. Behind the Internet Computer genius thrills at Emancipation lecture series June 11th 2008 (TrinidadExpress.com) Dr Philip Emeagwali takes us from the blackboard to the drawing board to the motherboard and then to what he considers as the mother of all motherboards-the super computer. A mind which engineered the linking of 65336 electronic processors, to be able to compute 3.1 billions calculations per second using physics, mathematics and computing, and won the Gordon Bell Prize in 1989, (considered the Nobel Prize of computing), was last in class at the age of five and has been a child soldier in Nigeria during a vicious war. Called by President Bill Clinton, "one of the great minds of the Information Age.", Dr Emeagwali has certainly overcome some grand challenges to achieve significant milestones in his lifetime. Dr Emeagwali was the guest of the Emancipation Support Committee (ESC) for the launch of the Kwame Ture Memorial Lecture Series 2008 last Sunday at the University of the West Indies. "It is truly a privilege to have someone of Dr Emeagwali's stature in our midst," said Tracy Wilson, Chairman of the Education Committee, ESC. "We continue to seek out speakers and thinkers who can share a different paradigm of thought. Persons, who by their experiences can give our younger generation some hope for their future. Dr Emeagwali is undoubtedly an inspirational speaker, and his presentation marked the beginning of what the Emancipation Support Committee expects to be its most stimulating and enlightening lecture series yet." Noted as the "Bill Gates of Africa", Emeagwali spoke on this year's theme 'Crossing New Frontiers to Conquer New Challenges,' having risen from humble beginnings in Akure, Nigeria, to become the individual TIME magazine recognised as the 'unsung hero of the Internet,' for his contributions to Super Computing. Dr Emeagwali grew up in Nigeria during a time of war and turbulence that forced him to drop out of school, yet he was still able to complete his education abroad, receiving a general education certificate from the University of London and later degrees from George Washington University and the University of Maryland. He also studied in the doctoral fellowship programme at the University of Michigan. At the launch of the Kwame Ture Memorial Lecture Series, at the JFK Lecture Theatre, a capacity 500-strong audience listened attentively as Dr Emeagwali painted a picture of the internet from the moon, "Just picture the Internet as an electronic web over the earth, the 8th continent, with millions of twinkling points, a feast for the eyes and the mind." Asked what was the transforming moment in his life-Dr Emeagwali stated, "When I was 5 years old, my father recognised that I was slow in Math, he worked with me, pushing me until eventually I could do 100 questions in an hour. His efforts pushed me beyond my comfort zone. Parents must set higher standards for their children and push them beyond their comfort zone. We must remember that every genius is an ordinary person who did extraordinary things." His prowess in mathematics earned him the nickname "Calculus" at University. Asked about his experiences as a black man in the white-dominated area of computing and mathematics-Dr Emeagwali recounted the fact that in the early days he often had to deny his blackness, and to be accommodating to everyone, just to fit in. However, because of his blackness-he was forced to work alone, and it is this work that has brought him international success and recognition. He also tells the story of an artist preparing a sketch of him for a publication using his features, but portraying him as a white man. "We must never allow others to project their image of us, on us. We must maintain our own identity." "Emancipation means for me, not just a freeing of the body-but also of the mind, we must be at the edge of knowledge in all our fields. We can not be fully emancipated if we lack intellectual capital. Five thousand years ago Africa was the intellectual capital of the World, with the pyramids, science and Math, we must regain that position by being more conscious, by investing more in education and by understanding our past." "In the past men fought with swords and bayonets, today you must be equally armed, not with weapons but with knowledge and new techniques to achieve our own emancipation." The Kwame Ture Lecture Series continues with another free lecture by lecturer, economist, columnist; Dennis Pantin on the topic Capitalism and the destruction of the Environment; New Challenges to Human Survival and Development at the National Museum Annex, Fredrick Street, Port of Spain from 7 p.m. tomorrow. For further information call the Emancipation Secretariat at 628-5008. |
![]() | What is NIST? For more than a century, the Commerce Department's National Institute of Standards and Technology has partnered with industry, academia, and government to build an advanced science and technology infrastructure -- the foundation needed to ensure continuing innovation, industrial competitiveness, and the highest quality of life for all Americans. Click "PLAY" to watch a short video overview about how NIST affects your world daily. http://www.nist.gov/public_affairs/videos/overview_video.html |
![]() | Dead Space videogame trailer PC PS3 XBOX360 eDome - http://www.edome.net Dead Space trailer PC PS3 XBOX360 http://plaza.fi/edome/uutiset/dead-space-avaruuskauhua-ensi-vuonna http://plaza.fi/edome/uutiset/ea-tyostaa-kaikkien-aikojen-kauhupelia EA - science fiction horror adventure game PC Xbox 360 PlayStation 3 EA LAUNCHES PLAYERS INTO A CHILLING UNIVERSE OF SCI-FI HORROR WITH DEAD SPACE New Original Intellectual Property from EA Will Send Shivers up Gamers' Spines Chertsey, UK. -- September 24, 2007 -- Electronic Arts Inc. (NASDAQ: ERTS) today announced that the award-winning EA Redwood Shores Studio has been developing an original intellectual property that will introduce a new experience to the sci-fi horror genre. In the brilliant, bold and often-bloody Dead Space™ gamers will step into a third-person sci-fi survival horror experience that promises to deliver the ultimate in psychological thrills and gruesome action. Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of engineer Isaac Clarke -- an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive. Executive Producer Glen Schofield commented, "This team has worked on some tremendous properties but we have always wanted to work on something that was darker and creepier. We are all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could, and keep the player on the edge of his seat the entire time." Under development at EA Redwood Shores, Dead Space is expected to ship in Fall 2008 for the PLAYSTATION®3 computer entertainment system and Xbox 360™ videogame and entertainment system. This product is not yet rated by PEGI or ESRB. More information about Dead Space is available at www.deadspacegame.com. eDome - http://www.edome.net |
![]() | Dead Space videogame - comic book trailer PC PS3 XBOX360 eDome - http://www.edome.net Dead Space videogame - comic book presentation trailer PC PS3 XBOX360 http://plaza.fi/edome/uutiset/dead-space-avaruuskauhua-ensi-vuonna http://plaza.fi/edome/uutiset/ea-tyostaa-kaikkien-aikojen-kauhupelia EA - science fiction horror adventure game PC Xbox 360 PlayStation 3 EA LAUNCHES PLAYERS INTO A CHILLING UNIVERSE OF SCI-FI HORROR WITH DEAD SPACE New Original Intellectual Property from EA Will Send Shivers up Gamers' Spines Chertsey, UK. -- September 24, 2007 -- Electronic Arts Inc. (NASDAQ: ERTS) today announced that the award-winning EA Redwood Shores Studio has been developing an original intellectual property that will introduce a new experience to the sci-fi horror genre. In the brilliant, bold and often-bloody Dead Space™ gamers will step into a third-person sci-fi survival horror experience that promises to deliver the ultimate in psychological thrills and gruesome action. Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of engineer Isaac Clarke -- an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive. Executive Producer Glen Schofield commented, "This team has worked on some tremendous properties but we have always wanted to work on something that was darker and creepier. We are all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could, and keep the player on the edge of his seat the entire time." Under development at EA Redwood Shores, Dead Space is expected to ship in Fall 2008 for the PLAYSTATION®3 computer entertainment system and Xbox 360™ videogame and entertainment system. This product is not yet rated by PEGI or ESRB. More information about Dead Space is available at www.deadspacegame.com. eDome - http://www.edome.net |
![]() | Dead Space halloween announcement trailer PC PS3 XBOX360 eDome - http://www.edome.net Dead Space halloween announcement trailer PC PS3 XBOX360 http://plaza.fi/edome/uutiset/dead-space-avaruuskauhua-ensi-vuonna http://plaza.fi/edome/uutiset/ea-tyostaa-kaikkien-aikojen-kauhupelia EA - science fiction horror adventure game PC Xbox 360 PlayStation 3 EA LAUNCHES PLAYERS INTO A CHILLING UNIVERSE OF SCI-FI HORROR WITH DEAD SPACE New Original Intellectual Property from EA Will Send Shivers up Gamers' Spines Chertsey, UK. -- September 24, 2007 -- Electronic Arts Inc. (NASDAQ: ERTS) today announced that the award-winning EA Redwood Shores Studio has been developing an original intellectual property that will introduce a new experience to the sci-fi horror genre. In the brilliant, bold and often-bloody Dead Space™ gamers will step into a third-person sci-fi survival horror experience that promises to deliver the ultimate in psychological thrills and gruesome action. Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of engineer Isaac Clarke -- an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive. Executive Producer Glen Schofield commented, "This team has worked on some tremendous properties but we have always wanted to work on something that was darker and creepier. We are all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could, and keep the player on the edge of his seat the entire time." Under development at EA Redwood Shores, Dead Space is expected to ship in Fall 2008 for the PLAYSTATION®3 computer entertainment system and Xbox 360™ videogame and entertainment system. This product is not yet rated by PEGI or ESRB. More information about Dead Space is available at www.deadspacegame.com. eDome - http://www.edome.net |