EVERQUEST UNIVERSE
The 'EverQuest universe' is a fictional universe where the EverQuest games take place.
The original ''EverQuest'' game is the MMORPG, "EverQuest" — a constantly evolving and ever-expanding collection of playable areas called "zones" which are linked together and through which players can venture. (''See Zones of EverQuest'') Each zone is part of a city, region, or continent or plane and ranges from tunnels to dungeons to above-ground areas such as plains, forests, snow-covered hills, castles, and canyons.
Most of the playable areas are located on the numerous continents of the fictional planet of Norrath. Norrath has several moons, of which Luclin is the only one with playable zones. In addition, there are alternate planes of existence, called ''planes'', which are the homes of the various ''EverQuest'' deities, and are not physically located on Norrath.
Norrath is comprised of six major continents, each of which houses many unique races, both player usable and non-player usable. They include:
===Antonica===
Home to Dark Elves, Humans, Barbarians, Trolls, Ogres, Halflings, and Drakkin.
===Faydwer===
Home to High Elves, Wood Elves, Half Elves, Dwarves, and Gnomes.
===Odus
Kunark
Velious
Taelosia===
Home of the Taelosians.
In addition to these known continents, by looking at maps hanging on the walls of the Plane of Time, as well as Dragon Globes located on Kunark, there are additional large land masses undiscovered by Norrathians.
One of several moons orbiting Norrath, Until recently, Luclin was hidden from the eyes of Norrathians by a magic veil of Shadows. When Al'Kabor led a group of Wizards to open teleportation to Luclin, the veil was destroyed and became visible from Norrath.
Luclin is home to the Vah Shir, a humanoid cat people. Originally, they lived on the island continent of Odus ruling over weaker cat
species. When the Erudites started their civil war, in the final attack a massive mass of magic energies collided with such force it
left a massive crater in the ground, leading to depths unknown.
The Vah Shir were teleported, quite by mistake, to the small moon of Luclin where they established their kingdom of Shar Val.
Because they live on the moon, they don't harbor the same grudges against race the Norrathians do. Also, because they are Agnostic,
they feel no hatred towards certain religions as well. Even the feared Iksar are welcomed into the gates of Shar Val.
After the fall of the Combine Empire, the remnants of the once mighty force decided to make their way to a new land. A place where
they could rebuild their fallen society. Their strongest mages finally decided to create spires all over Norrath with an affinity to
the moon. On the promised night, the several thousands left from the empire met on the continent of Kunark at the spire that had been
built there and at the alloted time the mages began their chanting. The mass exodus took less than a second and almost immediately,
the entire party of several thousand were sent to the deep underground of the moon.
They established the trade city of Shadow Haven which led to several different locations like the Echo and Paludal Caverns. The Dawn
Shroud Peaks and Umbral Plains are also places of interest.
Plane of Time, Plane of Fire, Plane of Water, Plane of Air, and Plane of Earth.
Plane of Hate, Plane of Fear, Plane of Valor, Plane of Torment, Plane of Nightmare, Plane of Mischief, Rage, Plane of Justice, Plane of Knowledge, and Plane of Tranquility.
Plane of Sky, Plane of Underfoot, Plane of Growth, Plane of Sun, Plane of Disease, Plane of Tactics, Plane of Storms, and Plane of Innovation.
Demi-Plane of Blood, Demi-Plane of Music, Demi-Plane of Shadows,
Demi-Plane of Magic, and Demi-Plane of Dreams.
Since ''Everquest's'' release in March 1999, Sony Online Entertainment has added thirteen expansions to accompany it, and several different newer EverQuest-related games of various types that are all set in Norrath. These additional games include Champions of Norrath (PS2 - February 2004) and its sequel (PS2 - February 2005), EverQuest II (PC, MMORPG sequel to ''EverQuest'' - November 2004), EverQuest Online Adventures (PS2 - February 2003), Lords of EverQuest (PC real-time strategy - December 2003),
and EverQuest Role-Playing Game (a role-playing game produced in collaboration with White Wolf which uses the d20 system).
Everquest was the most popular MMORPG of its time and spawned a wave of companies trying to mimic its success.
;Video games
★ EverQuest Live
★ EverQuest II
★ Champions of Norrath
★ Champions: Return to Arms
★ EQ Online Adventures
★ Lords of EverQuest
;Role-playing games
★ EverQuest Role-Playing Game
The original ''EverQuest'' game is the MMORPG, "EverQuest" — a constantly evolving and ever-expanding collection of playable areas called "zones" which are linked together and through which players can venture. (''See Zones of EverQuest'') Each zone is part of a city, region, or continent or plane and ranges from tunnels to dungeons to above-ground areas such as plains, forests, snow-covered hills, castles, and canyons.
Most of the playable areas are located on the numerous continents of the fictional planet of Norrath. Norrath has several moons, of which Luclin is the only one with playable zones. In addition, there are alternate planes of existence, called ''planes'', which are the homes of the various ''EverQuest'' deities, and are not physically located on Norrath.
The Continents of Norrath
Norrath is comprised of six major continents, each of which houses many unique races, both player usable and non-player usable. They include:
===Antonica===
Home to Dark Elves, Humans, Barbarians, Trolls, Ogres, Halflings, and Drakkin.
===Faydwer===
Home to High Elves, Wood Elves, Half Elves, Dwarves, and Gnomes.
===Odus
Home to The Erudites and the Kerra.
Kunark
Home of the Iksar, Sarnak, and Drolvarg.
Velious
Home of the Coldain Frost Dwarves, and the Frost Giants and Veeshan's Brood.
Taelosia=== Home of the Taelosians.
In addition to these known continents, by looking at maps hanging on the walls of the Plane of Time, as well as Dragon Globes located on Kunark, there are additional large land masses undiscovered by Norrathians.
Luclin
One of several moons orbiting Norrath, Until recently, Luclin was hidden from the eyes of Norrathians by a magic veil of Shadows. When Al'Kabor led a group of Wizards to open teleportation to Luclin, the veil was destroyed and became visible from Norrath.
Luclin is home to the Vah Shir, a humanoid cat people. Originally, they lived on the island continent of Odus ruling over weaker cat
species. When the Erudites started their civil war, in the final attack a massive mass of magic energies collided with such force it
left a massive crater in the ground, leading to depths unknown.
The Vah Shir were teleported, quite by mistake, to the small moon of Luclin where they established their kingdom of Shar Val.
Because they live on the moon, they don't harbor the same grudges against race the Norrathians do. Also, because they are Agnostic,
they feel no hatred towards certain religions as well. Even the feared Iksar are welcomed into the gates of Shar Val.
After the fall of the Combine Empire, the remnants of the once mighty force decided to make their way to a new land. A place where
they could rebuild their fallen society. Their strongest mages finally decided to create spires all over Norrath with an affinity to
the moon. On the promised night, the several thousands left from the empire met on the continent of Kunark at the spire that had been
built there and at the alloted time the mages began their chanting. The mass exodus took less than a second and almost immediately,
the entire party of several thousand were sent to the deep underground of the moon.
They established the trade city of Shadow Haven which led to several different locations like the Echo and Paludal Caverns. The Dawn
Shroud Peaks and Umbral Plains are also places of interest.
The Planes
'Greater Elemental Planes'
Plane of Time, Plane of Fire, Plane of Water, Plane of Air, and Plane of Earth.
'Planes of Influence'
Plane of Hate, Plane of Fear, Plane of Valor, Plane of Torment, Plane of Nightmare, Plane of Mischief, Rage, Plane of Justice, Plane of Knowledge, and Plane of Tranquility.
'Outer Planes'
Plane of Sky, Plane of Underfoot, Plane of Growth, Plane of Sun, Plane of Disease, Plane of Tactics, Plane of Storms, and Plane of Innovation.
'Demi-Planes'
Demi-Plane of Blood, Demi-Plane of Music, Demi-Plane of Shadows,
Demi-Plane of Magic, and Demi-Plane of Dreams.
The universe expands
Since ''Everquest's'' release in March 1999, Sony Online Entertainment has added thirteen expansions to accompany it, and several different newer EverQuest-related games of various types that are all set in Norrath. These additional games include Champions of Norrath (PS2 - February 2004) and its sequel (PS2 - February 2005), EverQuest II (PC, MMORPG sequel to ''EverQuest'' - November 2004), EverQuest Online Adventures (PS2 - February 2003), Lords of EverQuest (PC real-time strategy - December 2003),
and EverQuest Role-Playing Game (a role-playing game produced in collaboration with White Wolf which uses the d20 system).
Everquest was the most popular MMORPG of its time and spawned a wave of companies trying to mimic its success.
External links
;Video games
★ EverQuest Live
★ EverQuest II
★ Champions of Norrath
★ Champions: Return to Arms
★ EQ Online Adventures
★ Lords of EverQuest
;Role-playing games
★ EverQuest Role-Playing Game
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psst.. try this: add to faves

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