WII MENU
(Redirected from Forecast Channel)
The 'Wii Menu' is the top level menu interface of the Wii game console. Available applications, known as "channels", are displayed in a grid and navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels between the menu's 48 slots.

The '''Disc Channel''' allows users to play Wii and Nintendo GameCube titles. The ''Disc Channel'' displays the name of the Wii title that is present in the drive and plays a sound clip. If a GameCube title is in the drive it displays the GameCube logo and plays the GameCube's default startup sound. However, the channel does not display the game logo and identifying information that the GameCube does.
It also treats discs from another region as unreadable. If an unreadable disc is inserted (or if the disc is inserted the wrong way), the channel will display an error message that reads, ''"Unable to read the disc. Check the Wii Operations Manual for help troubleshooting."''
If no disc is inserted in the drive, the channel displays the image at the right. When a GameCube or Wii disc is inserted into the drive, the pictures of both discs spin until the type of disk is recognized. Once the disc type is recognized, the extra disc fades out and the recognized disc descends into a slot. When on the Wii Menu, when a disc is inserted, there will be a disc to the left of the channel.
This is the only immobile channel. It is always positioned in the upper left corner of the far left page.
The '''Mii''' (pronounced "me") '''Channel''' is an avatar creator, where users can design 3D caricatures of people (Miis) by selecting from a group of facial and bodily features. At the Game Developers Conference 2007, Shigeru Miyamoto explained that the look and design of the Mii characters are based on Kokeshi, a form of Japanese doll used as souvenir gifts in Japan.
A ''Wired News'' interview of Katsuya Eguchi (producer of ''Animal Crossing'' and ''Wii Sports'') held in 2006 confirmed that the custom player avatar feature shown at Nintendo's E3 Media Briefing would be included in the hardware. The feature was described as part of a "Profile" system that contains the caricature and other pertinent player information.[1] This application was officially unveiled by Nintendo in September 2006. It is incorporated into Wii's operating system interface as the "''Mii Channel''". Users can select from pre-made caricatures or create their own by choosing custom facial shapes, colors, and positioning. In certain games (including ''Wii Sports'', ''Wii Play'', '', ''Mario Party 8'', and ''Mario Strikers Charged'') each player's caricature will serve as the character he/she controls in some/all forms of gameplay. Miis can interact with other Wii users by showing up on their Wii consoles through the WiiConnect24 feature or by talking with other Miis created by Wii owners all over the world. This feature is called Mii Parade. Early-created Miis as well as those encountered in Mii Parades may show up as spectators in some games.[2] Miis can be stored on Wii Remotes and taken to other consoles. The remote can hold up to a maximum amount of 10 Miis. The Wii itself can hold 100 Miis. There is also the 'The Check Mii Out' channel (now the Wii Contest Channel [1]), a new channel which features popularity contests for the Miis is in development.
If a user inserts an SD card into the console, or sends photos (JPEG) or videos (MJPEG) via email, they can be viewed by means of the '''Photo Channel'''. The user can create a slideshow by simply inserting an SD card with photos and, if they want to add music, an MP3 file will work. The Wii will automatically add transitions between the photos and play the music in the background. A built-in editor allows users to add markings and effects to their photos. Mosaics and puzzles can also be created with this feature. Edited photos can be saved to the Wii (the Wii will not overwrite data on the SD card) and sent to other Wiis via the message board. According to the system's manual, the following file extensions (i.e. formats) are supported: Photos (jpeg/jpg), Movies (mov/avi), and Music (mp3).
JPEG files can be up to 8192x8192 resolution and in baseline format.[3] Video data contained within the .mov or .avi files must be in an OpenDML compliant MotionJPEG use some variant of this format for their videos).[4]
Also it is not possible to send pictures to email addresses.
The '''Wii Shop Channel''' allows users to download games and other software by redeeming Wii Points, which can be obtained by purchasing Wii Points Cards from retail outlets or directly through the Shop Channel using MasterCard or Visa credit cards online.
The software downloaded from the ''Wii Shop Channel'' is saved onto the Wii console's internal memory. After a download is completed, the new software appears on the Wii Menu in the form of an additional channel. Software can be backed up to SD cards, but they can only be saved directly onto the Wii's flash memory when downloading.
Four "Recommended Titles" are placed on the ''Wii Shop Channel's splash page where they can be easily accessed, with new titles and prices indicated.
Starting the update on February 16, 2007, Nintendo of Europe/Australia sometimes adds another extra piece of news, of which the title is disguised an ASCII face. These link to articles called the ''Warp Zone'', which feature highly detailed background information and tips and tricks for a newly added game. Warp Zone articles are only about games on Nintendo consoles.
Starting the update on March 30, 2007, Nintendo of Europe/Australia adds separate news articles for every new game added in an update to the Wii Shop's front page. These contain some more information on the games. Previously, all new games in an update would be announced in a single piece of news (with the exceptions of some flagship titles, such as ''), with very little background information. This was added to the North American ''Wii Shop Channel'' on May 14 2007.
The Wii Shop Channel's interface was heavily updated on August 6, 2007. The welcome screen has a new look. Games are now categorized by System, Genre, or Publisher, and a number of games in that category is shown. Users can now search for a specific game using a text box.
Software in the ''Wii Shop Channel'' is currently divided into two sections:
The 'Virtual Console' portion of the Wii Shop specializes in older software originally designed and released for home entertainment platforms that are now defunct. These games are played on the Wii through the emulation of the older hardware.
The prices are generally the same in almost every region and are determined primarily by the software's original platform. The following are the starting prices for games from each platform (however, some select titles are priced higher):
★ NES/Famicom games - 500 points (each) (with the exception of Teenage Mutant Ninja Turtles which is 600 points)
★ TurboGrafx-16/PC-Engine games - 600 points (each) (with the exception of R-Type which is 800 points)
★ Mega Drive/Genesis games - 800 points (600 in Japan) (each)
★ SNES/Super Famicom games - 800 points (each) (some games being 900 points in Japan)
★ Nintendo 64 games - 1,000 points (each) (with the exception of The Legend of Zelda: Ocarina of Time, which is 1200 in Japan)
Additions to the Virtual Console lineup are made once per week. Updates are scheduled for 12:00 p.m. EST on Mondays in North America and 12:00 a.m. CET on Fridays in Europe.
This portion of the Wii Shop specializes on software specifically designed for Wii known as 'WiiWare' ('Wii Software' in Europe). Currently, this section offers only ''Internet Channel'' (a web browser application), ''Everybody Votes Channel'', and '' Preview'' (currently only in North America). The latter two are free of charge, however since July 1 2007 the ''Internet Channel'' has required a fee of 500 Wii points.
While actual "games" have also been planned to appear in this section since its inception, there had been no official word on when any would be appearing until June 27 2007 when Nintendo made an official confirmation in a press release which confirmed the first titles would surface sometime in 2008. Curiously, the press release refers to the announcement as "''the introduction of WiiWare''" with "''The first WiiWare content ''[launching]'' in early 2008''", despite the fact that the first WiiWare content was actually introduced December 2006 with the trial release of ''Internet Channel''.
The WiiWare section is also being touted as a forum to provide developers with small budgets to release innovative, original, and smaller-scale games without the investment and risk of creating a title to be sold at retail (somewhat akin to Xbox Live Arcade). According to Nintendo the "''remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds''". WiiWare titles are available in the ''Wii Shop Channel'' and, just like Virtual Console games, are purchased using Wii Points. Nintendo will handle all pricing options for the downloadable games.[5] On July 7, 2007, Bplus, a Viennese company, announced that they will be one of the first third-party developers to offer original titles to Nintendo's download service beginning with a game called ''PLÄTTCHEN - twist 'n' paint'', a puzzle/shooter game.[6]
GarageGames has also released a version of their game engine to support WiiWare software development.
During downloads, an 8-bit Mario runs across the screen collecting coins, representing the download's progress.

'''Forecast Channel''' allows weather reports and forecasts to be downloaded onto the console from the Internet via the WiiConnect24 service. The ''Forecast Channel'' displays a view of the Earth as a globe (courtesy of NASA), with which users can view weather in other regions. The user can also spin the globe. When fully zoomed out, an accurate[7] star map is visible in the background (the Big Dipper and Orion constellations are easily recognizable, for example). The ''Forecast Channel'' features include looking at the current forecast, the UV index, today's overall forecast, tomorrow's forecast, a 5-day forecast, and a laundry check (Japan only). The ''Forecast Channel'' first became available on December 19, 2006, one day earlier than previously advertised. Certain games (like ''Madden NFL 07'' or the upcoming '') can use the ''Forecast Channel'' to simulate weather conditions depending on the player's region.[8]
There are slight variations of ''Forecast Channel'' versions in different regions. When viewing weather conditions in Japan, a different set of weather icons is used. The Japanese icons were originally going to be used for all regions, but NOA (Nintendo of America) requested that more life-like icons be used. NOA also requested that the current weather conditions be displayed on the start up screen. Nintendo of Europe made a request that certain icons be made more distinct, such as the storm clouds, so that it would be possible for the user to tell if an area is getting rain, snow, sleet, hail, or thunderstorms. Additionally, the laundry index was only featured in the Japanese version. [9]
After the August 6 update, ''Forecast Channel'' shows the current weather's icon in the Wii Menu.
'''News Channel''' allows users to access news headlines and current events obtained from the Internet.[10] News articles are available on a globe view, similar to ''Forecast Channel'', and as a slide show.[11] The content is automatically updated and viewable via WiiConnect24. Clickable news images are supported, and the Channel's Operations Guide suggests that video and audio may be available in the future.[12]
''News Channel'' became available in North America, Europe and Australia on January 26, 2007. Content is in a variety of languages provided by the Associated Press, which currently has a two-year contract to provide news and photos to Nintendo.[13] Canadian news is submitted by the Canadian Press for publication. Japanese news is provided by the Japanese news agency Goo.
Starting with the August 6 update, ''News Channel'' shows a ticker in the Wii Menu.
The Virtual Console allows games from previous (non-GameCube/handheld) Nintendo systems, as well as formerly competing systems, the Mega Drive/Genesis, the TurboGrafx-16, the MSX and the Neo Geo[14], to be bought online and played on the Wii through software emulation. Games purchased appear as individual channels.
A selection of games was available at the system's launch in each region, with new titles added on a regular basis thereafter. For example, 33 games were added to the North American version of ''Wii Shop Channel'' between its launch on November 19, 2006, and the end of the year, with at least ten games a month expected in 2007.[15] However, each region does not necessarily receive the same titles at the same time, if at all.

''Internet Channel'' is a version of the Opera web browser for use on the Wii by Opera Software and Nintendo.[16] On December 22, 2006 a free beta version (promoted as a "trial version") of the browser was released.[17] The final version of the browser was released on April 11, 2007 and was free to download until the end of June 2007. Since this deadline has passed, ''Internet Channel'' now costs 500 Wii Points to download.[18] Users who downloaded the browser before June 30 2007, can continue to use it at no cost for the lifetime of the Wii system.[19]
Features and fixes found in the final version include: improved zooming and scrolling with an improved font, reduced startup time, the ability to hide the toolbar, and preset buttons for typing phrases such as 'www.' and '.com'.[20]
Opera Software was previously responsible for the Nintendo DS Browser for Nintendo's handheld system.
''Internet Channel'' uses whichever connection is chosen in the Wii Settings, and utilizes the user's internet connection directly; There is no third party network that traffic is being routed through. It receives a connection from a router/modem and uses a web browser to pull up HTTP and HTTPS (secure and encrypted) web pages. Opera, the Wii's web browser, is capable of rendering most web sites in the same manner as its desktop counterpart by using Opera's Medium Screen Rendering technology. For most internet users, the Wii offers all of the functionality they need to perform the most common web tasks.
The software is saved to the Wii's 512 MB internal flash memory (can be copied to an SD card after downloaded). The temporary Internet files (maximum of 5MB for the trial version) can only be saved to the Wii's internal Memory. The application launches within a few seconds, after connecting to the Internet wirelessly (using Wi-Fi) or by using the USB to LAN internet attachment sold separately (LAN is CAT-5 connector.)
The Opera-based Wii browser allows users full access to the Web and supports all the same web standards that are included in the desktop versions of Opera, including CSS and JavaScript. It is also possible for the browser to use technologies such as Ajax, RSS, and Adobe Flash 7. Opera Software has indicated that the functionality will allow for third parties to create web applications specifically designed for the use on the Wii Browser, and it will support Widgets, standalone web-based applications using Opera as an application platform.[21] The company has also stated that some Wii video games may implement the use of the browser.[22]
''Everybody Votes Channel'' allows users to vote in simple opinion polls and compare and contrast opinions with those of friends, family and people across the globe.
''Everybody Votes Channel'' was launched on February 13, 2007, and is available in the WiiWare/Wii Software section of the Wii Shop. The application allows Wii owners to vote on various questions using their Mii as a registered voter. Additionally, voters can also make predictions for the choice that will be the most popular overall after their own vote has been cast. Each Mii's voting and prediction record is tracked and voters can also compare whether their beliefs are in line with those of the majority of voters. Whether the Mii is correct in its predictions or not is displayed on a statistics page along with a counter of how many times that Mii has voted. Up to six Miis can be registered to vote on the console. The channel is free to download.
On August 10, 2007 Nintendo released a special promotional channel for '', available for download from the WiiWare section of the Wii Shop Channel for free. Currently the channel features videos showing gameplay and storyline and is only available within North America. However it has been confirmed that the Metroid Prime 3 Preview Channel will be released at a later date in Europe, presumably closer to the release date in Europe, which is due on 26 October.
The following are Wii Channels that have been revealed but have not yet been released.
"'''Check Mii Out'''" is the working title of a channel that will allow players to share their Miis and enter them in to popularity contests.[23] Perhaps based on an idea shared by famed video game designer Shigeru Miyamoto at the Game Developers Conference in 2007, the channel will also allow users to download their favorite Miis.
In coordination with their announcement of ''Wii Fit'' at E3 2007, Nintendo also issued a press release which stated that users of the game would be able to compare their results and progress on a new channel on the Wii Menu.[24]
The 'Message Board' allows users to leave messages for other family members on a calendar-based message board. Users can also use WiiConnect24 to trade messages and pictures with other Wii owners, conventional email accounts(email pictures to console, but not pictures to email), and mobile phones (through text messages). Each Wii has an individual wii.com email account, or "WiiMail", containing the Wii Number. Prior to trading messages it is necessary to add and approve contacts in the address book, although the person added will not get an automatic notification of the request, and must be notified by other means. The service also allows all users for incoming game-related information. Games can constantly be updated.
Message Board is available for users to post messages that are available to other Wii users by usage of Wii Numbers with WiiConnect24. In addition to writing text, players can also include images from an SD card in the body of messages, as well as attaching a Mii to the message. Announcements of software updates and video game news are posted by Nintendo. The Message Board can be used for posting memos for oneself or for family members without going online. These messages could then be put on any day of the calendar. The Wii Message Board could also be updated automatically by a real-time game like ''Animal Crossing''.
''Wii Sports'' and ''Wii Play'' both use the Message Board to update the player on any new high scores or special rewards they have earned, such as Gold Medals. '' allows players to take screenshots and post them to the Message Board to edit later or send to friends via messages. The Message Board also records the play history. This feature automatically records details of what game was played and for how long. It cannot be deleted or hidden without formatting the console itself.[25]
On August 6 2007 the Wii was updated to 3.0 and with that update came some minor changes to the Message Board, most noticable is the colors and the ability for USB keyboard support.
This section shows the history of the major Wii firmware updates for NTSC Wii systems in North America.
★ Before Launch: The firmware on all launch systems was updated to not require a "startup disc," which was going to be planned in the launch package.[26]
★ November 19: Changed the Wii Menu design, provided support for the online channels and also provided the ability to move the channels around. This is done by pressing and holding the A+B Buttons over top of the channel you want to move.
★ November 29: Blocked Wii Shop channel hacks by blocking DNS redirection.
★ December 19: Provided support for the Forecast Channel.
★ January 29: Provided support for the News Channel
★ February 14: Provided support for the Everybody Votes Channel.
★ April 11: Provided support for the Internet Channel: Final Version.
★ August 6: Version 3.0 E/US/JP: The News Channel icon shows scrolling headlines and the Forecast Channel shows an icon depicting current weather conditions; the Wii Shop Channel interface has been redesigned with enhanced search functions; a digital clock was added to the Wii Menu; the Message Board's color scheme was slightly altered.[27] In the Calendar View of the Wii Message Board, the Today's Accomplishments messages are not shown as a received message on that day. Disc slot illumination has been altered and USB keyboard support for the Message Board and Shop Channel have been added.[28] The Wii correctly identifies itself to routers. The use of FreeLoader, a boot manager made by Datel that allows games from different regions to be played has been disabled.[29] The Wii Shop Channel load time was reduced.[30] Wii light glows when disc is inserted or taken out of loading bay. A warning screen was added, stating that any "unauthorized hardware modifications" may cease working, which must be agreed to before the update can be downloaded. Added AOSS networking support.[31]
★ August 13: The update was planned to tidy up any other problems which weren't corrected in the previous update. The update will prevent lockup problems , which can happen when pressing the Reset button on the console or through the Home Menu when using the Internet Channel. The update also corrects some Internet connection stability issues when using the LAN Adapter from Nintendo.
Although the Wii Menu lets one do a number of tasks that are not associated with games, these features have been met with criticism on the software.
★ The Mii Channel has been criticized for restrictions such as the lack of flexibility, a Mii that's supposed to be "fat" looking is "bulky" instead. Some also say that Miis have a lack of variety.[32] For example, there is no option of red hair (but four different shades of brown are available).
★ Photos, even high resolution ones, are compressed and decreased in resolution.
★ Virtual Console games are stretched if the console is set to 16:9 widescreen mode, requiring the player to change the TV settings or the Wii system's to 4:3 to play Virtual Console games in their original aspect ratio.
1. Confirmed: Wii Hardware Stores Player Caricatures, Profiles Chris Kohler
2. Wii Channel Breakdown
3. File types compatible with the Photo Channel
4. Known Compatible Devices - Movie Files
5. http://press.nintendo.com/articles.jsp?id=12571
6. http://www.bplus.at/pr070707en.htm
7. Us.Wii.com -- The Global Wii Experience Website in English
8. Madden NFL 07 (Wii)
9. http://us.wii.com/story_forecast.jsp
10. News Channel
11. Wii gamers to get online news service Curt Woodward
12. Nintendo's Wii News Channel goes live
13. Wii news for gamers
14. Nintendo Japan Virtual Console overview
15. Live from New York Matt Casamassina
16. Wii will be using the opera browser ''Console Watcher''
17. The Opera browser for Wii launches just in time for the holidays
18. Nintendo of Europe press release
19. Opera Press Release
20. Final Version of Wii Browser in April
21. Second Quarter 2006 Financial Presentation
22. Interview: Opera's Nintendo Wii Browser
23. E3 2007: Nintendo E3 Media Briefing Live Blog
24. Upcoming Wii game release dates
25. Reasoning Behind the Wii
26. What Happened to the Wii Start-Up Disc
27. Channel Changes for Wii
28. Keyboard Functionality Added to Wii
29. Wii Update Breaking Freeloaders
30. Wii Software Update Brings Many...Updates
31. http://blogs.ign.com/craig-ign/2007/08/08/62734/
32. http://wii.ign.com/articles/748/748526p3.html
★ Wii Menu from Nintendo.com
★ Introducing Wii Menu from Wii.com
The 'Wii Menu' is the top level menu interface of the Wii game console. Available applications, known as "channels", are displayed in a grid and navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels between the menu's 48 slots.

The Wii Menu as displayed on a widescreen television
Included channels
Disc Channel
The '''Disc Channel''' allows users to play Wii and Nintendo GameCube titles. The ''Disc Channel'' displays the name of the Wii title that is present in the drive and plays a sound clip. If a GameCube title is in the drive it displays the GameCube logo and plays the GameCube's default startup sound. However, the channel does not display the game logo and identifying information that the GameCube does.
It also treats discs from another region as unreadable. If an unreadable disc is inserted (or if the disc is inserted the wrong way), the channel will display an error message that reads, ''"Unable to read the disc. Check the Wii Operations Manual for help troubleshooting."''
If no disc is inserted in the drive, the channel displays the image at the right. When a GameCube or Wii disc is inserted into the drive, the pictures of both discs spin until the type of disk is recognized. Once the disc type is recognized, the extra disc fades out and the recognized disc descends into a slot. When on the Wii Menu, when a disc is inserted, there will be a disc to the left of the channel.
This is the only immobile channel. It is always positioned in the upper left corner of the far left page.
Mii Channel
The '''Mii''' (pronounced "me") '''Channel''' is an avatar creator, where users can design 3D caricatures of people (Miis) by selecting from a group of facial and bodily features. At the Game Developers Conference 2007, Shigeru Miyamoto explained that the look and design of the Mii characters are based on Kokeshi, a form of Japanese doll used as souvenir gifts in Japan.
A ''Wired News'' interview of Katsuya Eguchi (producer of ''Animal Crossing'' and ''Wii Sports'') held in 2006 confirmed that the custom player avatar feature shown at Nintendo's E3 Media Briefing would be included in the hardware. The feature was described as part of a "Profile" system that contains the caricature and other pertinent player information.[1] This application was officially unveiled by Nintendo in September 2006. It is incorporated into Wii's operating system interface as the "''Mii Channel''". Users can select from pre-made caricatures or create their own by choosing custom facial shapes, colors, and positioning. In certain games (including ''Wii Sports'', ''Wii Play'', '', ''Mario Party 8'', and ''Mario Strikers Charged'') each player's caricature will serve as the character he/she controls in some/all forms of gameplay. Miis can interact with other Wii users by showing up on their Wii consoles through the WiiConnect24 feature or by talking with other Miis created by Wii owners all over the world. This feature is called Mii Parade. Early-created Miis as well as those encountered in Mii Parades may show up as spectators in some games.[2] Miis can be stored on Wii Remotes and taken to other consoles. The remote can hold up to a maximum amount of 10 Miis. The Wii itself can hold 100 Miis. There is also the 'The Check Mii Out' channel (now the Wii Contest Channel [1]), a new channel which features popularity contests for the Miis is in development.
Photo Channel
If a user inserts an SD card into the console, or sends photos (JPEG) or videos (MJPEG) via email, they can be viewed by means of the '''Photo Channel'''. The user can create a slideshow by simply inserting an SD card with photos and, if they want to add music, an MP3 file will work. The Wii will automatically add transitions between the photos and play the music in the background. A built-in editor allows users to add markings and effects to their photos. Mosaics and puzzles can also be created with this feature. Edited photos can be saved to the Wii (the Wii will not overwrite data on the SD card) and sent to other Wiis via the message board. According to the system's manual, the following file extensions (i.e. formats) are supported: Photos (jpeg/jpg), Movies (mov/avi), and Music (mp3).
JPEG files can be up to 8192x8192 resolution and in baseline format.[3] Video data contained within the .mov or .avi files must be in an OpenDML compliant MotionJPEG use some variant of this format for their videos).[4]
Also it is not possible to send pictures to email addresses.
Wii Shop Channel
The '''Wii Shop Channel''' allows users to download games and other software by redeeming Wii Points, which can be obtained by purchasing Wii Points Cards from retail outlets or directly through the Shop Channel using MasterCard or Visa credit cards online.
Software
The software downloaded from the ''Wii Shop Channel'' is saved onto the Wii console's internal memory. After a download is completed, the new software appears on the Wii Menu in the form of an additional channel. Software can be backed up to SD cards, but they can only be saved directly onto the Wii's flash memory when downloading.
Four "Recommended Titles" are placed on the ''Wii Shop Channel's splash page where they can be easily accessed, with new titles and prices indicated.
Starting the update on February 16, 2007, Nintendo of Europe/Australia sometimes adds another extra piece of news, of which the title is disguised an ASCII face. These link to articles called the ''Warp Zone'', which feature highly detailed background information and tips and tricks for a newly added game. Warp Zone articles are only about games on Nintendo consoles.
Starting the update on March 30, 2007, Nintendo of Europe/Australia adds separate news articles for every new game added in an update to the Wii Shop's front page. These contain some more information on the games. Previously, all new games in an update would be announced in a single piece of news (with the exceptions of some flagship titles, such as ''), with very little background information. This was added to the North American ''Wii Shop Channel'' on May 14 2007.
The Wii Shop Channel's interface was heavily updated on August 6, 2007. The welcome screen has a new look. Games are now categorized by System, Genre, or Publisher, and a number of games in that category is shown. Users can now search for a specific game using a text box.
Software in the ''Wii Shop Channel'' is currently divided into two sections:
Virtual Console
The 'Virtual Console' portion of the Wii Shop specializes in older software originally designed and released for home entertainment platforms that are now defunct. These games are played on the Wii through the emulation of the older hardware.
The prices are generally the same in almost every region and are determined primarily by the software's original platform. The following are the starting prices for games from each platform (however, some select titles are priced higher):
★ NES/Famicom games - 500 points (each) (with the exception of Teenage Mutant Ninja Turtles which is 600 points)
★ TurboGrafx-16/PC-Engine games - 600 points (each) (with the exception of R-Type which is 800 points)
★ Mega Drive/Genesis games - 800 points (600 in Japan) (each)
★ SNES/Super Famicom games - 800 points (each) (some games being 900 points in Japan)
★ Nintendo 64 games - 1,000 points (each) (with the exception of The Legend of Zelda: Ocarina of Time, which is 1200 in Japan)
Additions to the Virtual Console lineup are made once per week. Updates are scheduled for 12:00 p.m. EST on Mondays in North America and 12:00 a.m. CET on Fridays in Europe.
WiiWare
This portion of the Wii Shop specializes on software specifically designed for Wii known as 'WiiWare' ('Wii Software' in Europe). Currently, this section offers only ''Internet Channel'' (a web browser application), ''Everybody Votes Channel'', and '' Preview'' (currently only in North America). The latter two are free of charge, however since July 1 2007 the ''Internet Channel'' has required a fee of 500 Wii points.
While actual "games" have also been planned to appear in this section since its inception, there had been no official word on when any would be appearing until June 27 2007 when Nintendo made an official confirmation in a press release which confirmed the first titles would surface sometime in 2008. Curiously, the press release refers to the announcement as "''the introduction of WiiWare''" with "''The first WiiWare content ''[launching]'' in early 2008''", despite the fact that the first WiiWare content was actually introduced December 2006 with the trial release of ''Internet Channel''.
The WiiWare section is also being touted as a forum to provide developers with small budgets to release innovative, original, and smaller-scale games without the investment and risk of creating a title to be sold at retail (somewhat akin to Xbox Live Arcade). According to Nintendo the "''remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds''". WiiWare titles are available in the ''Wii Shop Channel'' and, just like Virtual Console games, are purchased using Wii Points. Nintendo will handle all pricing options for the downloadable games.[5] On July 7, 2007, Bplus, a Viennese company, announced that they will be one of the first third-party developers to offer original titles to Nintendo's download service beginning with a game called ''PLÄTTCHEN - twist 'n' paint'', a puzzle/shooter game.[6]
GarageGames has also released a version of their game engine to support WiiWare software development.
During downloads, an 8-bit Mario runs across the screen collecting coins, representing the download's progress.
Forecast Channel
Screenshot of ''Forecast Channel'' with weather from Seattle.
'''Forecast Channel''' allows weather reports and forecasts to be downloaded onto the console from the Internet via the WiiConnect24 service. The ''Forecast Channel'' displays a view of the Earth as a globe (courtesy of NASA), with which users can view weather in other regions. The user can also spin the globe. When fully zoomed out, an accurate[7] star map is visible in the background (the Big Dipper and Orion constellations are easily recognizable, for example). The ''Forecast Channel'' features include looking at the current forecast, the UV index, today's overall forecast, tomorrow's forecast, a 5-day forecast, and a laundry check (Japan only). The ''Forecast Channel'' first became available on December 19, 2006, one day earlier than previously advertised. Certain games (like ''Madden NFL 07'' or the upcoming '') can use the ''Forecast Channel'' to simulate weather conditions depending on the player's region.[8]
There are slight variations of ''Forecast Channel'' versions in different regions. When viewing weather conditions in Japan, a different set of weather icons is used. The Japanese icons were originally going to be used for all regions, but NOA (Nintendo of America) requested that more life-like icons be used. NOA also requested that the current weather conditions be displayed on the start up screen. Nintendo of Europe made a request that certain icons be made more distinct, such as the storm clouds, so that it would be possible for the user to tell if an area is getting rain, snow, sleet, hail, or thunderstorms. Additionally, the laundry index was only featured in the Japanese version. [9]
After the August 6 update, ''Forecast Channel'' shows the current weather's icon in the Wii Menu.
News Channel
'''News Channel''' allows users to access news headlines and current events obtained from the Internet.[10] News articles are available on a globe view, similar to ''Forecast Channel'', and as a slide show.[11] The content is automatically updated and viewable via WiiConnect24. Clickable news images are supported, and the Channel's Operations Guide suggests that video and audio may be available in the future.[12]
''News Channel'' became available in North America, Europe and Australia on January 26, 2007. Content is in a variety of languages provided by the Associated Press, which currently has a two-year contract to provide news and photos to Nintendo.[13] Canadian news is submitted by the Canadian Press for publication. Japanese news is provided by the Japanese news agency Goo.
Starting with the August 6 update, ''News Channel'' shows a ticker in the Wii Menu.
Additional channels
Virtual Console channels
The Virtual Console allows games from previous (non-GameCube/handheld) Nintendo systems, as well as formerly competing systems, the Mega Drive/Genesis, the TurboGrafx-16, the MSX and the Neo Geo[14], to be bought online and played on the Wii through software emulation. Games purchased appear as individual channels.
A selection of games was available at the system's launch in each region, with new titles added on a regular basis thereafter. For example, 33 games were added to the North American version of ''Wii Shop Channel'' between its launch on November 19, 2006, and the end of the year, with at least ten games a month expected in 2007.[15] However, each region does not necessarily receive the same titles at the same time, if at all.
Internet Channel
The full version of ''Internet Channel'' with Wikipedia open.
''Internet Channel'' is a version of the Opera web browser for use on the Wii by Opera Software and Nintendo.[16] On December 22, 2006 a free beta version (promoted as a "trial version") of the browser was released.[17] The final version of the browser was released on April 11, 2007 and was free to download until the end of June 2007. Since this deadline has passed, ''Internet Channel'' now costs 500 Wii Points to download.[18] Users who downloaded the browser before June 30 2007, can continue to use it at no cost for the lifetime of the Wii system.[19]
Features and fixes found in the final version include: improved zooming and scrolling with an improved font, reduced startup time, the ability to hide the toolbar, and preset buttons for typing phrases such as 'www.' and '.com'.[20]
Opera Software was previously responsible for the Nintendo DS Browser for Nintendo's handheld system.
''Internet Channel'' uses whichever connection is chosen in the Wii Settings, and utilizes the user's internet connection directly; There is no third party network that traffic is being routed through. It receives a connection from a router/modem and uses a web browser to pull up HTTP and HTTPS (secure and encrypted) web pages. Opera, the Wii's web browser, is capable of rendering most web sites in the same manner as its desktop counterpart by using Opera's Medium Screen Rendering technology. For most internet users, the Wii offers all of the functionality they need to perform the most common web tasks.
The software is saved to the Wii's 512 MB internal flash memory (can be copied to an SD card after downloaded). The temporary Internet files (maximum of 5MB for the trial version) can only be saved to the Wii's internal Memory. The application launches within a few seconds, after connecting to the Internet wirelessly (using Wi-Fi) or by using the USB to LAN internet attachment sold separately (LAN is CAT-5 connector.)
The Opera-based Wii browser allows users full access to the Web and supports all the same web standards that are included in the desktop versions of Opera, including CSS and JavaScript. It is also possible for the browser to use technologies such as Ajax, RSS, and Adobe Flash 7. Opera Software has indicated that the functionality will allow for third parties to create web applications specifically designed for the use on the Wii Browser, and it will support Widgets, standalone web-based applications using Opera as an application platform.[21] The company has also stated that some Wii video games may implement the use of the browser.[22]
Everybody Votes Channel
''Everybody Votes Channel'' allows users to vote in simple opinion polls and compare and contrast opinions with those of friends, family and people across the globe.
''Everybody Votes Channel'' was launched on February 13, 2007, and is available in the WiiWare/Wii Software section of the Wii Shop. The application allows Wii owners to vote on various questions using their Mii as a registered voter. Additionally, voters can also make predictions for the choice that will be the most popular overall after their own vote has been cast. Each Mii's voting and prediction record is tracked and voters can also compare whether their beliefs are in line with those of the majority of voters. Whether the Mii is correct in its predictions or not is displayed on a statistics page along with a counter of how many times that Mii has voted. Up to six Miis can be registered to vote on the console. The channel is free to download.
''Metroid Prime 3'' Preview
On August 10, 2007 Nintendo released a special promotional channel for '', available for download from the WiiWare section of the Wii Shop Channel for free. Currently the channel features videos showing gameplay and storyline and is only available within North America. However it has been confirmed that the Metroid Prime 3 Preview Channel will be released at a later date in Europe, presumably closer to the release date in Europe, which is due on 26 October.
Announced channels
The following are Wii Channels that have been revealed but have not yet been released.
Check Mii Out
"'''Check Mii Out'''" is the working title of a channel that will allow players to share their Miis and enter them in to popularity contests.[23] Perhaps based on an idea shared by famed video game designer Shigeru Miyamoto at the Game Developers Conference in 2007, the channel will also allow users to download their favorite Miis.
''Wii Fit'' channel
In coordination with their announcement of ''Wii Fit'' at E3 2007, Nintendo also issued a press release which stated that users of the game would be able to compare their results and progress on a new channel on the Wii Menu.[24]
Message Board
The 'Message Board' allows users to leave messages for other family members on a calendar-based message board. Users can also use WiiConnect24 to trade messages and pictures with other Wii owners, conventional email accounts(email pictures to console, but not pictures to email), and mobile phones (through text messages). Each Wii has an individual wii.com email account, or "WiiMail", containing the Wii Number. Prior to trading messages it is necessary to add and approve contacts in the address book, although the person added will not get an automatic notification of the request, and must be notified by other means. The service also allows all users for incoming game-related information. Games can constantly be updated.
Message Board is available for users to post messages that are available to other Wii users by usage of Wii Numbers with WiiConnect24. In addition to writing text, players can also include images from an SD card in the body of messages, as well as attaching a Mii to the message. Announcements of software updates and video game news are posted by Nintendo. The Message Board can be used for posting memos for oneself or for family members without going online. These messages could then be put on any day of the calendar. The Wii Message Board could also be updated automatically by a real-time game like ''Animal Crossing''.
''Wii Sports'' and ''Wii Play'' both use the Message Board to update the player on any new high scores or special rewards they have earned, such as Gold Medals. '' allows players to take screenshots and post them to the Message Board to edit later or send to friends via messages. The Message Board also records the play history. This feature automatically records details of what game was played and for how long. It cannot be deleted or hidden without formatting the console itself.[25]
On August 6 2007 the Wii was updated to 3.0 and with that update came some minor changes to the Message Board, most noticable is the colors and the ability for USB keyboard support.
Firmware update history
This section shows the history of the major Wii firmware updates for NTSC Wii systems in North America.
2006
★ Before Launch: The firmware on all launch systems was updated to not require a "startup disc," which was going to be planned in the launch package.[26]
★ November 19: Changed the Wii Menu design, provided support for the online channels and also provided the ability to move the channels around. This is done by pressing and holding the A+B Buttons over top of the channel you want to move.
★ November 29: Blocked Wii Shop channel hacks by blocking DNS redirection.
★ December 19: Provided support for the Forecast Channel.
2007
★ January 29: Provided support for the News Channel
★ February 14: Provided support for the Everybody Votes Channel.
★ April 11: Provided support for the Internet Channel: Final Version.
★ August 6: Version 3.0 E/US/JP: The News Channel icon shows scrolling headlines and the Forecast Channel shows an icon depicting current weather conditions; the Wii Shop Channel interface has been redesigned with enhanced search functions; a digital clock was added to the Wii Menu; the Message Board's color scheme was slightly altered.[27] In the Calendar View of the Wii Message Board, the Today's Accomplishments messages are not shown as a received message on that day. Disc slot illumination has been altered and USB keyboard support for the Message Board and Shop Channel have been added.[28] The Wii correctly identifies itself to routers. The use of FreeLoader, a boot manager made by Datel that allows games from different regions to be played has been disabled.[29] The Wii Shop Channel load time was reduced.[30] Wii light glows when disc is inserted or taken out of loading bay. A warning screen was added, stating that any "unauthorized hardware modifications" may cease working, which must be agreed to before the update can be downloaded. Added AOSS networking support.[31]
★ August 13: The update was planned to tidy up any other problems which weren't corrected in the previous update. The update will prevent lockup problems , which can happen when pressing the Reset button on the console or through the Home Menu when using the Internet Channel. The update also corrects some Internet connection stability issues when using the LAN Adapter from Nintendo.
Criticism
Although the Wii Menu lets one do a number of tasks that are not associated with games, these features have been met with criticism on the software.
★ The Mii Channel has been criticized for restrictions such as the lack of flexibility, a Mii that's supposed to be "fat" looking is "bulky" instead. Some also say that Miis have a lack of variety.[32] For example, there is no option of red hair (but four different shades of brown are available).
★ Photos, even high resolution ones, are compressed and decreased in resolution.
★ Virtual Console games are stretched if the console is set to 16:9 widescreen mode, requiring the player to change the TV settings or the Wii system's to 4:3 to play Virtual Console games in their original aspect ratio.
References
1. Confirmed: Wii Hardware Stores Player Caricatures, Profiles Chris Kohler
2. Wii Channel Breakdown
3. File types compatible with the Photo Channel
4. Known Compatible Devices - Movie Files
5. http://press.nintendo.com/articles.jsp?id=12571
6. http://www.bplus.at/pr070707en.htm
7. Us.Wii.com -- The Global Wii Experience Website in English
8. Madden NFL 07 (Wii)
9. http://us.wii.com/story_forecast.jsp
10. News Channel
11. Wii gamers to get online news service Curt Woodward
12. Nintendo's Wii News Channel goes live
13. Wii news for gamers
14. Nintendo Japan Virtual Console overview
15. Live from New York Matt Casamassina
16. Wii will be using the opera browser ''Console Watcher''
17. The Opera browser for Wii launches just in time for the holidays
18. Nintendo of Europe press release
19. Opera Press Release
20. Final Version of Wii Browser in April
21. Second Quarter 2006 Financial Presentation
22. Interview: Opera's Nintendo Wii Browser
23. E3 2007: Nintendo E3 Media Briefing Live Blog
24. Upcoming Wii game release dates
25. Reasoning Behind the Wii
26. What Happened to the Wii Start-Up Disc
27. Channel Changes for Wii
28. Keyboard Functionality Added to Wii
29. Wii Update Breaking Freeloaders
30. Wii Software Update Brings Many...Updates
31. http://blogs.ign.com/craig-ign/2007/08/08/62734/
32. http://wii.ign.com/articles/748/748526p3.html
External links
★ Wii Menu from Nintendo.com
★ Introducing Wii Menu from Wii.com
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