'German-style board games' are a broad class of games that feature simple rules, modest length, and attractive components.
[1] They are usually themed rather than
abstract, and in general require a degree of thought and planning to play well greater than is the case with
party games such as ''
Pictionary'' or ''
Trivial Pursuit'' but less than strategy games such as
Chess,
Go or wargames. These games appeal to a wide range of ages, though generally not young children. The audience includes casual gamers, who play with family and friends, as well as more serious hobby gamers.
Not all German-style board games are
German, and not all German-style games are
board games. As a result, various other names have been offered for the class. 'Eurogame' is a common, though still imprecise, alternative label. Because most of these games feature the name of the designer prominently on the box they are sometimes known as 'designer games'
[2]. Other names include 'family strategy game' and 'hobby game'. Shorter, lighter games in this class are known as 'gateway games'
whereas longer, heavier games are known as 'gamers' games'.
History
Early examples of German-style board games, such as ''
Acquire'', appeared in the 1960s. However, the genre as a more concentrated design movement began in the late 1970s and early 1980s in
Germany. Germany publishes more board games than any other country per capita, hence the name. Today the phenomenon has spread to other
European countries such as
France,
The Netherlands and
Sweden. While many games are published and played in other markets such as the
United States and the
United Kingdom, they occupy a niche status there.
''
Settlers of Catan'', first published in 1995, paved the way for the genre in the United States and outside Europe. It was neither the first "German game" nor the first such game to find an audience outside Germany, but it became much more popular than any of its predecessors. It quickly sold millions of copies in Germany, and in the process brought money and attention to the genre as a whole. One of its most famous and successful follow-ups in the genre was ''
Carcassonne''.
Characteristics
As far as generalities can be made about such a large and diverse group of games, German games are usually multiplayer and can be learned easily and played in a relatively short time, perhaps multiple times in a single session. A certain amount of socializing and "table talk" might typically be expected during game play, as opposed to the relative silence sometimes expected during some
strategy games like
chess and
go, or restrictions on allowable conversations or actions found in some highly competitive games such as
contract bridge. German-style games are generally much simpler than the
wargames which flourished in the 1970s and 1980s from publishers such as
SPI and
Avalon Hill, but nonetheless often have a considerable depth of play, especially in some "gamers' games" such as ''
Tigris and Euphrates''.
Themes
German games have themes (i.e., are not abstract, but are about something)—more like ''
Monopoly'' or ''
Clue'', rather than
go or
backgammon. Themes are often very loose — unlike a simulation game, the theme of a German game is often merely suggestive, and it is not unknown for a game to be designed with one theme and published with another, or for the same game to be given a significantly different theme for a later republication, or for two games on wildly different themes to have very similar mechanics. However, combat themes are uncommon and player conflict is often indirect (for example, competing for a scarce resource). While they often have a simulation-like theme, they are not simulation games ''per se'', as many wargames are.
Example themes are:
★ ''
Carcassonne'' - build a medieval landscape complete with walled-cities and monasteries, roads and fields in the area around the French city of
Carcassonne.
★ ''
Puerto Rico'' - as a Governor of the island of
Puerto Rico build a colony in the New World.
★ ''
Imperial'' - as an international investor, influence the politics of pre-
World War I European empires.
Games made for everyone
While many titles (especially the strategically heavier ones) are enthusiastically played by "gamers" as a hobby, German-style games are, for the most part, well suited to "everyman" social play. In keeping with this social function, various characteristics of the games tend to support that aspect well, and these have become quite common across the genre. For example, generally German games do not have a fixed number of players like chess or bridge; though there is a sizable body of German-style games which are designed for exactly two players, most games can accommodate anywhere from two to six players (with varying degrees of suitability). Six-player games are somewhat rare, or require expansions, such as ''
Settlers of Catan'' or ''
Carcassonne''. Usually each player plays for himself, rather than in a partnership or team.
In keeping with their social orientation, numbers are usually low in magnitude, often under ten, and any
arithmetic in the game is trivial.
Playing time varies from a half hour to a couple of hours, with around an hour being typical. In contrast to games such as
Risk or Monopoly, in which a close game can extend indefinitely, German-style games usually have a mechanism to stop the game within its stated playing time. For example,
Ra has limited tiles to exhaust.
No player elimination
Another prominent characteristic of these games is the lack of player elimination. Eliminating players before the end of the game is seen as counterproductive. Most of these games are designed to keep all players in the game as long as possible, so it is rare to be certain of victory or defeat until relatively late in the game. Some of the mechanics, like hidden scoring or scoring at the end of the game, are also designed around this avoidance of player elimination.
Made for an international audience
These games are designed for international audiences, so they are not
word games and usually do not contain much text outside of the rules. It is not uncommon for players outside of Germany to buy German editions of these games and download rules translations from sites such as
BoardGameGeek. In English-speaking countries, English editions are often available in specialist shops, but most of these are published in the USA and they usually cost more than original German editions in other countries. Some publishers also designed games that contain instructions and game elements in more than one language, e.g. the game
Ursuppe comes with rules and cards both in German and English;
Khronos features instructions in French, English and German. However, this is usually not the case if the rights to sell the game outside its country of origin are sold to another publisher (see below "Publishers").
Game mechanics
A wide variety of often innovative mechanics are used, and familiar mechanics like rolling dice and moving, capture, or trick taking are avoided. If a game has a board, the board is usually irregular rather than uniform or symmetric (like ''Risk'' rather than
chess or ''
Scrabble''); the board is often random (like ''Settlers of Catan'') or has random elements (like ''
Tikal''). Some boards are merely mnemonic or organizational and contribute only to ease of play, like a
cribbage board; examples of this include ''
Puerto Rico'' and ''
Princes of Florence''. Random elements are often present, but do not usually dominate the game. While rules are light to moderate, they allow depth of play, usually requiring thought, planning, and a shift of tactics through the game and often with a chess- or backgammon-like
opening game,
middle game, and
end game.
Design quality
Great care is taken with the look and feel of the game—they are made to be attractive games to own and play. They commonly have wooden pieces and good quality artwork.
Game designer as ''auteur''
Although not relevant to actual play, the name of the game's designer is often prominently mentioned on the box, or at least in the rule book. Top designers enjoy considerable following among enthusiasts of German games. For this reason, the name "designer games" is often offered as a description of the genre.
Industry
Designers
Main articles: List of game designers
★
Reiner Knizia is one the most well-known German game designers, having designed over 200 published games. Recurring mechanisms in his games include auctions (''
Ra'' and ''
Modern Art''), tile placement (''
Tigris and Euphrates'') and intricate scoring rules (''
Samurai''). He has also designed many card games such as ''
Lost Cities'', ''
Schotten Totten'' and ''
Blue Moon'', and the
cooperative board game ''
The Lord of the Rings''.
★
Klaus Teuber has published a small number of games, many of which became extremely popular. Some have won the
Spiel des Jahres Award. Titles include ''
Settlers of Catan'' and ''
Adel Verpflichtet''.
★
Wolfgang Kramer, unlike Knizia, often works with other game designers. Some of his best-known titles include ''
El Grande'', ''
Tikal'', ''
Princes of Florence'' and ''
Torres''. His games often have some sort of "action point" system, and include some geometric element.
★
Andreas Seyfarth has designed the award-winning games ''
Manhattan'', ''
Puerto Rico'', and (with Karen Seyfarth) ''
Thurn and Taxis''.
Publishers
There are many German companies producing board games, such as
Hans im Glück and
Goldsieber. Often German producers will try to establish a line of similar games, such as
Kosmos's two-player card game series or
Alea's big box line.
The rights to sell the game in English are often sold to separate companies. Some try to change the game as little as possible, such as
Rio Grande Games. Others, including
Mayfair Games, substantially change the visual design of the game, and sometimes the rules as well.
Fantasy Flight is another publisher.
Awards
The most prestigious German board game award is the
Spiel des Jahres ("game of the year"). The award is very family-oriented. Shorter, more approachable games such as ''
Ticket to Ride'' and ''
Elfenland'' are usually preferred by the committee that gives out the award. In contrast, the
Deutscher Spiele Preis ("German game prize") is often awarded to games that are more complex and strategic, such as ''
Puerto Rico''. In many years, however, there is one game with broad enough appeal to win both awards.
Influence
The German-style genre of board game has had some influence in Western game design theory though that influence is still developing and exists to a different degree in different markets. In the German market where they are most popular (the market leaders selling hundreds of thousands and occasionally millions of units over their lives) they have some claim to have set in place new, and more stringent, quality requirements to which many players hold games, although it is still the case that old favorites such as ''Monopoly'' and ''Clue'' still outsell German-style titles. There is some evidence that German-style design sensibilities are gradually appearing in new mass market product from industry giants like
Hasbro, especially from subsidiary divisions such as
Wizards of the Coast.
Many related card games exist, designed with similar goals in mind. However, because card games usually involve luck incidental from
shuffling they are often considered lighter in nature, even though many of them involve quite a bit of skill. Among the most famous of the German card games is ''
Bohnanza'', a game which relies on trading to introduce a strategic element.
Xbox Live Arcade has included popular games from the genre, with ''
Catan'' being released to strong sales
[3] on
May 13,
2007 and ''
Carcassonne'' being released on
June 27,
2007[4]. ''
Alhambra'' is due to follow later in 2007 and ''
Puerto Rico'' is also a rumoured addition.
[5]
See also
★
List of game designers
★
Spiel des Jahres
★
BoardGameGeek
★
BrettspielWelt
★
Geomorphic mapboard
★
Cooperative board game
References
1. glossary
2. One Retailer's Perspective Bob Schwartz
3. Xbox Live's Major Nelson: Xbox Live Activity for week of 4/30
4. Build a Medieval Empire on Xbox LIVE Arcade with the Popular German Board Game Carcassonne
5. Puerto Rico to XBLA?
External links
★
Brett and Board with information on German-style games (has not been updated in some time)
★
Luding.org - boardgame database with over 15,000 English and German reviewed games