GOLDEN AXE III


'''Golden Axe III''' is the last of the Golden Axe series released for the Sega Mega Drive on June 25 1993. The cartridge unit was only released in Japan. The US release was a Sega Channel exclusive. Sega felt the game was not of sufficient quality to release worldwide.
It has been released afterwards on the compilation for Playstation 2 and PlayStation Portable in the U.S. as Sega Genesis Collection on November 7, 2006 and in Europe on February 2, 2007 as Sega Megadrive Collection along with many other Genesis/Mega Drive titles. This game is now available for download in Japan on the Wii Virtual Console. The cost is 600 Wii point. No US or European date has been announced yet.
One or two players can choose from a limited assortment
of characters and match skill and steel with the minions
of the evil Prince of Darkness, who has taken over the kingdom.

Contents
Description
Trivia
References

Description


Golden Axe III (Sega Mega Drive) final level fighting first boss.
This 'Prince of Darkness' has taken away the Golden Axe and put an evil curse over all the warriors. However, one of the heroes has their curse relieved and is sent to set things straight - lift the curse off the others, defeat the villain and return with the Golden Axe.
The gameplay has been expanded slightly but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves (special attacks, teamwork attacks and teamwork magic spells) and junction points where you can choose which path to take.
The characters include a giant, Braoude Cragger (プラウド・クラッガー), a humanoid black panther Chronos "Evil" Lait (クロノス・”イビル”・レート), along with a swordman, Kain Grinder (カイン・グリンダー), that resembles Ax Battler, and a swordwoman Sarah Barn (サラ・バーン) that resemble Tyris Flare. Gilius Thunderhead is the only character that appears from previous games, though he isn't playable and only appears during cut-scenes.

Trivia



★ Apparently, the way the game works allows players to control the enemies in the game through the use of patch codes. Whether or not the enemies themselves were intended for actual gameplay use is up for debate, though.[1]

References


1. http://xcult.sonic-cult.org/dispart.php?catid=16&gameid=8&subid=1&artid=1


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