HAVOK (SOFTWARE)
'Havok Physics', better known as simply 'Havok', is a middleware physics engine developed by Irish company Havok. It is designed for computer and video games by allowing interaction between objects or other characters in real-time. By using dynamical simulation, Havok allows for more lifelike worlds and animation, such as ragdoll physics. The company has also released a Havok Animation and Havok FX, which uses Shader Model 3.0 on consumer GPUs for ''effects physics'' such as smoke.
| Contents |
| Platform availability |
| Use |
| Competition |
| Software that use Havok |
| References |
| External links |
Platform availability
Version 1.0 of the Havok SDK was unveiled at the Game Developers Conference (GDC) in 2000. It has since evolved into a number of products, mainly Havok Physics version 4.5 released in March 2007.
The source code for the engine is distributed after licensing, and is currently known to work on the Microsoft's Windows, Xbox and Xbox 360, Nintendo's GameCube and Wii, Sony's PlayStation 2, PlayStation 3 and PlayStation Portable, Apple's Mac OS X, and on Linux.
The engine itself is written in C/C++, and remains fairly portable to any system with a compatible C or C++ compiler.
Use
Since the SDK's launch in 2000, it has been used in over 150 video and computer games. Those games have primarily been in the first-person shooter genre (The physics engine in Valve's Source engine is (based on) the Havok engine), however it has seen some use in other genres, such as in the THQ real-time strategy game, ''Company of Heroes''[1] and Blizzard Entertainment's newly announced ''StarCraft II''.[2] Havok can also be found in Autodesk Media & Entertainment's 3ds max as a bundled plug-in called reactor. A plugin for Autodesk Media & Entertainment's Maya animation software is also available.
Competition
Havok's main competitor in the physics acceleration market is AGEIA, the developers of the PhysX SDK and its companion product, the "physics processing unit" (PPU). The PPU is intended to relieve the central processing unit (CPU) of physics simulation tasks, similar to what the graphics processing unit (GPU) does for 3D-graphics and video calculations. Havok does not have a comparable hardware companion product for its SDK, though the company does sell a specialized kit called Havok FX that makes use of the GPUs in ATI and NVIDIA videocards for physics simulations. [3]
Software that use Havok
★ 3DMark
★ 3ds Max
★ Adobe Atmosphere
★ Adobe Shockwave
★ List of games using physics engines
References
1. http://www.ag.ru/news/04-01-2005#14483
2. http://www.starcraft2.com/faq.xml
3. http://www.havok.com/content/view/187/77/
External links
★ Havok site
★ Titles using Havok Engine
★ Havok Shockwave Demos
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