LIST OF LOCATIONS IN SUPER MARIO RPG: LEGEND OF THE SEVEN STARS


. Only the regional maps the adventures use when journeying from one part to another detail Mario's route.[1][2]]]
The locations of the 1996 console role-playing game (RPG) '' developed and published by Square Co., Ltd. (now Square Enix Co., Ltd.) and Nintendo Co., Ltd.[3][4][5] are mainly set on the fantasy Toad homeworld in the universe of its protagonist, Mario, containing many distinct elements and references similar to most games in the ''Mario'' series. It is the first game in the series to use isometric projection to simulate 3D graphics with pre-rendered backgrounds. These backgrounds, as well as the remainder of the graphics and setting, greatly impacted the slowly growing base of RPG players' reception of the game, with sales that exceeded Nintendo's rather conservative expectations.[6]

Contents
Concept and creation
Geography
Bowser's Keep
Vista Hill
Mario's Pad
Pipe Vault
Yo'ster Isle
Moleville
Moleville Mines
Booster Pass
Booster Tower
Booster Hill
Marrymore
Star Hill
Seaside Town
The Sea
Sunken Ship
Land's End
Belome Temple
Monstro Town
Bean Valley
Grate Guy's Casino
Nimbus Land
Barrel Volcano
Factory
Languages
Reception
See also
References and notes
Mushroom Way
Mushroom Kingdom
Bandit's Way
Kero Sewers
Midas River
Tadpole Pond
Rose Way
Rose Town
Forest Maze
Metaphysics
Star Road
Further reading
External links

Concept and creation


's sprite for the Chancellor and moves the candles, stairs, ground, windows, columns, and chair.[7]]]
Mario creator Shigeru Miyamoto led talented teams at Nintendo and Square Soft who spent more than a year developing the most stunning graphics of any RPG at the time. The story takes place in a newly rendered Mushroom Kingdom based on the ''Super Mario Bros.'' series. A town of mining moles, Moleville, tropical forest, Forest Maze, mushroom castle, Mushroom Kingdom, thundering waterfall, Midas River, giant bean stalk, Land's End, and villages crowded with mushroom people were a few of the exterior locations at the time Square Soft reported the game was about 70% complete in October 1995, when ''Nintendo Power'' announced Mario finds himself riding Mode 7 rail cars, which exist in the Moleville mines. Square Soft created all the interior elements such as columns and stairways and exterior elements using Advanced Computer Modeling (ACM) techniques. Special lighting effects create the shadows and reflections that give the 3D elements such a full, realistic appearance.
With guidance from Shigeru Miyamoto, Square Soft developed the game in Japan combining parts of it's traditional RPGs, ''Final Fantasy VI'' and ''Chrono Trigger'', with Nintendo's platform games. Square's ''Final Fantasy'' series was the model for the battle sequences while the tradition of ''Super Mario Bros.'' games demanded a lot of action.[8][9]}} Nintendo first released the game on March 9, 1996 in Japan and May 13, 1996 in North America.

Geography


Bowser's Keep

Bowser's Keep is isolated on a mountain of red, jagged rocks. The keep rests on the largest rock, which, in fact, resembles King Bowser himself. Mario can only access the castle by a long bridge that connects to the faraway Vista Hill. The halls of Bowser's Keep are lined with statues of Hammer Brothers and Bowser. The castle is originally guarded by Terrapin soldiers. Additionally, molten lava flows through the keep in several areas. Several bridges allow access across the lava. The bridges are wooden and eventually collapse in a room filled with lava. In fact, one bridge breaks right after Mario walks across it. Later, hovering Donut Blocks replace this bridge. Ornate chandeliers fill the castle, and Mario duels Bowser and Boomer on the top of them.
Bowser's Keep is also the Smithy Gang's base of operations in Mario's world. During the beginning of Smithy's invasion, the gigantic sword Exor crashes into the keep. Since Exor is the gateway to Smithy's dimension, the soldiers of the Smithy Gang easily control the castle. In fact, many of Bowser's soldiers defect or run away instead of fighting. Eventually, the Smithy Gang claims the castle as their own. Additionally, Exor's crashing into the castle destroys the bridge connecting to the rest of Mario's world by land. As such, only flying vehicles can access the castle.
Vista Hill

Vista Hill is a large hill that a long bridge connects to Bowser's Keep, however, Exor destroys the bridge, preventing any access to the castle by land. The citizens of Mario's world can only use the hill to gaze at the isolated castle. Mario's Pad is to the east of Vista Hill.
Mario's Pad

Mario's Pad is the home of Mario, connected to Vista Hill to the west and Mushroom Way to the east. The actual house itself is named the Pipe House and sits in a small forested area. The interior of the house has a bed, a Fungi Light, a cuckoo clock, and a change of clothes hanging on the wall. Outside, several large wrenches are hanging up on the side of the house. Additionally, the house has a huge pipe sticking out of the roof. In fact, Mario falls through this pipe after Exor crashes into Bowser's Castle. Toad, who was waiting for Mario and Princess Toadstool outside, rushes into the Pipe House. However, instead of helping Mario, Toad remarks “Lots of people use something called a 'door' to go in and out of their houses.”[10]
Pipe Vault

The Pipe Vault is a system of tunnels that leads to Yo'ster Isle. The level is optional; Mario may simply bypass the Pipe Vault and continue to Moleville, however, the Pipe Vault is the only way to reach Yo'ster Isle and obtain all the hidden boxes.
The Pipe Vault begins with a with a pit of lava filled with jumping Sparkys. In order to reach the other side, Mario must traverse a series of platforms while dodging (or fighting) the Sparkys. If Mario slips and falls into the lava, he returns to the beginning. After the first area, Mario encounters pipes, treasures, puzzles, games and a few enemies. Pipe Vault has no boss, but Mario may reach the Goomba Thumping Game.
The Goomba Thumping Game is a special mini-game run by a Mole from Moleville, who charges Mario ten coins to jump on Goombas (1 point) faster Golden Goombas (3 points) and avoid Spikeys (–1 point) who from four pipes for thirty seconds. If Mario reaches at least twenty points, the Mole gives Mario Flower Tabs, Flower Jars, or Frog Coins. After each award, the goal rises by two points, and enemies become faster, making higher scores difficult to achieve.
The Pipe Vault references ''Super Mario Bros.'', containing Goombas, Thwomps, Piranha Plants, Spikeys (Spinys), Sparkys (Podoboos), Chompweeds (Nipper Plants) and Shy Rangers (an elusive type of Shy Guy). Frogog is the only Pipe Vault enemy exclusive to the game. As in ''Super Mario Bros.'', Pipe Vault is only one-square wide, essentially two dimensional, and Mario must run and crouch to slide under a low block. The music in Pipe Vault “From Inside The Earthen Pipe” references the ''Super Mario Bros.'' “Underworld” theme.
Yo'ster Isle

Yo'ster Isle is a small island accessible by traveling through the Pipe Vault, an optional area and Mario may bypass by ignoring Pipe Vault' Warp Pipe and moving on to Moleville. The island is the home to many yoshis of various colors. Yoshis find entertainment in the Mushroom Derby, a short race on the island's track.
The island is rich with vegetation and scattered trees. The only buildings are small, open shelters made of wooden poles covered with leaf roofs. , the green yoshi, is the only yoshi able to speak and translate Mario's language. Other inhabitabts include Boshi, a blue yoshi known for his rudeness, and a small, green, cookie-loving baby yoshi that hatches and grows in his nest during the course of the game and rewards Mario such as Red Essence for Yoshi Cookies.
Along with the Yoshis, , two Toads from the Mushroom Kingdom, spend their honeymoon on the island.
Moleville

Moleville is a mining town where moles folk live that Mario, Mallow, and Geno (and coincidentally Bowser) visit Moleville on their respective journeys. , children of and become lost, so Mario, Mallow and Geno rescue them by going through the mines.
Moleville Mines

Moleville Mines are the extensive cave system in the small mountain at Moleville. Inside the cave, there is a Mode 7 mine-cart mini-game and , the boss guarding of the third Star Piece. To the east is Rose Town and to the west is Marrymore.
Booster Pass

Booster Pass is a small area composed of three sections that leads to Booster Tower. A Lakitu and other enemies prowl the first and second sections. Apprentices train to become Booster's next Snifit in the third section, a hidden obstacle course.
Booster Tower

Booster Tower is a tower of amusement belonging to and his unwelcoming Snifits. When Princess Toadstool falls here from the sky, Booster suddenly decides to marry her.
The building itself is filled with many dangerous traps and enemies. The music, “Welcome To Bukki Tower” is strangely soothing, until Mario meets Booster, who rides a miniature train throughout the tower, and “And My Name's Bukki” plays.
After Mario saves Nimbus Land, lands at the tower with Dodo and falls in love.
Booster Hill

Booster Hill is a large hill next to Booster Tower. This is the area to which Booster escapes with Princess Toadstool in tow while trying to flee Mario. The chase is a mini–game, and Mario must jump on barrels and Snifits, while running up the hill, in order to receive Flowers from the Princess.
Booster Hill is the only home of Beetles, which Mario may find in its Beetle Race mini–game.
Marrymore

Marrymore is the marriage resort well–known for its chapel and inn where Raz and Raini attempt to marry, before Booster crashes it for his wedding with Princess Toadstool. Mario, Mallow, Geno and Bowser go into the resort to stop Booster and his Snifits. Depending on how fast Mario rescues Princess Toadstool, she kisses him and Booster and Bowser accidentally kiss each other or either Booster or Bowser kiss Mario.
Just as Mario and Peach are leaving, Chef Torte comes in with a living cake, , which Mario and his allies battle. Afterwards, Booster eats the rest of the cake, Raspberry.
Star Hill

Star Hill ( ''Hoshi no Furu Oka'', literally “''Falling Star Hill''”) is large group of many smaller hills resembling a fallen meteor where Stars grant all wishes. When people wish, the wishes appear on Star Hill in the form of small stars. These stars are scattered along the dark blue rocky ground. Mario and his allies travel here for a Star Piece. This Star Piece is the only one Mario is able to take without a battle, resting on the ground at the end of Star Hill, unguarded. Mario may examine the fallen stars to hear the wishes of the people who made them.
The only way to access different areas is by lighting several star-shaped flowers, causing a keyhole in a large white star in the area to grow. Going through the enlarged keyhole allows Mario to travel to another area instantly, and the keyhole shrinks behind him. Its inhabitants include Geckos, Mastadooms, Mukumukus, Pulsars, and Sackits.
Nintendo reused Star Hill in the Japanese versions of ''Paper Mario'' ( ''Mario Sutōrī'', literally “''Mario Story''”) and ( ''Mario ando Ruīji Ārupījī Tsū''), where Mario locates the Star Shrine inside Star Hill. In the North American version of Paper Mario, Nintendo changed Star Hill to Shooting Star Summit.
Seaside Town

Seaside Town is a coastal village Yaridovich conqueres. Besides locking up the citizens in a large shed, Yaridovich also disguises himself as the town's entire population. The mechanical creature uses this elaborate ruse posing as the “Town Elder” to trick Mario into acquiring a Star Piece for Smithy.
Seaside Town has more shops than any other village in the game and houses a strange company known as Beetles R Us, referencing Toys "Я" Us. At Beetles R Us, Mario can buy a Beetle Box from the resident Snifit and catch beetles at Booster Hill. Additionally, there is a boy from Rose Town who will taste Mario's Mushrooms and decided if they are special or not. Frogfucius' Student lives here as well, and will trade rare accessories for Frog Coins.
The Sea

The Sea ( ''Umi'', literally “''Sea''”) (also known as By The Sea)[11][12]}} has, despite its name, most of its accessible area in a dark blue cave, with a small sea area at the end.
The Sea is large and filled with several starfish creatures. It is the site of a merchants shop and the entrance to the Sunken Ship.
Sunken Ship

Sunken Ship sunk when the giant Blooper, King Calamari, attacked it. Before the ship sank completely, the crew managed to seal Calamari in the Treasure Room. Mario must solve the puzzle of riddles the stranded crew left while they were underwater in order to obtain the password to unlock the Treasure Room. The upper portion of this ship is filled with undead enemies like Dry Bones and Greapers.
After clearing the Treasure Room and defeating King Calamari, the lower portion of the ship is almost completely submerged and filled with territorial sea creatures. This portion of the ship is ruled by the infamous pirate shark and his crew.
Land's End

Land's End, as the name implies, is the last piece of land before the ocean, split into four sections: mountains, field, desert, and underground.
The first section is large, mountainous and rocky. It is filled with Geckits and has many cannons. The second part is the smallest, it is a field filled with flowers and several insects. The third part is the largest, a sprawling desert filled with at least half a dozen creatures who have grown accostumed to the harsh environment. It is also filled with sinkholes which may trap Mario. The end is rockface so high even Mario cannot jump over it, until Sargent Flutter and his squadron help, with the entrance to Bean Valley at the top.
Beneath the desert is a large series of caverns. The signs, support beams and barrels in it suggest it was a mineshaft. The caverns also lead to Belome Temple and Kero Sewers.
Belome Temple

Belome Temple is underground in the vast caverns underneath the desert of Land's End. Shamans prowl the temple and offer their service for a price. There is a large treasure room in the temple that a large, golden, sentient statue of Belome guards. The enchanted elevator brings Mario to either the treasure room or Belome himself. There is a pipe at the end of the temple is the only entrance to Monstro Town.
Monstro Town

Monstro Town is a town where reformed monsters live. , and a small family of Goombas are among the residence. The only visitor is the optional boss , who Mario may access by using a Shiny Stone from Moleville on a Locked Door.[13]
Bean Valley

Bean Valley is a large area that leads to Nimbus Land. The first major part is on the ground, and autumn–like orange vegetation characterizes the area. Many Warp Pipes are located in the area, one of which eventually leads to Grate Guy's Casino, a hidden area. Near the end, Mario and his allies battle Megasmilax, a large Piranha Plant subspecies. After defeating Megasmilax, a new path becomes accessible. It leads to a small area with a floating brick block in the air. By hitting it, a beanstalk grows.
This beanstalk leads to the clouds and second half of Bean Valley where the beanstalks are more common. There is no ground, but Mario is able to walk on the clouds. Beanstalks in a variety of colors scatter the area, but they do not grow out of the clouds; they float slightly above them, and Mario must climb many on his way to the top. After climbing several beanstalks, Bean Valley ends with the entrance to Nimbus Land.
It should be noted that , another Mario RPG video-game features a new kingdom called BeanBean Kingdom. It's unknown whether Bean Valley is part of BeanBean Kingdom or not.
Grate Guy's Casino

Grate Guy's Casino is a secret level, run by the jester Grate Guy. Mario may only access with a Bright Card from Grate Guy's partner, Knife Guy.
Nimbus Land

Nimbus Land is a floating town on a massive cloud where cloud-people live, ruled by King & Queen Nimbus, who have a long–lost son, Prince Mallow. ''Nimbus'' is a Latin word meaning “cloud” or “rain storm”. A vine attaches the giant cloud of Nimbus Land to Bean Valley, the only access from the ground.
While Prince Mallow was missing, Valentina pretended to find the prince as part of her plot to become queen of Nimbus Land. Her “Prince Mallow” is actually Dodo, a large bird, but she convinces the citizens he is the true prince and that he asks for her hand in marriage. With the help of Garo, Mario and Mallow along with their allies stop Valentina and Dodo, rescueing the king and queen and reuinting Mallow with them.
Nimbus Land's name refers to nimbus clouds, dark and precipitous. While Valentina occupies Nimbus Land, “Margarie Margarita” plays, dark music filled with Valentina's cackling. When Mario and his allies free it from her tyranny, Mallow enters the castle to meet his parents, and it briefly rains. (Mallow produces rain when he cries.) “Let's Do The Fooka-Fooka! (Fluff Fluff) ” now plays, light music matching the appearance of the white top of a cumulus cloud, such the top of a cumulonimbus cloud.
Barrel Volcano

Barrel Volcano is a volcano that Mario enters to find a Star Piece the Czar Dragon guards, but after they defeat it and get the star, the Axem Rangers steal it, and Mario and his allies must battle them.
Factory

Smithy Factory is the gloomy dimension where Smithy and his cohorts reside. Smithy's Machine Made weapons and the assembly lines that carry them fill the entire factory. The factory's design greatly resembles that of the Airships of ''Super Mario Bros. 3'', including the Bolt Lifts sometimes utilized to reach far platforms and the fog that fills the air.
Unlike the other wonder–filled worlds Mario visits in other games, such as his own world, Earth, or Subcon, the Smithy Factory is seemingly little more than a hellish, dark void filled with mechanical beings and bizarre, sinister creatures.

Languages


Nearly every race speaks the same language as Mario and his allies and are able to communicate in English, in the North American version, or Japanese, in the Japanese version. Some of the Japanese elements change in the North American version. King Bowser and Princess Toadstool are King and Princess respectively in the Japanese version, matching their Japanese names.[14][15][16]}} Other Japanese elements remain. In the North American version, Mario's “NokNok Shell” matches the Japanese name for Koopa Troopa (ノコノコ ''Nokonoko'').[17][18] The Japanese elements are visible such as the “T” symbol underneath a line on the mailbox in Yo'ster Isle matching the postal service in Japan,[19]}} Bowser's win pose also changes. 's doll, , who he himself says is “hard to pronounce”, is different in the North American and Japanese versions. In the North American version, his real name is ♥♪!?, while the Japanese version represents it with logograms of an Alien writing system.
Various dialects are also common. The Moles in Moleville speak Southern American English, using nonstandard contractions such as “l’il” (“little”) and “everythin’” (“everything”), double negatives such as “Naw, that don’t matter none,” (“No, that does not matter,”) and regional words specfic to that dialect such as “reckon”.[17] Chef Torte also speaks with a German accent. For example, he says “Zorry to haf kept you vaiting.” (“Sorry to have kept you waiting.”)[25][17]}}
When Mario and meet Geno, he explains that at Star Road, wishes are transformed into stars. When they're granted, they then turn into shooting stars and fall down to earth, but ever since Smithy destroyed Star Road, wishes can't come true anymore. After the secret of the seven stars' reveal, Mario and his allies embark on a journey that takes many twists and turns in their quest to save the world.
At Star Hill, Geno explains that wishes that were transformed at the Star Road fall from Star Hill, but some wishes that haven't been granted yet are falling because Smithy destroyed the Star Road.[27] These fallen wishes can still be granted. For example, before Mallow finds his parents, , he finds their fallen wish on Star Hill, “Please let Mallow find his way home.”, however, after he reunites with them, their wish changes to “May Mallow fix the road!” ' wish is “Wish I had some cricket jam.”, which changes to “I wish for everyone to be happy.” when Mario brings it to him.
In ''Paper Mario'', the home of Twink and the other Star Spirits is Star Haven.[23]

Reception


''Nintendo Power''’s review of the game claimed the excellent 3D graphics and a rich variety of game play will appeal to a much wider audience than most traditional RPGs. Players wrote in their responses that graphics were great, and controls were so easy to comprehend that it also appealed to both young children and players who didn’t previously like RPGs.[29][30] In March 1997, ''Nintendo Power'' nominated the game for Best Graphics, Most Game Play Variety, Coolest Move of 1996, Coolest Item of 1996, Best Hero/Heroine, Worst Villain, Best Goodie, and ‘96 Best Overall Super NES Game.[31] Players voted, and in May 1997, it won Most Game Play Variety, Best Goodie, and Best Super NES Game.[32]
1UP.com praised “the graphics are the best seen on the Super NES with a combination of rendered characters with a complement of drawn sprites.”[33] ''Electronic Gaming Monthly'' praised “the graphic element is strong enough to resemble a Mario title but still retains the role-playing theme at the same time”[34] and criticized the “characters seem to childish for older games” while adding the “graphics of Mario RPG is typical of Nintendo, using clean and colorful graphics along with nice animation.”[35] Netjak praised the “landscape was filled with gorgeous textures”,[36] while PGNx commented, “The graphics are a little odd and tough to get used to at first, but once you are in the comfort zone the game is actually very well designed and the bosses have a lot of imagination, especially people like Yaridovich, Bowyer, and .”[37] RPGamer praised, “All of the backgrounds are beautiful as well and perfectly bring the Mushroom Kingdom and surrounding areas into 3D.”[38] RPGFan praised, “In combat or simply walking around the Mario-esque landscapes, the game is surprisingly crisp and detailed and features a healthy frame rate as well, allowing character motions that no other RPG at the time could compete with.”[39] Cubed³ praised, “Between the graphical Kings of Squaresoft and the masters of its own system, Nintendo, would you really have expected anything other than sheer perfection? Well, we actually get more than that here, amazingly!” and commented, “Whilst not up able to beat the Square/Nintendo greats, it can certainly sit in their close vicinity!”
Super Mario RPG Review Adam Riley All Game Guide criticized, “The only flaw worth mentioning is the one inherent in most RPGs: the frequent battles become monotonous when you are forced to fight the same types of enemies over and over again.” and praised, “The graphics, which are similar in style to ''Donkey Kong Country'', are absolutely outstanding, with colorful, 3D rendered visuals that once seemed impossible on the Super NES. This is definitely the high watermark for 3D graphics on any 16-bit system.”
Review Skyler Miller

See also



List of Mario games by year

References and notes



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'Notes'

1.

2.
Epic Review
3.
Epic Review
4.
Secrets of the Seven Stars Jason Kemp (Qeomash)
5.
Mario RPG Breaks New Ground
6.
The Ultimate History of Video Games, Steven L. Kent, , , , ,
7.
Page 26 [mailto:abarna01@yahoo.com abarna01 (abarna10)]
8.
Epic Preview During visits to town, Mario talks to people, buys items, and learns secrets just as in a standard RPG, but the 3D graphics show Mario does more than previous RPG characters, even highly animated heroes such as Chrono.
Epic News Mario must dodge a salvo of Bullet Bills in the Sunken Ship, recreate a tune by hopping across musical tadpoles in Tadpole Pond, and hop to turn a huge nut so that it travels along the thread of a bridge made from a giant bolt in the Factory. Mario's ability to jog in eight directions and jump up or down in three–quarter perspective gives him complete 3D motion. Mario's radically new screen perspective is reminiscent of action games such as ''Equinox'', but at the current stage of completion, the mix of adventure and action game play elements placed it in a category closer to ''.
When Nintendo of America (NOA) received a 60% complete version in November, the biggest surprise was that there was an actual RPG battle system, contrary to what NOA heard earlier. Mario stomping on enemies launches the battle screen sequence. The battle screens, rendered just like the rest of the game, include attack animations of equipped weapons.
Compared to previous Mario games, where characters only moved left, right, up or down, there are four times as many ways to go, the most dramatic change in the character's 15–year history up until that point. Created by SGI workstations, the game's graphics could only compare to Rare's ''Donkey Kong Country'', '', and ''Killer Instinct''.
In December, further development delayed the game for the translation as well as improvements to the game play.
Epic News For example, the ( ''Kinoko Daijin'', literally Mushroom Cabinet Minister), before named the Mushroom Retainer, was now the “minister”. Plans were to continue through February for the North American version, forecasting the release from Winter to Spring.
{{cite news
| author = Scott Pelland
| date = 1995-11
| title = Release Forecast
| pages = 113
| quote = Super Mario RPG Winter ‘96

9.
Release Forecast

10.
Mushroom Way

Mushroom Way is a short path that extends from Mario's Pad in the west to the Mushroom Kingdom in the east.
Mushroom Way consists of three small areas. From west to east, the first is a short, winding, dirt path surrounded by trees and hills and inhabited by small groups of Goombas and Sky Troopas. There are two Treasure Boxes, each one contains several coins. In addition, the first time Mario goes through this area, Toad is ambushed by a Goomba. If Mario saves him, he wins a Honey Syrup.
Heading to the northeast from there, the next area is more open. More grassy, though still covered with dirt, it has a few short, rocky hills scattered on it. The same enemies live there, and plant life is fairly plain, though there are a few large blue flowers solid enough to stand on, and, remarkably, a red one that spins. What appear to be palm trees grow in small groups around the area. Mario can jump up onto the rocky hills from the Spinning Flower. On the west hill is a box with a Flower inside. The north hill hides a Goomba, and the right hill has a Sky Troopa gripping Toad in its talons. If Mario beats it, Toad will give him a Flower Tab. There's also a chest in the southeast corner of this area with a Mushroom that will restore all his HP and FP.
The third and final area, east of the second, is the largest of the three. Vegetation is closer in appearance to the first area than the second, and other life is different from both. Spikeys, sometimes appearing in battle with a Sky Troopa, and a lone Spikey–dropping Lakitu inhabit the third and final area that widens into a small field in the east. Hammer Bros. guard the exit leading to the Mushroom Kingdom from anyone who dares come near, and Mario defeats them, freeing the exit.
Mushroom Kingdom

Exor crashes in Bowser's Keep, flinging the Princess Toadstool and destroying her contact with the Mushroom Kingdom. In this state, the takes temporary control as Mario begins searching. The knife Mack conqueres the Mushroom Kingdom, but Mario, with 's help, liberates the kingdom.
Bandit's Way

Bandit's Way is similar to Mushroom Way, but much larger and containing the more powerful monsters Frogog and K-9, where Mario and his new ally Mallow chase down the crook .
Kero Sewers

Kero Sewers is as the name implies is the sewer system of the Mushroom Kingdom.
Kero Sewers is located above Midas Falls that the boss guards, haunted by a variety of specters such as Boos and infested with rats. A tunnel in Land's End leads to the Kero Sewers, which Mario and his party exit to find a jar of Cricket Jam.
Midas River

Midas River is a large river that Midas Falls feeds. When the flood flushes Mario and Mallow out of Kero Sewers, they fling down the falls, landing on a barrel floating in the river to ride it to the end, colecting coins along the way.
Participating in a barrel rolling contest, Mario collects dozens of coins and must avoid the rivers iratable fish. The toad at the rivers end exchanges the coins Mario collects down the falls and river for Frog Coins.
Tadpole Pond

This is the home of and where he raised Mallow. He rules over the tadpoles that live there. This is also the location of the Frog Coin Emporium. Also, it contains Melody Bay, where waits for inspiration.
Rose Way

A small area that leads to Rose Town in the game, Rose Way has the only self–replenishing Treasure Boxes in the game, aside from one in Bowser's Keep and one in Mushroom Way. Rose Way has oil black water and is filled with Crooks.
When Mario and Mallow pass through Rose Way on the way to Rose Town, they encounter Bowser and his fallen Koopa Troop, who are looking to take back his castle from Smithy.
Rose Town

When Mario arrives, arrows are shooting at the town. Mario enters the inn that is 's house and plays with him and his dolls. A star possesses the doll and walks into Forest Maze.
Forest Maze

Forest Maze is a labyrinth of trees and underground passages, infested with Wigglers and Chained Kongs. It includes some underground caverns Mario accesses by traveling down tree stumps as well as some regular forested areas. The main part is a maze infested with enemies, and Mario must follow Geno's path turns. At the end, they discover Bowyer's base of operations, and they learn Bowyer is shooting the arrows at Rose Town.
“Beware the Forest's Mushrooms” that plays in Forest Maze is famous among players of the game, and it is track 4 of 5 in ''. The arranged track features sounds of a forest such as birds chirping. In 2004, Martin Hagwall remixed “Beware the Forest's Mushrooms” under the pen name Märta with lyrics, becoming the topic of many forums and subsequently an Internet phenomenon.
The Super Mario RPG Song Martin Hagwall (Märta)
11.
{{cite web
|url=http://sotss.classicgaming.gamespy.com/
|title=Secrets of the Seven Stars
|author=Jason Kemp (Qeomash)
|date=2006-05-13
|quote=Nintendo Power has always been seen as a great Player's Guide maker,
but when they created the SMRPG Player's Guide they seemed to faulter.…

'PG 64:' Where the heck is "By the Sea"? It's called "Sea"!

12.
Super Mario RPG : Legend of the Seven Stars Nintendo Player's Guide, ''Nintendo Power'', , , , ,

13.
Epic Strategy

14.
{{cite video game
| title =
| developer = Nintendo & Square Soft (now Square Enix)
| date = 1996-05-13
| level = Demo
| quote = King Bowser

Princess Toadstool

15.

16.
Mario in Japan Dan "Deezer" W. (staff)

17.

18.

19.
ブッキー (''Bukkī'', 's Japanese name) over the welcome sign in Booster's Tower,
and “JB” on the side of ''Jugemu's Bus'', the Royal Bus of Nimbus Land.
There is little evidence of censorship in the English translation, however, in the Mushroom Kingdom Toadstool scolds Mario for going through her things when he snoops in her room and finds her “???,” but in the Japanese version, it is her “XXX.”
{{cite video game
| title =
| developer = Nintendo & Square Soft (now Square Enix)
| date = 1996-03-19
| level = Mushroom Kingdom
| isolang = ja
| quote =

20.
Japanese Version [mailto:abarna01@yahoo.com abarna01 (abarna10)] ]]
The yoshis on Yo'sters Isle are the only race that speak a language Mario cannot understand. When the player attempts to communicate, the well–known yoshi sound plays, but no textbox appears. Link is the only other character in the game to also respond with audio, rather than text.
{{cite web
| url = http://www.rpgclassics.com/shrines/snes/smrpg/secrets.shtml
| title = Super Mario RPG Secrets
| author = [mailto:hiryuu@rpgclassics.com HIRYUU (hiryuu)]
| date = 2003-07-25
| quote = Sleep at the Inn at Rose Town. When Mario wakes up, Link is there sleeping! He doesn't talk to you, but if you try, the game plays a familiar Zelda sound.

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22.
{{cite news
| author = Scott Pelland
| date = 1996-05
| title = Super Mario RPG
| pages = 97
| quote = The setting is the Mushroom Kingdom and neighboring lands that have been disrupted by the abrupt appearance of Smithy. This extraterrestrial villan has crashed down through Star Road, which is the depository of all wishes. … Excellent 3–D graphics and a rich variety of game play will appeal to a much wider audience than most traditional RPGs.

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The symbols used in Geno's English name are used freely throughout the game, including the Japanese version, but the logograms for his Japanese name are only used for this scene.

The real name of the star agent sent by a higher authority who borrows the form of 's doll, , who he himself says is “hard to pronounce”, is different in the North American and Japanese versions. In the North American version, his real name is ♥♪!?, while the Japanese version represents it with logograms of an Alien writing system.
Various dialects are also common. The Moles in Moleville speak Southern American English, using nonstandard contractions such as “l’il” (“little”) and “everythin’” (“everything”), double negatives such as “Naw, that don’t matter none,” (“No, that does not matter,”) and regional words specfic to that dialect such as “reckon”.

25.

Metaphysics


Star Road

Peace returns when Mario and his allies undo the damage Smithy caused, by seeking out and recovering the seven lost Star Pieces to restore the power of wishes to the Mushroom Kingdom.
Super Mario RPG

Contrary to its counterpart, the optional stage “Star World” in ''Super Mario World'',
Mario does not visit Star Road, but it plays an integral role in Mario's world. NOA's original subtitle for the game was not “Legend of the Seven Stars” but “''Secret'' of the Seven Stars”.
Most Wanted The otherworldly traveler who calls himself reveals the secret of the seven stars to Mario and his allies in the Forest Maze, when one of Bowyer's scouts, an Aero, shows up with one of the missing Star Pieces and Geno demands it back.
When Bowser kidnaps Princess Toadstool, Mario heads out to Bowser's Keep to rescue her. He engages Bowser in battle, but a giant sword from beyond the stars, Exor, falls from the heavens high above the world shattering Star Road. The seven pieces encircle the sword that plunges through the skies into Bowser's Keep, causing the Star Pieces to fall to earth and flinging Mario, Princess Toadstool and Bowser from the castle, and the crash blows them and the Star Pieces far apart in the Mushroom Kingdom. Mario dashes back to Bowser's Keep, but the gate is blocked. Hearing the booming voice of Smithy, Mario looks up and sees the face on the sword speaking to him, announcing his plans to conquer the world, and the Smithy Gang begins to wreak havoc.
{{cite video game
| title =
| developer = Nintendo & Square Soft (now Square Enix)
| date = 1996-05-13
| level = Bowser's Keep
| quote = TOADSTOOL: Shriek!! Mario!! I'm going to fall!

… [Exor :] Halt! Who goes there? A trespasser!



This castle now belongs to us, the "Smithy Gang". It's our first

step towards taking over this world! And if it weren't for nosey

characters like YOU...



We'd practically own this world! So let's see you deal with this!

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29.
Moustache Bash
30.
Loved It!
31.
1996 Nintendo Power Award Nominations
32.
1996 Nintendo Power Awards Winners
33.
Super Mario RPG: Legend of the Seven Stars Reviews 1UP.com
34.
Super Mario RPG: Legend of the Seven Stars Reviews Electronic Gaming Monthly
35.
Super Mario RPG: Legend of the Seven Stars Reviews Electronic Gaming Monthly
36.
Super Mario RPG [mailto:LT@netjak.com Justin "Laughing Target" Murray]
37.
Super Mario RPG Review Chris Vavra
38.
Mario Gets HP Derek 'Roku' Cavin
39.
Super Mario RPG [mailto:lonewolfad@aol.com Dancin' Homer]



Further reading


'Books'

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'Magazines'

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External links





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