MANA
'''Mana''' is a traditional term that refers to a concept among the speakers of Oceanic languages, including Melanesians, Polynesians, and Micronesians. It is an impersonal force or quality that resides in people, animals, and inanimate objects and that instills in the appreciative observer a sense of respect or wonder. In anthropological discourse, ''mana'' as a generalized concept has attained a significant amount of interest; often understood as a precursor to formal religion. It has commonly been interpreted as "the stuff of which magic is formed", as well as the substance of which souls are made.
Modern fantasy fiction, computer and role-playing games, have adopted ''mana'' as a term for magic points—an expendable resource out of which magic users form their magical spells.
''Mana'' should not be confused with the Biblical ''manna'' (also spelled ''mana'' or ''mannah'') which, according to the Bible (''Exodus'', chapter 16), provided sustenance for the Israelites.
| Contents |
| ''Mana'' in Polynesian culture |
| ''Mana'' in Melanesian culture |
| Universal archetype |
| Similar cultural concepts |
| Mana in anthropological discourse |
| Mana in fantasy |
| References |
| External links |
''Mana'' in Polynesian culture
The concept is important in Polynesian religion and its modern use is a result of the popularization of the concept by anthropology and, to a great extent, by certain varieties of fantasy fiction (see Mana in fantasy, below). In Polynesian culture (for example, Hawaiian and Māori) ''mana'' is most similar to the English concept of ''respect''; sharing elements of ''respect'', ''authority'', ''power'' and ''prestige''; however, it shares aspects of ''responsibility'', ''balance'' and ''purity'' as well. The word’s meaning is complex because ''mana'' is a basic and important foundation to the Hawaiian concept of spirituality, religion, society and the whole of reality.
To have ''mana'' is to have influence and authority. This property and essence-quality of mana is not limited to persons—peoples, governments, places and inanimate objects can possess mana. In Hawaiian, ''mana loa'' means ''great power'' or ''almighty'' though ''akua'' would more commonly be used to refer to God.
''Mana'' in Melanesian culture
Melanesian mana is thought to be a sacred impersonal force existing in the universe. ''Mana'' can be in people, animals, plants and objects. Similar to the idea of efficacy, or sometimes better known as luck, the Melanesians thought all success was traced back to ''mana''. One could acquire or manipulate this luck in different ways (for example through magic). Certain objects that have ''mana'' can change a person’s luck.
Examples of such objects would be charms or amulets. For instance if a very prosperous hunter used a charm that had ''mana'' and he gave it to another person then people believed that the prosperous hunter’s luck would transfer to the next holder of the charm.
Universal archetype
The concept of ''mana'' has been in various other cultures the power of magic. However, it was not the only principle and others included the concept of sympathetic magic and of seeking the intervention of a specific supernatural being, whether deity, saint or deceased ancestor.
The magic of mana was embedded into all talismans and fetishes, whether devoted to ancient Gods, Roman Catholic saint relics, the spirits of the ancestors or the underlying element that makes up the universe and all life within it. The concept of mana has been used in various cultures to justify human sacrifices because the living-force or blood of sacrificial victims might contain supernatural powers whose offering would please a deity.
Similar cultural concepts
The concept of a life-energy inherent in all living beings seems to be a fairly universal archetype, and appears in numerous ancient religions and systems of metaphysics.
Analogies to mana in other societies include:
★ ''Celtic mythology'' : awen
★ ''Roman mythology'' : numina
★ ''Algonquian-Wakashan mythology'' : manitou
★ ''Australian Aboriginal mythology'' : maban
★ ''Egyptian mythology'' : ka
★ ''Finnish mythology'' : Väki
★ ''Greek mythology'' : ichor
★ ''Inuit mythology'' : inua, sila
★ ''Leni Lenape mythology'' : manetuwak
★ ''Norse mythology'' : seid
★ ''Salish-Kootenai mythology'' : sumesh
★ ''Yoruba mythology'' : oloddumare
★ ''Yoga'' : prana
★ ''Basque mythology : Adur
Also related are the philosophical concepts of:
★ ''Chinese Philisophy '' : qi (or chi), Tao
★ ''Japanese philosophy'' : ki, rei; Ryukyuan mabui
★ ''European alchemy and philosophy'' : aether, (or ether), quintessence
★ ''Hindu philosophy'' : prana
★ ''Tibetan Buddhism'' & Bön : Loong or lung.
Mana in anthropological discourse
Mana came to the attention of the anthropological community with the English missionary Robert Henry Codrington's (1830-1922) work ''The Melanesians'' (1891). It has since been discussed by anthropologists such as Emile Durkheim (1912), Marcel Mauss (1924), Claude Lévi-Strauss (1950) and Roger Keesing (1984).
Mana in fantasy
Fantasy writer Larry Niven in his 1978 novella, ''The Magic Goes Away'', describes "mana" as a natural resource which is used or channeled by wizards to cast magic spells. Mana is a limited resource in Niven's work, a fact which eventually will lead to the end of all magic in his antediluvian fantasy setting when all mana is depleted.
Many subsequent fantasy settings (role-playing games in particular) have followed Niven in his use of ''mana''. In the manga version of Archie Comics’ ''Sabrina, the Teenage Witch'', for example, the ''Mana Tree'' is the source of all mystical energy in the Magic Realm. Some of the first computer games to adopt ''mana'' as a term for magic points were the role-playing game ''Dungeon Master'' (1987), and the god game ''Populous'' (1989), where mana is the resource used by gods (such as the player) to make divine interventions. The regeneration rate of mana in this setting is proportional to the god's number of followers. Other later games to include mana as a source of magical power are Secret of Mana, EverQuest, Warcraft, LostMagic, and Diablo as well as their sequels. Mana is also a key resource in the card game .
The article about magic points lists more games, and examples of the use of ''mana'' in games.
References
★ Codrington, Robert Henry. 1891. ''The Melanesians.''
★
★ Relevant excerpt (PDF).
★ Keesing, Roger. 1984. ''Rethinking mana.'' Journal of Anthropological Research 40:137-156.
★ Lévi-Strauss, Claude. 1950. ''Introduction à l'œuvre de Marcel Mauss.''
★ Lévi-Strauss, Claude; Baker, Felicity (translator). 1987. ''Introduction to the Work of Marcel Mauss.'' ISBN 0-415-15158-9
★ Mauss, Marcel. 1924. ''Essai sur le don.''
★
★ Mauss, Marcel; Halls, W. D. (translator). 1990. ''The Gift.'' ISBN 0-393-32043-X
External links
★ Of Winds, Worms and Mana: the Traditional Calendar of the Torres Islands, Vanuatu
★ Allen Varney: Mana in the Real World
★ mana, Te Aka Māori-English, English-Māori Dictionary
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