MIDDLE-EARTH IN VIDEO GAMES

While an immense number of computer and video games owe a great deal to J. R. R. Tolkien's works and the many other works making up the high fantasy settings based upon them, relatively few games have been directly adapted from his world of Middle-earth. From the early 1980s to the present, several video games have been developed based upon Tolkien's writings, including titles by Electronic Arts, Sierra and Melbourne House.

Contents
Official games
Early efforts
Film trilogy revival
Post-film trilogy efforts
Future games
Unofficial games
List of video games
References
External links

Official games


Early efforts

In 1982, Melbourne House began a series of licensed LoTR graphical interactive fiction games with ''The Hobbit'', based on the book of the same name. They went on to release 1986's ''The Fellowship of the Ring'', 1987's ''The Shadows of Mordor'', and 1990's ''The Crack of Doom''. A BBC Micro text adventure released around the same time was unrelated to Melbourne's titles except for the literary origin. In 1987, Melbourne House released ''War in Middle-earth'', a turn-based strategy game, followed by its sequel ''Riders of Rohan''.
In 1990, Interplay, in collaboration with Electronic Arts (who would later obtain the licenses to the film trilogy), released ''Lord of the Rings Vol. I'' (a special CD-ROM version of which featured cut-scenes from Ralph Bakshi's animated adaptation) and next year's ''Lord of the Rings Vol. II: The Two Towers'', a series of role-playing games based on the events of the first two books. A third installment was planned, but never released because Interplay couldn't decide whether to do it as an RPG like the first two, or as a strategy game. Interplay's games mostly appeared on the PC and Amiga, but later they did a ''Lord of the Rings'' game for the SNES, which played nothing like their PC games and instead was more like The Legend of Zelda.
Film trilogy revival

Thereafter, no official ''The Lord of the Rings'' titles were released until the making of Peter Jackson's The Lord of the Rings film trilogy for New Line Cinema in 2001-2003, when mass-market awareness of the story appeared. Electronic Arts obtained the licenses for the three films, although they only produced games for ''The Two Towers'' and ''The Return of the King''. Sierra Entertainment, having lost out on the film licenses, obtained the license to produce games based on the books (as opposed to the film trilogy) from Tolkien Enterprises instead, entitling them to use the story, but not material from the film.
This gave rise to an unusual situation. Electronic Arts produced no adaptation of ''The Fellowship of the Ring'', but Sierra did. However, they did produce adaptations of ''The Two Towers'' and ''The Return of the King'', whereas Sierra did no such thing. This produced a "complete trilogy" of games (albeit unofficial). Sierra's entry to the series received average reviews, and Electronic Arts' entries received rave reviews, although Peter Jackson has criticized EA for leaving him out of the development process and has declared that he is unhappy with the quality of the titles.[1]
While Sierra Entertainment's access to the book rights prevented them from using material from the film, it permitted them to include elements of ''The Lord of the Rings'' which were not in the films. EA, on the other hand, were not permitted to do this, as they were only licensed to develop games based on the films, which left out elements of the original story or deviated in places. Fans' opinions differ on the better of the two styles. Some prefer EA's action-oriented hack and slash-style games, which tend to pass on large segments of the story and place a reliance on film clips and the film's music, citing the almost cinematic quality that the game produces as similar to the film. Others preferred the Sierra adventure title, which, while featuring less action and epic battles than the EA title, cover the story in greater detail and offer a more cerebral challenge.
Sierra's consequent adaptation of ''The Hobbit'' also received average reviews. It is unknown which developer/publisher would assume the task of adapting a film version of ''The Hobbit'' to a video game, especially since Jackson chose to work with Michel Ancel and Ubisoft on ''King Kong'' in light of his displeasure with EA.
Eventually in 2005, EA was able to secure the rights to both the films and the books, thus the Battle for MIddle Earth II, incorporates elements of a Northern Campaign only alluded to in the books.
Post-film trilogy efforts

The popularity of real-time strategy (RTS) titles led Sierra and EA to independently produce two RTS games. Sierra produced '' in 2003, based on the books. The title was well received by the press, but some criticized the derivative nature of the game.[2] Some fans also took issue with the many liberties taken with the source material. A year later, EA released '', based on the films. The title was given rave reviews in the gaming media and sold well.[3] However, as with ''War of the Ring'', some fans took issue with the liberties taken with the books.
EA then released a console RPG in 2004 entitled '', based on the universe portrayed in the films, though not the original story. It was based on an original story that runs parallel to the events of the movies. The game received average reviews, with many quoting the poor quality of the story in relation to its source. The game also contains a range of unrelated situations that divert from the original plot, such as the final melee combat versus the Eye of Sauron.
In July 2005, EA was granted the rights to develop games based on the books, alongside the separate agreement for games based on the New Line Cinema films. EA released '' on 2 March 2006. While it sold well, some fans, as ever, took issue with the liberties taken with the books, as with its predecessor. That November, EA released a PSP-exclusive title, ''The Lord of the Rings: Tactics''. In October, 2006, an expansion pack for The Battle for Middle Earth II was released called "Rise of the Witch King" that focused on events before the books when the Witch King ruled the Northern country of Angmar.
EA was working on another console RPG called ''. IGN expected ''The White Council'' to continue on from the side-story of ''The Third Age''.[4]. It was canceled due to an overlap with the userbase for the MMO.
A MMORPG by Turbine, Inc., entitled ''The Lord of the Rings Online: Shadows of Angmar'' and endorsed by Tolkien Enterprises was officially launched April 24, 2007.
Future games

EA is still planning to release a new Lord of the Rings title in 2008.

Unofficial games


Aside from officially licensed games, unofficial games have also been made. Three of the longest-lasting are Angband, an open-source game based loosely on the Silmarillion, MUME, a MUD based on ''The Lord of the Rings'', and The Two Towers (MUD), a MUD based on the War of the Ring.
Another is Shadows of Isildur, a free to play RPI MUD. Having started in the year 2460 of the Third Age, SoI allows its players to become a character on the side of either Gondor, or Mordor.
Many Tolkien-inspired mods and custom maps have been made for many games, such as ''Warcraft III mods'' and ''.
The free text based game Nethack also has many allusions to the Lord of the Rings novels, with references to creatures and sayings (i.e. 'Elbereth')

List of video games


TitleYearPublisherDeveloperPlatforms
''The Hobbit''1982Melbourne HouseBeam SoftwareAmstrad CPC,ZX Spectrum,Commodore 64,BBC (no graphics),Dragon 32,Oric Atmos,MSX,Apple II,IBM-PC
'' (AKA: ''The Fellowship of The Ring'')1985Melbourne HouseBeam SoftwareZX Spectrum,Commodore 64,BBC,Dragon 32,Apple Macintosh,Apple II,IBM-PC
''The Shadows of Mordor''1987Melbourne HouseBeam SoftwareAmstrad CPC,Commodore 64,ZX Spectrum,Apple II,IBM-PC
''War in Middle-earth''1987Melbourne HouseMelbourne HouseC64,Spectrum, Amstrad CPC, Amiga,Atari ST,IBM-PC
''The Crack of Doom''1989Melbourne HouseBeam SoftwareCommodore 64,IBM-PC
''The Lord of the Rings Volume 1''1990InterplayInterplayAmiga,IBM-PC
''The Lord of the Rings Volume 2’'1991InterplayInterplayIBM-PC
''Riders of Rohan''1991Konami,MirrorsoftBeam Software,PapyrusIBM-PC
''The Lord of the Rings Volume 1''1994InterplayInterplaySuper NES
''2002Vivendi UniversalSurreal SoftwareIBM-PC,PlayStation 2
''2002Vivendi UniversalThe Whole ExperienceXbox
''2002Vivendi UniversalPocket StudiosGame Boy Advance
''2002Electronic ArtsStormfront Studios,Hypnos Entertainment (GCN)PlayStation 2,Xbox,Nintendo GameCube
''2002Electronic ArtsGriptonite GamesGame Boy Advance
''2003Electronic Arts,Aspyr (OS X)Electronic Arts,Hypnos Entertainment (GCN & Xbox),Beenox (OS X)IBM-PC, PlayStation 2, Xbox, Nintendo GameCube, OS X
''2003Electronic ArtsGriptonite GamesGame Boy Advance
''2003SierraLiquid EntertainmentIBM-PC
''The Hobbit''2003SierraMidway AustinIBM-PC, PlayStation 2, Xbox, Nintendo GameCube
''The Hobbit''2003SierraSaffireGame Boy Advance
''2004Electronic ArtsElectronic ArtsPlayStation 2, Xbox, Nintendo GameCube
''2004Electronic ArtsGriptonite GamesGame Boy Advance
''2004Electronic ArtsEA Los AngelesIBM-PC
''2005Electronic ArtsAmazePlayStation Portable
''2006Electronic ArtsEA Los AngelesIBM-PC, Xbox 360
''2006Electronic ArtsEA Los AngelesIBM-PC
''(canceled)2007Electronic ArtsEA Los AngelesXbox 360, PlayStation 3, IBM-PC
''2007Turbine, Inc., MidwayTurbine, Inc.IBM-PC

References



1. Report: Peter Jackson displeased with Lord of the Rings games Thorsen, Tor
2. War of the Ring impressions Paulsen, Jakob
3. The Lord of the Rings: Battle for Middle-earth Adams, Dan
4. EA Crafting Second Lord of the Rings RPG? Adams, David


External links





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