NIGHTS INTO DREAMS...
(Redirected from NiGHTS Into Dreams)
'''NiGHTS into Dreams...''', commonly referred to as '''NiGHTS''' or '''NiD''', is a video game released by Sega in 1996 for the Sega Saturn video game system. The game's story follows two children entering a dream world. They are aided by a being called NiGHTS. ''NiGHTS'' was developed by Sonic Team, with Yuji Naka as producer and lead programmer, and Naoto Oshima as director and designer of the titular character. The developers' intention was to make the sensation of flight the central gameplay element,[1] achieved through 3D graphics and a combination of both 2D and 3D gameplay.
Every night, all human dreams are played out in Nightopia and Nightmare, the two parts of the dream world. In Nightopia, distinct aspects of are represented by luminous colored spheres known as "Ideya". However, the evil ruler of Nightmare, Wizeman the Wicked, is stealing this dream energy from sleeping visitors, in order to gather power to take control of Nightopia and eventually the real world. To achieve this, he creates numerous beings called "Nightmaren", including three acrobatic jester-like beings called NiGHTS, Reala, and Jackle. However, NiGHTS rebels against Wizeman's plans, and is punished by being imprisoned inside a shrine in the center of Nightopia.
One night, a boy and girl from the city of Twin Seeds arrive in Nightopia, each possessing the rare red Ideya of courage, the only type Wizeman cannot steal. They use it to release NiGHTS, and begin to battle Wizeman in order to restore peace to Nightopia.
'Age:' 15 (Japan) / 14 (United States)
A talented singer, Claris' ambition is to perform on stage. She auditions for a part in the events commemorating the centenary of the city of Twin Seeds. However, upon standing in front of the judges, she is overcome by stage fright and does not perform well.
Claris loses all hope of getting the role, and when she falls asleep that night, the evil spirits of Nightmare seize upon that fear, placing Claris in a nightmare version of the audition. Fleeing from the stage, she suddenly finds herself in a lush spring valley, with someone calling to her for help. It was NiGHTS.
'Age:' 15 (Japan) / 14 (United States)
Elliot is a budding basketball player, enjoying a game with his friends one day. A group of older high school students arrive and challenge them to a game, causing Elliot to suffer a humiliating defeat on the court. That night, a nightmare replays the events, and Elliot runs blindly into the world of Nightopia, where he discovers the imprisoned NiGHTS.
NiGHTS is a Nightmaren created by Wizeman to steal Red Ideya. NiGHTS is androgynous, a conscious design decision by Sonic Team and wears a purple jester style hat and outfit, with a diamond on the chest.
In the story, NiGHTS turns on Wizeman and is sealed in the Ideya Palace until Elliot or Claris merge with it.
Reala is Wizeman's most trusted servant. Like NiGHTS, he is a First-level Nightmaren with a circus-themed appearance. However, unlike NiGHTS, Reala is cruel, brutal, and completely loyal to Wizeman. Reala was responsible for NiGHTS' imprisonment in the Ideya Palace.[2] Reala delivers one of the only two spoken lines in the entire game, which is "There is no NiGHTS" when he prepares to battle NiGHTS in the game.
Wizeman is the main antagonist of the game. He is the evil ruler of Nightmare, the bad dream half of the dreamworld. Wizeman is the creator of the Nightmaren: NiGHTS, Reala and Jackle. when NiGHTS rebelled Wizeman, Reala became Wizman's henchman. Wizeman is the final boss of the game. He has an array of mystical powers and abilities. During the boss battle, he brings NiGHTS into different locations.
Claris's first level. A lush hilly terrain, complete with waterfall, a large tree, and a snowy mountaintop.
Claris's second level. A dark forest, with the remains of an old civilizaiton, such as a car, several signs, and stone blocks.
Claris's third level. A European-style garden, complete with two funhouse buildings and a cannon.
Elliot's first level. A beautiful shoreside garden with many large water bubbles, and a final portion taking place in an underwater cove.
Elliot's second level. An icy land, with a train plowing through the level, and an end portion of the dream which features Elliot riding NiGHTS as a sled.
Elliot's third level. A desert boasting large amounts of machinery, including a magnetiser, a large demolition tower, and several roller coaster portions of the dream.
A level taking place within the city which the two dreamers Elliot and Claris inhabit. Both dreamers are capable of using this level.
''NiGHTS into Dreams...'' is split into seven levels or "Dreams", each divided further into four "Mares" and a boss battle. The levels are distributed equally between the two child characters; three are unique to Claris, three to Elliot, and each play through an identical final seventh level, "Twin Seeds". Players may progress through each character's levels one by one, but can revisit previously completed stages. Initially, only the Spring Valley and Splash Garden are available for play; further levels are unlocked once a "C" grade is obtained in the previous dream. A "C" grade in all the selected child's levels must be gained to unlock the relevant Twin Seeds dream for that character.
At the start of each level, Wizeman's minions steal all the character's Ideya except the rare red type representing courage. The other Ideya colors in the game are yellow for hope, green for wisdom, blue for intelligence and white for purity. The goal of each of the four "Mares" in each level is to recover the stolen Ideya by collecting 20 blue chips and delivering them to the Ideya capture, which will overload and release the orb it holds. It is possible to complete some of the levels' goals by wandering around the landscape of Nightopia as Claris or Elliot (pursued by an egg-shaped alarm clock which will end the level if it catches the player), but the majority of the gameplay centers on NiGHTS' flying sequences, triggered by walking into the Ideya palace near the start of each level and merging with the imprisoned acrobat.
In the NiGHTS sections, the player flies around a particular linear route through the Mare. The gameplay as NiGHTS is not completely 3D: players can only fly in the 2D plane of the screen, with their actual motion through the level determined by the automatic camera angle at that point in the Mare. The player has only a limited period available before NiGHTS falls to the ground and turns back into Claris or Elliot, and each collision with an enemy subtracts five seconds from the time remaining.
Various acrobatic maneuvers can be performed, including the "Paraloop", whereby flying around in a complete circle causes any items within the loop to be attracted towards NiGHTS. The game features a combo system whereby actions such as collecting items and flying through rings are worth more points when performed in quick succession than they are individually.
After completing the four Mares, the player is transported to Nightmare to confront one of Wizeman's Nightmarens. The player has two minutes to defeat the boss, with the time taken contributing to the player's total score for that Dream.
Aside from the immediate game mission, the game also contains an artificial life ("A-Life") system, a precursor to the Chao featured in Sonic Team's later ''Sonic Adventure'' titles. The system involves entities called Nightopians (dream-dwellers, sometimes referred to as "pians"). The game keeps track of the moods of the Nightopians (harming them will displease them, for example), and the game features an evolving music engine, allowing tempo, pitch, and melody to alter depending on the state of Nightopians within the level. It is also possible to merge Nightopians with the small Nightmaren enemies, creating a hybrid being called a Mepian.
''NiGHTS'' was introduced alongside an optional game controller, included with most copies of the game. This gamepad featured an analog stick, among the first on any games console control pad (launching around the same time as the Nintendo 64, which featured an analog stick on its standard control peripheral). The stick, D-pad and shoulder triggers were located in an arrangement similar to that of Sega's later Dreamcast controller.[3]
''Christmas NiGHTS'' was a two level stand-alone expansion pack of ''NiGHTS'' that was released in December 1996. In Japan, it was part of a Christmas Saturn bundle. It was elsewhere given away with the purchase of select Saturn games such as ''Daytona USA Championship Circuit Edition'', and was bundled in with issues of ''Sega Saturn Magazine'' and ''Next Generation Magazine''. The CD-ROMs given away on the front cover of ''Sega Saturn Magazine'' were missing the card slip case in which to keep the disc, and were instead supplied with a transparent plastic one. The game was also available for rent at Blockbuster Video locations in America. In the UK, ''Christmas NiGHTS'' was not included with the official ''Sega Saturn Magazine'' until December 1997.
The ''Christmas NiGHTS'' disc contained a playable demo of the game's Spring Valley level - the Claris level from the original game, and a completely new version for Elliot with the same visual themes, but a different layout of items. The game also used the Saturn's internal clock to change elements of the game according to the date, adjusting it for Christmas and New Year periods with different graphics and music.
When the internal clock reached December 1, the normally lush greenery of the environment would be completely covered in white snow. The general motif of the level's design would also adopt a Christmas theme, with item boxes becoming Christmas presents, Nightopians dressing in Santa's elf costumes, the Ideya captures becoming Christmas trees, and so on. There were several other unlockable extras, allowing the player to experiment with the game's music mixer or its A-Life system, time attack one of the game's Mares, or even to play the demo stage as Sega's mascot Sonic the Hedgehog. In the "Sonic the Hedgehog: Into Dreams" game, Sonic assumed both the children's and NiGHTS' roles and only traveled the stage on foot. In addition to this, Sonic faced a "bouncy ball" version of Doctor Robotnik, a re-skinned Puffy, the music being a slightly remixed version of "Final Fever", the final boss battle music from Sonic CD (Japanese Version).
Also, if ''Christmas NiGHTS'' was played on April Fool's Day (April 1), players could play as NiGHTS' evil counterpart, Reala.
At the time of its release, ''NiGHTS into Dreams'' was the top-selling game for the Saturn, and was the 21st highest selling game in Japan for the year 1996[4] but failed to find the mass commercial appeal of ''Super Mario 64'' or ''Crash Bandicoot'', both of which were launched around the same time. Most reviews in dedicated Saturn magazines praised the game, but those of some multi-platform websites and magazines were more critical.
''NiGHTS'' has appeared in several "greatest games" lists. In a January 2000 poll of readers of ''Computer and Video Games'' magazine, it appeared in 15th place in a list of the "100 greatest games" (directly behind ''Super Mario 64'').[5] ''Edge'' gave it a score of 8/10 in its original 1996 review of the game,[6] and in its October 2003 issue the magazine's staff placed ''NiGHTS'' in its list of the ten greatest platform games. Even Shigeru Miyamoto, the creator of Mario, said "If there is a game I would have loved to work on, it would be NiGHTS into Dreams..." ''EGM'', in its "The Greatest 200 Videogames of Their Time" list, ranked the game 160th. Next Generation Magazine ranked the game 25th in its list of the "100 Greatest Games of All-Time" in the September 1996 issue. 1UP.com ranked the Game 3rd in its "Top Ten Cult Classics".[7]
Main articles: NiGHTS: Journey of Dreams
Demand for a sequel to ''NiGHTS Into Dreams'' has been strong for many years. A game with the working title "''Air NiGHTS''" was intended to use a tilt sensor in the Saturn analog pad, and development later moved to the Sega Dreamcast for a time, but eventually the project was discontinued.[8] Aside from a handheld electronic game released by Tiger Electronics[9] and small minigames featured in several Sega titles, no full ''NiGHTS'' sequel was released for a Sega console. Yuji Naka expressed his reluctance to develop a sequel,8 but also noted that he was interested in using ''NiGHTS'' as a license "to reinforce Sega's identity".[10]
On April 1, 2007, a sequel called '' was officially announced for the Wii.[11][12] The official announcement followed items on the game published in several magazines and websites.[13] The sequel will be a Wii exclusive, making use of the system's motion-sensing controller,11, as was initially planned for ''Air NiGHTS''. The gameplay will involve the use of various masks,[14] and will feature a multiplayer mode for two players11 in addition to WiiConnect24 online functions. It will be developed by Sega Studios USA,11 with Takashi Iizuka, one of the designers of the original game, as producer.[15] It will be released in autumn 2007 in the United States and winter in Europe.[16]
A handheld electronic game was released by Tiger Electronics, and several Sega titles such as ''Sega SuperStars'', ''Sonic Adventure'' and ''Sonic Pinball Party'' feature minigames themed around the character. NiGHTS is also an unlockable character both in ''Sonic Riders'' and ''Sonic Shuffle''. A minigame version of ''NiGHTS into Dreams...'' is playable utilizing the GameCube-to-Game Boy Advance connectivity with ''Phantasy Star Online Episode I & II''[17] and ''Billy Hatcher and the Giant Egg''.[18] Further small references to the game have been made in numerous other games by the company, including ''Shenmue'', ''Burning Rangers'', ''ChuChu Rocket!'', ''Sonic Adventure 2'', and ''Project Rub''.
Archie Comics adapted the game into a three-issue comic book miniseries.[19] Due to the popularity of the series, another original three-issue miniseries was later published. The series expanded upon some in-game concepts, such as how NiGHTS rebelled against Wizeman and how it got the red ideya on its chest, and also gave names and origins to several other characters, such as the blonde highschooler in Elliot's basketball game.
★
★ Yuji Naka
★ Sonic Team
★ Naoto Oshima
★ Chao
1. Get the Facts ''Edge'' Interview
2. NiGHTS Cast Sega staff
3. The Sega Saturn 3D Control Pad
4. 1996 Top 30 Best Selling Japanese Console Games
5. 100 Greatest Games Of All Time, , , , Computer and Video Games, 2000
6. NiGHTS into Dreams (review), , , , Edge, 1996
7. TOP 10 CULT CLASSICS
8. Lomas, Ed. "Sonic Team Player", ''Official Dreamcast Magazine'' [UK] issue 14 (December 2000), pp. 35.
9. Electronic Handheld Museum: ''NiGHTS Into Dreams'' handheld
10. ''Edge'', November 2003
11. "NiGHTS is Official" Matt Casamassina
12. ''Famitsu'' website statement of the title ''NiGHTS: Journey of Dreams'']
13. "NiGHTS Wii - First details!" Andy Robinson
14. http://www.sega-europe.com/en/Game/561.htm
15. "NiGHTS: Journey of Dreams confirmed for Wii this winter" Jonti Davies
16. "NiGHTS Wii confirmed again" Tom Bramwell
17. E3 2002: NiGHTS on the GBA
18. Billy Hatcher GBA bonus games for download
19. NiGHTS comics Pegasus Zero
★ ''NiGHTS into Dreams'' Sonic Team's Japanese ''NiGHTS'' homepage
★ ''Winter NiGHTS'' Japanese ''Christmas NiGHTS'' homepage
'''NiGHTS into Dreams...''', commonly referred to as '''NiGHTS''' or '''NiD''', is a video game released by Sega in 1996 for the Sega Saturn video game system. The game's story follows two children entering a dream world. They are aided by a being called NiGHTS. ''NiGHTS'' was developed by Sonic Team, with Yuji Naka as producer and lead programmer, and Naoto Oshima as director and designer of the titular character. The developers' intention was to make the sensation of flight the central gameplay element,[1] achieved through 3D graphics and a combination of both 2D and 3D gameplay.
Story
Every night, all human dreams are played out in Nightopia and Nightmare, the two parts of the dream world. In Nightopia, distinct aspects of are represented by luminous colored spheres known as "Ideya". However, the evil ruler of Nightmare, Wizeman the Wicked, is stealing this dream energy from sleeping visitors, in order to gather power to take control of Nightopia and eventually the real world. To achieve this, he creates numerous beings called "Nightmaren", including three acrobatic jester-like beings called NiGHTS, Reala, and Jackle. However, NiGHTS rebels against Wizeman's plans, and is punished by being imprisoned inside a shrine in the center of Nightopia.
One night, a boy and girl from the city of Twin Seeds arrive in Nightopia, each possessing the rare red Ideya of courage, the only type Wizeman cannot steal. They use it to release NiGHTS, and begin to battle Wizeman in order to restore peace to Nightopia.
Characters
Claris Sinclair
'Age:' 15 (Japan) / 14 (United States)
A talented singer, Claris' ambition is to perform on stage. She auditions for a part in the events commemorating the centenary of the city of Twin Seeds. However, upon standing in front of the judges, she is overcome by stage fright and does not perform well.
Claris loses all hope of getting the role, and when she falls asleep that night, the evil spirits of Nightmare seize upon that fear, placing Claris in a nightmare version of the audition. Fleeing from the stage, she suddenly finds herself in a lush spring valley, with someone calling to her for help. It was NiGHTS.
Elliot Edwards
'Age:' 15 (Japan) / 14 (United States)
Elliot is a budding basketball player, enjoying a game with his friends one day. A group of older high school students arrive and challenge them to a game, causing Elliot to suffer a humiliating defeat on the court. That night, a nightmare replays the events, and Elliot runs blindly into the world of Nightopia, where he discovers the imprisoned NiGHTS.
NiGHTS
NiGHTS is a Nightmaren created by Wizeman to steal Red Ideya. NiGHTS is androgynous, a conscious design decision by Sonic Team and wears a purple jester style hat and outfit, with a diamond on the chest.
In the story, NiGHTS turns on Wizeman and is sealed in the Ideya Palace until Elliot or Claris merge with it.
Reala
Reala is Wizeman's most trusted servant. Like NiGHTS, he is a First-level Nightmaren with a circus-themed appearance. However, unlike NiGHTS, Reala is cruel, brutal, and completely loyal to Wizeman. Reala was responsible for NiGHTS' imprisonment in the Ideya Palace.[2] Reala delivers one of the only two spoken lines in the entire game, which is "There is no NiGHTS" when he prepares to battle NiGHTS in the game.
Wizeman the Wicked
Wizeman is the main antagonist of the game. He is the evil ruler of Nightmare, the bad dream half of the dreamworld. Wizeman is the creator of the Nightmaren: NiGHTS, Reala and Jackle. when NiGHTS rebelled Wizeman, Reala became Wizman's henchman. Wizeman is the final boss of the game. He has an array of mystical powers and abilities. During the boss battle, he brings NiGHTS into different locations.
Levels
Spring Valley
Claris's first level. A lush hilly terrain, complete with waterfall, a large tree, and a snowy mountaintop.
Mystic Forest
Claris's second level. A dark forest, with the remains of an old civilizaiton, such as a car, several signs, and stone blocks.
Soft Mueseum
Claris's third level. A European-style garden, complete with two funhouse buildings and a cannon.
Splash Garden
Elliot's first level. A beautiful shoreside garden with many large water bubbles, and a final portion taking place in an underwater cove.
Frozen Bell
Elliot's second level. An icy land, with a train plowing through the level, and an end portion of the dream which features Elliot riding NiGHTS as a sled.
Stick Canyon
Elliot's third level. A desert boasting large amounts of machinery, including a magnetiser, a large demolition tower, and several roller coaster portions of the dream.
Twin Seeds
A level taking place within the city which the two dreamers Elliot and Claris inhabit. Both dreamers are capable of using this level.
Gameplay
''NiGHTS into Dreams...'' is split into seven levels or "Dreams", each divided further into four "Mares" and a boss battle. The levels are distributed equally between the two child characters; three are unique to Claris, three to Elliot, and each play through an identical final seventh level, "Twin Seeds". Players may progress through each character's levels one by one, but can revisit previously completed stages. Initially, only the Spring Valley and Splash Garden are available for play; further levels are unlocked once a "C" grade is obtained in the previous dream. A "C" grade in all the selected child's levels must be gained to unlock the relevant Twin Seeds dream for that character.
At the start of each level, Wizeman's minions steal all the character's Ideya except the rare red type representing courage. The other Ideya colors in the game are yellow for hope, green for wisdom, blue for intelligence and white for purity. The goal of each of the four "Mares" in each level is to recover the stolen Ideya by collecting 20 blue chips and delivering them to the Ideya capture, which will overload and release the orb it holds. It is possible to complete some of the levels' goals by wandering around the landscape of Nightopia as Claris or Elliot (pursued by an egg-shaped alarm clock which will end the level if it catches the player), but the majority of the gameplay centers on NiGHTS' flying sequences, triggered by walking into the Ideya palace near the start of each level and merging with the imprisoned acrobat.
In the NiGHTS sections, the player flies around a particular linear route through the Mare. The gameplay as NiGHTS is not completely 3D: players can only fly in the 2D plane of the screen, with their actual motion through the level determined by the automatic camera angle at that point in the Mare. The player has only a limited period available before NiGHTS falls to the ground and turns back into Claris or Elliot, and each collision with an enemy subtracts five seconds from the time remaining.
Various acrobatic maneuvers can be performed, including the "Paraloop", whereby flying around in a complete circle causes any items within the loop to be attracted towards NiGHTS. The game features a combo system whereby actions such as collecting items and flying through rings are worth more points when performed in quick succession than they are individually.
After completing the four Mares, the player is transported to Nightmare to confront one of Wizeman's Nightmarens. The player has two minutes to defeat the boss, with the time taken contributing to the player's total score for that Dream.
A-Life
Aside from the immediate game mission, the game also contains an artificial life ("A-Life") system, a precursor to the Chao featured in Sonic Team's later ''Sonic Adventure'' titles. The system involves entities called Nightopians (dream-dwellers, sometimes referred to as "pians"). The game keeps track of the moods of the Nightopians (harming them will displease them, for example), and the game features an evolving music engine, allowing tempo, pitch, and melody to alter depending on the state of Nightopians within the level. It is also possible to merge Nightopians with the small Nightmaren enemies, creating a hybrid being called a Mepian.
Controller
''NiGHTS'' was introduced alongside an optional game controller, included with most copies of the game. This gamepad featured an analog stick, among the first on any games console control pad (launching around the same time as the Nintendo 64, which featured an analog stick on its standard control peripheral). The stick, D-pad and shoulder triggers were located in an arrangement similar to that of Sega's later Dreamcast controller.[3]
''Christmas NiGHTS''
''Christmas NiGHTS'' was a two level stand-alone expansion pack of ''NiGHTS'' that was released in December 1996. In Japan, it was part of a Christmas Saturn bundle. It was elsewhere given away with the purchase of select Saturn games such as ''Daytona USA Championship Circuit Edition'', and was bundled in with issues of ''Sega Saturn Magazine'' and ''Next Generation Magazine''. The CD-ROMs given away on the front cover of ''Sega Saturn Magazine'' were missing the card slip case in which to keep the disc, and were instead supplied with a transparent plastic one. The game was also available for rent at Blockbuster Video locations in America. In the UK, ''Christmas NiGHTS'' was not included with the official ''Sega Saturn Magazine'' until December 1997.
The ''Christmas NiGHTS'' disc contained a playable demo of the game's Spring Valley level - the Claris level from the original game, and a completely new version for Elliot with the same visual themes, but a different layout of items. The game also used the Saturn's internal clock to change elements of the game according to the date, adjusting it for Christmas and New Year periods with different graphics and music.
When the internal clock reached December 1, the normally lush greenery of the environment would be completely covered in white snow. The general motif of the level's design would also adopt a Christmas theme, with item boxes becoming Christmas presents, Nightopians dressing in Santa's elf costumes, the Ideya captures becoming Christmas trees, and so on. There were several other unlockable extras, allowing the player to experiment with the game's music mixer or its A-Life system, time attack one of the game's Mares, or even to play the demo stage as Sega's mascot Sonic the Hedgehog. In the "Sonic the Hedgehog: Into Dreams" game, Sonic assumed both the children's and NiGHTS' roles and only traveled the stage on foot. In addition to this, Sonic faced a "bouncy ball" version of Doctor Robotnik, a re-skinned Puffy, the music being a slightly remixed version of "Final Fever", the final boss battle music from Sonic CD (Japanese Version).
Also, if ''Christmas NiGHTS'' was played on April Fool's Day (April 1), players could play as NiGHTS' evil counterpart, Reala.
Reception
At the time of its release, ''NiGHTS into Dreams'' was the top-selling game for the Saturn, and was the 21st highest selling game in Japan for the year 1996[4] but failed to find the mass commercial appeal of ''Super Mario 64'' or ''Crash Bandicoot'', both of which were launched around the same time. Most reviews in dedicated Saturn magazines praised the game, but those of some multi-platform websites and magazines were more critical.
''NiGHTS'' has appeared in several "greatest games" lists. In a January 2000 poll of readers of ''Computer and Video Games'' magazine, it appeared in 15th place in a list of the "100 greatest games" (directly behind ''Super Mario 64'').[5] ''Edge'' gave it a score of 8/10 in its original 1996 review of the game,[6] and in its October 2003 issue the magazine's staff placed ''NiGHTS'' in its list of the ten greatest platform games. Even Shigeru Miyamoto, the creator of Mario, said "If there is a game I would have loved to work on, it would be NiGHTS into Dreams..." ''EGM'', in its "The Greatest 200 Videogames of Their Time" list, ranked the game 160th. Next Generation Magazine ranked the game 25th in its list of the "100 Greatest Games of All-Time" in the September 1996 issue. 1UP.com ranked the Game 3rd in its "Top Ten Cult Classics".[7]
Sequel
Main articles: NiGHTS: Journey of Dreams
Demand for a sequel to ''NiGHTS Into Dreams'' has been strong for many years. A game with the working title "''Air NiGHTS''" was intended to use a tilt sensor in the Saturn analog pad, and development later moved to the Sega Dreamcast for a time, but eventually the project was discontinued.[8] Aside from a handheld electronic game released by Tiger Electronics[9] and small minigames featured in several Sega titles, no full ''NiGHTS'' sequel was released for a Sega console. Yuji Naka expressed his reluctance to develop a sequel,8 but also noted that he was interested in using ''NiGHTS'' as a license "to reinforce Sega's identity".[10]
On April 1, 2007, a sequel called '' was officially announced for the Wii.[11][12] The official announcement followed items on the game published in several magazines and websites.[13] The sequel will be a Wii exclusive, making use of the system's motion-sensing controller,11, as was initially planned for ''Air NiGHTS''. The gameplay will involve the use of various masks,[14] and will feature a multiplayer mode for two players11 in addition to WiiConnect24 online functions. It will be developed by Sega Studios USA,11 with Takashi Iizuka, one of the designers of the original game, as producer.[15] It will be released in autumn 2007 in the United States and winter in Europe.[16]
Further appearances
A handheld electronic game was released by Tiger Electronics, and several Sega titles such as ''Sega SuperStars'', ''Sonic Adventure'' and ''Sonic Pinball Party'' feature minigames themed around the character. NiGHTS is also an unlockable character both in ''Sonic Riders'' and ''Sonic Shuffle''. A minigame version of ''NiGHTS into Dreams...'' is playable utilizing the GameCube-to-Game Boy Advance connectivity with ''Phantasy Star Online Episode I & II''[17] and ''Billy Hatcher and the Giant Egg''.[18] Further small references to the game have been made in numerous other games by the company, including ''Shenmue'', ''Burning Rangers'', ''ChuChu Rocket!'', ''Sonic Adventure 2'', and ''Project Rub''.
Comics
Archie Comics adapted the game into a three-issue comic book miniseries.[19] Due to the popularity of the series, another original three-issue miniseries was later published. The series expanded upon some in-game concepts, such as how NiGHTS rebelled against Wizeman and how it got the red ideya on its chest, and also gave names and origins to several other characters, such as the blonde highschooler in Elliot's basketball game.
See also
★
★ Yuji Naka
★ Sonic Team
★ Naoto Oshima
★ Chao
References
1. Get the Facts ''Edge'' Interview
2. NiGHTS Cast Sega staff
3. The Sega Saturn 3D Control Pad
4. 1996 Top 30 Best Selling Japanese Console Games
5. 100 Greatest Games Of All Time, , , , Computer and Video Games, 2000
6. NiGHTS into Dreams (review), , , , Edge, 1996
7. TOP 10 CULT CLASSICS
8. Lomas, Ed. "Sonic Team Player", ''Official Dreamcast Magazine'' [UK] issue 14 (December 2000), pp. 35.
9. Electronic Handheld Museum: ''NiGHTS Into Dreams'' handheld
10. ''Edge'', November 2003
11. "NiGHTS is Official" Matt Casamassina
12. ''Famitsu'' website statement of the title ''NiGHTS: Journey of Dreams'']
13. "NiGHTS Wii - First details!" Andy Robinson
14. http://www.sega-europe.com/en/Game/561.htm
15. "NiGHTS: Journey of Dreams confirmed for Wii this winter" Jonti Davies
16. "NiGHTS Wii confirmed again" Tom Bramwell
17. E3 2002: NiGHTS on the GBA
18. Billy Hatcher GBA bonus games for download
19. NiGHTS comics Pegasus Zero
External links
★ ''NiGHTS into Dreams'' Sonic Team's Japanese ''NiGHTS'' homepage
★ ''Winter NiGHTS'' Japanese ''Christmas NiGHTS'' homepage
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psst.. try this: add to faves

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