OUTER PLANE

In ''Dungeons & Dragons'', the fantasy role-playing game, an 'Outer Plane' is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and otherworldly creatures such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment.
The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter.
All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split in to a collection of further infinites called ''layers'', which are essentially sub-planes that represent one particular facet or theme of the plane. For example, Baator's geography is reminiscent of Hell as depicted in Dante's ''The Divine Comedy''. In addition, each layer may also contain a number of ''realms''. Each realm is the home to an individual deity, or occasionally a collection of deities.

Contents
Standard D&D cosmology
Alternative theories
See also
Forgotten Realms cosmology
Eberron cosmology
Footnotes
References

Standard D&D cosmology


The standard ''Dungeons & Dragons (D&D)'' cosmology contains seventeen Outer Planes. Cosmologically, they are arranged in a ring of sixteen planes with the Good-aligned planes, or ''Upper Planes'' at the top, and the Evil-aligned planes, or ''Lower Planes'' at the bottom. The Lawful planes (or Planes of Law) sit to the left, and the Chaotic planes (or Planes of Chaos) to the right. Between all of these sit the Neutral planes, or the Planes of Conflict. One further plane sits in the centre of the ring, The Outlands, being neutral in alignment. At the center of the Outlands is a ''Spire'' of infinite height; the city of Sigil floats above the Spire's pinnacle. The standard D&D cosmology is the official cosmology used in the ''Planescape'' and ''Greyhawk'' campaign settings. Many of the alternative names derive from the 1st-edition ''Manual of the Planes'' (1987, ISBN 0-88038-399-2), and portrayed in the Planescape setting as the incorrect names used by the "Clueless", or characters from the Prime Material unfamiliar with the planes.
Clockwise from "top", the planes are:
NameAlternative Name(s)AlignmentDescriptionNotable native inhabitants
ElysiumBlessed FieldsNeutral goodThe plane of peace and unadulterated goodness.
Guardinals - noble immortal humanoids with bestial features
Pelor - The sun-deity
The BeastlandsHappy Hunting GroundsNeutral good / Chaotic goodThe plane of idealized nature.
Animal lords - archetypal rulers of the various animal species
Ehlonna - Goddess of forests
ArboreaArvandor, Olympus, Olympian GladesChaotic goodFey realm of passion, abundance and nature's caprice.
Eladrin
Titans & gods of Greek mythology)
★ The Seldarine pantheon of Elven gods
YsgardAsgard, Gladsheim, Heroic DomainsChaotic neutral / Chaotic goodThe eternal battleground where true heroes prove their valor.
★ Gods of Norse mythology
Kord - God of strength
Olidammara - God of rogues
LimboPlane of Ever-Changing ChaosChaotic neutralAn alien, anarchistic and unpredictable plane.
Slaad - frog-like creatures
Githzerai - human-like monks
PandemoniumPlane of Windswept DepthsChaotic evil / Chaotic neutralAn infinite network of pitch-black catacombs, with winds that drive men mad.
Erythnul - God of hate and slaughter
The AbyssPlane of Infinite LayersChaotic evilEvil lands of shocking perversity and unpredictable horror.
Tanar'ri (Demons) - Mortal enemies of the Baatezu
Lolth - Spider Goddess of the Drow
CarceriTarterus, TartarusNeutral evil / Chaotic evilLiars, cheats and traitors are imprisoned here by their own deceptions.
Nerull - God of murder and darkness
★ Titans exiled from Olympus
Demodands
Yugoloths - presence largely confined to Othrys
The Gray WasteHadesNeutral evilHere, all emotion and compassion is drained away, until only hopelessness, selfishness and apathy remain.
Yugoloths (Daemons)
Tanar'ri and Baatezu fight the Blood War on this plane
GehennaPlane of Bleak EternityNeutral evil / Lawful evilVolcanic realm of evil schemes and merciless cliffs.
Yugoloths (Daemons)
BaatorHell; The Nine HellsLawful evilA realm of oppression, torment, and diabolical plots
Baatezu (Devils) - mortal enemies of the Tanar'ri
Tiamat - The Chromatic Dragon
Kurtulmak - God of Kobolds
AcheronThe Infernal BattlefieldLawful neutral / Lawful evilA plane of constant, pointless war, where identity is forever lost.
★ Gods of the goblins and orcs, such as Gruumsh and Maglubiyet
Wee Jas - Goddess of death and magic
Hextor - God of Tyranny
MechanusNirvanaLawful neutralThis clockwork plane is the ultimate in order; scholars and constructs live here.
Modrons, orderly geometrically-shaped beings
Formians, warlike ant-like beings
Inevitables, mechanical enforcers of all law
ArcadiaThe Land of Perfect Order, Plane of Peaceable KingdomsLawful neutral / Lawful goodA peaceful place where all live in harmony; consequently, it is quite dull.
Saint Cuthbert - God of Retribution and Common Sense
Mount CelestiaThe Seven HeavensLawful goodCountless paladins and saints have ascended here.
Angels and Devas
Bahamut - The Platinum Dragon
Heironeous - God of Valor
Moradin - God of Dwarves
Yondalla - Goddess of Halflings
BytopiaTwin ParadisesNeutral good / Lawful goodGnomes and other industrious folk dwell here.
Garl Glittergold and other Gods of the Gnomes
The OutlandsPlane of Concordant OppositionTrue NeutralThe plane between all other outer planes.
Rilmani - Metallic skinned humanoids
Boccob - God of Magic
Obad-Hai - God of Nature
★ The Lady of Pain - Protector of Sigil

Alternative theories

Theories of organisation of the Outer Planes vary according to culture. Nordic lands see the plane of Ysgard as dominant over all others, in accordance with the importance they ascribe the powers there. Some Oriental lands see the planes not as separate regions, but as a single mass throughout which are scattered different agencies of the Celestial Bureaucracy, with the Celestial Emperor residing on one plane, and his Minister of State on another.

See also



Alternative interpretations of the planes.

Forgotten Realms cosmology


The ''Forgotten Realms'' cosmology currently contains twenty-six Outer Planes, arranged in a tree-like structure around the central 'trunk' of the material plane of Toril. Unlike the Outer Planes of the standard D&D cosmology which are heavily alignment-based, the Outer Planes of the ''Forgotten Realms'' cosmology are faith-based.


The Abyss

Arvandor

The Barrens of Doom and Despair

Blood Rift

Brightwater

Clangor

Deep Caverns

The Demonweb Pits

Dragon Eyrie

Dwarfhome

Dweomerheart

The Fated Depths

★ Fury's Heart


★ The Gates of the Moon

★ Golden Hills

★ Green Fields

★ Hammergrim

★ Heliopolis

★ The House of Knowledge

★ The House of Nature

★ The House of the Triad

★ Jotunheim

The Nine Hells

★ Nishrek

★ The Supreme Throne

★ Warrior's Rest

Eberron cosmology


The ''Eberron'' cosmology, used in the ''Eberron'' campaign setting, contains thirteen Outer Planes. They exhibit traits similar to those of the ''standard D&D cosmology'' but also some (Irian, Mabar, Fernia, and Risia) appear more like Inner Planes. The cosmology is unique in that the Outer Planes orbit around Eberron through the Astral plane. As they orbit, their overlap with the material plane changes and access to those planes may become easier or restricted.
Name Alignment Enhanced magic Impeded magic Coterminous / Remote / Orbit
Daanvi, the Perfect OrderLaw (strong)LawfulChaotic100 years / 100 years / 400 years
Dal Quor, the Region of DreamsNoneIllusionNonenever / always / off orbit
Dolurrh, the Realm of the DeadNoneNoneAll1 year / 1 year / 100 years
Fernia, the Sea of FireEvilFireCold1 month / 1 month / 5 years
Irian, the Eternal DayNonePositive energyNegative energy10 days / 10 days / 3 years
Kythri, the Churning ChaosChaos (strong)ChaoticLawfulerratic / erratic / erratic
Lamannia, the Twilight ForestNoneDruidicNone7 days / 7 days / 1 year
Mabar, the Endless NightNoneNegative energyPositive energy3 days / 5 days / 5 years
Risia, the Plain of IceEvilColdFire1 month / 1 month / 5 years
Shavarath, the BattlegroundVariesWeapon-relatedPacifying, charms1 year / unknown / 36 years
Syrania, the Azure SkyGood (strong)GoodEvil1 day / 1 day / 10 years
Thelanis, the Faerie CourtNoneArcaneNone7 years / 14 years / 225 years
Xoriat, the Realm of MadnessEvilNoneNoneunknown / unknown / millennia

See also Chapter 5 of the ''Eberron Campaign Setting''[1]

Footnotes


1. excerpt from Chapter 5 of the ''Eberron Campaign Setting''.

References



Player's Guide To Faerûn, Baker, Richard; Wyatt J., , , Wizards of the Coast, 2004, ISBN 0-7869-3134-5


Eberron Campaign Setting, Baker, Keith, , , Wizards of the Coast, 2004, ISBN 0-7869-3274-0

Cook, David. ''Player's Handbook'' (TSR, 1989).

★ Grubb, Jeff. ''Manual of the Planes'' (TSR, 1987).

Grubb, Jeff, David Noonan, and Bruce Cordell. ''Manual of the Planes'' (Wizards of the Coast, 2001).

★ Redman, Rich, Skip Williams, and James Wyatt. ''Deities and Demigods'' (Wizards of the Coast, 2002).

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