PROFESSIONAL WRESTLING

(Redirected from Professional Wrestler)

'Professional wrestling', or 'pro wrestling', is the performance, management, and marketing of a form of entertainment that is based on simulated elements of catch wrestling, mock combat and theatre. Modern professional wrestling usually features striking and grappling techniques, which are modelled after diverse sets of global wrestling and pugilistic styles.
Modern professional wrestling is commonly associated within a company (often referred to as a fed or promotion), where the participants create an entertaining show simulating a dueling match. The level of realism may vary from sports entertainment (the American World Wrestling Entertainment (WWE) promotion) to stiff style (the Japanese ''strong style'' as exemplified by Antonio Inoki) to spotfests. In Mexico the dominant style is the stylized, theatrical Lucha libre.
As opposed to more mainstream combative sporting events like boxing, a professional wrestler's athletic prowess and skills are utilized more to prevent injury than to inflict it. In many cases, the victim of an attack in a professional wrestling environment is required to do more athletically than the one performing the attack. If the wrestler absorbing the attack is less skilled or less athletic, he may injure his partner or even himself.

Contents
Rules
Pinfall
Submission
Countout
Disqualification
Wrestlers
Men's wrestling
Women's wrestling
Midget wrestling
See also
Terminology
Professional wrestling worldwide
Lists of wrestlers
Types of professional wrestling
Fantasy professional wrestling
Professional wrestling computer games
Radio programs
References
External links

Rules


The simulated nature of professional wrestling is only one of the many differences it has with traditional wrestling. Other differences may vary from company to company.
The assigned referee is often the one who controls the outcome of the match barring certain matches with special rules or for storyline reasons. A common storyline angle of this is a promotion owner or other high official modifying the stipulations of a match to invalidate a referee's decision, such as declaring it a no-disqualification match after a wrestler wins by disqualification. A common saying in the pro-wrestling world used to describe the interpretation of the rules is: "You can't call what you don't see", implying that anything is justified as long as the referee does not see. This is often used as a plot twist to drastically change the momentum in a match. One of the better-known occurrences has a referee being "accidentally" knocked senseless or thrown outside of the ring (often referred to as a "ref bump"). While he's stunned, one wrestler, usually a face, will suddenly have the match won, only to then have the victory taken from them via outside interference, the use of a foreign object, or some other unfair means. The referee, unaware of what happened, will recover in time to notice a pin that reflects the new situation, and make an arduous three-count. A variation on this finish, the "Dusty finish" (after Dusty Rhodes, who frequently used such finishes as a booker), has the substitute referee making the three-count in favor of the face, only to have it overturned by the original referee.
In addition to pinfall, a match can be won by submission, count-out, disqualification, or failure to answer a ten count.
Punching is permitted as long as the wrestler's fist is open. When this rule is violated, the referee admonishes the wrestler to stop, which is rarely successful. In addition, wrestlers may only kick with the flat part of the foot, and "low blow" only refers to actually striking the crotch. If either wrestler is in contact with the ropes or if any part of the wrestler is underneath the ropes, all contact between the wrestlers must be broken before the count of five. This strategy is often used in order to escape from a submission hold, and also, more seldom, a wrestler can place his foot on (or under) the ropes to avoid losing by pinfall. Participants may try to abuse these rules, and it will often result in verbal or physical sparring with the ref.
Pinfall

In order to win by pinfall, a wrestler must pin both his opponent's shoulders against the mat while the referee slaps the mat three times. This is the most common form of defeat. If a wrestler's shoulders are down (both shoulders touching the mat) and any part of the opponent's body is lying over the opponent, it is completely legal for the three count to be made. Illegal pinning methods include using the ropes for leverage and hooking the opponent's tights, therefore they are popular cheating methods for heels. Such pins as these are rarely seen by the referee and are subsequently often used by heels and on occasion by cheating faces to win matches.
Occasionally, there are instances where a pinfall is made where both wrestler's shoulders were on the mat for the three count. This situation will most likely lead to a draw, and in some cases a continuation of the match or a future match to determine the winner. This usually is a gateway to adding to a storyline or beginning a new one. An ending to a match such as this can be considered as a transitional point with respect to storylines.
Submission

John Cena applying his submission maneuver, the STFU, on Batista.

To win by submission, the wrestler must make his opponent give up, usually, but not necessarily, by putting him in a submission hold (i.e., leg-lock, arm-lock, etc.).
Passing out in a submission hold constitutes a loss by knockout. To determine if a wrestler has passed out in WWE, the referee usually picks up and drops his hand. If it drops three consecutive times without the wrestler having the strength to stop it from falling, the wrestler is considered to have passed out. At one point this was largely ignored, however the rule is now much more commonly observed. Often the third time, the WWE wrestler in the hold will fight their way out.
Also, a wrestler can indicate a submission by "tapping out"[1], that is, tapping a free hand against the mat or against an opponent. The tap-out was once common-place in professional wrestling, especially in the days prior to it becoming a predominantly pre-arranged contest. However, following the decline of the submission-oriented catch-as-catch-can style from mainstream professional wrestling, the tap out largely faded, regaining prominence as a means of victory mostly in the face of the popularity of the Ultimate Fighting Championship in the early 90s. Much like traditional finisher maneuvers, a wrestler with a finisher submission is shown as better at applying the move, making it more difficult to get out of, despite some obvious similarity.
Countout

A countout (alternatively "count-out" or "count out") happens when a wrestler is out of the ring long enough for the referee to count to ten (occasionally twenty). The count is broken and re-started when a wrestler outside the ring re-enters the ring. If both wrestlers are outside the ring, the count refers to both. A common tactic, to buy more time outside the ring, is for one wrestler to re-enter the ring to restart the count and then immediately re-exit it. If both wrestlers remain outside at the count of ten, both are counted out in what is known as a "double countout" or "impossible draw".
If both wrestlers are lying on the mat and not moving, the referee may issue a ten count for them to get back to their feet. Either wrestler reaching their knees will break the count. If neither wrestler reaches their knees or feet, it is considered a draw, known as a double knockout or, incorrectly, an "in ring count-out."
The countout rule also indicates that a wrestler cannot win a match while any part of his opponent's body is not in the ring. This allows escape from pinfalls and submission holds by putting any part of the body on the ring ropes.
The referee, in certain promotions, does not instigate a count despite wrestler's being out of the ring. This is usually after a large bump, where both wrestlers are taken down. This is, in kayfabe, to allow the contest to continue as neither wrestler would benefit from the count due to both wrestlers being incapacitated temporarily. In reality, it is used to build suspense in the audience and to allow the wrestlers to recover.
Disqualification

Disqualification from a match is called for a number of reasons:

★ Performing any illegal holds or maneuvers, such as refusing to break a hold when an opponent is in the ropes, choking or biting an opponent, or repeatedly punching with a closed fist. These violations are usually subject to a referee-administered five count and will result in disqualification if not released before.

★ Any outside interference involving a person not involved in the match striking or holding a wrestler. If a heel attempts to interfere but is ejected from the ring by a wrestler or referee before this occurs, there is usually no disqualification.

★ Striking an opponent with a foreign object (unless the rules of the match/company specifically allow this).

★ A direct low blow to the groin. (unless the rules of the match/company specifically allow this)

★ Intentionally laying hands on the referee or to an extreme case, often in special referee matches, laying any body parts on the referee.

★ Attacking an opponent's eye, such as raking it, poking it, punching it out or other severe attacks to the eye.

★ Pulling an opponent's wrestling trunks for a pinfall during a match (although this usually just results in nullification of the pinfall).

★ Pulling an opponent's mask off during a match. (This is illegal in Mexico)
In practice, the rules of the fight are often violated without disqualification due to the referee being distracted and not seeing the offense, or the referee seeing the offense but allowing the match to continue. In WWE, a referee must see the violation with his own eyes to rule that the match end in a disqualification and the referee's ruling is almost always final. It is not uncommon for the referees themselves to get knocked out during a match. While the referee remains "unconscious", rules are often violated at will. In some cases, a referee might disqualify a person under the presumption that it was that wrestler who knocked him out; most referee knockouts are arranged to allow a wrestler, usually a heel, to gain an advantage. For example, a wrestler may get whipped into a referee at a slower speed, knocking the ref down for short amount of time; during that interim period, one wrestler may pin his opponent for a three-count and would have won the match but for the referee being down. Also, the referee rarely disqualitfies the wrestler who knocked him down when the referee recovers.
If all participants in a match continue to breach the referee's instructions, the match may end in a double disqualification, where both wrestlers or teams (in a tag team match) have been disqualified. The match is essentially nullified, and called a draw or, in certain storylines, a restart or extended wrestling period is made possible by an authority figure.
A common trend in wrestling is the development of the no-disqualification (or Hardcore) match. This match has become more and more prominent during the 1990s. When the WWE (then the WWF) unveiled its new 'Attitude' era in 1997, the no-disqualification match was used as a centerpiece for this new design of wrestling. Completely new matches had developed from the Hardcore/no-DQ match, including:

★ Ladder match (participants must post a ladder in the middle of the ring and climb it to grasp a hanging object - usually a title belt).

★ Tables, Ladders, and Chairs (a ladder match where all three items may be used as a weapon against an opponent).

★ Hardcore match (a no-disqualification match where falls count anywhere within the venue)

★ Bra And Panties match (the only way to win is to strip your diva opp. down to her bra and panties) In April 2005, Aaron Bland wrestled Tony Moeller in a bra and panties match for the SAC Light Heavyweight Title in Bill Buxton stadium. The two were in the middle of a months long rivalry, and they finally came to blows in a No Disqualification Bra and Panties match. Moeller was victorious, removing all of Bland's clothes. To celebrate his victory, Moeller ended up stripping all of his clothes off anyway in front of a crowd of 14,000.

Wrestlers


Men's wrestling

The vast majority of professional wrestlers are men, especially in the North American WWE, where they are usually large in size, often to extremes. Notable example include André the Giant, Hulk Hogan, Big Show, Batista, The Undertaker, Yokozuna, Brock Lesnar, The Great Khali, John Cena, Aaron Bland, Jason Ripke, Tony Moeller, and Kane. Usually, competitions or divisions are set up for men of similar wrestling styles, such as technical, brawling, high flying ,lucha and hardcore. However, matches involving different weight divisions are often created and are never referred to as unusual or against any rules, despite large differences in height or strength.
Women's wrestling

The women’s division of professional wrestling has maintained a recognized world champion since the mid-1950s, when the first NWA World Women's Championship was crowned (later the WWE Women's Championship). Traditionally, women’s matches were lower on the card and rarely considered main event material in the United States. Through the 1980s, women’s wrestling in the US was presented as a serious sport on the same level as men’s wrestling. It was not until the late 1990s that World Wrestling Entertainment began to present their women’s division with a focus on the women as "Divas" and eye-candy rather than athletes. Most of the women acted as managers and valets and had little training in wrestling.
There are several other promotions where women’s wrestling is still presented and promoted as a serious sport. In the US, SHIMMER Women Athletes is an all-female pro-wrestling promotion on par with male wrestling. In Japan, women’s wrestling has a long established history, with an all female promotion founded as early as 1955 (the predecessor to All Japan Women's Pro-Wrestling), and has always been presented as a serious, highly athletic sport on the same level as their male counterparts. In some promotions, like Frontier Martial-Arts Wrestling, where the focus was on "Hardcore" matches, female performers like Ashley Courtnage, Shark Tsuchiya, ”Combat” Toyota and Megumi Kudo also participated. The latter two headlined one of FMW’s largest cards in an "Exploding No Rope Barbed Wire Deathmatch." In the late 1990s, the two largest Japanese female federations closed, but females still compete in various other federations.
Midget wrestling

Midget wrestling can be traced to professional wrestling's carnival and vaudeville origins. In recent years, the popularity and prevalence of midgets in wrestling has greatly decreased due to wrestling companies depriving midget divisions of storyline and/or feud. However, WWE's ''SmackDown'' did feature a "Junior's division", for little people from 2005 to 2006. It is still a popular form of entertainment in Mexican wrestling, mostly as a "sideshow."
Some wrestlers may have their own specific "mini me", like Mascarada Sagrada and his midget counterpart Mascarita Sagrada, Alebrije has Quije, etc. There are also cases in which midgets can become valets for a wrestler, and even get physically involved in matches, like Alushe, who often accompanies Tinieblas, or Kemonito, who is portrayed as Consejo Mundial de Lucha Libre's mascot and is also a valet for Mistico. World Wrestling Entertainment's Dave Finlay is often aided in his matches by a midget known mainly as "Hornswoggle", who hides under the ring and gives a shillelagh to Finlay to use on his opponent. Finlay also occasionally throws him at his opponent(s). On the February 16 2007 episode of ''SmackDown!'', Hornswoggle was attacked by The Boogeyman's own midget, Little Boogeyman, leading to a mixed tag match at ''No Way Out 2007'', which Hornswoggle and Finlay won.

See also



History of professional wrestling
Terminology


Foreign objects (e.g. folding chair)

Professional wrestling aerial techniques (e.g. Shooting star press, Moonsault)

Professional wrestling attacks (e.g. Leg drop, Superkick)

Professional wrestling double-team maneuvers (e.g. Doomsday Device)

Professional wrestling holds (e.g. Boston crab, Mandible claw, Pinfall, Sharpshooter)

Professional wrestling match types

Professional wrestling tag team match types

Professional wrestling tournament

Professional wrestling slang

Professional wrestling throws (e.g. Backbreaker, Brainbuster, Chokeslam, Cutter, DDT, Facebuster, Neckbreaker, Piledriver, Powerbomb, Powerslam, Stunner, Suplex)
Professional wrestling worldwide


Professional wrestling in Australia

Professional wrestling in Japan

Professional wrestling in Mexico

Professional wrestling in United Kingdom

Professional wrestling in the United States
Lists of wrestlers


List of professional wrestlers

List of professional wrestling stables
Types of professional wrestling


Real Pro Wrestling

Backyard wrestling
Fantasy professional wrestling


E-wrestling
Professional wrestling computer games


TNM, a wrestling simulator
Radio programs


Wrestling Observer Live

talkSPORT

Smart Wrestling Fan Wrestling Review Show Podcast

Wrestling-Radio

References


1. Rules of professional wrestling

External links



House of Deception Golden Age 1911-1979: bibliography, photos, etc.

website of documentary Catch - the hold not taken on the history of pro wrestling

ProWrestlingHistory.com

CBC Digital Archives - Cross-Country Smackdown: Pro Wrestling in Canada

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