PROTOCOL (COMPUTING)


In computing, a 'protocol' is a convention or standard that controls or enables the connection, communication, and data transfer between two computing endpoints. In its simplest form, a protocol can be defined as 'the rules governing' the syntax, semantics, and synchronization of communication. Protocols may be implemented by hardware, software, or a combination of the two. At the lowest level, a protocol defines the behavior of a hardware connection.

Contents
Typical properties
Importance
Common Protocols
See also

Typical properties


It is difficult to generalize about protocols because they vary so greatly in purpose and sophistication. Most protocols specify one or more of the following properties:

★ Detection of the underlying physical connection (wired or wireless), or the existence of the other endpoint or node

Handshaking

★ Negotiation of various connection characteristics

★ How to start and end a message

★ How to format a message

★ What to do with corrupted or improperly formatted messages (error correction)

★ How to detect unexpected loss of the connection, and what to do next

★ Termination of the session or connection.

Importance


The widespread use and expansion of communications protocols is both a prerequisite to the Internet, and a major contributor to its power and success. The pair of Internet Protocol (or IP) and Transmission Control Protocol (or TCP) are the most important of these, and the term TCP/IP refers to a collection (or protocol suite) of its most used protocols. Most of the Internet's communication protocols are described in the RFC documents of the Internet Engineering Task Force (or IETF).
Object-oriented programming has extended the use of the term to include the programming protocols available for connections and communication between objects.
Generally, only the simplest protocols are used alone. Most protocols, especially in the context of communications or networking, are layered together into protocol stacks where the various tasks listed above are divided among different protocols in the stack.
Whereas the protocol stack denotes a specific combination of protocols that work together, a reference model is a software architecture that lists each layer and the services each should offer. The classic seven-layer reference model is the OSI model, which is used for conceptualizing protocol stacks and peer entities. This reference model also provides an opportunity to teach more general software engineering concepts like hiding, modularity, and delegation of tasks. This model has endured in spite of the demise of many of its protocols (and protocol stacks) originally sanctioned by the ISO. The ''OSI model'' is not the only reference model however.

Common Protocols



IP (Internet Protocol)

DHCP (Dynamic Host Configuration Protocol)

TCP (Transmission Control Protocol)

HTTP (Hypertext Transfer Protocol)

FTP (File Transfer Protocol)

Telnet (Telnet Remote Protocol)

SSH (SSH Remote Protocol)

POP3 (Post Office Protocol 3)

SMTP (Simple Mail Transfer Protocol)

IMAP (Internet Message Access Protocol)

See also



Internet protocol suite

Communications protocol

List of network protocols

Application programming interface

Calling convention

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