RAHKSHI
'Rahkshi' are suits of armor controlled by slug-like creatures called Kraata in the Lego Bionicle storyline. Rahkshi are often called the "sons of Makuta".
When a Kraata, a slug-like creature made from Makuta's evil essence, is exposed to energized protodermis, it dies and mutates into inanimate Rahkshi armor. A second Kraata of the same power can then enter the armor through a hatch in its head and control it. A Rahkshi's power is at least equal to a Stage-6 Kraata's and likely even greater, though it is severely weakened when separated from the staff that it wields. Rahkshi can also shift into a flight mode, but this ability is used for transport as opposed to combat. Rahkshi stand about 8 feet tall and are semi-humanoid in appearance.
When Rahkshi have no mission from Makuta to fulfill, they act as especially violent and dangerous beasts. But with direction and guidance from Makuta, they have power enough to overtake even the Toa Nuva. Their violent nature makes even Makuta reluctant to send them out, as he knows they will destroy anything in their path.
Just like Kraata, there are 42 types of Rakhshi. The best known of these (and the only ones named) are the six who Makuta sent to find and take the Mask of Light: Turahk, Guurahk, Lerahk, Panrahk, Vorahk, and Kurahk. Together, these six were responsible for heavily damaging the villages of Onu-Koro and Ko-Koro and completely destroying Ta-Koro; Lerahk also poisoned Toa Tahu and Turahk killed Jaller before the Rahkshi were destroyed by Toa Takanuva. Makuta probably selected these six as a symbolic attack on the Principles of the Matoran; for instance, Ta-Matoran follow the Principle of Courage, which is countered by Turahk's Fear (See "Beliefs" under Bionicle society for more on the Principles).
Later, the Toa Inika, which included the resurrected Jaller, sought to claim the Mask of Life. As one of their tests, the mask brought memories of old enemies to life, including Turahk. While Jaller struggled with the unpleasant memory of his death, he succeeded in defeating the Turahk - though, like all the other Inika, he accidentally killed his foe in the process. As a result, all felt shame and guilt over taking a life (though they later realized that their enemies weren't fully alive in the first place) and began to worry about it happening again. The memory of death affected Jaller in a later test as well; when a sacrifice was demanded of the Toa, remembering Turahk's attack caused Jaller to hesitate long enough for his teammate Matoro to volunteer.
A thousand years prior, there were a number of Rahkshi in the city of Metru Nui; while searching for the Vahi Mask of Time, Makuta summoned every Rahkshi in the city to attack the time mutant Voporak. While the entire army of Rahkshi was aged to death by Voporak's defensive field, they caused the distraction needed for Makuta and Toa Vakama to slip away unnoticed. It was here that Vakama learned of the Rahkshi's connection to Makuta.
'Turahk' (Fear)
Turahk is the Master of Fear. Using his staff, Turahk can induce anything from slight unease to sheer terror in his foes. A being struck by the blast will either run away in panic or remain rooted to the spot in sheer terror. Turahk's power is particularly disturbing to the Toa Nuva, heroes that have rarely known fear.Turahk is also the one responsible for Jaller's first death, before he was revived by Takutanuva.
'Guurahk' (Disintegration)
Guurahk is one of the most cunning of the team. When he uses his tool, a web of cracks appears in the target, and eventually it collapses to the ground. But the staff would be purely nothing without Guurahk's skill at divining weaknesses - he's able to "see" the stress point in a structure or a foe's weakness, and target it immediately. Guurahk's staff can shoot a cone of dark energy, disintegrating whatever it hits.
'Lerahk' (Poison)
The tip of his staff can poison anything - plants, animals, soil, or any foe he might choose. Unlike Kurahk and Turahk, his power does not work over a distance - the staff must be in physical contact with the target. He is not the smartest of the Rahkshi, but his power is enough to destroy things with ease. He is also very patient, and will wait for great periods of time until his enemy slips up.
'Panrahk' (Fragmentation)
This serpent's Staff of Explosions can send a "bomb" through the ground and air, and cause it to explode on command. He is so powerful that the ground under him cracks as he walks, in compliance to his explosive, violent nature.
'Vorahk' (Hunger)
Stealthy and ruthless in equal measure, Vorahk uses his Staff of Hunger to suck the strength away from his enemies, and use it himself. It is this method of draining that makes him as fierce as he is.
'Kurahk' (Anger)
Though he is fast and strong enough to down any foe, Kurahk perfers to turn his opponents against each other. His staff can fire rings of anger, causing the target to be consumed by rage. Even the Toa Nuva are not immune to its power, which magnifies any difference of opinion into an all-out physical conflict. Kurahk is also a victim of anger, however; his ability to become reckless is easily triggered, and the other Rahkshi always have opinions conflicting with his. His Kraata form is just as angry when exposed.
Like Toa and Bohrok-Kal, Rahkshi have the ability to merge into Rahkshi Kaita. In this case, a Kaita not only has the powers of the three Rahkshi that formed it, but a unique fourth power. Similarly to the Bohrok-Kal, the Kaita takes its name after the dominant Kraata. So far only two kinds of Kaita have been seen:
★ 'Rahkshi Kaita Vo': This Rahkshi Kaita is a powerful fusion of Vorahk, Panrahk and Guurahk. It has the power to absorb the energy of its foes, then use the stored energy as a projectile weapon.
★ 'Rahkshi Kaita Za': This Rahkshi Kaita is a powerful fusion of the Rahkshi Turahk, Lerahk and Kurahk. It has the power to turn itself into a huge cyclone, destroying everything in its path.
Although only six kinds of Rahkshi have been given names, there are a total of 42 kinds in existence. Here is a list of each Rahkshi power and its colors:
★ While all media for Bionicle shows the Rahkshi's heads splitting open to show the Kraata inside, the toys do not have this feature. Instead, the toy Kraata are enclosed in compartments on the Rahkshi's backs.
★ When the Toa Hagah were mutated by Roodaka, she gave them Rahkshi-like heads and staffs as a kind of sick joke. She called their resulting forms "Rahaga", as a mixture of the names "'Ra'hkshi" and "'Haga'h".
★ All six named breeds of Rahkshi appear in the game ''Bionicle Heroes'', but the game is not canon.
★ Rahkshi article at 'Bionicle Sector 01 Wiki'
| Contents |
| Overview |
| Rahkshi Bios |
| Rahkshi Kaita |
| List of Rahkshi |
| Trivia |
| External link |
Overview
When a Kraata, a slug-like creature made from Makuta's evil essence, is exposed to energized protodermis, it dies and mutates into inanimate Rahkshi armor. A second Kraata of the same power can then enter the armor through a hatch in its head and control it. A Rahkshi's power is at least equal to a Stage-6 Kraata's and likely even greater, though it is severely weakened when separated from the staff that it wields. Rahkshi can also shift into a flight mode, but this ability is used for transport as opposed to combat. Rahkshi stand about 8 feet tall and are semi-humanoid in appearance.
When Rahkshi have no mission from Makuta to fulfill, they act as especially violent and dangerous beasts. But with direction and guidance from Makuta, they have power enough to overtake even the Toa Nuva. Their violent nature makes even Makuta reluctant to send them out, as he knows they will destroy anything in their path.
Just like Kraata, there are 42 types of Rakhshi. The best known of these (and the only ones named) are the six who Makuta sent to find and take the Mask of Light: Turahk, Guurahk, Lerahk, Panrahk, Vorahk, and Kurahk. Together, these six were responsible for heavily damaging the villages of Onu-Koro and Ko-Koro and completely destroying Ta-Koro; Lerahk also poisoned Toa Tahu and Turahk killed Jaller before the Rahkshi were destroyed by Toa Takanuva. Makuta probably selected these six as a symbolic attack on the Principles of the Matoran; for instance, Ta-Matoran follow the Principle of Courage, which is countered by Turahk's Fear (See "Beliefs" under Bionicle society for more on the Principles).
Later, the Toa Inika, which included the resurrected Jaller, sought to claim the Mask of Life. As one of their tests, the mask brought memories of old enemies to life, including Turahk. While Jaller struggled with the unpleasant memory of his death, he succeeded in defeating the Turahk - though, like all the other Inika, he accidentally killed his foe in the process. As a result, all felt shame and guilt over taking a life (though they later realized that their enemies weren't fully alive in the first place) and began to worry about it happening again. The memory of death affected Jaller in a later test as well; when a sacrifice was demanded of the Toa, remembering Turahk's attack caused Jaller to hesitate long enough for his teammate Matoro to volunteer.
A thousand years prior, there were a number of Rahkshi in the city of Metru Nui; while searching for the Vahi Mask of Time, Makuta summoned every Rahkshi in the city to attack the time mutant Voporak. While the entire army of Rahkshi was aged to death by Voporak's defensive field, they caused the distraction needed for Makuta and Toa Vakama to slip away unnoticed. It was here that Vakama learned of the Rahkshi's connection to Makuta.
Rahkshi Bios
'Turahk' (Fear)
Turahk is the Master of Fear. Using his staff, Turahk can induce anything from slight unease to sheer terror in his foes. A being struck by the blast will either run away in panic or remain rooted to the spot in sheer terror. Turahk's power is particularly disturbing to the Toa Nuva, heroes that have rarely known fear.Turahk is also the one responsible for Jaller's first death, before he was revived by Takutanuva.
'Guurahk' (Disintegration)
Guurahk is one of the most cunning of the team. When he uses his tool, a web of cracks appears in the target, and eventually it collapses to the ground. But the staff would be purely nothing without Guurahk's skill at divining weaknesses - he's able to "see" the stress point in a structure or a foe's weakness, and target it immediately. Guurahk's staff can shoot a cone of dark energy, disintegrating whatever it hits.
'Lerahk' (Poison)
The tip of his staff can poison anything - plants, animals, soil, or any foe he might choose. Unlike Kurahk and Turahk, his power does not work over a distance - the staff must be in physical contact with the target. He is not the smartest of the Rahkshi, but his power is enough to destroy things with ease. He is also very patient, and will wait for great periods of time until his enemy slips up.
'Panrahk' (Fragmentation)
This serpent's Staff of Explosions can send a "bomb" through the ground and air, and cause it to explode on command. He is so powerful that the ground under him cracks as he walks, in compliance to his explosive, violent nature.
'Vorahk' (Hunger)
Stealthy and ruthless in equal measure, Vorahk uses his Staff of Hunger to suck the strength away from his enemies, and use it himself. It is this method of draining that makes him as fierce as he is.
'Kurahk' (Anger)
Though he is fast and strong enough to down any foe, Kurahk perfers to turn his opponents against each other. His staff can fire rings of anger, causing the target to be consumed by rage. Even the Toa Nuva are not immune to its power, which magnifies any difference of opinion into an all-out physical conflict. Kurahk is also a victim of anger, however; his ability to become reckless is easily triggered, and the other Rahkshi always have opinions conflicting with his. His Kraata form is just as angry when exposed.
Rahkshi Kaita
Like Toa and Bohrok-Kal, Rahkshi have the ability to merge into Rahkshi Kaita. In this case, a Kaita not only has the powers of the three Rahkshi that formed it, but a unique fourth power. Similarly to the Bohrok-Kal, the Kaita takes its name after the dominant Kraata. So far only two kinds of Kaita have been seen:
★ 'Rahkshi Kaita Vo': This Rahkshi Kaita is a powerful fusion of Vorahk, Panrahk and Guurahk. It has the power to absorb the energy of its foes, then use the stored energy as a projectile weapon.
★ 'Rahkshi Kaita Za': This Rahkshi Kaita is a powerful fusion of the Rahkshi Turahk, Lerahk and Kurahk. It has the power to turn itself into a huge cyclone, destroying everything in its path.
List of Rahkshi
Although only six kinds of Rahkshi have been given names, there are a total of 42 kinds in existence. Here is a list of each Rahkshi power and its colors:
| Power | Rahkshi | Power description (Rahkshi may be stronger than described) | Color |
|---|---|---|---|
| Accuracy | Can strike the smallest target at a great distance or in any environment or condition. | blue body with purple limbs | |
| Adaptation | Instantly adapts to take maximum advantage of any condition or situation. | black body with purple limbs | |
| Anger | Kurahk | Has the power to turn anyone, even Toa, against one another in anger. | white body and limbs |
| Chain Lightning | Controls devastating bolts of chain lightning that leap between multiple targets. | silver body and limbs | |
| Chameleon | Has the ability to become completely invisible in any environment. | red body with gold limbs | |
| Confusion | Extended proximity can reduce anyone even a Toa Nuva to mindless babbling. | gray body with green limbs | |
| Cyclone | Has the power to create and control powerful cyclones at will. | black body with white limbs | |
| Darkness | Has the power to consume all light in a large area; only Takanuva's light is stronger. | black body with red limbs | |
| Density Control | Complete control over own density and that of any object in physical contact. | black body with green limbs | |
| Disintegration | Guurahk | Has the power to reduce even protodermis to dust. | blue body and limbs |
| Dodge | Impossible to physically strike, no matter how swiftly or powerfully. | red body with silver limbs | |
| Elasticity | Can stretch incredible lengths in the blink of an eye. | tan body and limbs | |
| Electricity | Powerful electrical field can be controlled to surround or stun distant objects or creatures. | blue body with white limbs | |
| Fear | Turahk | Has the power to bring fear to the hearts of even the Toa Nuva. | red body and limbs |
| Fire Resistance | Strong enough to withstand the heat of Tahu Nuva’s magma swords. | aquamarine body and limbs | |
| Gravity | Uses gravity control to crush any object in visual range. | blue body with silver limbs | |
| Heat Vision | Powerful long-range heat vision can ignite any object within sight. | yellow body and limbs | |
| Hunger | Vorahk | Has enough strength to drain the energy of a Toa Nuva. | black body and limbs |
| Ice Resistance | Impervious even to the cold of Kopaka Nuva’s ice blade. | red body with yellow limbs | |
| Illusion | Can create and control multiple realistic illusions anywhere within sight. | tan body with blue limbs | |
| Insect Control | Powerful enough to control and command an entire hive of Nui Rama. | orange body and limbs | |
| Invulnerability | Absolutely invulnerable to physical harm of any kind. | grey body and limbs | |
| Laser Vision | Fires powerful eye-beams that can burn through solid protodermis. | red body with orange limbs | |
| Magnetism | Possesses magnetic powers strong enough to tear a slab of protodermis in two. | black body with gold limbs | |
| Mind Reading | Powerful enough to invade the mind of a Turaga or Toa Nuva. | light purple body and limbs | |
| Molecular Disruption | Has the power to utterly disintegrate any inorganic object with a touch. | light blue body and limbs | |
| Plant Control | Has total control over any plants in the area. | green body with brown limbs | |
| Plasma | Has the power to instantly melt any object into vapor. | tan body with red limbs | |
| Poison | Lerahk | Dangerously toxic even to a Toa Nuva. | green body and limbs |
| Power Scream | Power scream shatters stone and can be heard all across the island. | purple body and limbs | |
| Quick Healing | Almost indestructible. | black body with brown limbs | |
| Rahi (Animal) Control | Has absolute control over every living Rahi in the near area. | magenta body and limbs | |
| Shapeshifting | Has total control over its own shape, although its mass cannot change. | blue body with gold limbs | |
| Shattering | Panrahk | Has the power to create explosions in the immediate area. | brown body and limbs |
| Silence | Aura of silence is powerful enough to temporarily deafen a Toa Nuva. | gray body with black limbs | |
| Sleep | Has the power to instantly put an entire village into deep sleep. | maroon body and limbs | |
| Slowness | Able to rob even a Toa Nuva of all speed as long as it remains nearby. | blue body with yellow limbs | |
| Sonics | Blasts distant objects with powerful waves of sonic force. | yellow body with green limbs | |
| Stasis Field | Has the power to freeze a creature in near-permanent stasis through eye contact. | blue body with black limbs | |
| Teleportation | Has the power to teleport itself through any wall or other structure. | blue body with green limbs | |
| Vacuum | Has the power to create gale-force winds or instantly reverse their flow. | orange body with black limbs | |
| Weather Control | Can manifest powerful, dangerous thunderstorms and blizzards at will. | gold body and limbs |
Trivia
★ While all media for Bionicle shows the Rahkshi's heads splitting open to show the Kraata inside, the toys do not have this feature. Instead, the toy Kraata are enclosed in compartments on the Rahkshi's backs.
★ When the Toa Hagah were mutated by Roodaka, she gave them Rahkshi-like heads and staffs as a kind of sick joke. She called their resulting forms "Rahaga", as a mixture of the names "'Ra'hkshi" and "'Haga'h".
★ All six named breeds of Rahkshi appear in the game ''Bionicle Heroes'', but the game is not canon.
External link
★ Rahkshi article at 'Bionicle Sector 01 Wiki'
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