CASTLEVANIA (1999 VIDEO GAME)
(Redirected from Rosa (Castlevania))
'''Castlevania''' is a video game developed and published by Konami for the Nintendo 64. It is the first 3D game in the ''Castlevania'' series, and was released in North America on January 26, 1999. Its Japanese title is . Early in development, the game was known as '''Dracula 3D''' and '''Dracula 64''' Dracula 64 Out for Blood IGN Staff . Fans and media alike nicknamed the game '''Castlevania 64''' to differentiate it from other games in the series that bear the same title.
Dracula reawakens in 1852, after a century of enforced slumber, as a result of humankind's descent into vice and wickedness. Two young heroes sense his return: Carrie Fernandez, a girl gifted with magic powers, and Reinhardt Schneider, heir to the ancient Belmont clan of vampire hunters. The two set out to storm the Count's castle in the Transylvanian province of Wallachia and vanquish him.
As they penetrate the castle walls, an aristocratic vampire appears to warn Carrie and Reinhardt that "all who oppose the Dark Lord will die." The two then come upon a decrepit villa, where they meet the elderly vampire hunter Charles Vincent, beautiful yet unwilling vampire Rosa, demonic salesman Renon, and young boy Malus. Beneath the estate's maze garden lies a subterranean path to the castle's center, where Dracula's servants (Actrise and Death) attempt to waylay the heroes by pitting them in battle against their loved ones (the Fernandez warrior and Rosa).
Carrie kills her vampirized kin while Reinhardt bests Rosa in combat. The heroes then climb several of the castle's towers before confronting Actrise and Death atop the Room of Clocks. With their defeat, the heroes move on to climb the Clock Tower to the castle's keep.
If the hero took sixteen or more "in game" days to reach the second chamber on the stairs to the Castle Keep, Vincent will have arrived before them, been defeated by the aristocratic vampire assumed to be Dracula (in reality Gilles de Rais), and turned into a vampire. (Thus triggering the bad ending.) The hero will then have to battle Vincent. Without Vincent's intercession, the hero will not discover that Malus was indeed Dracula reincarnate - not simply possessed by him - and receive one of the bad endings in which the hero rescues the boy.
If the player took fifteen or fewer days to reach the second chamber on the stairs to the Castle Keep, they will arrive before Charles Vincent. (Thus triggering the good ending.) After fighting de Rais disguised as Dracula, they will encounter Malus - who transforms into an adult - and defeat him atop the Clock Tower. After his defeat, Malus will regain the form of a child. Attempting to dupe the hero, he will pretend to have no recollection of the battle, but Vincent will arrive and douse the boy with holy water. Vincent explains that Malus was not possessed, but was in fact Dracula reincarnate. Malus then transports the hero to an alternate realm to battle his true form, a centipedal dragon. After Dracula's defeat the player will receive one of the good endings: In Carrie's ending she places a nosegay upon her stepmother's grave. In Reinhardt's ending Rosa, who sacrificed herself for him atop the Room of Clocks, is revived and her humanity restored.
''Castlevania'' was present within the series' chronology from its original release in 1999 until 2002, when a timeline published on the official Japanese '' website omitted it - as well as several other ''Castlevania'' games - from the series' continuity.[1] In 2006, series producer Koji Igarashi stated that "These games were taken out of the timeline [...] not because I didn't work on them, but because they were considered by their directors to be side projects in the series".[2] Since the 2002 removal, the events of ''Castlevania'' have occupied an ambiguous place in timelines published by Konami of Japan, Konami of America, and various gaming publications. The most recent English language timeline, distributed with preordered versions of '' in North America by Konami of America, includes the 1999 ''Castlevania'' but does not describe the game's plot.[3]
Players can use the 'R button' to center the camera behind the character and lock onto enemies. 'C up' toggles between three camera settings: Normal view is the default camera, Battle view is best for fighting, and Action view is best for platforming. Holding C up allows the player to look at the environment from a first-person point of view. Sometimes the camera will switch to "Boss view" or a fixed perspective. At these times, it may not be possible to change the camera angle using C up or R.
Carrie and Reinhardt can perform a wide variety of simple actions. Using the game controller's 'analog stick' they can walk, run, about-face turn, and stop. The 'A button' allows the character to jump. Simply pressing the button will result in a vertical jump, while combining the jump button with analog commands allows the character to sidestep or do long horizontal jumps. Holding the A button also allows the character to hang onto ledges. Pushing up on the analog stick will make the character pull themself onto the ledge. Pressing 'C Right' allows the character to open doors, examine objects, pick up items, and talk to people. Using the 'Z button' can make the hero crouch, move while crouching, and slide. Sliding can do minor damage to enemies.
Carrie and Reinhardt also have offensive abilities unique to their character. Each has a primary (distance) and secondary (short-range) attack. Using the 'B button', Carrie is capable of shooting bolts of homing magic energy. This attack can be charged by holding down the button. Reinhardt attacks with the Vampire Killer whip. Both Carrie's magic and Reinhardt's whip can be powered up by crest items dropped by enemies. Carrie's secondary attack is to hit enemies with her metal rings, while Reinhardt's is to slash with a dagger. 'C left' is used for secondary attacks. Players can also throw a subweapon at their enemies using 'C down'. Subweapons take a certain number of red jewels to use. The four subweapons and required jewel points include: the knife (1), axe (2), holy water (3), and cross (5).
''Castlevania'' has different settings to adjust the challenge posed by the game. In "Easy mode", the player will only be able to play until the end of the Castle Center level, at which time the game will ask them to try "Normal mode" to advance to the subsequent stages. Upon completing the game in "Normal mode" the player will then unlock the ability to choose a "Hard mode". In this mode enemies take more hits to defeat and subweapons require more jewel points to use (e.g. 2 jewel points for the knife instead of 1).

While in development at Konami Computer Entertainment Kobe (KCEK), ''Castlevania'' was originally known as ''Dracula 3D''. United States news media referred to the game by this title as well as ''Dracula 64''. In September of 1997, the game was approximately 10% finished and was 20% complete in February of 1998[4]. In October of 1998 the game was featured at the Tokyo Game Show; several levels were playable and the game was a hit with the crowd.[5] Later that month, it was revealed that KCEK decided to drop two of the planned four characters from the game "in favor of focusing the programming team's development efforts and moving completion of the game forward."[6] In January of 1999 a Japanese release date was set for March 4, 1999[7] and ''Castlevania'' won the "Game of the Month" award at IGN.com[8]. On the 18th, it was announced that the U.S. release date for the game would be January 26, 1999.[9] On that date, the game shipped as planned and was available the day after at a MSRP of $49.95.[10]
The character artwork was designed by Yasuomi Umetsu.
The Villa's exterior is based on one of the façades of the French château d'Azay-le-Rideau. Dracula's castle was based on Mont Saint-Michel.
Several elements of the game were designed to allude to past ''Castlevania'' titles: Carrie's alternate costume is an homage to Maria Renard's dress in ''Demon Castle Dracula X Rondo of Blood'', Reinhardt's alternate costume is an homage to Simon Belmont's outfit in the first ''Castlevania'', and the Behemoth boss in the Castle Center can be crippled, a reference to the crawling Behemoth first featured in ''Rondo of Blood''.
The music for ''Castlevania'' was composed by Masahiro Kimura, Motoaki Furukawa, and Mariko Egawa. Tomokuni Katayama performed the violin solo, a rendition of "Bloodlines" from '', that greets the player on the title screen. The soundtrack was released in Japan on March 26, 1999. It was also released in Europe under the name ''.
''Castlevania'' also features sporadic voice acting, mainly for the prologue's narrator and several of the game's main characters. Bianca Allen provided the voice for Carrie and Andrew Hanikson for Reinhardt. The PAL version of the game features voice acting for Gilles de Rais in the Castle Wall and Castle Keep levels; the American version did not include the voice work for the latter level.
''Castlevania'' garnered respectable scores upon its release, including 9/9/8/9 from ''EGM'', 8.2/10 from both IGN and GameSpot and a 4.5/5 from ''GamePro''.[11] However, it has since acquired a negative stigma in the media. The game has been criticized for having first generation graphics, a problematic camera, and a steep learning curve for controls. It was on the screwattack video top 10 worst 2-D to 3-D games.[12]
Defenders of the game also respond with the fact that ''Castlevania'' was the first game that Konami KCEK had programmed in 3D.[13] They also speculate that the game was rushed out for a holiday release. Many elements of this claim are evident, such as how the werewolf Cornell and chainsaw-wielding Coller were cut from the game. Technical problems and sacrificed material would later be addressed in its sequel, ''.
1. CASTLEVANIA
2. Tales from The Crypt: Castlevania's 20th Anniversary Blow-Out
3. Image of the most recent English language timeline.
4. Bring Out the Garlic... IGN staff
5. TGS: Konami Whips Castlevania into Shape IGN staff
6. Castlevania Revisited IGN staff
7. Coming Soon in Japan IGN staff
8. N64 Games in January IGN staff
9. Konami's '99 Lineup IGN staff
10. Beware Dracula IGN staff
11. ''Castlevania'' review scores. GameStats.com. Retrieved 12 December 2005.
12. ScrewAttack, Top Ten Worst 2D to 3D games
13. Behind the Castle Walls
★ Konami of Europe's Offical ''Castlevania'' website
★
'''Castlevania''' is a video game developed and published by Konami for the Nintendo 64. It is the first 3D game in the ''Castlevania'' series, and was released in North America on January 26, 1999. Its Japanese title is . Early in development, the game was known as '''Dracula 3D''' and '''Dracula 64''' Dracula 64 Out for Blood IGN Staff . Fans and media alike nicknamed the game '''Castlevania 64''' to differentiate it from other games in the series that bear the same title.
| Contents |
| Storyline |
| Endings |
| Position in chronology |
| Gameplay |
| Controls |
| Camera |
| Movement |
| Attacking |
| Difficulty settings |
| Development |
| Soundtrack |
| Critical reception |
| References |
| External links |
Storyline
Dracula reawakens in 1852, after a century of enforced slumber, as a result of humankind's descent into vice and wickedness. Two young heroes sense his return: Carrie Fernandez, a girl gifted with magic powers, and Reinhardt Schneider, heir to the ancient Belmont clan of vampire hunters. The two set out to storm the Count's castle in the Transylvanian province of Wallachia and vanquish him.
As they penetrate the castle walls, an aristocratic vampire appears to warn Carrie and Reinhardt that "all who oppose the Dark Lord will die." The two then come upon a decrepit villa, where they meet the elderly vampire hunter Charles Vincent, beautiful yet unwilling vampire Rosa, demonic salesman Renon, and young boy Malus. Beneath the estate's maze garden lies a subterranean path to the castle's center, where Dracula's servants (Actrise and Death) attempt to waylay the heroes by pitting them in battle against their loved ones (the Fernandez warrior and Rosa).
Carrie kills her vampirized kin while Reinhardt bests Rosa in combat. The heroes then climb several of the castle's towers before confronting Actrise and Death atop the Room of Clocks. With their defeat, the heroes move on to climb the Clock Tower to the castle's keep.
Endings
If the hero took sixteen or more "in game" days to reach the second chamber on the stairs to the Castle Keep, Vincent will have arrived before them, been defeated by the aristocratic vampire assumed to be Dracula (in reality Gilles de Rais), and turned into a vampire. (Thus triggering the bad ending.) The hero will then have to battle Vincent. Without Vincent's intercession, the hero will not discover that Malus was indeed Dracula reincarnate - not simply possessed by him - and receive one of the bad endings in which the hero rescues the boy.
If the player took fifteen or fewer days to reach the second chamber on the stairs to the Castle Keep, they will arrive before Charles Vincent. (Thus triggering the good ending.) After fighting de Rais disguised as Dracula, they will encounter Malus - who transforms into an adult - and defeat him atop the Clock Tower. After his defeat, Malus will regain the form of a child. Attempting to dupe the hero, he will pretend to have no recollection of the battle, but Vincent will arrive and douse the boy with holy water. Vincent explains that Malus was not possessed, but was in fact Dracula reincarnate. Malus then transports the hero to an alternate realm to battle his true form, a centipedal dragon. After Dracula's defeat the player will receive one of the good endings: In Carrie's ending she places a nosegay upon her stepmother's grave. In Reinhardt's ending Rosa, who sacrificed herself for him atop the Room of Clocks, is revived and her humanity restored.
Position in chronology
''Castlevania'' was present within the series' chronology from its original release in 1999 until 2002, when a timeline published on the official Japanese '' website omitted it - as well as several other ''Castlevania'' games - from the series' continuity.[1] In 2006, series producer Koji Igarashi stated that "These games were taken out of the timeline [...] not because I didn't work on them, but because they were considered by their directors to be side projects in the series".[2] Since the 2002 removal, the events of ''Castlevania'' have occupied an ambiguous place in timelines published by Konami of Japan, Konami of America, and various gaming publications. The most recent English language timeline, distributed with preordered versions of '' in North America by Konami of America, includes the 1999 ''Castlevania'' but does not describe the game's plot.[3]
Gameplay
Controls
Camera
Players can use the 'R button' to center the camera behind the character and lock onto enemies. 'C up' toggles between three camera settings: Normal view is the default camera, Battle view is best for fighting, and Action view is best for platforming. Holding C up allows the player to look at the environment from a first-person point of view. Sometimes the camera will switch to "Boss view" or a fixed perspective. At these times, it may not be possible to change the camera angle using C up or R.
Movement
Carrie and Reinhardt can perform a wide variety of simple actions. Using the game controller's 'analog stick' they can walk, run, about-face turn, and stop. The 'A button' allows the character to jump. Simply pressing the button will result in a vertical jump, while combining the jump button with analog commands allows the character to sidestep or do long horizontal jumps. Holding the A button also allows the character to hang onto ledges. Pushing up on the analog stick will make the character pull themself onto the ledge. Pressing 'C Right' allows the character to open doors, examine objects, pick up items, and talk to people. Using the 'Z button' can make the hero crouch, move while crouching, and slide. Sliding can do minor damage to enemies.
Attacking
Carrie and Reinhardt also have offensive abilities unique to their character. Each has a primary (distance) and secondary (short-range) attack. Using the 'B button', Carrie is capable of shooting bolts of homing magic energy. This attack can be charged by holding down the button. Reinhardt attacks with the Vampire Killer whip. Both Carrie's magic and Reinhardt's whip can be powered up by crest items dropped by enemies. Carrie's secondary attack is to hit enemies with her metal rings, while Reinhardt's is to slash with a dagger. 'C left' is used for secondary attacks. Players can also throw a subweapon at their enemies using 'C down'. Subweapons take a certain number of red jewels to use. The four subweapons and required jewel points include: the knife (1), axe (2), holy water (3), and cross (5).
Difficulty settings
''Castlevania'' has different settings to adjust the challenge posed by the game. In "Easy mode", the player will only be able to play until the end of the Castle Center level, at which time the game will ask them to try "Normal mode" to advance to the subsequent stages. Upon completing the game in "Normal mode" the player will then unlock the ability to choose a "Hard mode". In this mode enemies take more hits to defeat and subweapons require more jewel points to use (e.g. 2 jewel points for the knife instead of 1).
Development
A model of Camilla in a development screenshot of ''Dracula 3D''.
While in development at Konami Computer Entertainment Kobe (KCEK), ''Castlevania'' was originally known as ''Dracula 3D''. United States news media referred to the game by this title as well as ''Dracula 64''. In September of 1997, the game was approximately 10% finished and was 20% complete in February of 1998[4]. In October of 1998 the game was featured at the Tokyo Game Show; several levels were playable and the game was a hit with the crowd.[5] Later that month, it was revealed that KCEK decided to drop two of the planned four characters from the game "in favor of focusing the programming team's development efforts and moving completion of the game forward."[6] In January of 1999 a Japanese release date was set for March 4, 1999[7] and ''Castlevania'' won the "Game of the Month" award at IGN.com[8]. On the 18th, it was announced that the U.S. release date for the game would be January 26, 1999.[9] On that date, the game shipped as planned and was available the day after at a MSRP of $49.95.[10]
The character artwork was designed by Yasuomi Umetsu.
The Villa's exterior is based on one of the façades of the French château d'Azay-le-Rideau. Dracula's castle was based on Mont Saint-Michel.
Several elements of the game were designed to allude to past ''Castlevania'' titles: Carrie's alternate costume is an homage to Maria Renard's dress in ''Demon Castle Dracula X Rondo of Blood'', Reinhardt's alternate costume is an homage to Simon Belmont's outfit in the first ''Castlevania'', and the Behemoth boss in the Castle Center can be crippled, a reference to the crawling Behemoth first featured in ''Rondo of Blood''.
Soundtrack
The music for ''Castlevania'' was composed by Masahiro Kimura, Motoaki Furukawa, and Mariko Egawa. Tomokuni Katayama performed the violin solo, a rendition of "Bloodlines" from '', that greets the player on the title screen. The soundtrack was released in Japan on March 26, 1999. It was also released in Europe under the name ''.
''Castlevania'' also features sporadic voice acting, mainly for the prologue's narrator and several of the game's main characters. Bianca Allen provided the voice for Carrie and Andrew Hanikson for Reinhardt. The PAL version of the game features voice acting for Gilles de Rais in the Castle Wall and Castle Keep levels; the American version did not include the voice work for the latter level.
Critical reception
''Castlevania'' garnered respectable scores upon its release, including 9/9/8/9 from ''EGM'', 8.2/10 from both IGN and GameSpot and a 4.5/5 from ''GamePro''.[11] However, it has since acquired a negative stigma in the media. The game has been criticized for having first generation graphics, a problematic camera, and a steep learning curve for controls. It was on the screwattack video top 10 worst 2-D to 3-D games.[12]
Defenders of the game also respond with the fact that ''Castlevania'' was the first game that Konami KCEK had programmed in 3D.[13] They also speculate that the game was rushed out for a holiday release. Many elements of this claim are evident, such as how the werewolf Cornell and chainsaw-wielding Coller were cut from the game. Technical problems and sacrificed material would later be addressed in its sequel, ''.
References
1. CASTLEVANIA
2. Tales from The Crypt: Castlevania's 20th Anniversary Blow-Out
3. Image of the most recent English language timeline.
4. Bring Out the Garlic... IGN staff
5. TGS: Konami Whips Castlevania into Shape IGN staff
6. Castlevania Revisited IGN staff
7. Coming Soon in Japan IGN staff
8. N64 Games in January IGN staff
9. Konami's '99 Lineup IGN staff
10. Beware Dracula IGN staff
11. ''Castlevania'' review scores. GameStats.com. Retrieved 12 December 2005.
12. ScrewAttack, Top Ten Worst 2D to 3D games
13. Behind the Castle Walls
External links
★ Konami of Europe's Offical ''Castlevania'' website
★
This article provided by Wikipedia. To edit the contents of this article, click here for original source.
psst.. try this: add to faves

العربية
中国
Français
Deutsch
Ελληνική
हिन्दी
Italiano
日本語
Português
Русский
Español