SHIGERU MIYAMOTO

‫‬‭‮‪‫‬‭‮҉
is a Japanese video game designer. He is the creator of the ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Star Fox'', ''Nintendogs'', ''Wave Race'', and ''Pikmin'' video game series for Nintendo game systems. He has also produced many titles which Nintendo has published on behalf of other developers, including the extremely successful F-Zero franchise.
He is the world's most celebrated game designer, and is often called the father of modern video gaming. His titles are characterized by refined control-mechanics and imaginative worlds in which the players are encouraged to discover things for themselves, as well as basic storylines, which had been almost unheard of before he introduced one of the first, featuring Mario.
Employed by Nintendo (then producing and marketing a playing card game called Hanafuda) as an artist, in 1980 he was given the task of designing one of their first coin-op arcade games. The resulting title was Radar Scope[1], which was not as big of a success in the United States as Nintendo hoped for. He later redesigned the game into ''Donkey Kong'' which was a huge success and the game's lead character, Jump Man — now called Mario — has become Nintendo's mascot. Miyamoto quickly became Nintendo's star producer designing many franchises for the company, most of which are still active and very well-regarded. He has also given to many charities as well.
He is currently the Director and General Manager of Nintendo Entertainment Analysis and Development (EAD), the corporate sector of Nintendo of Japan. In 1998, Miyamoto became the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.

Contents
Biography
Early life
Nintendo
Competition with Sony and Microsoft
Awards and recognition
Personal life
Delays
Current activities
See also
References
External links

Biography


Early life

Shigeru Miyamoto was born in Sonobe (now Nantan), Kyoto, Japan. As a young boy, Miyamoto loved to draw, paint pictures, and explore the landscape surrounding his house. Stories describe his fascinated discovery of hidden caves, lakes, and other natural features which were linked to his later work. For example, The Legend of Zelda was inspired by Miyamoto's maze-like Japanese home; he'd often go exploring in the wilderness and caves.[2] Another example is the infamous Chain Chomp enemy of Mario fame. When Miyamoto was a child, he was attacked by a neighbor's dog, which was kept at bay by a chain attached to a post.[3] In 1970, he enrolled in the Kanazawa College of Art, and graduated five years later, though he would later remark that his studies often took a backseat to doodling. In 1977 Miyamoto, armed with a degree in industrial design, was able to arrange a meeting with Hiroshi Yamauchi who was a friend of his father and the head of Nintendo of Japan. Yamauchi hired Miyamoto to be a "staff artist" and assigned him to apprentice in the planning department.
Nintendo

In 1980, the fairly new Nintendo of America was looking for a hit to establish itself as a player in the growing arcade market. After successful location tests using prototypes, then-NoA CEO Minoru Arakawa ordered a very large number of units of ''Radar Scope'', an arcade game. However, by the time the arcade machines could be produced and shipped to the U.S., interest had vaporized, causing ''Radar Scope'' to be a huge flop. To stay afloat and clear the costly inventory of ''Radar Scope'', Nintendo of America desperately needed a smash-hit game that the unsold machines could be converted to play. Yamauchi assigned Miyamoto the task of creating the game that would make or break the company.
After Miyamoto had consulted with some of the company's engineers , and composed the music himself on a small electronic keyboard, ''Donkey Kong'' was fully conceptualized. When the game was complete, the chips containing the new program were rushed to the U.S. and Nintendo employees worked around the clock to convert the ''Radar Scope'' machines. It was fortunate that Nintendo had so many units on hand, because ''Donkey Kong'' was an overnight success, and not only saved the company, but introduced the character who more than any other would be identified with Nintendo.
The three most famous characters Miyamoto created for the game were Donkey Kong, Jump Man, and Lady. It was Mario, a character who descends from Jump Man, that has found the most success, and since his début in ''Donkey Kong'' he has appeared in more than 100 games spanning over a dozen gaming platforms.
Miyamoto is usually listed as "producer" in the credits of ''Mario'' games. The few exceptions include the ''Super Mario Land'' series for the Game Boy, which he had virtually nothing to do with. (Gunpei Yokoi, Miyamoto's mentor, produced the ''Super Mario Land'' series.) In early U.S. releases, he was sometimes credited as "Miyahon", a mistransscription of the kanji in his name (本 — which can be read as either ''hon'' or ''moto''). The mistranslated surname was Miyamoto's development nickname in the 1980s (having a nickname was a common practice among Japanese game developers at the time).
At E3's convention in 1997, Miyamoto revealed that he was constantly working with around four hundred people on a dozen or so projects at a time.[4]
Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income, and often rides a bicycle to work.
Competition with Sony and Microsoft

Holding the intellectual reins of the Wii was Miyamoto's first taste of the hardware battle. He has claimed his peers within the industry have been "too focused on hardcore gamers". His belief that his project could out-sell Playstation 3 and Xbox 360 is influenced by his business motto; "Games should be something ''everybody'' wants to play". However, he admits changes had to be made before the Wii was a serious contender. "There was a time when Nintendo was not influencing the world in the way it would have liked", Miyamoto claims, "That's why I've spent so much time trying to find new, exciting control systems we can use".
In the first 6 months of straight competition, Wii almost outsold both its rivals, with gamers buying as many as Xbox 360 and four times as many as Playstation 3. When asked about his vision of rivalry in the future, he has high hopes for his "team". He says "My dream is that the Wii becomes this device everybody sees as being the natural thing next to the TV". [5]
Awards and recognition


Miyamoto was the first person ever to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in 1998, an award that outlines his lifetime achievement and dramatic effect on the video game industry. In March 2005, Miyamoto was among the first honorees in 2004 to receive a star on the Walk of Game: a section of San Francisco's Metreon Center that is modeled on Hollywood's Walk of Fame.
On March 13, 2006 Miyamoto received a French honor by being inducted Chevalier ("Knight") into the Ordre des Arts et des Lettres, alongside game designers Michel Ancel, and Frédérick Raynal as part of the French video game policy effort.
The main character of the infamous PC game ''Daikatana'', Hiro Miyamoto, was given his last name as an homage to Shigeru. [6]
On November 28, 2006 Miyamoto was featured in ''TIME Asia'''s "60 Years of Asian Heroes" with Hayao Miyazaki, Mahatma Gandhi, Mother Teresa, Bruce Lee, and the Dalai Lama.[7]
At the Game Developers Choice Awards, on March 7, 2007, Shigeru Miyamoto received the Lifetime Achievement Award for a career that spans the creation of ''Donkey Kong'', ''Super Mario Bros.'', and ''The Legend of Zelda''. He was also given credit to the company's recent revolutionary systems such as the Nintendo DS and the Wii. He was the Keynote speaker at that conference, along with Eiji Aonuma and Satoru Iwata.[8]
Shigeru Miyamoto has also been chosen as one of the 100 ''TIME Magazine'''s 2007 Most Influential People of the Year. [9]

Personal life


Although a game designer, he hardly spends time playing games. During his spare time, Miyamoto also plays the guitar and banjo and appeared on a concert for the Mario and Zelda Big Band. Shigeru Miyamoto has two children with his wife, Yasuko Miyamoto, who was general manager of Nintendo of Japan in 1977. Neither of their children has expressed a desire to go into the family business. He claims that Yasuko hates video games, but she's beginning to enjoy playing games like ''Brain Age'' and using the Wii's Everybody Votes Channel.[10] Miyamoto has a Shetland Sheepdog dog named Pikku (pronounced Pick) because its head is shaped like a guitar pick. He claims it sleeps on a nicer matress than he does and that the creation of the game ''Pikmin'' and ''Nintendogs'' was inspired by his dog (with the former also inspired by Miyamoto's fondness for gardening).

Delays


It's not rare for Nintendo to delay its games. This is largely due to the perfectionist tendency of Miyamoto who would go as far as scrapping the entire development of a game if he did not find a game up to his standards.
Miyamoto and fellow developers refer to this scrapping as "Chabudai Gaeshi" (ちゃぶ台返し, "upending the tea table"), a reference to manga and anime ''Hoshi of the Giants''.[11] It is also referred to as "Miyahon Check" (Miyahon is an alternative kanji reading of Miyamoto) or "Miyamoto Test".[12]

★ "Twinkle Popo" was a completed product with a pre-order of 26,000 units. It was supposed to be released under the game's developer, HAL Laboratory. Miyamoto intervened arguing that, with a tiny bit of tweaking, it would become a great game. After cancelling the pre-order, the game was eventually released under Nintendo with the title ''Kirby's Dream Land'', selling 5 million units globally.

★ '' was supposed to be released immediately after the release of the Nintendo 64 (Japanese release date, 6 June 1996). Instead, Miyamoto, who was the producer, repeatedly ordered the game to be redone, resulting in numerous announcements of delays by Nintendo until the game's eventual release on 21 November 1998. ''Ocarina of Time'' sold over 7.6 million units, has the highest average review score of any game ever made, and is considered by many to be the greatest game of all time.

Eiji Aonuma was initially the producer of ''. However, between 2005 to 2006, Miyamoto switched to the producer's role. He stated that the switch was the result of a year-long development being "Chabudai Gaeshi"ed. [13] In the same interview, Miyamoto said that he had to clean up the mess of his Chabudai Gaeshi, so he joined in as a producer and also to assist in the development of the game. ''Twilight Princess'', eventually released for both the GameCube and Wii consoles, has received tremendous critical acclaim and commercial success.

Current activities


Miyamoto is currently developing ''Super Mario Galaxy'' for the Wii and supervising ''Mario and Sonic at the Olympic Games'' for the Wii and Nintendo DS. Both versions are being developed by Sega, not Nintendo. Mr. Miyamoto personally unveiled the first trailer for Super Mario Galaxy at the Game Developer's Conference in San Francisco, California, in March of 2007.

See also



List of Nintendo games created by Shigeru Miyamoto

References


1. http://cube.ign.com/articles/089/089831p1.html
2. History of Zelda Andrew Vestal et al.
3. Game Over, Sheff, David, , , Random House, 1993, ISBN 0-679-40469-4
4.
5. interview - LIVE Magazine, 29th July 2007
6. A Hardcore Elegy for Ion Storm Page 5
7. Shigeru Miyamoto: The video-game guru who made it O.K. to play
8. 2007 Game Developers Choice Awards To Honor Miyamoto, Pajitnov
9. The TIME 100 (2007) - Shigeru Miyamoto
10. Miyamoto's Creative Vision
11. Iwata Asks: The Indefinable Essence Of Zelda
12. http://www.watch.impress.co.jp/game/docs/20040325/zelda06.htm
13. http://www.famitsu.com/game/event/2005/05/18/264,1116367600,39303,0,0.html

External links



Miyamoto Shrine — A website dedicated to Shigeru Miyamoto

N-Sider — Shigeru Miyamoto profile

''Shigeru Miyamoto'' profile on MobyGames



Short documentary of Miyamoto's work

In-depth Interview 2006

Shigeru Miyamoto Biography

MTV GDC 2007 Interview

A+E Interactive GDC 2007 Interview

N'Gai Croal's Level Up GDC 2007 Interview

GamePro April 2007 Interview

Entertainment Weekly May 2007 Interview

Touch-DS.jp June 2007 Interview

Kotaku E3 2007 Video Interview

Game|Life E3 2007 Interview

Game Informer E3 2007 Interview

Time July 2007 Interview

1UP E3 2007 Interview

A+E Interactive E3 2007 Interview

Nintendo Players Feature on Miyamoto and his games

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