SHOP 'TIL YOU DROP

'''Shop 'Til You Drop''' was an American game show which had aired on a number of cable television networks and in syndication. The show ran on Lifetime Television from July 8, 1991 to September 1, 1995, but new shows would only run until 1994. One year later, it moved to The Family Channel and was renamed ''The New Shop 'Til You Drop''. There it ran from September 30, 1996 to August 14, 1998. After rerunning the show for a year, on April 3, 2000, ION Television (then PAX-TV) returned the show with new episodes to its lineup before cancelling it on August 11, 2006. PAX reaired the 1996-1998 episodes of ''The New Shop 'Til you Drop'' from April to November 1999, and the final season of Lifetime version from November 1999 to March 2000.
The series was hosted by Pat Finn from 1991-1994, 1996-1998, and 2000-2003, although the Finn version only lasted until 2002, and the rest of the run by JD Roberto from 2003-2006, although the Roberto version only lasted until 2005. Co-hosts/announcers include Mark L. Walberg (1991-1994), Jason Grant Smith (1996-1997), Dee Bradley Baker (1997-1998 and 2000-2002) and Don Priess (2003-2005).

Contents
Original format (1991-1994, 1996-1998, and 2000-2002)
Stunt rounds
Shopper's Challenge
Shop 'Til They Drop (bonus round)
New format (2003-2005)
First two rounds
Shop 'Til They Drop (bonus round)
Recording locations
External links

Original format (1991-1994, 1996-1998, and 2000-2002)


From 1991-1994, 1996-1998, and 2000-2002, the backdrop of ''Shop 'Til You Drop'' was a 14-store, two-story California shopping mall.
Stunt rounds

Two teams of two contestants (almost always male-female; married, engaged, dating or best friends) competed. Nearly all of the stunts were one-minute mini-games, which tested popular culture and consumer knowledge.
A coin toss backstage before the show determined which couple would have the option of playing first. The host read the names of two stunts, the theme of which could be anything from day to day. The team chosen to go first chose one and, after hearing its description, could do the stunt or pass it to the opposing team. Stunts have varied widely through the years, but now more or less involve the host announcing a category and the team answering questions appropriate to the topic; or describing a product and the team required to guess whether another product was higher or lower than the first one. In earlier years, ''Beat the Clock''-esque stunts were also played (such as the female partner stuffing three balloons in her husband's pair of oversized trousers without breaking any). Some stunts were played in a 30, 45, or 60-second time limit.
Successfully completing the stunt earned points and allowed the team to pick a prize from one of the seven stores of the lower floor of the mall in round 1, and the upper floor in round 2. One of the stores hid a "Shopper's Special," which was a mini-vacation.
Two stunt rounds were played, with the first worth 100 points and the second worth 200 points.
Shopper's Challenge

Round 3 was the "Shopper's Challenge," a 90-second series of rapid fire questions, again related to entertainment and shopping, in contrast to ''Sale of the Century's, speed round questions. Correct answers were worth 50 points each, with the male and female halves switching places after each question. An incorrect answer gave the other team a chance to answer.
The team in the lead at the end of the round won the game and advanced to the bonus round. If a tie occurred, a final question was asked. If the player answered correctly, they went to the bonus round. If the player answered incorrectly, the opposing team automatically goes to the bonus round.
Shop 'Til They Drop (bonus round)

The bonus round was a shopping-spree type round, where the team tried to build a prize package of at least $2,500 in 90 seconds. One of the team members was the shopper (usually but not always the female) while the other team member was the runner.
One at a time, the team opened one of six packages on a table, each concealing a prize. The shopper decided whether to keep the gift or exchange it with another gift from one of the stores/departments. If they decided to exchange it, the runner scurried to one of the stores for another prize. In either case, the runner had to take the item to a table on one side of the set and hit a bell before the shopper could open another box.
After all six boxes had been exchanged/kept, or if the 90-second time limit expires, the host and announcer describe the prizes and add up each item's retail price. The couple kept everything they selected, but if they exceeded the $2,500 limit, the couple won a dream vacation (vacation of a lifetime until 1995). During the show's first season, the couple only needed to obtain $1,000 in prizes. In the first season with the $1,000 limit, there was always at least one prize that was worth $300 or more. For the rest of the run, there was always one prize worth at least $700. In addition, some of the packages in the first season contained gag gifts, which if selected only added $10 or below to a team's total. The gag gifts were eliminated when the required money amount was raised.

New format (2003-2005)


In the new version, two pairs compete (regardless of marital status). The show is set in a warehouse store (similar to stores like Costco).
First two rounds

In the superstore format, the stunts were replaced by a question/pricing round, with the choices being given in pun-laden categories. After choosing a category, host Roberto lets the contestants know what the category entails, and then give the play-or-pass option to the team. Whichever team plays the question chooses one player to play the category.
Like the stunts in the previous version, the questions deal with pricing items or celebrities. The team is given one minute to come up with a set amount of answers. Doing so earns 100 points (200 in round 2) (just like in the original version).
Unlike the previous version, where the teams would verbally pick a store in the mall, the other member of the team would go into the store to grab a gift box from any department that had a flashing light. They would run back to host Roberto, who would open the box and reveal their prize. Like before, the "Shopper's Special" was in play, and earned the team a bonus trip for finding it.
Shop 'Til They Drop (bonus round)

The same objective faced the contestants, except they now take turns. One opens the gift box and hands off the item to their partner, who then keeps it or exchanges it for any prize in a department with a flashing light. The partner takes it to the check out table, rings the bell, then comes back to the table and hands off the next item to the first player, who repeats the process. Again, the contestants have 1:30 to complete the task.

Recording locations


''Shop 'Til You Drop'' was taped at Hollywood Center Studios during all seasons, with the execption of the final two Lifetime seasons, having being taped at Universal Studios Hollywood.

External links



Shop 'til You Drop Review

IMDB Information on Shop 'Til You Drop

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