SONIC 3D

(Redirected from Sonic 3D Blast)

'''Sonic 3D''' (titled '''Sonic 3D: Flickies' Island''' in Europe, Australia and New Zealand, and called '''Sonic 3D Blast''' in North America, both names used in Japan) is an isometric platform game in the ''Sonic the Hedgehog'' series. It was developed in the UK by Traveller's Tales and published by Sega. The Japanese version was a Sega Saturn exclusive.
Archie Comics published a comic adaptation of the game for a 48-page special, published in January 1997. A loose adaptation of the game also appeared in issues #104-106 of ''Sonic the Comic''.
The North American title ''Sonic 3D Blast'' should not be confused with the game ''Sonic Blast'' for the Sega Game Gear.

Contents
Release history and versions
Story
Music and audio
Gameplay
Chaos Emeralds
Flicky Types
Reception
Images
References
External links

Release history and versions


''Sonic 3D'''s title screen when put into a Sega Genesis.

The title screen of the European Sega Saturn version.

In addition to the original Mega Drive version, ''Sonic 3D'' was also available for the Sega Saturn to make up for the cancellation of ''Sonic X-treme'', which was intended to be Saturn's killer game for the 1996 holiday season; the game was ported in seven weeks, during development of the Mega Drive version. FMVs, higher quality graphics (including a true 3D Special Stage, considered by many fans to be the best Special Stage in the series) and an entirely new, CD audio soundtrack composed by Richard Jacques (who later produced the ''Sonic R'' soundtrack). A European release followed in February 1997.
In September 1997 a port of the Saturn version was released for PC in Europe and North America, with the videos and soundtrack intact, as well as the notable addition of a save game system, but lacking some of the Saturn's effects (such as the fog in Rusty Ruins) and with a less impressive special stage that mixed the 2D sprites from the Mega Drive version with the basic gameplay of the Saturn version. The Saturn version was eventually released in Japan on October 14, 1999, the same date as ''Sonic Adventure International''.
Only one version of the Mega Drive game was released, with the title differing depending on whether it is played on a PAL or NTSC console. In PAL regions the title is ''Sonic 3D: Flickies' Island'', and in NTSC regions the title is ''Sonic 3D Blast''. This caused a problem, however, when the Mega Drive version was re-released in the ''Sonic Mega Collection''. Due to the aforementioned feature, the game is titled ''Sonic 3D Blast'' when played on a PAL 60 or NTSC-J system.
Although the PC version's title differed between regions, its executable was titled "''Sonic 3D Blast: Flickies' Island''", a combination of both names. It should be noted though, that the combined name is rarely used, with fans usually favoring one name over the other. In addition, "Sonic 3D: Flickies' Island" was the title was used for the Japanese Saturn version, but when the Mega Drive version was finally released in Japan as part of ''Sonic Mega Collection'', its name was once again changed to "Sonic 3D Blast".
In October 2006, a 95 percent complete prototype was acquired and dumped for Internet distribution.[3]

Story


Dr. Robotnik discovers that some strange birds, called Flickies, live on an island in an alternate dimension. He learns that they can travel anywhere using large rings, so he turns them all into robots to help him search for the Chaos Emeralds. One day, Sonic visits Flickies' Island and sees what Robotnik has done to them. Naturally, he decides to free the Flickies and stop Robotnik from finding the Emeralds.

Music and audio


Several music tracks from the Mega Drive version were later reused in ''Sonic Adventure''. This is not a coincidence, as Jun Senoue worked on the music for both games. Richard Jacques scored the Saturn/PC versions. Many of the themes used in the Mega Drive version come from ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. The game over music was also used in ''Sonic Pocket Adventure''. Furthermore, hidden in the cartridge data (not accessible from the sound test screen) is the music track from ''Sonic 3'''s gumball bonus stage, which was also composed by Jun Senoue. Since the Saturn and PC versions of the game use Red Book audio, their soundtracks can be played using a CD Player.

Gameplay


The game is played from an isometric viewpoint in a de facto 2D environment and uses pre-rendered 3D sprites. Sonic must collect Flickies (first featured in the 1984 Sega arcade game ''Flicky'') and bring them to a warp ring in order to advance in a zone. Each zone consists of two regular acts and one boss act. There are 10 or 15 Flickies in each zone's regular acts, barring Panic Puppet's, while in each zone's third act the player faces Dr. Robotnik in one of his many machines.
Chaos Emeralds

The Chaos Emeralds seen in the Mega Drive version are Emerald cut instead of the usual Brilliant cut. (Coincidentally, the Sol Emeralds are also Emerald cut.)
To warp to a bonus level where the player can try for a Chaos Emerald, either Knuckles or Tails must be located within the regular levels. The player must have 50 rings or more, and must stand next to either Tails or Knuckles. At this point, the player's rings will be absorbed, and the played will be transported to the Chaos Emerald level.
There are three different versions of the bonus levels.
'Sega Saturn': Sonic must run down a three dimensional halfpipe covered in rings and bombs and must collect enough rings to progress to the end of each stage.

'Sega Genesis': Sonic must run down a bridge, collecting rings and avoiding bombs.

'PC Version': Sonic must run down a halfpipe similar to those in Sonic 2.
Flicky Types

The Flickies Sonic rescues in each level come in four different colours. Each colour has its own personality.

★ Blue Flickies make a conscious effort to find Sonic. If they cannot find him, they fly around in a tight circle, making them easy to locate.

★ Pink Flickies act largely like blue ones, but fly around in bigger circles if unable to find Sonic. In the Volcano Valley Zone in the Mega Drive version, the pink Flickies are replaced with bright orange, flaming Flickies, presumably due to colour palette limitations.

★ Red Flickies constantly move between two close points, not making any effort to find Sonic. Their movement range is small, but they jump very high and can thus be hard to catch.

★ Green Flickies wander randomly with no interest in finding Sonic, they even sometimes appear to try to avoid Sonic.

Reception


Upon release, ''Sonic 3D Blast's reception was mixed by many critics and ''Sonic'' fans alike for many reasons, including clunky control, due to the isometric layout of the game, the slippery movement of Sonic, and the fact that the Genesis controller used a D-pad instead of an analog stick (the Sega Saturn version of the game however supports the "3-D" analog controller that came bundled with the sonic team game NiGHTS into Dreams). It was also criticized for its repetitive gameplay (the game solely relied on collecting Flickies and destroying enemies, and for not being true to the core Sonic games due to its main lack of speed (Unless a speed power-up is used, Sonic merely jogs around when he moves, which deviated from the traditional ''Sonic'' formula). It was praised for its graphics and music however, and also for it's challenging bosses.[4]

Images



Diamond Dust Zone, Saturn version, with more colourful graphics.
Diamond Dust Zone, Mega Drive/Genesis version with less detail.
The Saturn version's Special Stage, with real time texture mapped polygon graphics.
The Mega Drive/Genesis version's Special Stage, with real time pseudo-3D graphics.


References


1. Quote from Producer of Sonic 3D Blast Mike Wallis: ''They were part of the backup plan with Sonic 3D Blast, and Travellers Tales did the game and SOJ did the Bonus Levels''[1]
2. According to Programmar Jon Burton, Sega actually ''“supplied the game design and level layouts, so we (Traveller's Tales) implemented the gameplay, created the technology to run that kind of game on a Mega Drive and created the rendered graphic style and so on,”'' he recalls.[2].
3. Sonic 3D Beta website
4. Quote from Jeff Gerstmann: ''The music is great and the graphics are colorful''[3]

External links





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