SUPER_MARIO_BROS._3
(Redirected from Super Mario Bros 3)
is the last major Mario video game for the Nintendo Entertainment System. It was released on October 23, 1988 in Japan, February 12, 1990 in North America, and August 29, 1991 in Europe. The game was directed by Shigeru Miyamoto and Takashi Tezuka, with music composed by Koji Kondo.
''Super Mario Bros. 3'' introduces a number of advances to the ''Super Mario Bros.'' series: the addition of a map screen, minigames, and many new power-ups, enemies, and level types. The red-haired appearance for Bowser (which would become standard in every subsequent Mario title) was introduced in this game. It also features the first appearance of Bowser's children, the Koopalings. Unlike ''Super Mario Bros. 2'' (US version), it remains true to the original ''Super Mario Bros.'' gameplay formula, yet it features a great deal more innovation and freshness than ''. It consistently places high on 'greatest games of all time' lists.
Although widely regarded as being the best-selling video game of all time, the original ''Super Mario Bros.'' is actually the best-selling video game, at 40.23 million copies compared to ''Super Mario Bros. 3''' s 17.28 million (as recognized by the ''Guinness Book of Records''[1], based on data given by Nintendo). Many figures put the sales at over 18 million copies sold. Because of the confusion that bundling causes with sales figures, ''Super Mario Bros. 3's achievement is often given more weight. When combined with its ''Super Mario All-Stars'' and '' versions, ''Super Mario Bros. 3'' has sold over 33 million copies. The game was on the NES Top 20 list in ''Nintendo Power'' from its release until the NES list was discontinued in 1995.
''Super Mario Bros. 3'' was originally introduced to the American public during the climax of the NES-themed movie, The Wizard[2].
As in most Mario games, the plot is minimal, existing mainly to serve the functions of the gameplay.
In ''Super Mario Bros. 3'', Mario and Luigi are on a mission to rescue the seven kings of the seven worlds which neighbor the Mushroom Kingdom. Each of the kings has had his magic wand stolen by one of the Koopalings, who has turned him into a different type of animal. It's up to the Mario Bros. to enter the seven worlds, make their way to the Koopalings' airships and take back the wands.
However, as Mario and Luigi learn at the end of world 7, these attacks are merely a diversion planned by Bowser, to get Mario and Luigi out of the way while he kidnaps Princess Toadstool. So it's up to Mario and Luigi to save the Princess once again.
The gameplay is a return to the style of ''Super Mario Bros.'' after the vast departure of the North American version of ''Super Mario Bros. 2''. The heroes can again jump on many enemies to destroy them, as well as take on many different forms by acquiring special items.
However, despite the familiar gameplay, ''Super Mario Bros. 3'' is still a different game from its predecessor. More puzzles, enemies, and secret areas were added to enhance difficulty.
Rather than simply move forward in the game in a linear fashion, the player travels the Mushroom World through a map, which often splits into different paths, giving the player more of a choice of which levels to play. Now the player could know what to expect before entering a level: for instance, a level situated near or on a body of water would most likely have aquatic elements. Furthermore, the player could skip levels entirely, allowing greater control over the gameplay. While on the map, Mario or Luigi can acquire special items through "Toad Houses" and battles with Hammer Brothers, which are saved in an inventory, and can be used in between levels.
Furthermore, smaller mechanics are changed. For instance, as in ''Super Mario Bros. 2'' but not the original ''Super Mario Bros.'', the player can travel backwards in a level in case he had missed a special area or item. ''Super Mario Bros. 3'' introduced the further ability of the screen to scroll smoothly and diagonally (in ''Super Mario Bros. 2'', it can sometimes scroll vertically and sometimes scroll horizontally, but never in both manners at once and not smoothly). Automatic scrolling levels also became more prevalent in this game, as they would in future releases.
Due to the somewhat increased difficulty, the U.S. and PAL releases were changed to make the game easier for players. If Mario or Luigi had one of the "special" powers (Fire Mario/Fire Luigi, Raccoon Mario/Raccoon Luigi, Hammer Mario/Hammer Luigi, Tanooki Mario/Tanooki Luigi, etc.) and then took a hit, he would revert into Super Mario/Super Luigi first. This is contrary to the original ''Super Mario Bros.'' and the Japanese release of ''Super Mario Bros. 3'', where if a player had been hit as Fire Mario/Fire Luigi (or any other power-up mode), he would revert to regular, small Mario/Luigi. This game play mechanic was not used in the original ''Super Mario World'', but it was used in the later '' for the Game Boy Advance, and ''New Super Mario Bros.'' for the Nintendo DS.
A stripped-down version of the first ''Mario'' game in the series, the 1983 arcade release ''Mario Bros.'' was also included as a 2-player minigame.
''Super Mario Bros. 2'' (USA) featured a slot machine minigame, and ''Super Mario Bros. 3'' built on this by featuring several different minigames which can be accessed from the map screen. There are two different game show-style bonus games, both hosted by Toad, which consist of a sliding matching game and a memory game where the player has to match up two of the same card without missing twice. Though not games per se, there are also "Toad houses" which give the player free items, as well as coin bonuses similar to those found at the end of beanstalks in the original ''Super Mario Bros.'' Special Toad houses and airships can be accessed if certain levels are completed with specific obligations.
A watered-down version of ''Mario Bros.'' is also used as a two-player mini-game in ''Super Mario Bros. 3''. In two-player mode, either player can initiate the mini-game when both players are at the same place on the overworld map. The two players compete to earn five coins; the first one to get five wins the mini-game and gets to continue in the main game, although the loser can still rematch if they quickly react before the winner moves to a different spot on the overworld map. Any cards received at the end of a level can be stolen by an opposing player if they hit the block underneath his/her opponent or jumps on top of his/her opponent (the card then travels in correlation with their graphic; the mushroom card travels slowly on the ground, the flower card sits in one place, and the star card bounces up and down).
In 1995 Nintendo released an add-on for the Super Famicom called the Satellaview, also known as the "BS-X" in Japan. One of the games for this system is a demo version of ''Super Mario Bros. 3'' (known as BS Super Mario Collection), with enhanced graphics just like in ''Super Mario All-Stars''. The game is not a copy of the original. It features some new features like "flower icons" and cartoon style pictures that appear every now and then, among other things.
Main articles: Super Mario All-Stars
''Super Mario Bros. 3'' received a graphical and audio facelift for the Super NES (SNES) (and in Japan, the Super Famicom) in the ''Super Mario All-Stars'' (also ''Super Mario Collection'') cartridge of 1993. On the Super NES version, the Spade panels on the map are animated. The action scene (numbered) panels sparkle. The airships have thunder effects and they are all the same color. The king transformations have also been changed, mostly to popular creatures from other ''SMB'' games. When Mario/Luigi became Fiery Mario/Fiery Luigi he was previously orange where in the updated version he resembled Fiery Mario/Firey Luigi of the original ''Super Mario Bros.'' and Super Mario World (Red and White). Most notably, the king of World 7 was transformed into a Yoshi in the Super Famicom/SNES version of the game, but he was transformed into a Piranha Plant in the Famicom/NES version. A save feature was also added for the Super Famicom/SNES version. For the aforementioned world name table, ''Super Mario All-Stars'' uses the original world names
A similar version appears on the Game Boy Advance as ''Super Mario Advance 4: Super Mario Bros. 3''. It is not completely faithful; there are several changes to the levels. It includes the updated original ''Mario Bros.'' and the ability to connect with the link cable for multiplayer battles. Newly created levels based on ''Super Mario Bros. 3'', and demonstrations of how to complete certain levels can be downloaded through e-Reader cards. Only two sets of cards were released and the e-Reader was discontinued shortly thereafter in the United States (the e-Reader was never released in Europe, as such, the e-Reader option in the game's main menu was removed).
''Super Mario Advance 4'' was one of the few games to have a fully-fleshed e-Reader extension. There were level, power-up, and demo cards. The levels are accessible in the ''Level Card'' option in the opening menu. In the main game, the player can bring up a menu with two options: "Demo Card" and "Power-Up Card". In the e-Reader world, accessing the levels menu showed the option of "Level Card" to load more levels into the game.
The cards were released in three forms:
★ ''SMB3-e'' series
★ Wal-Mart cards
★ Special cards included with the game
In Japan, two sets of cards were released; America also got two but they only had one-third of the number of cards that the Japanese sets had. There were 50 cards in Japanese series 1 & 2; the e-Reader was not released in Europe. They are the same size as ordinary playing cards and come in three types: Power-Up, Demo, and Level Cards.
When players wanted to play a demo, load a power-up, or load a level in, they would need an e-Reader, two GBAs, a link cable, and the appropriate card. The player would stick the purple connector into the GBA with the cart, and the gray connector into the GBA with the e-Reader. The player would turn both units on and load up the option to connect to the e-Reader in ''SMB3''. When the connection was set, the player scanned the cards, and disconnected when finished. Because of the need of a link cable and another GBA, this function will not work with the Nintendo DS. Interesting features included original ''Super Mario Bros.'' levels with the ''SMB3'' look, and tossable vegetables identical to those from ''Super Mario Bros. 2''.
The e-Reader extension was received with mixed reactions. Ryan Davis from GameSpot said that the e-Reader levels were entertaining and challenging, but was critical of the process, saying that the procedure to use the e-Reader was "clunky" and "poorly explained"[3] However, the IGN Staff was very enthusiastic on the e-Reader, saying that "potential for future expandability" made ''Super Mario Advance 4'' the best of the series.[4] Most reviewers were pleased at the prospect of unlimited numbers of possible e-Card levels.
★ Super Mario Bros. (series)
★ List of Mario games
★ List of best selling computer and video games
★ List of NES games
★ List of Famicom games
1. http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404
2.
3. Davis, Ryan. Super Mario Advance 4: Super Mario Bros. 3 for Game Boy Advance review. October 17, 2003.
4. IGN Staff. IGN: Super Mario Bros. 3: Super Mario Advance 4 Review. October 14, 2003.
★
★ Nintendo Power Special: The making of SMB3
★ ''Super Mario Bros. 3'' information at The Mushroom Kingdom
★
★ ''Super Mario Bros 3'' NES review from The Mean Machines Archive
★ Super Mario Bros. 3 Shrine
★ ''Super Mario Brothers 3'' - Mario Mayhem
is the last major Mario video game for the Nintendo Entertainment System. It was released on October 23, 1988 in Japan, February 12, 1990 in North America, and August 29, 1991 in Europe. The game was directed by Shigeru Miyamoto and Takashi Tezuka, with music composed by Koji Kondo.
History
''Super Mario Bros. 3'' introduces a number of advances to the ''Super Mario Bros.'' series: the addition of a map screen, minigames, and many new power-ups, enemies, and level types. The red-haired appearance for Bowser (which would become standard in every subsequent Mario title) was introduced in this game. It also features the first appearance of Bowser's children, the Koopalings. Unlike ''Super Mario Bros. 2'' (US version), it remains true to the original ''Super Mario Bros.'' gameplay formula, yet it features a great deal more innovation and freshness than ''. It consistently places high on 'greatest games of all time' lists.
Although widely regarded as being the best-selling video game of all time, the original ''Super Mario Bros.'' is actually the best-selling video game, at 40.23 million copies compared to ''Super Mario Bros. 3''
Motion Picture Tie-In
''Super Mario Bros. 3'' was originally introduced to the American public during the climax of the NES-themed movie, The Wizard[2].
Story
As in most Mario games, the plot is minimal, existing mainly to serve the functions of the gameplay.
In ''Super Mario Bros. 3'', Mario and Luigi are on a mission to rescue the seven kings of the seven worlds which neighbor the Mushroom Kingdom. Each of the kings has had his magic wand stolen by one of the Koopalings, who has turned him into a different type of animal. It's up to the Mario Bros. to enter the seven worlds, make their way to the Koopalings' airships and take back the wands.
However, as Mario and Luigi learn at the end of world 7, these attacks are merely a diversion planned by Bowser, to get Mario and Luigi out of the way while he kidnaps Princess Toadstool. So it's up to Mario and Luigi to save the Princess once again.
Gameplay
The gameplay is a return to the style of ''Super Mario Bros.'' after the vast departure of the North American version of ''Super Mario Bros. 2''. The heroes can again jump on many enemies to destroy them, as well as take on many different forms by acquiring special items.
However, despite the familiar gameplay, ''Super Mario Bros. 3'' is still a different game from its predecessor. More puzzles, enemies, and secret areas were added to enhance difficulty.
Rather than simply move forward in the game in a linear fashion, the player travels the Mushroom World through a map, which often splits into different paths, giving the player more of a choice of which levels to play. Now the player could know what to expect before entering a level: for instance, a level situated near or on a body of water would most likely have aquatic elements. Furthermore, the player could skip levels entirely, allowing greater control over the gameplay. While on the map, Mario or Luigi can acquire special items through "Toad Houses" and battles with Hammer Brothers, which are saved in an inventory, and can be used in between levels.
Furthermore, smaller mechanics are changed. For instance, as in ''Super Mario Bros. 2'' but not the original ''Super Mario Bros.'', the player can travel backwards in a level in case he had missed a special area or item. ''Super Mario Bros. 3'' introduced the further ability of the screen to scroll smoothly and diagonally (in ''Super Mario Bros. 2'', it can sometimes scroll vertically and sometimes scroll horizontally, but never in both manners at once and not smoothly). Automatic scrolling levels also became more prevalent in this game, as they would in future releases.
Due to the somewhat increased difficulty, the U.S. and PAL releases were changed to make the game easier for players. If Mario or Luigi had one of the "special" powers (Fire Mario/Fire Luigi, Raccoon Mario/Raccoon Luigi, Hammer Mario/Hammer Luigi, Tanooki Mario/Tanooki Luigi, etc.) and then took a hit, he would revert into Super Mario/Super Luigi first. This is contrary to the original ''Super Mario Bros.'' and the Japanese release of ''Super Mario Bros. 3'', where if a player had been hit as Fire Mario/Fire Luigi (or any other power-up mode), he would revert to regular, small Mario/Luigi. This game play mechanic was not used in the original ''Super Mario World'', but it was used in the later '' for the Game Boy Advance, and ''New Super Mario Bros.'' for the Nintendo DS.
A stripped-down version of the first ''Mario'' game in the series, the 1983 arcade release ''Mario Bros.'' was also included as a 2-player minigame.
Minigames
''Super Mario Bros. 2'' (USA) featured a slot machine minigame, and ''Super Mario Bros. 3'' built on this by featuring several different minigames which can be accessed from the map screen. There are two different game show-style bonus games, both hosted by Toad, which consist of a sliding matching game and a memory game where the player has to match up two of the same card without missing twice. Though not games per se, there are also "Toad houses" which give the player free items, as well as coin bonuses similar to those found at the end of beanstalks in the original ''Super Mario Bros.'' Special Toad houses and airships can be accessed if certain levels are completed with specific obligations.
A watered-down version of ''Mario Bros.'' is also used as a two-player mini-game in ''Super Mario Bros. 3''. In two-player mode, either player can initiate the mini-game when both players are at the same place on the overworld map. The two players compete to earn five coins; the first one to get five wins the mini-game and gets to continue in the main game, although the loser can still rematch if they quickly react before the winner moves to a different spot on the overworld map. Any cards received at the end of a level can be stolen by an opposing player if they hit the block underneath his/her opponent or jumps on top of his/her opponent (the card then travels in correlation with their graphic; the mushroom card travels slowly on the ground, the flower card sits in one place, and the star card bounces up and down).
Remakes
''BS Super Mario Bros. 3''
In 1995 Nintendo released an add-on for the Super Famicom called the Satellaview, also known as the "BS-X" in Japan. One of the games for this system is a demo version of ''Super Mario Bros. 3'' (known as BS Super Mario Collection), with enhanced graphics just like in ''Super Mario All-Stars''. The game is not a copy of the original. It features some new features like "flower icons" and cartoon style pictures that appear every now and then, among other things.
''Super Mario All-Stars''
Main articles: Super Mario All-Stars
''Super Mario Bros. 3'' received a graphical and audio facelift for the Super NES (SNES) (and in Japan, the Super Famicom) in the ''Super Mario All-Stars'' (also ''Super Mario Collection'') cartridge of 1993. On the Super NES version, the Spade panels on the map are animated. The action scene (numbered) panels sparkle. The airships have thunder effects and they are all the same color. The king transformations have also been changed, mostly to popular creatures from other ''SMB'' games. When Mario/Luigi became Fiery Mario/Fiery Luigi he was previously orange where in the updated version he resembled Fiery Mario/Firey Luigi of the original ''Super Mario Bros.'' and Super Mario World (Red and White). Most notably, the king of World 7 was transformed into a Yoshi in the Super Famicom/SNES version of the game, but he was transformed into a Piranha Plant in the Famicom/NES version. A save feature was also added for the Super Famicom/SNES version. For the aforementioned world name table, ''Super Mario All-Stars'' uses the original world names
''Super Mario Advance 4: Super Mario Bros. 3''
A similar version appears on the Game Boy Advance as ''Super Mario Advance 4: Super Mario Bros. 3''. It is not completely faithful; there are several changes to the levels. It includes the updated original ''Mario Bros.'' and the ability to connect with the link cable for multiplayer battles. Newly created levels based on ''Super Mario Bros. 3'', and demonstrations of how to complete certain levels can be downloaded through e-Reader cards. Only two sets of cards were released and the e-Reader was discontinued shortly thereafter in the United States (the e-Reader was never released in Europe, as such, the e-Reader option in the game's main menu was removed).
e-Reader
''Super Mario Advance 4'' was one of the few games to have a fully-fleshed e-Reader extension. There were level, power-up, and demo cards. The levels are accessible in the ''Level Card'' option in the opening menu. In the main game, the player can bring up a menu with two options: "Demo Card" and "Power-Up Card". In the e-Reader world, accessing the levels menu showed the option of "Level Card" to load more levels into the game.
The cards were released in three forms:
★ ''SMB3-e'' series
★ Wal-Mart cards
★ Special cards included with the game
In Japan, two sets of cards were released; America also got two but they only had one-third of the number of cards that the Japanese sets had. There were 50 cards in Japanese series 1 & 2; the e-Reader was not released in Europe. They are the same size as ordinary playing cards and come in three types: Power-Up, Demo, and Level Cards.
When players wanted to play a demo, load a power-up, or load a level in, they would need an e-Reader, two GBAs, a link cable, and the appropriate card. The player would stick the purple connector into the GBA with the cart, and the gray connector into the GBA with the e-Reader. The player would turn both units on and load up the option to connect to the e-Reader in ''SMB3''. When the connection was set, the player scanned the cards, and disconnected when finished. Because of the need of a link cable and another GBA, this function will not work with the Nintendo DS. Interesting features included original ''Super Mario Bros.'' levels with the ''SMB3'' look, and tossable vegetables identical to those from ''Super Mario Bros. 2''.
The e-Reader extension was received with mixed reactions. Ryan Davis from GameSpot said that the e-Reader levels were entertaining and challenging, but was critical of the process, saying that the procedure to use the e-Reader was "clunky" and "poorly explained"[3] However, the IGN Staff was very enthusiastic on the e-Reader, saying that "potential for future expandability" made ''Super Mario Advance 4'' the best of the series.[4] Most reviewers were pleased at the prospect of unlimited numbers of possible e-Card levels.
See also
★ Super Mario Bros. (series)
★ List of Mario games
★ List of best selling computer and video games
★ List of NES games
★ List of Famicom games
References
1. http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404
2.
3. Davis, Ryan. Super Mario Advance 4: Super Mario Bros. 3 for Game Boy Advance review. October 17, 2003.
4. IGN Staff. IGN: Super Mario Bros. 3: Super Mario Advance 4 Review. October 14, 2003.
External links
★
★ Nintendo Power Special: The making of SMB3
★ ''Super Mario Bros. 3'' information at The Mushroom Kingdom
★
★ ''Super Mario Bros 3'' NES review from The Mean Machines Archive
★ Super Mario Bros. 3 Shrine
★ ''Super Mario Brothers 3'' - Mario Mayhem
This article provided by Wikipedia. To edit the contents of this article, click here for original source.
psst.. try this: add to faves

العربية
中国
Français
Deutsch
Ελληνική
हिन्दी
Italiano
日本語
Português
Русский
Español