SURFACE NORMAL
A 'surface normal', or simply 'normal', to a flat surface is a vector which is perpendicular to that surface. A normal to a non-flat surface at a point ''P'' on the surface is a vector perpendicular to the tangent plane to that surface at ''P''. The word "normal" is also used as an adjective: a line normal to a plane, the normal component of a force, the 'normal vector', etc. The concept of 'normality' generalizes to orthogonality.
| Contents |
| Calculating a surface normal |
| Uniqueness of the normal |
| Uses |
| ''n''-dimensional surfaces |
| External link |
Calculating a surface normal
For a polygon (such as a triangle), a surface normal can be calculated as the vector cross product of two (non-parallel) edges of the polygon.
For a plane given by the equation , the vector is a normal. For a plane given by the equation 'r' = 'a' + α'b' + β'c', where 'a' is a vector to get onto the plane and 'b' and 'c' are non-parallel vectors lying on the plane, the normal to the plane defined is given by 'b' × 'c' (the cross product of the vectors lying on the plane).
If a (possibly non-flat) surface ''S'' is parametrized by a system of curvilinear coordinates 'x'(''s'', ''t''), with ''s'' and ''t'' real variables, then a normal is given by the cross product of the partial derivatives
:
If a surface ''S'' is given implicitly, as the set of points satisfying , then, a normal at a point on the surface is given by the gradient
:
If a surface does not have a tangent plane at a point, it does not have a normal at that point either. For example, a cone does not have a normal at its tip nor does it have a normal along the edge of its base. However, the normal to the cone is defined almost everywhere. In general, it is possible to define a normal almost everywhere for a surface that is Lipschitz continuous.
Uniqueness of the normal
A normal to a surface does not have a unique direction; the vector pointing in the opposite direction of a surface normal is also a surface normal. For a surface which is the topological boundary of a set in three dimensions, one can distinguish between the 'inward-pointing normal' and 'outer-pointing normal', which can help define the normal in a unique way. For an oriented surface, the surface normal is usually determined by the right-hand rule. If the normal is constructed as the cross product of tangent vectors (as described in the text above), it is a pseudovector.
Uses
★ Surface normals are essential in defining surface integrals of vector fields.
★ Surface normals are commonly used in 3D computer graphics for lighting calculations; see Lambert's cosine law.
''n''-dimensional surfaces
The definition of a normal to a two-dimensional surface in three-dimensional space can be extended to -dimensional "surfaces" in -dimensional space. Such a ''hypersurface'' may be defined implicitly as the set of points satisfying the equation . If is continuously differentiable, then the surface obtained is a differentiable manifold, and its surface normal is given by the gradient of ,
:
External link
★ An explanation of normal vectors from Microsoft's MSDN
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