
A tessellated plane seen in street pavement.
A 'tessellation' or 'tiling' of the
plane is a collection of
plane figures that fills the plane with no overlaps and no gaps. One may also speak of tessellations of the parts of the plane or of other surfaces. Generalizations to higher dimensions are also possible. Tessellations frequently appeared in the
art of
M.C. Escher. Tessellations are seen throughout art history, from ancient architecture to modern art.
In Latin, ''tessella'' was a small cubical piece of
clay,
stone or
glass used to make
mosaics. The word "tessella" means "small square" (from "
tessera", square, which in its turn is from the Greek word for "four"). It corresponds with the everyday term ''tiling'' which refers to applications of tessellation, often made of
glazed clay.
Wallpaper groups
Tilings with
translational symmetry can be categorized by
wallpaper group, of which 17 exist. All seventeen of these patterns are known to exist in the
Alhambra palace in
Granada,
Spain. Of the three regular tilings two are in the category ''p6m'' and one is in ''p4m''.
Tessellations and color

If this parallelogram pattern is colored before tiling it over a plane, seven colors are required to ensure each complete parallelogram has a consistent color that is distinct from that of adjacent areas. (To see why, we compare this tiling to the surface of a
Torus.) If we tile before coloring, only four colors are needed.
When discussing a tiling that is displayed in colors, to avoid ambiguity one needs to specify whether the colors are part of the tiling or just part of its illustration. See also
color in symmetry.
The
four color theorem states that for every tessellation of a normal Euclidean plane, with a set of four available colors, each tile can be colored in one color such that no tiles of equal color meet at a curve of positive length. Note that the coloring guaranteed by the four-color theorem will not in general respect the symmetries of the tessellation. To produce a coloring which does, as many as seven colors may be needed, as in the picture at right.
Tessellations with quadrilaterals
Copies of an arbitrary
quadrilateral can form a tessellation with 2-fold rotational centers at the midpoints of all sides, and translational symmetry with as minimal set of translation vectors a pair according to the diagonals of the quadrilateral, or equivalently, one of these and the sum or difference of the two. For an asymmetric quadrilateral this tiling belongs to
wallpaper group p2. As fundamental domain we have the quadrilateral. Equivalently, we can construct a parallelogram subtended by a minimal set of translation vectors, starting from a rotational center. We can divide this by one diagonal, and take one half (a triangle) as fundamental domain. Such a triangle has the same area as the quadrilateral and can be constructed from it by cutting and pasting.
Regular and irregular tessellations

Hexagonal tessellation of a floor
A '
regular tessellation' is a highly symmetric tessellation made up of
congruent regular polygons. Only three regular tessellations exist: those made up of
equilateral triangles,
squares, or
hexagons.
A '
semiregular tessellation' uses a variety of regular polygons; there are eight of these. The arrangement of polygons at every vertex point is identical. An 'edge-to-edge tessellation' is even less regular: the only requirement is that adjacent tiles only share full sides, i.e. no tile shares a partial side with any other tile. Other types of tessellations exist, depending on types of figures and types of pattern. There are regular versus irregular,
periodic versus aperiodic,
symmetric versus asymmetric, and
fractal tesselations, as well as other classifications.
Penrose tilings using two different polygons are the most famous example of tessellations that create
aperiodic patterns. They belong to a general class of aperiodic tilings that can be constructed out of
self-replicating sets of polygons by using
recursion.
A ''monohedral tiling'' is a
tessellation in which all tiles are
congruent. The
Voderberg tiling discovered by
Hans Voderberg in
1936, which is the earliest known spiral tiling. The unit tile is a bent
enneagon. The
Hirschhorn tiling discovered by
Michael Hirschhorn in the
1970s. The unit tile is an irregular
pentagon.
Tessellations and computer graphics

These rectangular bricks are connected in a tessellation, which if considered an edge-to-edge tiling, topologically identical to a
hexagonal tiling, with each hexagon flattened into a rectangle with the long edges divided into two edges by the neighboring bricks.

This ''basketweave'' tiling is topologically identical to the
Cairo pentagonal tiling, with one side of each rectangle counted as two edges, divided by a vertex on the two neighboring rectangles.
In the subject of
computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for
rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which is sometimes referred to as
triangulation. In
computer-aided design, arbitrary 3D shapes are often too complicated to analyze directly. So they are divided (tessellated) into a
mesh of small, easy-to-analyze pieces -- usually either irregular
tetrahedrons, or irregular
hexahedrons. The mesh is used for
finite element analysis Some
geodesic domes are designed by tessellating the sphere with triangles that are as close to equilateral triangles as possible.
Tessellations in nature
Basaltic
lava flows often display
columnar
jointing as a result of
contraction forces causing cracks as the lava cools. The extensive crack networks that develop often produce hexagonal columns of lava. One example of such an array of columns is the
Giant's Causeway in Ireland.
Number of sides of a polygon versus number of sides at a vertex
For an infinite tiling, let
be the average number of sides of a polygon, and
the average number of sides meeting at a vertex. Then
.
For example, we have the combinations
, for the tilings in the article
Tilings of regular polygons.
A continuation of a side in a straight line beyond a vertex is counted as a separate side. For example, the bricks in the picture are considered hexagons, and we have combination (6, 3).
Similarly, for the bathroom floor tiling we have (5, 3 1/3).
For a tiling which repeats itself, one can take the averages over the repeating part. In the general case the averages are taken as the limits for a region expanding to the whole plane. In cases like an infinite row of tiles, or tiles getting smaller and smaller outwardly, the outside is not negligible and should also be counted as a tile while taking the limit. In extreme cases the limits may not exist, or depend on how the region is expanded to infinity.
For finite tessellations and
polyhedra we have
:
where
is the number of faces and
the number of vertices, and
is the
Euler characteristic (for the plane and for a polyhedron without holes: 2), and, again, in the plane the outside counts as a face.
The formula follows observing that the number of sides of a face, summed over all faces, gives twice the number of sides, which can be expressed in terms of the number of faces and the number of vertices. Similarly the number of sides at a vertex, summed over all faces, gives also twice the number of sides. From the two results the formula readily follows.
In most cases the number of sides of a face is the same as the number of vertices of a face, and the number of sides meeting at a vertex is the same as the number of faces meeting at a vertex. However, in a case like two square faces touching at a corner, the number of sides of the outer face is 8, so if the number of vertices is counted the common corner has to be counted twice. Similarly the number of sides meeting at that corner is 4, so if the number of faces at that corner is counted the face meeting the corner twice has to be counted twice.
A tile with a hole, filled with one or more other tiles, is not permissible, because the network of all sides inside and outside is disconnected. However it is allowed with a cut so that the tile with the hole touches itself. For counting the number of sides of this tile, the cut should be counted twice.
For the
Platonic solids we get round numbers, because we take the average over equal numbers: for
we get 1, 2, and 3.
From the formula for a finite polyhedron we see that in the case that while expanding to an infinite polyhedron the number of holes (each contributing −2 to the Euler characteristic) grows proportionally with the number of faces and the number of vertices, the limit of
is larger than 4. For example, consider one layer of cubes, extending in two directions, with one of every 2 × 2 cubes removed. This has combination (4, 5), with
, corresponding to having 10 faces and 8 vertices per hole.
Note that the result does not depend on the edges being line segments and the faces being parts of planes: mathematical rigor to deal with pathological cases aside, they can also be curves and curved surfaces.
Tessellations of other spaces

M.C.Escher, ''Circle Limit III'' (1959).
As well as tessellating the 2-dimensional Euclidean plane, it is also possible to tessellate other ''n''-dimensional spaces by filling them with ''n''-dimensional
polytopes. Tessellations of other spaces are often referred to as
honeycombs. Examples of tessellations of other spaces include:
★ Tessellations of ''n''-dimensional Euclidean space - for example, filling 3-dimensional Euclidean space with
cubes to create a
cubic honeycomb.
★ Tessellations of ''n''-dimensional
elliptic space - for example, projecting the edges of a
dodecahedron onto its
circumsphere creates a tessellation of the 2-dimensional sphere with regular spherical pentagons.
★ Tessellations of ''n''-dimensional
hyperbolic space - for example,
M. C. Escher's ''Circle Limit III'' depicts a tessellation of the
hyperbolic plane with congruent fish-like shapes. The hyperbolic plane admits a tessellation with regular ''p''-gons meeting in ''q's whenever
; ''Circle Limit III'' may be understood as a tiling of
octagons meeting in threes, with all sides replaced with jagged lines and each octagon then cut into four fish.
History
See also
★
Convex uniform honeycomb - The 28 uniform 3-dimensional tessellations, a parallel construction to this plane set
★
Honeycomb (geometry)
★
Jig-saw puzzle
★
List of uniform tilings
★
Mosaic
★
Penrose tilings
★
Polyiamond - tilings with equilateral triangles
★
Polyomino
★
Quilting
★
Self-replication
★
Tile
★
Tiling puzzle
★
Tilings of regular polygons
★
Aperiodic tiling
★
Triangulation (advanced geometry)
★
Trianglepoint - needlepoint with polyiamonds (equilateral triangles)
★
Uniform tessellation
★
Voronoi tessellation
★
Wallpaper group - seventeen types of two-dimensional repetitive patterns
★
Wang tiles
Reference
★
Grunbaum, Branko and G. C. Shephard. ''Tilings and Patterns''. New York: W. H. Freeman & Co., 1987. ISBN 0-7167-1193-1.
★
Coxeter, H.S.M.. ''
Regular Polytopes'', Section IV : Tessellations and Honeycombs. Dover, 1973. ISBN 0-486-61480-8.
External links
★
K-12 Tessellation Lesson
★
2D Puzzles generated using a tessellation of the plane
★
Tessellation Video
★
Math Forum Tessellation Tutorials - make your own
★
Mathematical Art of M. C. Escher - tessellations in art
★
The 14 Different Types of Convex Pentagons that Tile the Plane
★
''Tiling Plane & Fancy'' at
Southern Polytechnic State University
★
''Grotesque Geometry'', Andrew Crompton
★
''Tessellations.org'' - many examples and do it yourself tutorials
★
''Tessellation.info'' A database with over 500 tessellations categorized by artist and depicted subjects
★
Minesweeper Variants - A Minesweeper game using different tessellation patterns
★
Semiregular pattern - This pattern can describe a collapsing cylinder
★
''Hyperbolic Tessellations'', David E. Joyce,
Clark University
★
Some Special Radial and Spiral Tilings