THE MATRIX (SERIES)
'The ''Matrix'' series' is a media franchise consisting primarily of three films: ''The Matrix'', ''The Matrix Reloaded'' and ''The Matrix Revolutions''. The characters and settings of the Matrix fictional universe are further explored in other media, including animation, comics, and video games.
The series depicts a complex science fiction story incorporating many philosophical elements. Other influences include cyberpunk, mythology, anime, Hong Kong action films (particularly "heroic bloodshed" and martial arts movies), simulated reality and philosophy of mind.
Though not directly, key concepts of several beliefs are touched upon, including Buddhism, Christianity, Gnosticism, Hinduism, Judaism, and atheism.
The series began with 1999's '''The Matrix'''. The film, directed by the Wachowski brothers and produced by Joel Silver, was highly successful, earning $456 million worldwide and beating '' for the Academy Award for Visual Effects. The movie's mainstream success led to the greenlighting of the next two films of the trilogy, '''The Matrix Reloaded''' and '''The Matrix Revolutions'''. It was a number of years and several iterations of scripts before the final movies were approved. The two sequels, which tell a continuous story rather than being stand-alone episodes, were filmed simultaneously and released six months apart. The trilogy is known as '''The Matrix Trilogy'''.
In acknowledgement of the Japanese anime that was a strong influence on the ''Matrix'' series, '''The Animatrix''' was produced. This is a collection of nine animated short films intended to further flesh out the concepts, history, characters and setting of the series. The ''Animatrix'' project was overseen by the Wachowski brothers, but they wrote only four of the segments themselves and did not direct any of them. Much of the project was created by notable figures from the world of Japanese animation. Four of the films were originally released on the series' official website, one was shown in cinemas with ''Dreamcatcher'', one was shown on MTV, MTV2, MTV3 and MTV4, and the others first appeared with the DVD release of all nine shorts shortly after the release of ''The Matrix Reloaded''.
In May 2003, at the same time as ''The Matrix Reloaded'' appeared in cinemas in the United States, '''Enter the Matrix''' was released. The first of three video games related to the films, it told a story running parallel to ''Reloaded'' and featured scenes shot during the filming of the movie, but specially for the game.
November 5 2003 saw the conclusion to the film trilogy when '''The Matrix Revolutions''' hit cinema screens worldwide.
Two more ''Matrix'' video games were released in 2005. The MMORPG '''The Matrix Online''' continues the story beyond ''Revolutions'', while '''' allows players to control the series' protagonist Neo in scenes from the film trilogy.
In addition, several comics and short stories based on the series — one written by the Wachowskis, the others by guest writers — were released on the official website. Many of these have since been collected in two printed volumes of '''The Matrix Comics'''.
While the first movie was extremely successful, the quality of the sequels is still a matter of debate. Some fans and professional critics believe they exceed the quality and conceptual heights of the first film, while others found the later films disappointing.[1]
Upon release, ''The Matrix Reloaded'' received mixed reviews. Some said that "''The Matrix Reloaded'' is first class high-voltage entertainment with stunt sequences that are absolutely breathtaking and will have you sitting on the edge of your seat",[2] whereas others claimed that it had been "hyped beyond the point where it can't possibly deliver".[3] Fans responded that it was not possible to fully appreciate it without experiencing the entire series, including ''The Matrix Revolutions'', ''The Animatrix'', and the video game ''Enter the Matrix''.
Reloaded ends with the line 'To be concluded.'
When ''The Matrix Revolutions'' was finally released, a common complaint was that it did not give satisfying answers to the questions raised in ''Reloaded'' and instead raised new ones, often asked by Neo.[4]
★ ''The Art of the Matrix'' by Spencer Lamm (Newmarket Press, 2000) ISBN 1-55704-405-8
★ ''The Matrix Comics'' by various (Titan Books, 2003) ISBN 1-84023-806-2
★ ''The Matrix Comics Volume 2'' by various (Titan Books, 2005) ISBN 1-84576-021-2
★ ''The Matrix Shooting Script'' by Larry and Andy Wachowski (with introduction by William Gibson) (Newmarket Press, 2002) ISBN 1-55704-490-2
★ ''Enter The Matrix: Official Strategy Guide by Doug Walsh (Brady Games, 2003) ISBN 0-7440-0271-0
★ ''The Matrix Online: Prima Official Game Guide'' (Prima Games, 2005) ISBN 0-7615-4943-9
★ ''The Matrix: Path of Neo Official Strategy Guide'' (Brady Games, 2005) ISBN 0-7440-0658-9
★ by Matthew Kapell and William G. Doty (Continuum International, 2004) ISBN 0-8264-1587-3
★ Taking the Red Pill: Science, Philosophy and Religion in "The Matrix" by Glenn Yeffeth (Summersdale, 2003) ISBN 1-84024-377-5
★ Matrix Warrior: Being the One by Jake Horsley (Gollancz, 2003) ISBN 0-575-07527-9
★ The "Matrix" and Philosophy: Welcome to the Desert of the Real by William Irwin (Open Court, 2002) ISBN 0-8126-9502-X
★ More Matrix and Philosophy by William Irwin (Open Court, 2005) ISBN 0-8126-9572-0
★ Like a Splinter in Your Mind: The Philosophy Behind the "Matrix" Trilogy by Matt Lawrence (Blackwell, 2004) ISBN 1-4051-2524-1
★ The Matrix (British Film Institute, 2004) ISBN 1-84457-045-2
★ Matrix Revelations: A Thinking Fan's Guide to the Matrix Trilogy by Steve Couch (Damaris, 2003) ISBN 1-904753-01-9
★ Beyond the Matrix: Revolutions and Revelations by Stephen Faller (Chalice Press, 2004) ISBN 0-8272-0235-0
★ The "Matrix" Trilogy: Cyberpunk Reloaded by Stacy Gillis (Wallflower Press, 2005) ISBN 1-904764-32-0
★ Exegesis of the Matrix by Peter B. Lloyd (Whole-Being Books, 2003) ISBN 1-902987-09-8
★ The Gospel Reloaded by Seay Garrett (Pinon Press, 2003) ISBN 1-57683-478-6
★ The "Matrix": What Does the Bible Say About... by D. Archer (Scripture Union, 2001) ISBN 1-85999-579-9
★ Journey to the Source: Decoding Matrix Trilogy by Pradheep Challiyil (Sakthi Books 2004) ISBN 0-9752586-0-5
★ Exploring the Matrix: Visions of the Cyber Present by Karen Haber (St. Martin's Press, 2003) ISBN 0-312-31358-6
★ Philosophers Explore The Matrix by Christopher Grau (Oxford University Press, 2005) ISBN 0-19-518107-7
★ The Matrix Cultural Revolution by Michel Marriot (Thunder's Mouth Press, 2003) ISBN 1-56025-574-9
★ The Matrix Reflections: Choosing between reality and illusion by Eddie Zacapa (Authorhouse, 2005) ISBN 1-42080-782-X
★ Journey to the Source: Decoding Matrix Trilogy by Pradheep Challiyil (Sakthi Books, 2004) ISBN 0-97525-860-5
★ The One by A.J. Yager & Dean Vescera (Lifeforce Publishing, 2003) ISBN 0-97097-961-4
", the kanji figure for red, the symbol of Matrixism.]]
'Matrixism' or 'The Path of the One' is a purported religion inspired by the motion picture trilogy ''The Matrix''.[5][6][7][8] Conceived by an anonymous group in the summer of 2004[9][10] it claims to have attracted 300 members by May of 2005, and the religion's Geocities website claims "over sixteen hundred members". There is some debate about whether followers of Matrixism are indeed serious about their practice; however, the religion (real or otherwise) has received significant attention in the media.[11][12][13][14]
Matrixism is described by its founders as a syncretic or ecumenical religion. Though Matrixists cite references to "the matrix" from an obscure text of the Bahá'í Faith, called "The Promulgation of Universal Peace", to make a connection with broader world religious history[15][16], the commercial Matrix trilogy, along with related mass media products such as video games, is generally considered to be the "sacred text" of the movement.[17]
Matrixism carries with it four main beliefs that are described as "The Four Tenets of Matrixism". Briefly these are: belief in a messianic prophecy, use of psychedelic drugs as sacrament, a perception of reality as multi-layered and semi-subjective, and adherence to the principles of at least one of the world's major religions.[18] The Matrixism website singles out April 19 as a holiday - otherwise known as Bicycle Day, April 19 marks the anniversary of Albert Hofmann's 1943 experiment with LSD. LSD: My Problem Child, , Albert, Hofmann, McGraw-Hill, 1980,
The adopted symbol for Matrixism is the Japanese Kanji symbol for "red". This symbol was used in the video game ''Enter the Matrix''. The color is a reference to the redpill, which represents an acceptance of and ability to see truth, as established early in the first Matrix film.[19]
★ Collective Unconscious
★ Subconscious mind
★ Cyberpunk fashion
★ Simulated reality
★ External World Skepticism
★ The Meatrix a parody criticizing industrial agriculture
★ New religious movements
★ Religion and the Internet
1. Rotten tomatoes review of Matrix Revolutions
2. UK Rotten tomatoes review of Matrix Revolutions
3. The Matrix… Reloaded or overloaded? URL retrieved 2 February 2006.
4. New York Metro review of Matrix Revolutions
5. Bouma, Gary (2007). Australian Soul, Cambridge University Press. ISBN 978-0521673891
6. They're all God Movies Morris, Linda
7. Matter of faith Moscaritolo, Maria
8.
9. Possamai, Adam (2005). "Religion and Popular Culture: A Hyper-Real Testament", Peter Lang Publishing Group. ISBN 90-5201-272-5 / US-ISBN 0-8204-6634-4 pb.
10. Everything you always wanted to know about sects Jordison, Sam
11. The joy of sects Kasriel, Alex
12. Matrixism -"The Path of the One" Religious Movement Kazan, Casey
13. "Nieuw geloof"
14. Matrixism -"The Path of the One", , , , Esquire Magazine UK,
15. Kohn, Rachael. ''The Spirit of Things'', Australian Broadcasting Corporation Radio National, August 20 2006.
16. God.com: Preaching the Word in a consumer-driven world Whibley, Amanda
17. Matrixism Johnson, Phil
18. Jordison, Sam (2005). ''The Joy of Sects: An A-Z of Cults, Cranks and Religious Eccentrics: Everything You Always Wanted to Know About Sects But Were Afraid to Ask'', pp 127-9, Robson Books. ISBN 1861059051
19.
★ Official site for the series
★ The Matrix multiple screenplays by Andy & Larry Wachowski
★ The Matrix Reloaded October 27, 2001 draft screenplay by Andy & Larry Wachowski
★ The Matrix Revolution October 27, 2000 draft screenplay by Andy & Larry Wachowski
★ Categorized directory of links at the Open Directory Project
★ The Many Meanings of ''The Matrix'', Larry Wachowski in a dialogue with Ken Wilber.
★ The Matrix Narrative Chronology
★ Essay: Understanding the Matrix Trilogy from a Man-machine Interface Perspective
★ The Matrix has you...
★ Joanne Morra and Marquard Smith The Matrix: Morpheus in Exile
★ Matrixism: The Path of the One
The series depicts a complex science fiction story incorporating many philosophical elements. Other influences include cyberpunk, mythology, anime, Hong Kong action films (particularly "heroic bloodshed" and martial arts movies), simulated reality and philosophy of mind.
Though not directly, key concepts of several beliefs are touched upon, including Buddhism, Christianity, Gnosticism, Hinduism, Judaism, and atheism.
| Contents |
| The ''Matrix'' franchise |
| Reception of sequels |
| Books |
| Official |
| Unofficial |
| Matrixism as a real-world religion |
| See also |
| References |
| External links |
The ''Matrix'' franchise
The series began with 1999's '''The Matrix'''. The film, directed by the Wachowski brothers and produced by Joel Silver, was highly successful, earning $456 million worldwide and beating '' for the Academy Award for Visual Effects. The movie's mainstream success led to the greenlighting of the next two films of the trilogy, '''The Matrix Reloaded''' and '''The Matrix Revolutions'''. It was a number of years and several iterations of scripts before the final movies were approved. The two sequels, which tell a continuous story rather than being stand-alone episodes, were filmed simultaneously and released six months apart. The trilogy is known as '''The Matrix Trilogy'''.
In acknowledgement of the Japanese anime that was a strong influence on the ''Matrix'' series, '''The Animatrix''' was produced. This is a collection of nine animated short films intended to further flesh out the concepts, history, characters and setting of the series. The ''Animatrix'' project was overseen by the Wachowski brothers, but they wrote only four of the segments themselves and did not direct any of them. Much of the project was created by notable figures from the world of Japanese animation. Four of the films were originally released on the series' official website, one was shown in cinemas with ''Dreamcatcher'', one was shown on MTV, MTV2, MTV3 and MTV4, and the others first appeared with the DVD release of all nine shorts shortly after the release of ''The Matrix Reloaded''.
In May 2003, at the same time as ''The Matrix Reloaded'' appeared in cinemas in the United States, '''Enter the Matrix''' was released. The first of three video games related to the films, it told a story running parallel to ''Reloaded'' and featured scenes shot during the filming of the movie, but specially for the game.
November 5 2003 saw the conclusion to the film trilogy when '''The Matrix Revolutions''' hit cinema screens worldwide.
Two more ''Matrix'' video games were released in 2005. The MMORPG '''The Matrix Online''' continues the story beyond ''Revolutions'', while '''' allows players to control the series' protagonist Neo in scenes from the film trilogy.
In addition, several comics and short stories based on the series — one written by the Wachowskis, the others by guest writers — were released on the official website. Many of these have since been collected in two printed volumes of '''The Matrix Comics'''.
Reception of sequels
While the first movie was extremely successful, the quality of the sequels is still a matter of debate. Some fans and professional critics believe they exceed the quality and conceptual heights of the first film, while others found the later films disappointing.[1]
Upon release, ''The Matrix Reloaded'' received mixed reviews. Some said that "''The Matrix Reloaded'' is first class high-voltage entertainment with stunt sequences that are absolutely breathtaking and will have you sitting on the edge of your seat",[2] whereas others claimed that it had been "hyped beyond the point where it can't possibly deliver".[3] Fans responded that it was not possible to fully appreciate it without experiencing the entire series, including ''The Matrix Revolutions'', ''The Animatrix'', and the video game ''Enter the Matrix''.
Reloaded ends with the line 'To be concluded.'
When ''The Matrix Revolutions'' was finally released, a common complaint was that it did not give satisfying answers to the questions raised in ''Reloaded'' and instead raised new ones, often asked by Neo.[4]
Books
Official
★ ''The Art of the Matrix'' by Spencer Lamm (Newmarket Press, 2000) ISBN 1-55704-405-8
★ ''The Matrix Comics'' by various (Titan Books, 2003) ISBN 1-84023-806-2
★ ''The Matrix Comics Volume 2'' by various (Titan Books, 2005) ISBN 1-84576-021-2
★ ''The Matrix Shooting Script'' by Larry and Andy Wachowski (with introduction by William Gibson) (Newmarket Press, 2002) ISBN 1-55704-490-2
★ ''Enter The Matrix: Official Strategy Guide by Doug Walsh (Brady Games, 2003) ISBN 0-7440-0271-0
★ ''The Matrix Online: Prima Official Game Guide'' (Prima Games, 2005) ISBN 0-7615-4943-9
★ ''The Matrix: Path of Neo Official Strategy Guide'' (Brady Games, 2005) ISBN 0-7440-0658-9
Unofficial
★ by Matthew Kapell and William G. Doty (Continuum International, 2004) ISBN 0-8264-1587-3
★ Taking the Red Pill: Science, Philosophy and Religion in "The Matrix" by Glenn Yeffeth (Summersdale, 2003) ISBN 1-84024-377-5
★ Matrix Warrior: Being the One by Jake Horsley (Gollancz, 2003) ISBN 0-575-07527-9
★ The "Matrix" and Philosophy: Welcome to the Desert of the Real by William Irwin (Open Court, 2002) ISBN 0-8126-9502-X
★ More Matrix and Philosophy by William Irwin (Open Court, 2005) ISBN 0-8126-9572-0
★ Like a Splinter in Your Mind: The Philosophy Behind the "Matrix" Trilogy by Matt Lawrence (Blackwell, 2004) ISBN 1-4051-2524-1
★ The Matrix (British Film Institute, 2004) ISBN 1-84457-045-2
★ Matrix Revelations: A Thinking Fan's Guide to the Matrix Trilogy by Steve Couch (Damaris, 2003) ISBN 1-904753-01-9
★ Beyond the Matrix: Revolutions and Revelations by Stephen Faller (Chalice Press, 2004) ISBN 0-8272-0235-0
★ The "Matrix" Trilogy: Cyberpunk Reloaded by Stacy Gillis (Wallflower Press, 2005) ISBN 1-904764-32-0
★ Exegesis of the Matrix by Peter B. Lloyd (Whole-Being Books, 2003) ISBN 1-902987-09-8
★ The Gospel Reloaded by Seay Garrett (Pinon Press, 2003) ISBN 1-57683-478-6
★ The "Matrix": What Does the Bible Say About... by D. Archer (Scripture Union, 2001) ISBN 1-85999-579-9
★ Journey to the Source: Decoding Matrix Trilogy by Pradheep Challiyil (Sakthi Books 2004) ISBN 0-9752586-0-5
★ Exploring the Matrix: Visions of the Cyber Present by Karen Haber (St. Martin's Press, 2003) ISBN 0-312-31358-6
★ Philosophers Explore The Matrix by Christopher Grau (Oxford University Press, 2005) ISBN 0-19-518107-7
★ The Matrix Cultural Revolution by Michel Marriot (Thunder's Mouth Press, 2003) ISBN 1-56025-574-9
★ The Matrix Reflections: Choosing between reality and illusion by Eddie Zacapa (Authorhouse, 2005) ISBN 1-42080-782-X
★ Journey to the Source: Decoding Matrix Trilogy by Pradheep Challiyil (Sakthi Books, 2004) ISBN 0-97525-860-5
★ The One by A.J. Yager & Dean Vescera (Lifeforce Publishing, 2003) ISBN 0-97097-961-4
Matrixism as a real-world religion
", the kanji figure for red, the symbol of Matrixism.]]
'Matrixism' or 'The Path of the One' is a purported religion inspired by the motion picture trilogy ''The Matrix''.[5][6][7][8] Conceived by an anonymous group in the summer of 2004[9][10] it claims to have attracted 300 members by May of 2005, and the religion's Geocities website claims "over sixteen hundred members". There is some debate about whether followers of Matrixism are indeed serious about their practice; however, the religion (real or otherwise) has received significant attention in the media.[11][12][13][14]
Matrixism is described by its founders as a syncretic or ecumenical religion. Though Matrixists cite references to "the matrix" from an obscure text of the Bahá'í Faith, called "The Promulgation of Universal Peace", to make a connection with broader world religious history[15][16], the commercial Matrix trilogy, along with related mass media products such as video games, is generally considered to be the "sacred text" of the movement.[17]
Matrixism carries with it four main beliefs that are described as "The Four Tenets of Matrixism". Briefly these are: belief in a messianic prophecy, use of psychedelic drugs as sacrament, a perception of reality as multi-layered and semi-subjective, and adherence to the principles of at least one of the world's major religions.[18] The Matrixism website singles out April 19 as a holiday - otherwise known as Bicycle Day, April 19 marks the anniversary of Albert Hofmann's 1943 experiment with LSD. LSD: My Problem Child, , Albert, Hofmann, McGraw-Hill, 1980,
The adopted symbol for Matrixism is the Japanese Kanji symbol for "red". This symbol was used in the video game ''Enter the Matrix''. The color is a reference to the redpill, which represents an acceptance of and ability to see truth, as established early in the first Matrix film.[19]
See also
★ Collective Unconscious
★ Subconscious mind
★ Cyberpunk fashion
★ Simulated reality
★ External World Skepticism
★ The Meatrix a parody criticizing industrial agriculture
★ New religious movements
★ Religion and the Internet
References
1. Rotten tomatoes review of Matrix Revolutions
2. UK Rotten tomatoes review of Matrix Revolutions
3. The Matrix… Reloaded or overloaded? URL retrieved 2 February 2006.
4. New York Metro review of Matrix Revolutions
5. Bouma, Gary (2007). Australian Soul, Cambridge University Press. ISBN 978-0521673891
6. They're all God Movies Morris, Linda
7. Matter of faith Moscaritolo, Maria
8.
9. Possamai, Adam (2005). "Religion and Popular Culture: A Hyper-Real Testament", Peter Lang Publishing Group. ISBN 90-5201-272-5 / US-ISBN 0-8204-6634-4 pb.
10. Everything you always wanted to know about sects Jordison, Sam
11. The joy of sects Kasriel, Alex
12. Matrixism -"The Path of the One" Religious Movement Kazan, Casey
13. "Nieuw geloof"
14. Matrixism -"The Path of the One", , , , Esquire Magazine UK,
15. Kohn, Rachael. ''The Spirit of Things'', Australian Broadcasting Corporation Radio National, August 20 2006.
16. God.com: Preaching the Word in a consumer-driven world Whibley, Amanda
17. Matrixism Johnson, Phil
18. Jordison, Sam (2005). ''The Joy of Sects: An A-Z of Cults, Cranks and Religious Eccentrics: Everything You Always Wanted to Know About Sects But Were Afraid to Ask'', pp 127-9, Robson Books. ISBN 1861059051
19.
External links
★ Official site for the series
★ The Matrix multiple screenplays by Andy & Larry Wachowski
★ The Matrix Reloaded October 27, 2001 draft screenplay by Andy & Larry Wachowski
★ The Matrix Revolution October 27, 2000 draft screenplay by Andy & Larry Wachowski
★ Categorized directory of links at the Open Directory Project
★ The Many Meanings of ''The Matrix'', Larry Wachowski in a dialogue with Ken Wilber.
★ The Matrix Narrative Chronology
★ Essay: Understanding the Matrix Trilogy from a Man-machine Interface Perspective
★ The Matrix has you...
★ Joanne Morra and Marquard Smith The Matrix: Morpheus in Exile
★ Matrixism: The Path of the One
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psst.. try this: add to faves
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