
A vector going from ''A'' to ''B''.
In
physics and in
vector calculus, a 'spatial vector', or simply 'vector', is a concept characterized by a
magnitude and a direction. A vector can be thought of as an arrow in
Euclidean space, drawn from an 'initial point' ''A'' pointing to a 'terminal point' ''B''. This vector is commonly denoted by
:
indicating that the arrow points from ''A'' to ''B''. In this way, the arrow holds all the information of the vector quantity — the magnitude is represented by the arrow's length and the direction by the direction of the arrow's head and body. This magnitude and direction are those necessary to carry one from ''A'' to ''B''.
[1]
Vectors have a variety of
algebraic properties. Vectors may be
scaled by stretching them out, or compressing them. They can be flipped around so as to point in the opposite direction. Two vectors sharing the same initial point can also be
added or
subtracted.
Overview
Informally, a 'vector' is a quantity characterized by a
magnitude (in mathematics a number, in physics a number times a unit) and a direction, often represented graphically by an arrow. Sometimes, one speaks of 'bound' or 'fixed' vectors, which are vectors whose initial point is the origin. This is in contrast to the 'free' vectors, which are not necessarily attached to the origin.
Use in physics and engineering
Vectors are fundamental in the physical sciences. They can be used to represent any quantity that has both a magnitude and direction, such as
velocity, the magnitude of which is
speed. For example, the velocity "''5
up''" could be represented by the vector (0,5). Another quantity represented by a vector is
force, since it has a magnitude and direction. Vectors also describe many other physical quantities, such as
displacement,
acceleration,
electric field,
momentum, and
angular momentum.
Vectors in Cartesian space
In
Cartesian coordinates, a vector can be represented by identifying the coordinates of its initial and terminal point. For instance, the points ''A'' = (1,0,0) and ''B'' = (0,1,0) in space determine the free vector
pointing from the point ''x''=1 on the ''x''-axis to the point ''y''=1 on the ''y''-axis.
Typically in Cartesian coordinates, one considers primarily bound vectors. A bound vector is determined by the coordinates of the terminal point, its initial point always having the coordinates of the origin ''O'' = (0,0,0). Thus the bound vector represented by (1,0,0) is a vector of unit length pointing from the origin up the positive ''x''-axis.
The coordinate representation of vectors allows the algebraic features of vectors to be expressed in a convenient numerical fashion. For example, the sum of the vectors (1,2,3) and (-2,0,4) is the vector
:
Euclidean vectors and affine vectors
In the geometrical and physical settings, sometimes it is possible to associate, in a natural way, a ''length'' to vectors as well as the notion of an ''angle'' between two vectors. When the length of vectors is defined, it is possible to also define a ''dot product'' — a scalar-valued product of two vectors — which gives a convenient algebraic characterization of both length and angle. In three-dimensions, it is further possible to define a ''cross product'' which supplies an algebraic characterization of area.
However, it is not always possible or desirable to define the length of a vector in a natural way. This more general type of spatial vector is the subject of
vector spaces (for bound vectors) and
affine spaces (for free vectors).
Generalizations
In more general sorts of coordinate systems, rotations of a vectors (and also of
tensors) can be generalized and categorized to admit an analogous characterization by their
covariance and contravariance under changes of coordinates.
In
mathematics, a vector is considered more than a representation of a physical quantity. In general, a 'vector' is any element of a
vector space over some
field. The spatial vectors of this article are a very special case of this general definition (they are ''not'' simply any element of '
R'
''d'' in ''d'' dimensions), which includes a variety of mathematical objects (
algebras, the
set of all
functions from a given
domain to a given linear
range, and
linear transformations). Note that under this definition, a
tensor is a special vector.
Representation of a vector
Vectors are usually denoted in boldface, as 'a'. Other conventions include
or ''a'', especially in handwriting. Alternately, some use a
tilde (~) or a wavy underline drawn beneath the symbol, which is a convention for indicating boldface type.
Vectors are usually shown in graphs or other diagrams as arrows, as illustrated below:

Vector arrow pointing from ''A'' to ''B''
Here the point ''A'' is called the ''tail'', ''base'', ''start'', or ''origin''; point ''B'' is called the ''head'', ''tip'', ''endpoint'', or ''destination''. The length of the arrow represents the vector's magnitude, while the direction in which the arrow points represents the vector's direction.
In the figure above, the arrow can also be written as
or ''AB''.
On a two-dimensional diagram, sometimes a vector
perpendicular to the
plane of the diagram is desired. These vectors are commonly shown as small circles. A circle with a dot at its centre indicates a vector pointing out of the front of the diagram, towards the viewer. A circle with a cross inscribed in it indicates a vector pointing into and behind the diagram. These can be thought of as viewing the tip an
arrow front on and viewing the vanes of an arrow from the back.

A vector in the Cartesian plane, with endpoint (2,3). The vector itself is identified with its endpoint.
In order to calculate with vectors, the graphical representation may be too cumbersome. Vectors in an ''n''-dimensional Euclidean space can be represented in a
Cartesian coordinate system. The endpoint of a vector can be identified with a list of ''n'' real numbers, sometimes called a
row vector or
column vector. As an example in two dimensions (see image), the vector from the origin ''O'' = (0,0) to the point ''A'' = (2,3) is simply written as
:
In three dimensional Euclidean space (or 'R'
3), vectors are identified with triples of numbers corresponding to the Cartesian coordinates of the endpoint (''a'',''b'',''c''). These numbers are often arranged into a column vector or row vector, particularly when dealing with
matrices, as follows:
:
:
Another way to express a vector in three dimensions is to introduce the three basic ''coordinate vectors'', sometimes referred to as 'unit vectors':
:
These have the intuitive interpretation as vectors of unit length pointing up the ''x'', ''y'', and ''z'' axis, respectively. In terms of these, any vector in 'R'
3 can be expressed in the form:
:
'Note': In introductory physics classes, these three special vectors are often instead denoted 'i', 'j', 'k' (or
when in
Cartesian coordinates), but such notation clashes with the
index notation and the
summation convention commonly used in higher level mathematics, physics, and engineering. This article will choose to use 'e
1', 'e
2', 'e
3'.
The use of Cartesian unit vectors
as a
basis in which to represent a vector, is not mandated. Vectors can also be expressed in terms of
cylindrical unit vectors
or
spherical unit vectors
. The latter two choices are more convenient for solving problems which possess cylindrical or spherical symmetry respectively.
Addition and scalar multiplication
Vector equality
Two vectors are said to be equal if they have the same magnitude and direction. However if we are talking about free vectors, then two free vectors are equal if they have the same base point and end point.
For example, the vector 'e
1' + 2'e
2' + 3'e
3' with base point (1,0,0) and the vector 'e
1'+2'e
2'+3'e
3' with base point (0,1,0) are different free vectors, but the same (displacement) vector.
Vector addition and subtraction
Let 'a'=''a''
1'e
1' + ''a''
2'e
2' + ''a''
3'e
3' and 'b'=''b''
1'e
1' + ''b''
2'e
2' + ''b''
3'e
3',
where 'e
1', 'e
2', 'e
3' are orthogonal unit vectors (Note: they only need to be
linearly independent, i.e. not parallel and not in the same plane, for these algebraic addition and subtraction rules to apply)
The sum of 'a' and 'b' is:
:
The addition may be represented graphically by placing the start of the arrow 'b' at the tip of the arrow 'a', and then drawing an arrow from the start of 'a' to the tip of 'b'. The new arrow drawn represents the vector 'a' + 'b', as illustrated below:

The addition of two vectors 'a' and 'b'
This addition method is sometimes called the ''parallelogram rule'' because 'a' and 'b' form the sides of a
parallelogram and 'a' + 'b' is one of the diagonals. If 'a' and 'b' are free vectors, then the addition is only defined if 'a' and 'b' have the same base point, which will then also be the base point of 'a' + 'b'. One can check geometrically that 'a' + 'b' = 'b' + 'a' and ('a' + 'b') + 'c' = 'a' + ('b' + 'c').
The difference of 'a' and 'b' is:
:
Subtraction of two vectors can be geometrically defined as follows: to subtract 'b' from 'a', place the ends of 'a' and 'b' at the same point, and then draw an arrow from the tip of 'b' to the tip of 'a'. That arrow represents the vector 'a' − 'b', as illustrated below:

The subtraction of two vectors 'a' and 'b'
If 'a' and 'b' are free vectors, then the subtraction is only defined if they share the same base point which will then also become the base point of their difference. This operation deserves the name "subtraction" because ('a' − 'b') + 'b' = 'a'.
Scalar multiplication
A vector may also be multiplied, or re-''scaled'', by a
real number ''r''. In the context of spatial vectors, these real numbers are often called 'scalars' (from ''scale'') to distinguish them from vectors. The operation of multiplying a vector by a scalar is called 'scalar multiplication'. The resulting vector is:
:

Scalar multiplication of a vector by a factor of 3 stretches the vector out.
Intuitively, multiplying by a scalar ''r'' stretches a vector out by a factor of ''r''. Geometrically, this can be visualized (at least in the case when ''r'' is an integer) as placing ''r'' copies of the vector in a line where the endpoint of one vector is the initial point of the next vector.
If ''r'' is negative, then the vector changes direction: it flips around by an angle of 180°. Two examples (''r'' = -1 and ''r'' = 2) are given below:

The scalar multiplications 2'a' and −'a' of a vector 'a'
Scalar multiplication is compatible with vector addition in the following sense: ''r''('a' + 'b') = ''r'''a' + ''r'''b' for all vectors 'a' and 'b' and all scalars ''r''. One can also show that 'a' - 'b' = 'a' + (-1)'b'.
The set of all geometrical vectors, together with the operations of vector addition and scalar multiplication, satisfies all the axioms of a
vector space. Similarly, the set of all bound vectors with a common base point forms a vector space. This is where the term "vector space" originated.
In physics, scalars may also have a unit of measurement associated with them. For instance,
Newton's second law is
:
where 'F' has units of force, 'a' has units of acceleration, and the scalar ''m'' has units of mass. In one possible physical interpretation of the above diagram, the scale of acceleration is, for instance, 2 m/s² : cm, and that of force 5 N : cm. Thus a scale ratio of 2.5 kg : 1 is used for mass. Similarly, if displacement has a scale of 1:1000 and velocity of 0.2 cm : 1 m/s, or equivalently, 2 ms : 1, a scale ratio of 0.5 : s is used for time.
Length and the dot product
Length of a vector
The ''
length'' or ''
magnitude'' or ''
norm'' of the vector 'a' is denoted by |'a'|.
The length of the vector 'a' = ''a''
1'e
1' + ''a''
2'e
2'+ ''a''
3'e
3' in a three-dimensional
Euclidean space, where 'e
1', 'e
2', 'e
3' are orthogonal unit vectors, can be computed with the
Euclidean norm
:
which is a consequence of the
Pythagorean theorem since the basis vectors 'e
1' , 'e
2' , 'e
3' are orthogonal unit vectors.
This happens to be equal to the square root of the
dot product of the vector with itself:
:
Vector length and units
If a vector is itself spatial, the length of the arrow depends on a
dimensionless scale. If it represents e.g. a force, the "scale" is of
physical dimension length/force. Thus there is typically consistency in scale among quantities of the same dimension, but otherwise scale ratios may vary; for example, if "1 newton" and "5 m" are both represented with an arrow of 2 cm, the scales are 1:250 and 1 m:50 N respectively. Equal length of vectors of different dimension has no particular significance unless there is some
proportionality constant inherent in the system that the diagram represents. Also length of a unit vector (of dimension length, not length/force, etc.) has no coordinate-system-invariant significance.
Unit vector
:''Main article'':
Unit vector a.k.a.
Direction vector
A unit vector is any vector with a length of one, geometrically, it only indicates a direction but no magnitude. If you have a vector of arbitrary length, you can divide it by its length to create a unit vector. This is known as 'normalizing' a vector. A unit vector is often indicated with a hat as in 'â'.

The normalization of a vector 'a' into a unit vector 'â'
To normalize a vector 'a' = [''a''
1, ''a''
2, ''a''
3], scale the vector by the reciprocal of its length ||'a'||. That is:
:
Dot product
:''Main article'':
Dot product
The ''dot product'' of two vectors 'a' and 'b' (sometimes called ''
inner product'', or, since its result is a scalar, the ''scalar product'') is denoted by 'a' ∙ 'b' and is defined as:
:
where ||'a'|| and ||'b'|| denote the
norm (or length) of 'a' and 'b', and ''θ'' is the measure of the
angle between 'a' and 'b' (see
trigonometric function for an explanation of cosine). Geometrically, this means that 'a' and 'b' are drawn with a common start point and then the length of 'a' is multiplied with the length of that component of 'b' that points in the same direction as 'a'.
The dot product can also be defined as the sum of the products of the components of each vector:
:
where 'a' and 'b' are vectors of ''n'' dimensions; ''a''
1, ''a''
2, …, ''a''
''n'' are coordinates of 'a'; and ''b''
1, ''b''
2, …, ''b''
''n'' are coordinates of 'b'.
This operation is often useful in
physics; for instance,
work is the dot product of
force and
displacement.
Cross product
Main articles: Cross product
The ''cross product'' (also ''vector product'' or ''outer product'') differs from the dot product primarily in that the result of a cross product of two vectors is a vector. While everything that was said above can be generalized in a straightforward manner to more than three dimensions, the cross product is only meaningful in three dimensions, although the
seven dimensional cross product is similar in some respects. The cross product, denoted 'a' × 'b', is a vector perpendicular to both 'a' and 'b' and is defined as:
:
where ''θ'' is the measure of the angle between 'a' and 'b', and 'n' is a unit vector perpendicular to both 'a' and 'b'. The problem with this definition is that there are ''two'' unit vectors perpendicular to both 'b' and 'a'.

An illustration of the cross product.
The vector basis 'e
1', 'e
2' , 'e
3' is called ''right handed'', if the three vectors are situated like the thumb, index finger and middle finger (pointing straight up from your palm) of your right hand. Graphically the cross product can be represented by the figure on the right.
The cross product 'a' × 'b' is defined so that 'a', 'b', and 'a' × 'b' also becomes a right handed system (but note that 'a' and 'b' are not necessarily orthogonal). This is the
right-hand rule.
The length of 'a' × 'b' can be interpreted as the area of the parallelogram having 'a' and 'b' as sides.
Scalar triple product
The ''scalar triple product'' (also called the ''box product'' or ''mixed triple product'') isn't really a new operator, but a way of applying the other two multiplication operators to three vectors. The scalar triple product is sometimes denoted by ('a' 'b' 'c') and defined as:
:
It has three primary uses. First, the absolute value of the box product is the volume of the
parallelepiped which has edges that are defined by the three vectors. Second, the scalar triple product is zero if and only if the three vectors are
linearly dependent, which can be easily proved by considering that in order for the three vectors to not make a volume, they must all lie in the same plane. Third, the box product is positive if and only if the three vectors 'a', 'b' and 'c' are right-handed.
In components (
with respect to a right-handed orthonormal basis), if the three vectors are thought of as rows (or columns, but in the same order), the scalar triple product is simply the
determinant of the 3-by-3
matrix having the three vectors as rows. The scalar triple product is linear in all three entries and anti-symmetric in the following sense:
:{|
|-
|
|
|-
|
|
|-
|
|
|-
|
|
|-
|
|
|}
Vector components

Illustration of tangential and normal components of a vector to a surface.
A 'component' of a vector is the influence of that vector in a given direction.
[1] Components are themselves vectors.
A vector is often described by a fixed number of components that
sum up into this vector uniquely and totally. When used in this role, the choice of their constituting directions is dependent upon the particular coordinate system being used, such as
Cartesian coordinates,
spherical coordinates or
polar coordinates. For example, 'axial component' of a vector is such its component whose direction is determined by one of the Cartesian coordinate
axes, whereas 'radial' and '
tangential components' relate to the ''
radius of
rotation'' of an object as their direction of reference. The former is
parallel to the radius and the latter is
orthogonal to it.
[2] Both remain orthogonal to the ''axis of rotation'' at all times. (In two
dimensions this requirement becomes redundant as the axis
degenerates to a ''point of rotation.'') The choice of a coordinate system doesn't affect properties of a vector or its behaviour under transformations.
Vectors as directional derivatives
A vector may also be defined as a
directional derivative: consider a
function and a curve
. Then the directional derivative of
is a scalar defined as
where the index
is
summed over the appropriate number of dimensions (e.g. from 1 to 3 in 3-dimensional Euclidian space, from 0 to 3 in 4-dimensional spacetime, etc.). Then consider a vector tangent to
:
We can rewrite the directional derivative in differential form (without a given function
) as
Therefore any directional derivative can be identified with a corresponding vector, and any vector can be identified with a corresponding directional derivative. We can therefore define a vector precisely:
:
References
1. Indeed in Latin the word ''vector'' means "one who carries"; Latin ''veho'' = "I carry". For historical development of the word ''vector'', see . See also Earliest Known Uses of Some of the Words of Mathematics Jeff Miller here the vector is what would carry a point from ''A'' to ''B''.
'Mathematical treatments of spatial vectors'
★
Calculus, Vol. 1: One-Variable Calculus with an Introduction to Linear Algebra, Apostol, T., , , John Wiley and Sons, 1967,
★
Calculus, Vol. 2: Multi-Variable Calculus and Linear Algebra with Applications, Apostol, T., , , John Wiley and Sons, 1969,
★
Geometry: A comprehensive course, Pedoe, D., , , Dover, 1988, .
'Physical treatments'
★
Vectors, Tensors and the Basic Equations of Fluid Mechanics, Aris, R., , , Dover, 1990,
★
The Feynman Lectures on Physics, Volume I, Feynman, Leighton, Sands, , , Addison Wesley, 2005,
See also
★
Affine space, which distinguishes between vectors and
points
★
Four-vector, the specialization to space-time in
relativity
★
Normal vector
★
Null vector
★
Pseudovector
★
Unit vector
★
Vector calculus
★
Vector bundle
★
Tangential and normal components (of a vector)
External links
★
Online vector identities (
PDF)
★
Video Lecture on Vectors from
Caltech
★
Video Lecture about Vectors by
MIT Professor
Walter Lewin.