VERTEX (GEOMETRY)
:''For other uses of the word, see Vertex.''
In geometry, a 'vertex' (plural "vertices") is a special kind of point, usually a corner of a polygon, polyhedron, or higher dimensional polytope.
For each of those figures, a vertex is a point formed by the intersection of faces of the object: a vertex of a polygon is the point of intersection of two polygon edges, a vertex of a polyhedron is the point of intersection of three or more polyhedron facets, and a vertex of a ''d''-dimensional polytope is the intersection point of ''d'' or more polytope facets. A vertex can also refer to an angle, the point where two rays begin or meet, where two line segments join or meet, where two lines cross (intersect), or any appropriate combination of rays, segments and lines that result in two straight "sides" meeting at one place.
In a polygon, a vertex is called "convex" if the internal angle of the polygon, that is, the angle formed by the two edges at the vertex, with the polygon inside the angle, is less than π; otherwise, it is called "concave" or "reflex". More generally, a vertex of a polyhedron or polytope is convex if the intersection of the polyhedron or polytope with a sufficiently small sphere centered at the vertex is convex, and concave otherwise.
A vertex of a plane tessellation is a point where three or more tiles meet; generally, but not always, the tiles of a tessellation are polygons and the vertices of the tessellation are also vertices of its tiles. More generally, a tessellation can be viewed as a kind of topological cell complex, as can the faces of a polyhedron or polytope; the vertices of other kinds of complexes such as simplicial complexes are its zero-dimensional faces.
Geometric vertices are related to vertices of graphs, in that the 1-skeleton of a polyhedron or polytope is a graph, the vertices of which correspond to the vertices of the polyhedron or polytope, and in that a graph can be viewed as a 1-dimensional simplicial complex the vertices of which are the graph's vertices. However, in graph theory, vertices may have fewer than two incident edges, which is usually not allowed for geometric vertices. There is also a connection between geometric vertices and the vertices of a curve, its points of extreme curvature: in some sense the vertices of a polygon are points of infinite curvature, and if a polygon is approximated by a smooth curve there will be a point of extreme curvature near each polygon vertex. However, a smooth curve approximation to a polygon will also have additional vertices, at the points where its curvature is minimal.
A polygon vertex of a simple polygon P is a principal polygon vertex if the diagonal intersects the boundary of P only at and .
There are two types of principal vertices, ears and mouths.
A principal vertex of a simple polygon P is called an ear if the diagonal that bridges lies entirely in P. (see also convex polygon)
A principal vertex of a simple polygon P is called a mouth if the diagonal if the interior of lies in the outside the boundary of P). (see also concave polygon)
In computer graphics, objects are often represented as triangulated polyhedra in which the vertices are associated not only with three spatial coordinates but also with other graphical information necessary to render the object correctly, such as colors, reflectance properties, textures, and surface normals; these properties are used in rendering by a vertex shader, part of the vertex pipeline.
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In geometry, a 'vertex' (plural "vertices") is a special kind of point, usually a corner of a polygon, polyhedron, or higher dimensional polytope.
| Contents |
| Definition |
| Principal vertex |
| Ears |
| Mouths |
| Vertices in computer graphics |
| External links |
Definition
For each of those figures, a vertex is a point formed by the intersection of faces of the object: a vertex of a polygon is the point of intersection of two polygon edges, a vertex of a polyhedron is the point of intersection of three or more polyhedron facets, and a vertex of a ''d''-dimensional polytope is the intersection point of ''d'' or more polytope facets. A vertex can also refer to an angle, the point where two rays begin or meet, where two line segments join or meet, where two lines cross (intersect), or any appropriate combination of rays, segments and lines that result in two straight "sides" meeting at one place.
In a polygon, a vertex is called "convex" if the internal angle of the polygon, that is, the angle formed by the two edges at the vertex, with the polygon inside the angle, is less than π; otherwise, it is called "concave" or "reflex". More generally, a vertex of a polyhedron or polytope is convex if the intersection of the polyhedron or polytope with a sufficiently small sphere centered at the vertex is convex, and concave otherwise.
A vertex of a plane tessellation is a point where three or more tiles meet; generally, but not always, the tiles of a tessellation are polygons and the vertices of the tessellation are also vertices of its tiles. More generally, a tessellation can be viewed as a kind of topological cell complex, as can the faces of a polyhedron or polytope; the vertices of other kinds of complexes such as simplicial complexes are its zero-dimensional faces.
Geometric vertices are related to vertices of graphs, in that the 1-skeleton of a polyhedron or polytope is a graph, the vertices of which correspond to the vertices of the polyhedron or polytope, and in that a graph can be viewed as a 1-dimensional simplicial complex the vertices of which are the graph's vertices. However, in graph theory, vertices may have fewer than two incident edges, which is usually not allowed for geometric vertices. There is also a connection between geometric vertices and the vertices of a curve, its points of extreme curvature: in some sense the vertices of a polygon are points of infinite curvature, and if a polygon is approximated by a smooth curve there will be a point of extreme curvature near each polygon vertex. However, a smooth curve approximation to a polygon will also have additional vertices, at the points where its curvature is minimal.
Principal vertex
A polygon vertex of a simple polygon P is a principal polygon vertex if the diagonal intersects the boundary of P only at and .
There are two types of principal vertices, ears and mouths.
Ears
A principal vertex of a simple polygon P is called an ear if the diagonal that bridges lies entirely in P. (see also convex polygon)
Mouths
A principal vertex of a simple polygon P is called a mouth if the diagonal if the interior of lies in the outside the boundary of P). (see also concave polygon)
Vertices in computer graphics
In computer graphics, objects are often represented as triangulated polyhedra in which the vertices are associated not only with three spatial coordinates but also with other graphical information necessary to render the object correctly, such as colors, reflectance properties, textures, and surface normals; these properties are used in rendering by a vertex shader, part of the vertex pipeline.
External links
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