YOSHI'S STORY


is the Nintendo 64 sequel to the Super Nintendo Entertainment System game ''. It was released on December 21, 1997 in Japan, March 12, 1998 in North America and April 9, 1998 in Europe. Originally titled ''Yoshi's Island 64'', in analogy with ''Super Mario 64'', it was renamed ''Yoshi's Story'' in August 1997. At the same time, the size of the game was changed to 128 megabits from an initially planned 96.
IGN revealed that Yoshi's Story will be a Virtual Console title.
The platformer was developed by the Yoshi's Island team, and directed by Hideki Konno and produced by Takashi Tezuka. This was one of the first EAD developed titles that was not produced by Shigeru Miyamoto.
The game was released in 1998, and was among the first generation of games to support the Rumble Pak and the first in the ''Mario'' series to use it. Like most Yoshi games, it is a 2D platformer. It features digitized 2D graphics of high res 3D models (similar to Donkey Kong Country), which resemble patchworks of fabric and other materials, giving it a unique look. In interviews and previews, this was dubbed ''2½-D''.

Contents
Story
Gameplay
Game Boy Advance
Reception
Other appearances
External links

Story


Baby Bowser casts a spell on Yoshi's Island that turns the island into a storybook. The Super Happy Tree, the "elixir of life" for the Yoshis, was also stolen. Luckily for the Yoshis, six eggs survived and hatched. The Baby Yoshis were confused, as the island should have been happy instead of gloomy. They decided that if they were all Super Happy, they would thwart Baby Bowser and save the island and the Super Happy Tree.
The Yoshis travel across six different "pages", or worlds, with four levels each. Players can unlock the levels by collecting hearts in the page before it (Page 1 has all four levels unlocked from the start). Collecting one heart would unlock the second level, two hearts would unlock the third, and all three hearts would unlock the fourth. This makes a branching storyline of sorts.

Gameplay


Yoshi can eat fruit by throwing eggs at fruit trapped inside a bubble. The bubble will explode, and the fruit will drop. Alternatively, Yoshi can continuously bounce into the bubble so it will weaken and eventually burst.

The main aim of each level is for Yoshi to eat 30 pieces of fruit, while avoiding enemies and obstacles. Yoshi's health is portrayed by a flower with petals. Eating fruit gives Yoshi petals, but taking damage makes the flower lose petals. At the beginning of the game, a Lucky Fruit is chosen. The Lucky Fruit, when eaten, gives Yoshi full health. Turning off and restarting the game will prompt a new Lucky Fruit to be chosen. If a Yoshi eats its favourite fruit, it gains 3 points of health (3 petals). Eating melons also adds 3 petals to the flower. Eating a fruit that is neither a Lucky Fruit, favourite fruit or melon will restore only 1 petal.
Favourite fruits are as follows: Red / Pink Yoshi: Apple. Blue / Cyan Yoshi: Grapes. Yellow Yoshi: Banana. Green Yoshi: Watermelon. Black / White Yoshi: Any.
If Yoshi runs out of flower petals, is eaten by a giant fish, or falls down a hole, he will be abducted by Kamek's helpers, which are called Toadies. Unless the player chooses to leave the level and choose another one, however, progress so far in that level is not lost and another Yoshi can be selected to continue.
Throughout the game, Yoshi is aided by Poochy, who in this game can sniff out hidden melons and other such valuable items. The game's most common enemy is the Shy Guy, most of which can be eaten or stomped on. Shy Guys are seen in many different ways, from walking on the ground to on stilts and pogo sticks.
In addition to six basic colors (green, red, pink, yellow, blue, and cyan), two hidden black and white eggs can be found that allow up to eight Yoshis to be chosen from. The black and white Yoshis are wildcards in that they like more fruit varieties than other colors, which means the player can get higher scores. They also like peppers, and every Shy Guy colour is their 'favourite'. There is also a white Shy Guy hidden on many levels. If Yoshi finds it, it follows him around the level, and if he finishes the level with it, it appears on the Select a Yoshi screen, despite not being a Yoshi. If selected, it rescues one of the abducted Yoshis from Baby Bowser's tower. The Yoshis' abilities include eating with its tongue, throwing eggs, jumping and pounding.
The game has a built in "trial mode" where the player can aim to get the highest score. Good scores usually range from 5-7000 points depending on the level. Eating nothing but melons boosts your score considerably. In the story mode, scores are even higher (mainly because of the black and white Yoshis) and a good player can score over 40,000 points.
Another aspect of the game is the 'melon quest'. There are exactly 30 melons in each level, which offers the more difficult goal of eating nothing but melons within the level. Completing a level with nothing but melons not only boosts your score, but a melon will be displayed at level end instead of a heart as would be normal, suggesting that you haven't really finished the level until you complete the 'melon quest' - in this 'mode' of play the game can be more difficult and even unfair, as you have to get perfect runs in some minigames, like the melon race, and if you miss out on one melon you must start the level over.

Game Boy Advance


A Game Boy Advance tech demo based on the game was created to better show the capabilities of the Game Boy Advance. It was going to be called , a remake of this game. Despite expectations, it was eventually revealed that this was merely a tech demo. However, the game has seen a Game Boy Advance spin-off called ''Yoshi Topsy-Turvy'', which is unrelated in basic gameplay but features similar pre-rendered graphics.

Reception


While Nintendo brought a Yoshi game early in the Nintendo 64's lifespan, critics were generally displeased with Yoshi's Story. As a spiritual and literal successor to , the game was considered a "let-down" to long-time fans. Critics cited many omissions, from the removal of smart, complex level designs and graphical details to the complete absence of vehicle morphing. Joe Fielder of GameSpot noted that "It was obviously designed so that younger players could play through quickly and feel some sense of accomplishment, but there's definitely a little something here for hard-core gamers."[1] Well-known publications and websites, such as GameSpot[2], awarded the game a "5.3" for "Mediocre," and All Game Guide and Game's Domain both awarded Yoshi's Story a "5.0."
The storyline and general difficulty did not sit well with critics or fans. The plot of the game involved the theft of the Yoshi's "Happy Tree." The difficulty was generally simple and forgiving. For example, a single playthrough only required an hour of continuous play, and the final boss room was equipped with an endless supply of health power-ups. Through these inclusions and omissions, Yoshi's Story failed to live up to the high expectations set by the game's predecessor. In addition, Yoshi's Story's reception brought the issue of "Nintendo's focus on children" to the forefront due to the cute graphical touches and story.

Other appearances



★ A stage based on Yoshi's Story is playable in the game ''Super Smash Bros Melee'', and in its predecessor Super Smash Bros (despite being titled "Yoshis Island", the Yoshi stage in the original Super Smash Bros is clearly based on Yoshi's Story.)

★ A music score known as Yoshi's Story: End is featured on the Super Smash Bros. Brawl website and is confirmed to be included in the final game.

External links





Game Boy Advance tech demo at IGN - Screenshot and specs

''Yoshi's Story'' - The Mushroom Kingdom

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