Genetic algorithm Search Results
About Genetic algorithm
24965 pages found about Genetic algorithm
Genetic algorithm Companies
No directory listings found matching your search. Do you want to submit your listing?
Genetic algorithm Articles
No articles about Genetic algorithm found. Want to add one?
Genetic algorithm Blogs
No blogs found for Genetic algorithm
Genetic algorithm Trips
Genetic algorithm Videos
![]() | Another jumper learning to travel This is another creature evolved on Rob Cattral's PC. It was originally evolved for the ability to jump and then switched to being evolved for the ability to travel. This creature is only 241 generations "old" in a run of 600 generations. I doubt that it will come up with a way to travel in a consistent direction instead of randomly as it does now, but an earlier run from Rob proved me wrong on that very point. We'll see if it can prove me wrong again. The project web page is: www ... |
![]() | Unfurling Tree 2 - Evolved Virtual Creature This creature is from a population evolved first for jumping height and then travel distance. It's a descendant of the "unfurling tree" from several videos back, and hasn't changed much. Still no consistent direction of travel. Processing time for the evolution was kindly contributed on the PC of Rob Cattral. Want to evolve unique creatures of your own? Visit the project web site at: www.stellaralchemy.com ... 3D virtual creature evolution genetic algorithm ... |
![]() | Springy Inchworm - Evolved virtual creature placed on a flat terrain instead. In this environment it cannot use a bumpy surface to give itself a better push off the ground, but it also doesn't get stuck as often, which made it easier to capture a decent video. It's not especially efficient. It could clearly improve a great deal, but it was part of an experiment involving runs of limited length. This creature was evolved on Rob Cattral's PC. The project web page is: www.stellaralchemy.com ... 3D virtual creature evolution genetic algorithm ... |
![]() | Sideways - Evolved Virtual Creature This creature is from a population evolved in 3DVCE. To me, it looks as though it were built to travel in a different direction, hence the name. This creature was kindly contributed by Chris Hebbern. Want to evolve unique creatures of your own? Visit the project website at: www.stellaralchemy.com ... 3D virtual creature evolution genetic algorithm |
![]() | Crescent - Evolved Virtual Creature Thiscreature is from a population evolved to traverse the rough terrain shown in the video. The population was first evolved for jumping and then switched to the terrain traversal. The result, as often occurs, is a creature without a consistent direction of travel. Processing time for the evolution was kindly donated on the PC of Rob Cattral. Want to evolve unique creatures of your own? Visit the project web site at: www.stellaralchemy.com ... 3D virtual creature evolution genetic algorithm ... |
![]() | Wander-Shrub - Evolved Virtual Creature This creature is from a population evolved for the ability to traverse the terrain shown in the video. The strategy adopted has a more or less consistent direction of travel, although it sometimes gets turned around. Processor cycles for this evolution were kindly donated by Rob Cattral. Want to evolve unique creatures of your own? Visit the project web page at: www.stellaralchemy.com ... 3D virtual creature evolution genetic algorithm |
![]() | Red Pentagon - Evolved Virtual Creature terrain shown in the second half of the video. The population was initially evolved for jumping ability and then switched to the horizontal travel task. This has resulted once again in a now all-too-familiar movement strategy that involves no clear sense of direction. Processing time for the evolution was kindly donated on the PC of Rob Cattral. Want to evolve unique creatures of your own? Visit the project web site at: www.stellaralchemy.com ... 3D virtual creature evolution genetic algorithm ... |
![]() | Flops with Three Limbs - Evolved Virtual Creature This creature is from a population evolved in 3DVCE. It seems to lack any consistent direction, but unlike many of the directionally-challenged creatures produced so far in 3DVCE, this one manages to travel in a consistent direction for at least a short time before diverting. Processing time for the evolution was kindly donated on the PC of Mait Uus. Want to evolve unique creatures of your own? Visit the project web site at: www.stellaralchemy.com ... 3D virtual creature evolution genetic ... |
![]() | Another evolved creature This creature was evolved on Rob Cattral's PC. It was originally evolved for the ability to jump and then switched to being evolved for the ability to travel. This creature is from the final (600th) generation. The previous creature from Rob was an ancestor of this one (generation 241). This creature has changed little since then, and still travels by randomly break-dancing. The project web page is: www.stellaralchemy.com ... 3D virtual creature evolution genetic algorithm ... |
![]() | Spastic Upside-Down Crab - Evolved Virtual Creature This is the final creature from a rather unsuccessful run. The population was initially evolved for the ability to jump, and then switched to the ability to travel over a rough terrain. In the video, though, I'm showing the creature on a flat terrain instead. This creature was evolved on the PC of Shane Killian who has kindly donated some of his CPU time to this project. The project web page is: www.stellaralchemy.com ... 3D virtual creature evolution genetic algorithm ... |

العربية
中国
Français
Deutsch
Ελληνική
हिन्दी
Italiano
日本語
Português
Русский
Español








