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![]() | Simulation of Special Relativity: Lorentz Contraction - OpenGL/GLUT clock gives your local system 1000 cycles, than a moved one just will get something like 100 cycles, for example. Doppler effect could be accomplished with pixel shader operations - the only problem I see is the aberration of light: When you travel fast enough, you will see lightsources that were behind you coming in front of you. This effect doesn't show up in a normal program because the speed of light inside a computersystem is infinit - everything is drawn instantanously onto the screen ... |

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