Title:
Achron Alpha Demo 4 Grandfather Paradox
Description:
Read more about it at: http://achrongame.com This video is from an Alpha version of Achron. Read the full transcript for this video below. This is the 'Grandfather Paradox' demo video of Achron, the world's first Meta-Time Strategy game - a Real Time Strategy game where players and units can jump to and play at different times simultaneously and independently. Read the FAQ here: http://www.achrongame.com/achron_faq.html It's recommended to watch this video in full screen Full Transcript: This is a demonstration of how Achron's game engine, Resequence, handles the Grandfather paradox. For this video, we have specifically tuned time waves and build times to make the Grandfather paradox easy to show quickly. Remember that paradoxes like this are rare in actual gameplay unless you cause them intentionally. In this demo you will see the oscillations of both outcomes of the paradox on the timeline and on the field. We begin by creating a mech with the factory - note the green on the timeline shows when the mech was created. We now send this mech to before it was created - The yellow on the timeline denotes chronoporting. We create the paradox by destroying the factory with the mech - The red on the timeline shows the destruction of the factory. As you look at the timeline, you see that each subsequent timewave grabs the previous change and propagates it forward. Now that the factory is destroyed in the past, the mech can no longer be created. Since the mech was no longer created, it could not travel back in time to destroy the factory, so the factory can again build the mech. You can see this oscillation repeating on the timeline as it gets closer and closer to falling off. Looking at the field, you will notice that these subsequent time waves keep changing the outcome, alternating between the two paradox states, with either the factory surviving or the mech surviving. If 'the mech jumping into the past' is the last thing to be propagated by a time wave, then the factory will survive because the mech will have jumped beyond the edge of the timeline. In this example, you see that the factory survived. We will now repeat this paradox again with different timing such that the mech will survive instead. Note that this is a very advanced tactic, and that attempting this in actual gameplay with complex paradoxes is risky because your opponents can potentially disrupt the timing. As these oscillating events fall off the timeline, if 'the destruction of the factory' is the last event to be propagated by a timewave, then the mech will survive and the factory will not. All paradoxes in Achron are resolved via this oscillation mechanism that locks them into a steady state as they reach the edge of the timeline. As you see, the result of this instance of the granfather paradox was resolved with the mech surviving and the factory being destroyed. For further information on paradoxes, please see our frequently asked questions on AchronGame.com.
Author:
HazardousSoftware
Tags:
grandfather, paradox, achron, time, travel, rts, video, game, real, strategy, undo, chronoport, chronofrag, multiplayer, hazardous, software, gfp, future, past,
Achron Alpha Demo 4 Grandfather Paradox
Description:
Read more about it at: http://achrongame.com This video is from an Alpha version of Achron. Read the full transcript for this video below. This is the 'Grandfather Paradox' demo video of Achron, the world's first Meta-Time Strategy game - a Real Time Strategy game where players and units can jump to and play at different times simultaneously and independently. Read the FAQ here: http://www.achrongame.com/achron_faq.html It's recommended to watch this video in full screen Full Transcript: This is a demonstration of how Achron's game engine, Resequence, handles the Grandfather paradox. For this video, we have specifically tuned time waves and build times to make the Grandfather paradox easy to show quickly. Remember that paradoxes like this are rare in actual gameplay unless you cause them intentionally. In this demo you will see the oscillations of both outcomes of the paradox on the timeline and on the field. We begin by creating a mech with the factory - note the green on the timeline shows when the mech was created. We now send this mech to before it was created - The yellow on the timeline denotes chronoporting. We create the paradox by destroying the factory with the mech - The red on the timeline shows the destruction of the factory. As you look at the timeline, you see that each subsequent timewave grabs the previous change and propagates it forward. Now that the factory is destroyed in the past, the mech can no longer be created. Since the mech was no longer created, it could not travel back in time to destroy the factory, so the factory can again build the mech. You can see this oscillation repeating on the timeline as it gets closer and closer to falling off. Looking at the field, you will notice that these subsequent time waves keep changing the outcome, alternating between the two paradox states, with either the factory surviving or the mech surviving. If 'the mech jumping into the past' is the last thing to be propagated by a time wave, then the factory will survive because the mech will have jumped beyond the edge of the timeline. In this example, you see that the factory survived. We will now repeat this paradox again with different timing such that the mech will survive instead. Note that this is a very advanced tactic, and that attempting this in actual gameplay with complex paradoxes is risky because your opponents can potentially disrupt the timing. As these oscillating events fall off the timeline, if 'the destruction of the factory' is the last event to be propagated by a timewave, then the mech will survive and the factory will not. All paradoxes in Achron are resolved via this oscillation mechanism that locks them into a steady state as they reach the edge of the timeline. As you see, the result of this instance of the granfather paradox was resolved with the mech surviving and the factory being destroyed. For further information on paradoxes, please see our frequently asked questions on AchronGame.com.
Author:
HazardousSoftware
Tags:
grandfather, paradox, achron, time, travel, rts, video, game, real, strategy, undo, chronoport, chronofrag, multiplayer, hazardous, software, gfp, future, past,
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