Title:
Resident Evil 4 (PS2) Playthrough Part 27
Description:
A Toast To Our Royal Majesty In order to reach Salazar's little sanctum sanctorum, you'll have to maneuver through two separate side wings and obtain some more keys. Before doing so, though, locate the merchant on your map and buy/sell/upgrade before saving your game. There's another shooting range nearby, if you wish to try your hand at it again. It's awfully nice of the designers of this deathtrap to give it such an easily-accessed override. To begin finding the keys, head through the western exit first. There are a few easy puzzles to solve here. In the first room, push the knight statues onto two of the pressure plates, then trigger the other two with Ashley (on wait mode) and Leon. In the next room, Salazar will again just kind of selectively ignore Saddler's wish to have the girl alive and instead trap both of you underneath a ceiling that will slowly crush you to death; shoot the four red targets to disable the trap. Lastly, Ashley will be trapped in a long hallway as a mine machine comes out of nowhere in an attempt to crush her; you'll have to shoot the two drivers, which somehow manages to trigger the door here (it's probably tied to machinery that constantly monitors their heartbeats, or something), allowing Ashley to reach you again before she's pulped. Grab the goodies from the storeroom, including the Queen's Grail and the Elegant Chessboard in the cupboard, before moving back to the central area and heading east. These guys won't notice you until you attack, so use your rifle or another powerful weapon to get their attention. The eastern abattoir will pit you against a number of knights. The first two are of the dodge-the-attack-with-your-buttons variety, but after you grab the King's Grail from the pedestal in the inner chamber, you'll have to contend with knights of the mobile variety, complete with tentacle heads and their immunity to stunning. These guys are pretty tough, but they still move fairly slowly, allowing you to run from one side of the area to the other, flip and use your shotgun (aim for the head, even if they don't respond to it), and repeat this action numerous times until they finally expose their tentacles. The tentacles are the weak spot, so blast them until the knights crumble to dust. Try to stow Ashley in one corner of the room during all this; the knights won't attack her. You'll have to deal with two waves of knights before you can finally escape from the pit. Now, before you can use the Grails in their respective holders, you'll have to fight your way through six opponents in the northern hallway. This is an ideal fight in which to use a mine thrower or a rifle, since the cultists won't be able to spot you until you get relatively close to them. Regardless of how you do it, kill them all, then place the grails in their slots and head through the door.
Author:
MineTaker
Tags:
Resident, Evil, (PS2), Playthrough,
Resident Evil 4 (PS2) Playthrough Part 27
Description:
A Toast To Our Royal Majesty In order to reach Salazar's little sanctum sanctorum, you'll have to maneuver through two separate side wings and obtain some more keys. Before doing so, though, locate the merchant on your map and buy/sell/upgrade before saving your game. There's another shooting range nearby, if you wish to try your hand at it again. It's awfully nice of the designers of this deathtrap to give it such an easily-accessed override. To begin finding the keys, head through the western exit first. There are a few easy puzzles to solve here. In the first room, push the knight statues onto two of the pressure plates, then trigger the other two with Ashley (on wait mode) and Leon. In the next room, Salazar will again just kind of selectively ignore Saddler's wish to have the girl alive and instead trap both of you underneath a ceiling that will slowly crush you to death; shoot the four red targets to disable the trap. Lastly, Ashley will be trapped in a long hallway as a mine machine comes out of nowhere in an attempt to crush her; you'll have to shoot the two drivers, which somehow manages to trigger the door here (it's probably tied to machinery that constantly monitors their heartbeats, or something), allowing Ashley to reach you again before she's pulped. Grab the goodies from the storeroom, including the Queen's Grail and the Elegant Chessboard in the cupboard, before moving back to the central area and heading east. These guys won't notice you until you attack, so use your rifle or another powerful weapon to get their attention. The eastern abattoir will pit you against a number of knights. The first two are of the dodge-the-attack-with-your-buttons variety, but after you grab the King's Grail from the pedestal in the inner chamber, you'll have to contend with knights of the mobile variety, complete with tentacle heads and their immunity to stunning. These guys are pretty tough, but they still move fairly slowly, allowing you to run from one side of the area to the other, flip and use your shotgun (aim for the head, even if they don't respond to it), and repeat this action numerous times until they finally expose their tentacles. The tentacles are the weak spot, so blast them until the knights crumble to dust. Try to stow Ashley in one corner of the room during all this; the knights won't attack her. You'll have to deal with two waves of knights before you can finally escape from the pit. Now, before you can use the Grails in their respective holders, you'll have to fight your way through six opponents in the northern hallway. This is an ideal fight in which to use a mine thrower or a rifle, since the cultists won't be able to spot you until you get relatively close to them. Regardless of how you do it, kill them all, then place the grails in their slots and head through the door.
Author:
MineTaker
Tags:
Resident, Evil, (PS2), Playthrough,
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